#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Lobby #include "Basic.hpp" #include "Lobby_classes.hpp" #include "Lobby_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function Lobby.LobbyBeaconClient.ClientAckJoiningServer // (Net, NetReliable, Native, Event, Protected, NetClient) void ALobbyBeaconClient::ClientAckJoiningServer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ClientAckJoiningServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientJoinGame // (Net, NetReliable, Native, Event, Public, NetClient) void ALobbyBeaconClient::ClientJoinGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ClientJoinGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientLoginComplete // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // const struct FUniqueNetIdRepl& InUniqueId (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientLoginComplete(const struct FUniqueNetIdRepl& InUniqueId, bool bWasSuccessful) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ClientLoginComplete"); Params::LobbyBeaconClient_ClientLoginComplete Parms{}; Parms.InUniqueId = std::move(InUniqueId); Parms.bWasSuccessful = bWasSuccessful; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientPlayerJoined // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // const class FText& NewPlayerName (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FUniqueNetIdRepl& InUniqueId (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientPlayerJoined(const class FText& NewPlayerName, const struct FUniqueNetIdRepl& InUniqueId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerJoined"); Params::LobbyBeaconClient_ClientPlayerJoined Parms{}; Parms.NewPlayerName = std::move(NewPlayerName); Parms.InUniqueId = std::move(InUniqueId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientPlayerLeft // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // const struct FUniqueNetIdRepl& InUniqueId (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientPlayerLeft(const struct FUniqueNetIdRepl& InUniqueId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerLeft"); Params::LobbyBeaconClient_ClientPlayerLeft Parms{}; Parms.InUniqueId = std::move(InUniqueId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientSetInviteFlags // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const struct FJoinabilitySettings& Settings (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientSetInviteFlags(const struct FJoinabilitySettings& Settings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ClientSetInviteFlags"); Params::LobbyBeaconClient_ClientSetInviteFlags Parms{}; Parms.Settings = std::move(Settings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ClientWasKicked // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // const class FText& KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ClientWasKicked(const class FText& KickReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ClientWasKicked"); Params::LobbyBeaconClient_ClientWasKicked Parms{}; Parms.KickReason = std::move(KickReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerCheat // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const class FString& Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ServerCheat(const class FString& Msg) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ServerCheat"); Params::LobbyBeaconClient_ServerCheat Parms{}; Parms.Msg = std::move(Msg); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerDisconnectFromLobby // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) void ALobbyBeaconClient::ServerDisconnectFromLobby() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ServerDisconnectFromLobby"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerKickPlayer // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // const struct FUniqueNetIdRepl& PlayerToKick (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& Reason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ServerKickPlayer(const struct FUniqueNetIdRepl& PlayerToKick, const class FText& Reason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ServerKickPlayer"); Params::LobbyBeaconClient_ServerKickPlayer Parms{}; Parms.PlayerToKick = std::move(PlayerToKick); Parms.Reason = std::move(Reason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerLoginPlayer // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // const class FString& InSessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FUniqueNetIdRepl& InUniqueId (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& UrlString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ServerLoginPlayer(const class FString& InSessionId, const struct FUniqueNetIdRepl& InUniqueId, const class FString& UrlString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ServerLoginPlayer"); Params::LobbyBeaconClient_ServerLoginPlayer Parms{}; Parms.InSessionId = std::move(InSessionId); Parms.InUniqueId = std::move(InUniqueId); Parms.UrlString = std::move(UrlString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerNotifyJoiningServer // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) void ALobbyBeaconClient::ServerNotifyJoiningServer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ServerNotifyJoiningServer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconClient.ServerSetPartyOwner // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // const struct FUniqueNetIdRepl& InUniqueId (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FUniqueNetIdRepl& InPartyOwnerId (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void ALobbyBeaconClient::ServerSetPartyOwner(const struct FUniqueNetIdRepl& InUniqueId, const struct FUniqueNetIdRepl& InPartyOwnerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconClient", "ServerSetPartyOwner"); Params::LobbyBeaconClient_ServerSetPartyOwner Parms{}; Parms.InUniqueId = std::move(InUniqueId); Parms.InPartyOwnerId = std::move(InPartyOwnerId); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconPlayerState.OnRep_InLobby // (Final, Native, Protected) void ALobbyBeaconPlayerState::OnRep_InLobby() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_InLobby"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconPlayerState.OnRep_PartyOwner // (Final, Native, Protected) void ALobbyBeaconPlayerState::OnRep_PartyOwner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_PartyOwner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconState.OnRep_LobbyStarted // (Final, Native, Protected) void ALobbyBeaconState::OnRep_LobbyStarted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconState", "OnRep_LobbyStarted"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Lobby.LobbyBeaconState.OnRep_WaitForPlayersTimeRemaining // (Final, Native, Protected) void ALobbyBeaconState::OnRep_WaitForPlayersTimeRemaining() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LobbyBeaconState", "OnRep_WaitForPlayersTimeRemaining"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } } #pragma pack(pop)