#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: IconLibrary #include "Basic.hpp" #include "Engine_classes.hpp" #include "FortniteGame_structs.hpp" #pragma pack(push, 0x4) namespace SDK { // BlueprintGeneratedClass IconLibrary.IconLibrary_C // 0x0000 (0x001C - 0x001C) class UIconLibrary_C final : public UBlueprintFunctionLibrary { public: static void Get_Item_Tier_Icon(const struct FItemTierIconSet& TierIconSet, EFortItemTier Tier, EFortBrushSize Size, class UObject* __WorldContext, struct FSlateBrush* Tier_Brush); public: static class UClass* StaticClass() { return StaticBPGeneratedClassImpl<"IconLibrary_C">(); } static class UIconLibrary_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(UIconLibrary_C) == 0x000004, "Wrong alignment on UIconLibrary_C"); static_assert(sizeof(UIconLibrary_C) == 0x00001C, "Wrong size on UIconLibrary_C"); } #pragma pack(pop)