#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Engine #include "Basic.hpp" #include "Engine_classes.hpp" #include "Engine_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function Engine.Actor.AddComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName TemplateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class UObject* ComponentTemplateContext (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* AActor::AddComponent(class FName TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, const class UObject* ComponentTemplateContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "AddComponent"); Params::Actor_AddComponent Parms{}; Parms.TemplateName = TemplateName; Parms.bManualAttachment = bManualAttachment; Parms.RelativeTransform = std::move(RelativeTransform); Parms.ComponentTemplateContext = ComponentTemplateContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.AddTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "AddTickPrerequisiteActor"); Params::Actor_AddTickPrerequisiteActor Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.AddTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "AddTickPrerequisiteComponent"); Params::Actor_AddTickPrerequisiteComponent Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.DetachRootComponentFromParent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::DetachRootComponentFromParent(bool bMaintainWorldPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "DetachRootComponentFromParent"); Params::Actor_DetachRootComponentFromParent Parms{}; Parms.bMaintainWorldPosition = bMaintainWorldPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.DisableInput // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::DisableInput(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "DisableInput"); Params::Actor_DisableInput Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.EnableInput // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::EnableInput(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "EnableInput"); Params::Actor_EnableInput Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.FlushNetDormancy // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void AActor::FlushNetDormancy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "FlushNetDormancy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.ForceNetUpdate // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void AActor::ForceNetUpdate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ForceNetUpdate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.GetComponentByClass // (Native, Public) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UActorComponent* AActor::GetComponentByClass(TSubclassOf ComponentClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetComponentByClass"); Params::Actor_GetComponentByClass Parms{}; Parms.ComponentClass = ComponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::GetTickableWhenPaused() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetTickableWhenPaused"); Params::Actor_GetTickableWhenPaused Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_AddActorLocalOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorLocalOffset"); Params::Actor_K2_AddActorLocalOffset Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorLocalRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorLocalRotation"); Params::Actor_K2_AddActorLocalRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorLocalTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorLocalTransform"); Params::Actor_K2_AddActorLocalTransform Parms{}; Parms.NewTransform = std::move(NewTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorWorldOffset"); Params::Actor_K2_AddActorWorldOffset Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorWorldRotation"); Params::Actor_K2_AddActorWorldRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AddActorWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AddActorWorldTransform"); Params::Actor_K2_AddActorWorldTransform Parms{}; Parms.DeltaTransform = std::move(DeltaTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_AttachRootComponentTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::K2_AttachRootComponentTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AttachRootComponentTo"); Params::Actor_K2_AttachRootComponentTo Parms{}; Parms.InParent = InParent; Parms.InSocketName = InSocketName; Parms.AttachLocationType = AttachLocationType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_AttachRootComponentToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InParentActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation AttachLocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::K2_AttachRootComponentToActor(class AActor* InParentActor, class FName InSocketName, EAttachLocation AttachLocationType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_AttachRootComponentToActor"); Params::Actor_K2_AttachRootComponentToActor Parms{}; Parms.InParentActor = InParentActor; Parms.InSocketName = InSocketName; Parms.AttachLocationType = AttachLocationType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_DestroyActor // (Native, Public, BlueprintCallable) void AActor::K2_DestroyActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_DestroyActor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_DestroyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_DestroyComponent(class UActorComponent* Component) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_DestroyComponent"); Params::Actor_K2_DestroyComponent Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.K2_OnBecomeViewTarget // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_OnBecomeViewTarget(class APlayerController* PC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_OnBecomeViewTarget"); Params::Actor_K2_OnBecomeViewTarget Parms{}; Parms.PC = PC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.K2_OnEndViewTarget // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::K2_OnEndViewTarget(class APlayerController* PC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_OnEndViewTarget"); Params::Actor_K2_OnEndViewTarget Parms{}; Parms.PC = PC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.K2_OnReset // (Event, Public, BlueprintEvent) void AActor::K2_OnReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_OnReset"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.K2_SetActorLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorLocation"); Params::Actor_K2_SetActorLocation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorLocationAndRotation"); Params::Actor_K2_SetActorLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_SetActorRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorRelativeLocation"); Params::Actor_K2_SetActorRelativeLocation Parms{}; Parms.NewRelativeLocation = std::move(NewRelativeLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorRelativeRotation"); Params::Actor_K2_SetActorRelativeRotation Parms{}; Parms.NewRelativeRotation = std::move(NewRelativeRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorRelativeTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewRelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorRelativeTransform"); Params::Actor_K2_SetActorRelativeTransform Parms{}; Parms.NewRelativeTransform = std::move(NewRelativeTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.Actor.K2_SetActorTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_SetActorTransform"); Params::Actor_K2_SetActorTransform Parms{}; Parms.NewTransform = std::move(NewTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); return Parms.ReturnValue; } // Function Engine.Actor.K2_TeleportTo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DestLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& DestRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_TeleportTo"); Params::Actor_K2_TeleportTo Parms{}; Parms.DestLocation = std::move(DestLocation); Parms.DestRotation = std::move(DestRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.MakeMIDForMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* AActor::MakeMIDForMaterial(class UMaterialInterface* Parent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "MakeMIDForMaterial"); Params::Actor_MakeMIDForMaterial Parms{}; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.MakeNoise // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* NoiseInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, class FName Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "MakeNoise"); Params::Actor_MakeNoise Parms{}; Parms.Loudness = Loudness; Parms.NoiseInstigator = NoiseInstigator; Parms.NoiseLocation = std::move(NoiseLocation); Parms.MaxRange = MaxRange; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_AttachmentReplication // (Native, Public) void AActor::OnRep_AttachmentReplication() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_AttachmentReplication"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_Instigator // (Native, Public) void AActor::OnRep_Instigator() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_Instigator"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_Owner // (Native, Protected) void AActor::OnRep_Owner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_Owner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_ReplicatedMovement // (Native, Public) void AActor::OnRep_ReplicatedMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_ReplicatedMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.OnRep_ReplicateMovement // (Native, Public) void AActor::OnRep_ReplicateMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "OnRep_ReplicateMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.ReceiveActorBeginCursorOver // (Event, Public, BlueprintEvent) void AActor::ReceiveActorBeginCursorOver() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorBeginCursorOver"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveActorBeginOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorBeginOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorBeginOverlap"); Params::Actor_ReceiveActorBeginOverlap Parms{}; Parms.OtherActor = OtherActor; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorEndCursorOver // (Event, Public, BlueprintEvent) void AActor::ReceiveActorEndCursorOver() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorEndCursorOver"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveActorEndOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorEndOverlap(class AActor* OtherActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorEndOverlap"); Params::Actor_ReceiveActorEndOverlap Parms{}; Parms.OtherActor = OtherActor; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnClicked // (Event, Public, BlueprintEvent) void AActor::ReceiveActorOnClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnClicked"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveActorOnInputTouchBegin // (Event, Public, BlueprintEvent) // Parameters: // const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchBegin(const ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchBegin"); Params::Actor_ReceiveActorOnInputTouchBegin Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchEnd // (Event, Public, BlueprintEvent) // Parameters: // const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchEnd(const ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnd"); Params::Actor_ReceiveActorOnInputTouchEnd Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchEnter // (Event, Public, BlueprintEvent) // Parameters: // const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchEnter(const ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchEnter"); Params::Actor_ReceiveActorOnInputTouchEnter Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnInputTouchLeave // (Event, Public, BlueprintEvent) // Parameters: // const ETouchIndex FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveActorOnInputTouchLeave(const ETouchIndex FingerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnInputTouchLeave"); Params::Actor_ReceiveActorOnInputTouchLeave Parms{}; Parms.FingerIndex = FingerIndex; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveActorOnReleased // (Event, Public, BlueprintEvent) void AActor::ReceiveActorOnReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveActorOnReleased"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveAnyDamage // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveAnyDamage"); Params::Actor_ReceiveAnyDamage Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AActor::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveDestroyed // (Event, Public, BlueprintEvent) void AActor::ReceiveDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ReceiveEndPlay // (Event, Public, BlueprintEvent) // Parameters: // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveEndPlay(EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveEndPlay"); Params::Actor_ReceiveEndPlay Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveHit // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void AActor::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveHit"); Params::Actor_ReceiveHit Parms{}; Parms.MyComp = MyComp; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.bSelfMoved = bSelfMoved; Parms.HitLocation = std::move(HitLocation); Parms.HitNormal = std::move(HitNormal); Parms.NormalImpulse = std::move(NormalImpulse); Parms.Hit = std::move(Hit); UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceivePointDamage // (BlueprintAuthorityOnly, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceivePointDamage(float Damage, const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceivePointDamage"); Params::Actor_ReceivePointDamage Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.HitLocation = std::move(HitLocation); Parms.HitNormal = std::move(HitNormal); Parms.HitComponent = HitComponent; Parms.BoneName = BoneName; Parms.ShotFromDirection = std::move(ShotFromDirection); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveRadialDamage // (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // float DamageReceived (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveRadialDamage(float DamageReceived, const class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveRadialDamage"); Params::Actor_ReceiveRadialDamage Parms{}; Parms.DamageReceived = DamageReceived; Parms.DamageType = DamageType; Parms.Origin = std::move(Origin); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ReceiveTick"); Params::Actor_ReceiveTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Actor.RemoveTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteActor"); Params::Actor_RemoveTickPrerequisiteActor Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.RemoveTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "RemoveTickPrerequisiteComponent"); Params::Actor_RemoveTickPrerequisiteComponent Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorEnableCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewActorEnableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::SetActorEnableCollision(bool bNewActorEnableCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorEnableCollision"); Params::Actor_SetActorEnableCollision Parms{}; Parms.bNewActorEnableCollision = bNewActorEnableCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorHiddenInGame // (Native, Public, BlueprintCallable) // Parameters: // bool bNewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::SetActorHiddenInGame(bool bNewHidden) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorHiddenInGame"); Params::Actor_SetActorHiddenInGame Parms{}; Parms.bNewHidden = bNewHidden; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewRelativeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::SetActorRelativeScale3D(const struct FVector& NewRelativeScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorRelativeScale3D"); Params::Actor_SetActorRelativeScale3D Parms{}; Parms.NewRelativeScale = std::move(NewRelativeScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::SetActorRotation(const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorRotation"); Params::Actor_SetActorRotation Parms{}; Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.SetActorScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::SetActorScale3D(const struct FVector& NewScale3D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorScale3D"); Params::Actor_SetActorScale3D Parms{}; Parms.NewScale3D = std::move(NewScale3D); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetActorTickEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::SetActorTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetActorTickEnabled"); Params::Actor_SetActorTickEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetLifeSpan // (Native, Public, BlueprintCallable) // Parameters: // float InLifespan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetLifeSpan(float InLifespan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetLifeSpan"); Params::Actor_SetLifeSpan Parms{}; Parms.InLifespan = InLifespan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* NewOwner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetOwner(class AActor* NewOwner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetOwner"); Params::Actor_SetOwner