#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GA_Commando_MakeItRain #include "Basic.hpp" #include "GA_Commando_MakeItRain_classes.hpp" #include "GA_Commando_MakeItRain_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function GA_Commando_MakeItRain.GA_Commando_MakeItRain_C.ExecuteUbergraph_GA_Commando_MakeItRain // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UGA_Commando_MakeItRain_C::ExecuteUbergraph_GA_Commando_MakeItRain(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_MakeItRain_C", "ExecuteUbergraph_GA_Commando_MakeItRain"); Params::GA_Commando_MakeItRain_C_ExecuteUbergraph_GA_Commando_MakeItRain Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_MakeItRain.GA_Commando_MakeItRain_C.K2_ActivateAbilityFromEvent // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm) void UGA_Commando_MakeItRain_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_MakeItRain_C", "K2_ActivateAbilityFromEvent"); Params::GA_Commando_MakeItRain_C_K2_ActivateAbilityFromEvent Parms{}; Parms.EventData = std::move(EventData); UObject::ProcessEvent(Func, &Parms); } // Function GA_Commando_MakeItRain.GA_Commando_MakeItRain_C.SetupVariables // (Public, BlueprintCallable, BlueprintEvent) void UGA_Commando_MakeItRain_C::SetupVariables() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_MakeItRain_C", "SetupVariables"); UObject::ProcessEvent(Func, nullptr); } // Function GA_Commando_MakeItRain.GA_Commando_MakeItRain_C.K2_ShouldAbilityRespondToEvent // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference) // const struct FGameplayEventData& Payload (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UGA_Commando_MakeItRain_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GA_Commando_MakeItRain_C", "K2_ShouldAbilityRespondToEvent"); Params::GA_Commando_MakeItRain_C_K2_ShouldAbilityRespondToEvent Parms{}; Parms.ActorInfo = std::move(ActorInfo); Parms.Payload = std::move(Payload); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } } #pragma pack(pop)