#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GA_DefaultPlayer_InteractSearch #include "Basic.hpp" #include "GA_DefaultPlayer_InteractSearch_classes.hpp" #include "GA_DefaultPlayer_InteractSearch_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.ExecuteUbergraph_GA_DefaultPlayer_InteractSearch // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_DefaultPlayer_InteractSearch_C::ExecuteUbergraph_GA_DefaultPlayer_InteractSearch(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "ExecuteUbergraph_GA_DefaultPlayer_InteractSearch"); Params::GA_DefaultPlayer_InteractSearch_C_ExecuteUbergraph_GA_DefaultPlayer_InteractSearch Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.K2_ActivateAbility // (Event, Protected, BlueprintEvent) void UGA_DefaultPlayer_InteractSearch_C::K2_ActivateAbility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "K2_ActivateAbility"); UObject::ProcessEvent(Func, nullptr); } // Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Triggered_B697D9B445CA2BFDB1328D93C33FBCF3 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_DefaultPlayer_InteractSearch_C::Triggered_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Triggered_B697D9B445CA2BFDB1328D93C33FBCF3"); Params::GA_DefaultPlayer_InteractSearch_C_Triggered_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_DefaultPlayer_InteractSearch_C::Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3"); Params::GA_DefaultPlayer_InteractSearch_C_Cancelled_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_DefaultPlayer_InteractSearch.GA_DefaultPlayer_InteractSearch_C.Completed_B697D9B445CA2BFDB1328D93C33FBCF3 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_DefaultPlayer_InteractSearch_C::Completed_B697D9B445CA2BFDB1328D93C33FBCF3(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_DefaultPlayer_InteractSearch_C", "Completed_B697D9B445CA2BFDB1328D93C33FBCF3"); Params::GA_DefaultPlayer_InteractSearch_C_Completed_B697D9B445CA2BFDB1328D93C33FBCF3 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)