#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GA_DefaultPlayer_BuildingRepaired #include "Basic.hpp" #include "GA_DefaultPlayer_BuildingRepaired_classes.hpp" #include "GA_DefaultPlayer_BuildingRepaired_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GA_DefaultPlayer_BuildingRepaired.GA_DefaultPlayer_BuildingRepaired_C.ExecuteUbergraph_GA_DefaultPlayer_BuildingRepaired // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_DefaultPlayer_BuildingRepaired_C::ExecuteUbergraph_GA_DefaultPlayer_BuildingRepaired(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_DefaultPlayer_BuildingRepaired_C", "ExecuteUbergraph_GA_DefaultPlayer_BuildingRepaired"); Params::GA_DefaultPlayer_BuildingRepaired_C_ExecuteUbergraph_GA_DefaultPlayer_BuildingRepaired Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GA_DefaultPlayer_BuildingRepaired.GA_DefaultPlayer_BuildingRepaired_C.K2_ActivateAbilityFromEvent // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm) void UGA_DefaultPlayer_BuildingRepaired_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_DefaultPlayer_BuildingRepaired_C", "K2_ActivateAbilityFromEvent"); Params::GA_DefaultPlayer_BuildingRepaired_C_K2_ActivateAbilityFromEvent Parms{}; Parms.EventData = std::move(EventData); UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)