#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GA_Constructor_ToInfinityAndBeyond #include "Basic.hpp" #include "GA_Constructor_ToInfinityAndBeyond_classes.hpp" #include "GA_Constructor_ToInfinityAndBeyond_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GA_Constructor_ToInfinityAndBeyond.GA_Constructor_ToInfinityAndBeyond_C.ExecuteUbergraph_GA_Constructor_ToInfinityAndBeyond // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_Constructor_ToInfinityAndBeyond_C::ExecuteUbergraph_GA_Constructor_ToInfinityAndBeyond(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Constructor_ToInfinityAndBeyond_C", "ExecuteUbergraph_GA_Constructor_ToInfinityAndBeyond"); Params::GA_Constructor_ToInfinityAndBeyond_C_ExecuteUbergraph_GA_Constructor_ToInfinityAndBeyond Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GA_Constructor_ToInfinityAndBeyond.GA_Constructor_ToInfinityAndBeyond_C.K2_ActivateAbilityFromEvent // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FGameplayEventData& EventData_0 (ConstParm, Parm, OutParm, ReferenceParm) void UGA_Constructor_ToInfinityAndBeyond_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Constructor_ToInfinityAndBeyond_C", "K2_ActivateAbilityFromEvent"); Params::GA_Constructor_ToInfinityAndBeyond_C_K2_ActivateAbilityFromEvent Parms{}; Parms.EventData_0 = std::move(EventData_0); UObject::ProcessEvent(Func, &Parms); } // Function GA_Constructor_ToInfinityAndBeyond.GA_Constructor_ToInfinityAndBeyond_C.Targeted_35315E614EE08E9B38A0B1BBADAA3319 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Constructor_ToInfinityAndBeyond_C::Targeted_35315E614EE08E9B38A0B1BBADAA3319(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Constructor_ToInfinityAndBeyond_C", "Targeted_35315E614EE08E9B38A0B1BBADAA3319"); Params::GA_Constructor_ToInfinityAndBeyond_C_Targeted_35315E614EE08E9B38A0B1BBADAA3319 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Constructor_ToInfinityAndBeyond.GA_Constructor_ToInfinityAndBeyond_C.Cancelled_35315E614EE08E9B38A0B1BBADAA3319 // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm) // const struct FGameplayTag& ApplicationTag (Parm) void UGA_Constructor_ToInfinityAndBeyond_C::Cancelled_35315E614EE08E9B38A0B1BBADAA3319(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Constructor_ToInfinityAndBeyond_C", "Cancelled_35315E614EE08E9B38A0B1BBADAA3319"); Params::GA_Constructor_ToInfinityAndBeyond_C_Cancelled_35315E614EE08E9B38A0B1BBADAA3319 Parms{}; Parms.TargetData = std::move(TargetData); Parms.ApplicationTag = std::move(ApplicationTag); UObject::ProcessEvent(Func, &Parms); } // Function GA_Constructor_ToInfinityAndBeyond.GA_Constructor_ToInfinityAndBeyond_C.K2_ShouldAbilityRespondToEvent // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference) // const struct FGameplayEventData& Payload (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UGA_Constructor_ToInfinityAndBeyond_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Constructor_ToInfinityAndBeyond_C", "K2_ShouldAbilityRespondToEvent"); Params::GA_Constructor_ToInfinityAndBeyond_C_K2_ShouldAbilityRespondToEvent Parms{}; Parms.ActorInfo = std::move(ActorInfo); Parms.Payload = std::move(Payload); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } } #pragma pack(pop)