Parms{}; Parms.NewOwner = NewOwner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetReplicateMovement // (Native, Public, BlueprintCallable) // Parameters: // bool bInReplicateMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::SetReplicateMovement(bool bInReplicateMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetReplicateMovement"); Params::Actor_SetReplicateMovement Parms{}; Parms.bInReplicateMovement = bInReplicateMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetReplicates // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInReplicates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::SetReplicates(bool bInReplicates) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetReplicates"); Params::Actor_SetReplicates Parms{}; Parms.bInReplicates = bInReplicates; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::SetTickableWhenPaused(bool bTickableWhenPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetTickableWhenPaused"); Params::Actor_SetTickableWhenPaused Parms{}; Parms.bTickableWhenPaused = bTickableWhenPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SetTickGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SetTickGroup(ETickingGroup NewTickGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SetTickGroup"); Params::Actor_SetTickGroup Parms{}; Parms.NewTickGroup = NewTickGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.SnapRootComponentTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InParentActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::SnapRootComponentTo(class AActor* InParentActor, class FName InSocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "SnapRootComponentTo"); Params::Actor_SnapRootComponentTo Parms{}; Parms.InParentActor = InParentActor; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Actor.TearOff // (Native, Public, BlueprintCallable) void AActor::TearOff() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "TearOff"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Actor.UserConstructionScript // (Event, Public, BlueprintEvent) void AActor::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.Actor.ActorHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::ActorHasTag(class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "ActorHasTag"); Params::Actor_ActorHasTag Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorBounds // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorBounds"); Params::Actor_GetActorBounds Parms{}; Parms.bOnlyCollidingComponents = bOnlyCollidingComponents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.Actor.GetActorEnableCollision // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::GetActorEnableCollision() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorEnableCollision"); Params::Actor_GetActorEnableCollision Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorEyesViewPoint // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AActor::GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorEyesViewPoint"); Params::Actor_GetActorEyesViewPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLocation != nullptr) *OutLocation = std::move(Parms.OutLocation); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.Actor.GetActorForwardVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AActor::GetActorForwardVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorForwardVector"); Params::Actor_GetActorForwardVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AActor::GetActorRelativeScale3D() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorRelativeScale3D"); Params::Actor_GetActorRelativeScale3D Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorRightVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AActor::GetActorRightVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorRightVector"); Params::Actor_GetActorRightVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AActor::GetActorScale3D() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorScale3D"); Params::Actor_GetActorScale3D Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorTimeDilation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetActorTimeDilation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorTimeDilation"); Params::Actor_GetActorTimeDilation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetActorUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AActor::GetActorUpVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetActorUpVector"); Params::Actor_GetActorUpVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetAttachedActors // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void AActor::GetAttachedActors(TArray* OutActors) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetAttachedActors"); Params::Actor_GetAttachedActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.Actor.GetComponentsByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AActor::GetComponentsByClass(TSubclassOf ComponentClass) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetComponentsByClass"); Params::Actor_GetComponentsByClass Parms{}; Parms.ComponentClass = ComponentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetComponentsByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf ComponentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic) TArray AActor::GetComponentsByTag(TSubclassOf ComponentClass, class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetComponentsByTag"); Params::Actor_GetComponentsByTag Parms{}; Parms.ComponentClass = ComponentClass; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetDistanceTo"); Params::Actor_GetDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetDotProductTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetDotProductTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetDotProductTo"); Params::Actor_GetDotProductTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetHorizontalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetHorizontalDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetHorizontalDistanceTo"); Params::Actor_GetHorizontalDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetHorizontalDotProductTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetHorizontalDotProductTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetHorizontalDotProductTo"); Params::Actor_GetHorizontalDotProductTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputAxisKeyValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& InputAxisKey (ConstParm, Parm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetInputAxisKeyValue(const struct FKey& InputAxisKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInputAxisKeyValue"); Params::Actor_GetInputAxisKeyValue Parms{}; Parms.InputAxisKey = std::move(InputAxisKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputAxisValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FName InputAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetInputAxisValue(const class FName InputAxisName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInputAxisValue"); Params::Actor_GetInputAxisValue Parms{}; Parms.InputAxisName = InputAxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInputVectorAxisValue // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& InputAxisKey (ConstParm, Parm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AActor::GetInputVectorAxisValue(const struct FKey& InputAxisKey) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInputVectorAxisValue"); Params::Actor_GetInputVectorAxisValue Parms{}; Parms.InputAxisKey = std::move(InputAxisKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInstigator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AActor::GetInstigator() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInstigator"); Params::Actor_GetInstigator Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetInstigatorController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* AActor::GetInstigatorController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetInstigatorController"); Params::Actor_GetInstigatorController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetLifeSpan // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetLifeSpan() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetLifeSpan"); Params::Actor_GetLifeSpan Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetOverlappingActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class UClass* ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AActor::GetOverlappingActors(TArray* OverlappingActors, class UClass* ClassFilter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetOverlappingActors"); Params::Actor_GetOverlappingActors Parms{}; Parms.ClassFilter = ClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingActors != nullptr) *OverlappingActors = std::move(Parms.OverlappingActors); } // Function Engine.Actor.GetOverlappingComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void AActor::GetOverlappingComponents(TArray* OverlappingComponents) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetOverlappingComponents"); Params::Actor_GetOverlappingComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingComponents != nullptr) *OverlappingComponents = std::move(Parms.OverlappingComponents); } // Function Engine.Actor.