#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: HeroTrait_Widget #include "Basic.hpp" #include "HeroTrait_Widget_classes.hpp" #include "HeroTrait_Widget_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function HeroTrait_Widget.HeroTrait_Widget_C.ExecuteUbergraph_HeroTrait_Widget // () // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroTrait_Widget_C::ExecuteUbergraph_HeroTrait_Widget(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroTrait_Widget_C", "ExecuteUbergraph_HeroTrait_Widget"); Params::HeroTrait_Widget_C_ExecuteUbergraph_HeroTrait_Widget Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function HeroTrait_Widget.HeroTrait_Widget_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UHeroTrait_Widget_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroTrait_Widget_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function HeroTrait_Widget.HeroTrait_Widget_C.Update // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortTrait* Trait (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroTrait_Widget_C::Update(class UFortTrait* Trait, int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroTrait_Widget_C", "Update"); Params::HeroTrait_Widget_C_Update Parms{}; Parms.Trait = Trait; Parms.INDEX = INDEX; UObject::ProcessEvent(Func, &Parms); } // Function HeroTrait_Widget.HeroTrait_Widget_C.Get Primary Trait Tooltip // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) class UWidget* UHeroTrait_Widget_C::Get_Primary_Trait_Tooltip() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroTrait_Widget_C", "Get Primary Trait Tooltip"); Params::HeroTrait_Widget_C_Get_Primary_Trait_Tooltip Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function HeroTrait_Widget.HeroTrait_Widget_C.On Ability Selected // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool SELECTED (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroTrait_Widget_C::On_Ability_Selected(int32 INDEX, bool SELECTED) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroTrait_Widget_C", "On Ability Selected"); Params::HeroTrait_Widget_C_On_Ability_Selected Parms{}; Parms.INDEX = INDEX; Parms.SELECTED = SELECTED; UObject::ProcessEvent(Func, &Parms); } // Function HeroTrait_Widget.HeroTrait_Widget_C.Refresh // (Public, BlueprintCallable, BlueprintEvent) void UHeroTrait_Widget_C::Refresh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroTrait_Widget_C", "Refresh"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)