#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: IND_InjectionMachine #include "Basic.hpp" #include "IND_InjectionMachine_classes.hpp" #include "IND_InjectionMachine_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function IND_InjectionMachine.IND_InjectionMachine_C.ExecuteUbergraph_IND_InjectionMachine // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AIND_InjectionMachine_C::ExecuteUbergraph_IND_InjectionMachine(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IND_InjectionMachine_C", "ExecuteUbergraph_IND_InjectionMachine"); Params::IND_InjectionMachine_C_ExecuteUbergraph_IND_InjectionMachine Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function IND_InjectionMachine.IND_InjectionMachine_C.OnDamagePlayEffects // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void AIND_InjectionMachine_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IND_InjectionMachine_C", "OnDamagePlayEffects"); Params::IND_InjectionMachine_C_OnDamagePlayEffects Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function IND_InjectionMachine.IND_InjectionMachine_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AIND_InjectionMachine_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("IND_InjectionMachine_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)