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AActor::GetOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetOwner"); Params::Actor_GetOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetSquaredDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetSquaredDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetSquaredDistanceTo"); Params::Actor_GetSquaredDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform AActor::GetTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetTransform"); Params::Actor_GetTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AActor::GetVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetVelocity"); Params::Actor_GetVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.GetVerticalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AActor::GetVerticalDistanceTo(const class AActor* OtherActor) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "GetVerticalDistanceTo"); Params::Actor_GetVerticalDistanceTo Parms{}; Parms.OtherActor = OtherActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.HasAuthority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::HasAuthority() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "HasAuthority"); Params::Actor_HasAuthority Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsActorBeingDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::IsActorBeingDestroyed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "IsActorBeingDestroyed"); Params::Actor_IsActorBeingDestroyed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsActorTickEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::IsActorTickEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "IsActorTickEnabled"); Params::Actor_IsActorTickEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.IsOverlappingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AActor::IsOverlappingActor(const class AActor* Other) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "IsOverlappingActor"); Params::Actor_IsOverlappingActor Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetActorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AActor::K2_GetActorLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_GetActorLocation"); Params::Actor_K2_GetActorLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetActorRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AActor::K2_GetActorRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_GetActorRotation"); Params::Actor_K2_GetActorRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Actor.K2_GetRootComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* AActor::K2_GetRootComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Actor", "K2_GetRootComponent"); Params::Actor_K2_GetRootComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.Activate // (Native, Public, BlueprintCallable) // Parameters: // bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UActorComponent::Activate(bool bReset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "Activate"); Params::ActorComponent_Activate Parms{}; Parms.bReset = bReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.AddTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteActor"); Params::ActorComponent_AddTickPrerequisiteActor Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.AddTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "AddTickPrerequisiteComponent"); Params::ActorComponent_AddTickPrerequisiteComponent Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.Deactivate // (Native, Public, BlueprintCallable) void UActorComponent::Deactivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.K2_DestroyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::K2_DestroyComponent(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "K2_DestroyComponent"); Params::ActorComponent_K2_DestroyComponent Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.OnRep_IsActive // (Final, Native, Public) void UActorComponent::OnRep_IsActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "OnRep_IsActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void UActorComponent::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.ActorComponent.ReceiveEndPlay // (Event, Public, BlueprintEvent) // Parameters: // EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::ReceiveEndPlay(EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ReceiveEndPlay"); Params::ActorComponent_ReceiveEndPlay Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function Engine.ActorComponent.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ReceiveTick"); Params::ActorComponent_ReceiveTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function Engine.ActorComponent.RemoveTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteActor"); Params::ActorComponent_RemoveTickPrerequisiteActor Parms{}; Parms.PrerequisiteActor = PrerequisiteActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.RemoveTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "RemoveTickPrerequisiteComponent"); Params::ActorComponent_RemoveTickPrerequisiteComponent Parms{}; Parms.PrerequisiteComponent = PrerequisiteComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetActive // (Native, Public, BlueprintCallable) // Parameters: // bool bNewActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UActorComponent::SetActive(bool bNewActive, bool bReset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetActive"); Params::ActorComponent_SetActive Parms{}; Parms.bNewActive = bNewActive; Parms.bReset = bReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetComponentTickEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UActorComponent::SetComponentTickEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetComponentTickEnabled"); Params::ActorComponent_SetComponentTickEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetIsReplicated // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ShouldReplicate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UActorComponent::SetIsReplicated(bool ShouldReplicate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetIsReplicated"); Params::ActorComponent_SetIsReplicated Parms{}; Parms.ShouldReplicate = ShouldReplicate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UActorComponent::SetTickableWhenPaused(bool bTickableWhenPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetTickableWhenPaused"); Params::ActorComponent_SetTickableWhenPaused Parms{}; Parms.bTickableWhenPaused = bTickableWhenPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.SetTickGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // ETickingGroup NewTickGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UActorComponent::SetTickGroup(ETickingGroup NewTickGroup) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "SetTickGroup"); Params::ActorComponent_SetTickGroup Parms{}; Parms.NewTickGroup = NewTickGroup; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.ToggleActive // (Native, Public, BlueprintCallable) void UActorComponent::ToggleActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ToggleActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ActorComponent.ComponentHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UActorComponent::ComponentHasTag(class FName Tag) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "ComponentHasTag"); Params::ActorComponent_ComponentHasTag Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UActorComponent::GetOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "GetOwner"); Params::ActorComponent_GetOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.IsActive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UActorComponent::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "IsActive"); Params::ActorComponent_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.IsBeingDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UActorComponent::IsBeingDestroyed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "IsBeingDestroyed"); Params::ActorComponent_IsBeingDestroyed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ActorComponent.IsComponentTickEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UActorComponent::IsComponentTickEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ActorComponent", "IsComponentTickEnabled"); Params::ActorComponent_IsComponentTickEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.DetachFromParent // (Native, Public, BlueprintCallable) // Parameters: // bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bCallModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::DetachFromParent(bool bMaintainWorldPosition, bool bCallModify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "DetachFromParent"); Params::SceneComponent_DetachFromParent Parms{}; Parms.bMaintainWorldPosition = bMaintainWorldPosition; Parms.bCallModify = bCallModify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.K2_AddLocalOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddLocalOffset"); Params::SceneComponent_K2_AddLocalOffset Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddLocalRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddLocalRotation"); Params::SceneComponent_K2_AddLocalRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddLocalTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddLocalTransform"); Params::SceneComponent_K2_AddLocalTransform Parms{}; Parms.DeltaTransform = std::move(DeltaTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddRelativeLocation"); Params::SceneComponent_K2_AddRelativeLocation Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void USceneComponent::K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddRelativeRotation"); Params::SceneComponent_K2_AddRelativeRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldOffset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& DeltaLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddWorldOffset"); Params::SceneComponent_K2_AddWorldOffset Parms{}; Parms.DeltaLocation = std::move(DeltaLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddWorldRotation"); Params::SceneComponent_K2_AddWorldRotation Parms{}; Parms.DeltaRotation = std::move(DeltaRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AddWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AddWorldTransform"); Params::SceneComponent_K2_AddWorldTransform Parms{}; Parms.DeltaTransform = std::move(DeltaTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_AttachTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation AttachType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_AttachTo(class USceneComponent* InParent, class FName InSocketName, EAttachLocation AttachType, bool bWeldSimulatedBodies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_AttachTo"); Params::SceneComponent_K2_AttachTo Parms{}; Parms.InParent = InParent; Parms.InSocketName = InSocketName; Parms.AttachType = AttachType; Parms.bWeldSimulatedBodies = bWeldSimulatedBodies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.K2_SetRelativeLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocation"); Params::SceneComponent_K2_SetRelativeLocation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeLocationAndRotation"); Params::SceneComponent_K2_SetRelativeLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeRotation"); Params::SceneComponent_K2_SetRelativeRotation Parms{}; Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetRelativeTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetRelativeTransform"); Params::SceneComponent_K2_SetRelativeTransform Parms{}; Parms.NewTransform = std::move(NewTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocation"); Params::SceneComponent_K2_SetWorldLocation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldLocationAndRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetWorldLocationAndRotation"); Params::SceneComponent_K2_SetWorldLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldRotation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetWorldRotation"); Params::SceneComponent_K2_SetWorldRotation Parms{}; Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.K2_SetWorldTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* SweepHitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, struct FHitResult* SweepHitResult, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_SetWorldTransform"); Params::SceneComponent_K2_SetWorldTransform Parms{}; Parms.NewTransform = std::move(NewTransform); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SweepHitResult != nullptr) *SweepHitResult = std::move(Parms.SweepHitResult); } // Function Engine.SceneComponent.OnRep_AttachParent // (Final, Native, Private) void USceneComponent::OnRep_AttachParent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_AttachParent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_AttachSocketName // (Final, Native, Private) void USceneComponent::OnRep_AttachSocketName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_AttachSocketName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_Transform // (Final, Native, Private) void USceneComponent::OnRep_Transform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_Transform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.OnRep_Visibility // (Final, Native, Private) // Parameters: // bool OldValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::OnRep_Visibility(bool OldValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "OnRep_Visibility"); Params::SceneComponent_OnRep_Visibility Parms{}; Parms.OldValue = OldValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.ResetRelativeTransform // (Final, Native, Public, BlueprintCallable) void USceneComponent::ResetRelativeTransform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "ResetRelativeTransform"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetAbsolute // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNewAbsoluteRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNewAbsoluteScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetAbsolute"); Params::SceneComponent_SetAbsolute Parms{}; Parms.bNewAbsoluteLocation = bNewAbsoluteLocation; Parms.bNewAbsoluteRotation = bNewAbsoluteRotation; Parms.bNewAbsoluteScale = bNewAbsoluteScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetHiddenInGame // (Native, Public, BlueprintCallable) // Parameters: // bool NewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::SetHiddenInGame(bool NewHidden, bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetHiddenInGame"); Params::SceneComponent_SetHiddenInGame Parms{}; Parms.NewHidden = NewHidden; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetRelativeScale3D // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::SetRelativeScale3D(const struct FVector& NewScale3D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetRelativeScale3D"); Params::SceneComponent_SetRelativeScale3D Parms{}; Parms.NewScale3D = std::move(NewScale3D); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetVisibility // (Native, Public, BlueprintCallable) // Parameters: // bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::SetVisibility(bool bNewVisibility, bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetVisibility"); Params::SceneComponent_SetVisibility Parms{}; Parms.bNewVisibility = bNewVisibility; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SetWorldScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::SetWorldScale3D(const struct FVector& NewScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SetWorldScale3D"); Params::SceneComponent_SetWorldScale3D Parms{}; Parms.NewScale = std::move(NewScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.SnapTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneComponent::SnapTo(class USceneComponent* InParent, class FName InSocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "SnapTo"); Params::SceneComponent_SnapTo Parms{}; Parms.InParent = InParent; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.ToggleVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USceneComponent::ToggleVisibility(bool bPropagateToChildren) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "ToggleVisibility"); Params::SceneComponent_ToggleVisibility Parms{}; Parms.bPropagateToChildren = bPropagateToChildren; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneComponent.DoesSocketExist // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USceneComponent::DoesSocketExist(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "DoesSocketExist"); Params::SceneComponent_DoesSocketExist Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAllSocketNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray