#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Outpost_CanEditPanel #include "Basic.hpp" #include "Outpost_CanEditPanel_classes.hpp" #include "Outpost_CanEditPanel_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function Outpost_CanEditPanel.Outpost_CanEditPanel_C.ExecuteUbergraph_Outpost_CanEditPanel // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOutpost_CanEditPanel_C::ExecuteUbergraph_Outpost_CanEditPanel(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Outpost_CanEditPanel_C", "ExecuteUbergraph_Outpost_CanEditPanel"); Params::Outpost_CanEditPanel_C_ExecuteUbergraph_Outpost_CanEditPanel Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function Outpost_CanEditPanel.Outpost_CanEditPanel_C.HandleRemoved // (BlueprintCallable, BlueprintEvent) // Parameters: // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOutpost_CanEditPanel_C::HandleRemoved(int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Outpost_CanEditPanel_C", "HandleRemoved"); Params::Outpost_CanEditPanel_C_HandleRemoved Parms{}; Parms.PlayerIndex = PlayerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Outpost_CanEditPanel.Outpost_CanEditPanel_C.HandleJoined // (BlueprintCallable, BlueprintEvent) // Parameters: // const struct FFortTeamMemberInfo& NewTeamMemberInfo (Parm) void UOutpost_CanEditPanel_C::HandleJoined(const struct FFortTeamMemberInfo& NewTeamMemberInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Outpost_CanEditPanel_C", "HandleJoined"); Params::Outpost_CanEditPanel_C_HandleJoined Parms{}; Parms.NewTeamMemberInfo = std::move(NewTeamMemberInfo); UObject::ProcessEvent(Func, &Parms); } // Function Outpost_CanEditPanel.Outpost_CanEditPanel_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UOutpost_CanEditPanel_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Outpost_CanEditPanel_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function Outpost_CanEditPanel.Outpost_CanEditPanel_C.BndEvt__MasterSwitchButton_K2Node_ComponentBoundEvent_407_FortSelectedStateChanged__DelegateSignature // (BlueprintEvent) // Parameters: // class UFortBaseButton* Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOutpost_CanEditPanel_C::BndEvt__MasterSwitchButton_K2Node_ComponentBoundEvent_407_FortSelectedStateChanged__DelegateSignature(class UFortBaseButton* Button, bool SELECTED) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Outpost_CanEditPanel_C", "BndEvt__MasterSwitchButton_K2Node_ComponentBoundEvent_407_FortSelectedStateChanged__DelegateSignature"); Params::Outpost_CanEditPanel_C_BndEvt__MasterSwitchButton_K2Node_ComponentBoundEvent_407_FortSelectedStateChanged__DelegateSignature Parms{}; Parms.Button = Button; Parms.SELECTED = SELECTED; UObject::ProcessEvent(Func, &Parms); } // Function Outpost_CanEditPanel.Outpost_CanEditPanel_C.Init // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AFortPlayerControllerOutpost* InOutpostOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOutpost_CanEditPanel_C::Init(class AFortPlayerControllerOutpost* InOutpostOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Outpost_CanEditPanel_C", "Init"); Params::Outpost_CanEditPanel_C_Init Parms{}; Parms.InOutpostOwner = InOutpostOwner; UObject::ProcessEvent(Func, &Parms); } // Function Outpost_CanEditPanel.Outpost_CanEditPanel_C.SetMasterSwitch // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bCanEdit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOutpost_CanEditPanel_C::SetMasterSwitch(bool bCanEdit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Outpost_CanEditPanel_C", "SetMasterSwitch"); Params::Outpost_CanEditPanel_C_SetMasterSwitch Parms{}; Parms.bCanEdit = bCanEdit; UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)