#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: MusicManager #include "Basic.hpp" #include "MusicManager_classes.hpp" #include "MusicManager_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function MusicManager.MusicManager_C.ExecuteUbergraph_MusicManager // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AMusicManager_C::ExecuteUbergraph_MusicManager(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MusicManager_C", "ExecuteUbergraph_MusicManager"); Params::MusicManager_C_ExecuteUbergraph_MusicManager Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function MusicManager.MusicManager_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AMusicManager_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MusicManager_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function MusicManager.MusicManager_C.PlayDefaultMusic // (BlueprintCallable, BlueprintEvent) void AMusicManager_C::PlayDefaultMusic() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MusicManager_C", "PlayDefaultMusic"); UObject::ProcessEvent(Func, nullptr); } // Function MusicManager.MusicManager_C.OnUpdateMusic // (BlueprintCallable, BlueprintEvent) void AMusicManager_C::OnUpdateMusic() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MusicManager_C", "OnUpdateMusic"); UObject::ProcessEvent(Func, nullptr); } // Function MusicManager.MusicManager_C.OnDayPhaseChanged // (Event, Public, BlueprintEvent) // Parameters: // EFortDayPhase CurrentDayPhase_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // EFortDayPhase PreviousDayPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool bAtCreation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AMusicManager_C::OnDayPhaseChanged(EFortDayPhase CurrentDayPhase_0, EFortDayPhase PreviousDayPhase, bool bAtCreation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MusicManager_C", "OnDayPhaseChanged"); Params::MusicManager_C_OnDayPhaseChanged Parms{}; Parms.CurrentDayPhase_0 = CurrentDayPhase_0; Parms.PreviousDayPhase = PreviousDayPhase; Parms.bAtCreation = bAtCreation; UObject::ProcessEvent(Func, &Parms); } // Function MusicManager.MusicManager_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AMusicManager_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MusicManager_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function MusicManager.MusicManager_C.ResetMusicBools // (Protected, BlueprintCallable, BlueprintEvent) void AMusicManager_C::ResetMusicBools() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MusicManager_C", "ResetMusicBools"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)