USceneComponent::GetAllSocketNames() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetAllSocketNames"); Params::SceneComponent_GetAllSocketNames Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAttachParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USceneComponent::GetAttachParent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetAttachParent"); Params::SceneComponent_GetAttachParent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetAttachSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USceneComponent::GetAttachSocketName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetAttachSocketName"); Params::SceneComponent_GetAttachSocketName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetChildComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ChildIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* USceneComponent::GetChildComponent(int32 ChildIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetChildComponent"); Params::SceneComponent_GetChildComponent Parms{}; Parms.ChildIndex = ChildIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetChildrenComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bIncludeAllDescendants (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArray* Children (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USceneComponent::GetChildrenComponents(bool bIncludeAllDescendants, TArray* Children) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetChildrenComponents"); Params::SceneComponent_GetChildrenComponents Parms{}; Parms.bIncludeAllDescendants = bIncludeAllDescendants; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Children != nullptr) *Children = std::move(Parms.Children); } // Function Engine.SceneComponent.GetComponentVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetComponentVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetComponentVelocity"); Params::SceneComponent_GetComponentVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetForwardVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetForwardVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetForwardVector"); Params::SceneComponent_GetForwardVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetNumChildrenComponents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USceneComponent::GetNumChildrenComponents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetNumChildrenComponents"); Params::SceneComponent_GetNumChildrenComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetParentComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* Parents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void USceneComponent::GetParentComponents(TArray* Parents) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetParentComponents"); Params::SceneComponent_GetParentComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Parents != nullptr) *Parents = std::move(Parms.Parents); } // Function Engine.SceneComponent.GetPhysicsVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhysicsVolume* USceneComponent::GetPhysicsVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetPhysicsVolume"); Params::SceneComponent_GetPhysicsVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetRelativeTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USceneComponent::GetRelativeTransform() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetRelativeTransform"); Params::SceneComponent_GetRelativeTransform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetRightVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetRightVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetRightVector"); Params::SceneComponent_GetRightVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetSocketLocation(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetSocketLocation"); Params::SceneComponent_GetSocketLocation Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketQuaternion // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat USceneComponent::GetSocketQuaternion(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetSocketQuaternion"); Params::SceneComponent_GetSocketQuaternion Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USceneComponent::GetSocketRotation(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetSocketRotation"); Params::SceneComponent_GetSocketRotation Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetSocketTransform // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERelativeTransformSpace TransformSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USceneComponent::GetSocketTransform(class FName InSocketName, ERelativeTransformSpace TransformSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetSocketTransform"); Params::SceneComponent_GetSocketTransform Parms{}; Parms.InSocketName = InSocketName; Parms.TransformSpace = TransformSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.GetUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USceneComponent::GetUpVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "GetUpVector"); Params::SceneComponent_GetUpVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.IsAnySimulatingPhysics // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USceneComponent::IsAnySimulatingPhysics() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "IsAnySimulatingPhysics"); Params::SceneComponent_IsAnySimulatingPhysics Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.IsSimulatingPhysics // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USceneComponent::IsSimulatingPhysics(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "IsSimulatingPhysics"); Params::SceneComponent_IsSimulatingPhysics Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.IsVisible // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USceneComponent::IsVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "IsVisible"); Params::SceneComponent_IsVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USceneComponent::K2_GetComponentLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_GetComponentLocation"); Params::SceneComponent_K2_GetComponentLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USceneComponent::K2_GetComponentRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_GetComponentRotation"); Params::SceneComponent_K2_GetComponentRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USceneComponent::K2_GetComponentScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_GetComponentScale"); Params::SceneComponent_K2_GetComponentScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentToWorld // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USceneComponent::K2_GetComponentToWorld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneComponent", "K2_GetComponentToWorld"); Params::SceneComponent_K2_GetComponentToWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.AddAngularImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddAngularImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddAngularImpulse"); Params::PrimitiveComponent_AddAngularImpulse Parms{}; Parms.Impulse = std::move(Impulse); Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddForce(const struct FVector& Force, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddForce"); Params::PrimitiveComponent_AddForce Parms{}; Parms.Force = std::move(Force); Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddForceAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddForceAtLocation(const struct FVector& Force, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddForceAtLocation"); Params::PrimitiveComponent_AddForceAtLocation Parms{}; Parms.Force = std::move(Force); Parms.Location = std::move(Location); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddImpulse(const struct FVector& Impulse, class FName BoneName, bool bVelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddImpulse"); Params::PrimitiveComponent_AddImpulse Parms{}; Parms.Impulse = std::move(Impulse); Parms.BoneName = BoneName; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddImpulseAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddImpulseAtLocation"); Params::PrimitiveComponent_AddImpulseAtLocation Parms{}; Parms.Impulse = std::move(Impulse); Parms.Location = std::move(Location); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddRadialForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddRadialForce(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bAccelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddRadialForce"); Params::PrimitiveComponent_AddRadialForce Parms{}; Parms.Origin = std::move(Origin); Parms.Radius = Radius; Parms.Strength = Strength; Parms.Falloff = Falloff; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddRadialImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERadialImpulseFalloff Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, ERadialImpulseFalloff Falloff, bool bVelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddRadialImpulse"); Params::PrimitiveComponent_AddRadialImpulse Parms{}; Parms.Origin = std::move(Origin); Parms.Radius = Radius; Parms.Strength = Strength; Parms.Falloff = Falloff; Parms.bVelChange = bVelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.AddTorque // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Torque (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::AddTorque(const struct FVector& Torque, class FName BoneName, bool bAccelChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "AddTorque"); Params::PrimitiveComponent_AddTorque Parms{}; Parms.Torque = std::move(Torque); Parms.BoneName = BoneName; Parms.bAccelChange = bAccelChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.ClearMoveIgnoreActors // (Final, Native, Public, BlueprintCallable) void UPrimitiveComponent::ClearMoveIgnoreActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "ClearMoveIgnoreActors"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreActors() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CopyArrayOfMoveIgnoreActors"); Params::PrimitiveComponent_CopyArrayOfMoveIgnoreActors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamic(int32 ElementIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamic"); Params::PrimitiveComponent_CreateAndSetMaterialInstanceDynamic Parms{}; Parms.ElementIndex = ElementIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, class UMaterialInterface* Parent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CreateAndSetMaterialInstanceDynamicFromMaterial"); Params::PrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial Parms{}; Parms.ElementIndex = ElementIndex; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateDynamicMaterialInstance(int32 ElementIndex, class UMaterialInterface* SourceMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CreateDynamicMaterialInstance"); Params::PrimitiveComponent_CreateDynamicMaterialInstance Parms{}; Parms.ElementIndex = ElementIndex; Parms.SourceMaterial = SourceMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetCenterOfMass(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCenterOfMass"); Params::PrimitiveComponent_GetCenterOfMass Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionProfileName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UPrimitiveComponent::GetCollisionProfileName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionProfileName"); Params::PrimitiveComponent_GetCollisionProfileName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocity(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsAngularVelocity"); Params::PrimitiveComponent_GetPhysicsAngularVelocity Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsLinearVelocity(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocity"); Params::PrimitiveComponent_GetPhysicsLinearVelocity Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetPhysicsLinearVelocityAtPoint"); Params::PrimitiveComponent_GetPhysicsLinearVelocityAtPoint Parms{}; Parms.Point = std::move(Point); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IgnoreActorWhenMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IgnoreActorWhenMoving"); Params::PrimitiveComponent_IgnoreActorWhenMoving Parms{}; Parms.Actor = Actor; Parms.bShouldIgnore = bShouldIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.K2_LineTraceComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& TraceStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& TraceEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* HitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPrimitiveComponent::K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, class FName* BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "K2_LineTraceComponent"); Params::PrimitiveComponent_K2_LineTraceComponent Parms{}; Parms.TraceStart = std::move(TraceStart); Parms.TraceEnd = std::move(TraceEnd); Parms.bTraceComplex = bTraceComplex; Parms.bShowTrace = bShowTrace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); if (HitNormal != nullptr) *HitNormal = std::move(Parms.HitNormal); if (BoneName != nullptr) *BoneName = Parms.BoneName; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.PutRigidBodyToSleep // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::PutRigidBodyToSleep(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "PutRigidBodyToSleep"); Params::PrimitiveComponent_PutRigidBodyToSleep Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllMassScale // (Native, Public, BlueprintCallable) // Parameters: // float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllMassScale(float InMassScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAllMassScale"); Params::PrimitiveComponent_SetAllMassScale Parms{}; Parms.InMassScale = InMassScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAllPhysicsLinearVelocity"); Params::PrimitiveComponent_SetAllPhysicsLinearVelocity Parms{}; Parms.NewVel = std::move(NewVel); Parms.bAddToCurrent = bAddToCurrent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetAngularDamping // (Native, Public, BlueprintCallable) // Parameters: // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetAngularDamping(float InDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetAngularDamping"); Params::PrimitiveComponent_SetAngularDamping Parms{}; Parms.InDamping = InDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetBoundsScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewBoundsScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetBoundsScale(float NewBoundsScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetBoundsScale"); Params::PrimitiveComponent_SetBoundsScale Parms{}; Parms.NewBoundsScale = NewBoundsScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCastShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewCastShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCastShadow(bool NewCastShadow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCastShadow"); Params::PrimitiveComponent_SetCastShadow Parms{}; Parms.NewCastShadow = NewCastShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& CenterOfMassOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCenterOfMass(const struct FVector& CenterOfMassOffset, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCenterOfMass"); Params::PrimitiveComponent_SetCenterOfMass Parms{}; Parms.CenterOfMassOffset = std::move(CenterOfMassOffset); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionEnabled // (Native, Public, BlueprintCallable) // Parameters: // ECollisionEnabled NewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionEnabled(ECollisionEnabled NewType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionEnabled"); Params::PrimitiveComponent_SetCollisionEnabled Parms{}; Parms.NewType = NewType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionObjectType // (Final, Native, Public, BlueprintCallable) // Parameters: // ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionObjectType(ECollisionChannel Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionObjectType"); Params::PrimitiveComponent_SetCollisionObjectType Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionProfileName // (Native, Public, BlueprintCallable) // Parameters: // class FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionProfileName(class FName InCollisionProfileName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionProfileName"); Params::PrimitiveComponent_SetCollisionProfileName Parms{}; Parms.InCollisionProfileName = InCollisionProfileName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels // (Final, Native, Public, BlueprintCallable) // Parameters: // ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionResponseToAllChannels(ECollisionResponse NewResponse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToAllChannels"); Params::PrimitiveComponent_SetCollisionResponseToAllChannels Parms{}; Parms.NewResponse = NewResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCollisionResponseToChannel // (Final, Native, Public, BlueprintCallable) // Parameters: // ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionResponse NewResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCollisionResponseToChannel(ECollisionChannel Channel, ECollisionResponse NewResponse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCollisionResponseToChannel"); Params::PrimitiveComponent_SetCollisionResponseToChannel Parms{}; Parms.Channel = Channel; Parms.NewResponse = NewResponse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetConstraintMode // (Native, Public, BlueprintCallable) // Parameters: // EDOFMode ConstraintMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetConstraintMode(EDOFMode ConstraintMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetConstraintMode"); Params::PrimitiveComponent_SetConstraintMode Parms{}; Parms.ConstraintMode = ConstraintMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCullDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCullDistance(float NewCullDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCullDistance"); Params::PrimitiveComponent_SetCullDistance Parms{}; Parms.NewCullDistance = NewCullDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetCustomDepthStencilValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetCustomDepthStencilValue(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetCustomDepthStencilValue"); Params::PrimitiveComponent_SetCustomDepthStencilValue Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetEnableGravity // (Native, Public, BlueprintCallable) // Parameters: // bool bGravityEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetEnableGravity(bool bGravityEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetEnableGravity"); Params::PrimitiveComponent_SetEnableGravity Parms{}; Parms.bGravityEnabled = bGravityEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetLinearDamping // (Native, Public, BlueprintCallable) // Parameters: // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetLinearDamping(float InDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetLinearDamping"); Params::PrimitiveComponent_SetLinearDamping Parms{}; Parms.InDamping = InDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetLockedAxis // (Native, Public, BlueprintCallable) // Parameters: // EDOFMode LockedAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetLockedAxis(EDOFMode LockedAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetLockedAxis"); Params::PrimitiveComponent_SetLockedAxis Parms{}; Parms.LockedAxis = LockedAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMassOverrideInKg // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MassInKg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideMass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMassOverrideInKg(class FName BoneName, float MassInKg, bool bOverrideMass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetMassOverrideInKg"); Params::PrimitiveComponent_SetMassOverrideInKg Parms{}; Parms.BoneName = BoneName; Parms.MassInKg = MassInKg; Parms.bOverrideMass = bOverrideMass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMassScale // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InMassScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMassScale(class FName BoneName, float InMassScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetMassScale"); Params::PrimitiveComponent_SetMassScale Parms{}; Parms.BoneName = BoneName; Parms.InMassScale = InMassScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetMaterial // (Native, Public, BlueprintCallable) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetMaterial(int32 ElementIndex, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetMaterial"); Params::PrimitiveComponent_SetMaterial Parms{}; Parms.ElementIndex = ElementIndex; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetNotifyRigidBodyCollision"); Params::PrimitiveComponent_SetNotifyRigidBodyCollision Parms{}; Parms.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetOnlyOwnerSee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewOnlyOwnerSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetOnlyOwnerSee(bool bNewOnlyOwnerSee) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetOnlyOwnerSee"); Params::PrimitiveComponent_SetOnlyOwnerSee Parms{}; Parms.bNewOnlyOwnerSee = bNewOnlyOwnerSee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetOwnerNoSee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewOwnerNoSee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetOwnerNoSee(bool bNewOwnerNoSee) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetOwnerNoSee"); Params::PrimitiveComponent_SetOwnerNoSee Parms{}; Parms.bNewOwnerNoSee = bNewOwnerNoSee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsAngularVelocity"); Params::PrimitiveComponent_SetPhysicsAngularVelocity Parms{}; Parms.NewAngVel = std::move(NewAngVel); Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsLinearVelocity"); Params::PrimitiveComponent_SetPhysicsLinearVelocity Parms{}; Parms.NewVel = std::move(NewVel); Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysicsMaxAngularVelocity"); Params::PrimitiveComponent_SetPhysicsMaxAngularVelocity Parms{}; Parms.NewMaxAngVel = NewMaxAngVel; Parms.bAddToCurrent = bAddToCurrent; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetPhysMaterialOverride // (Native, Public, BlueprintCallable) // Parameters: // class UPhysicalMaterial* NewPhysMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetPhysMaterialOverride"); Params::PrimitiveComponent_SetPhysMaterialOverride Parms{}; Parms.NewPhysMaterial = NewPhysMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetRenderCustomDepth // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetRenderCustomDepth(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetRenderCustomDepth"); Params::PrimitiveComponent_SetRenderCustomDepth Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetRenderInMainPass // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetRenderInMainPass(bool bValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetRenderInMainPass"); Params::PrimitiveComponent_SetRenderInMainPass Parms{}; Parms.bValue = bValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetSimulatePhysics // (Native, Public, BlueprintCallable) // Parameters: // bool bSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetSimulatePhysics(bool bSimulate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetSimulatePhysics"); Params::PrimitiveComponent_SetSimulatePhysics Parms{}; Parms.bSimulate = bSimulate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetTranslucentSortPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewTranslucentSortPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetTranslucentSortPriority(int32 NewTranslucentSortPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetTranslucentSortPriority"); Params::PrimitiveComponent_SetTranslucentSortPriority Parms{}; Parms.NewTranslucentSortPriority = NewTranslucentSortPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.SetWalkableSlopeOverride // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FWalkableSlopeOverride& NewOverride (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UPrimitiveComponent::SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "SetWalkableSlopeOverride"); Params::PrimitiveComponent_SetWalkableSlopeOverride Parms{}; Parms.NewOverride = std::move(NewOverride); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.WakeAllRigidBodies // (Native, Public, BlueprintCallable) void UPrimitiveComponent::WakeAllRigidBodies() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "WakeAllRigidBodies"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.WakeRigidBody // (Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::WakeRigidBody(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "WakeRigidBody"); Params::PrimitiveComponent_WakeRigidBody Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PrimitiveComponent.CanCharacterStepUp // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPrimitiveComponent::CanCharacterStepUp(class APawn* Pawn) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "CanCharacterStepUp"); Params::PrimitiveComponent_CanCharacterStepUp Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetAngularDamping // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetAngularDamping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetAngularDamping"); Params::PrimitiveComponent_GetAngularDamping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetClosestPointOnCollision // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* OutPointOnBody (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetClosestPointOnCollision(const struct FVector& Point, struct FVector* OutPointOnBody, class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetClosestPointOnCollision"); Params::PrimitiveComponent_GetClosestPointOnCollision Parms{}; Parms.Point = std::move(Point); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPointOnBody != nullptr) *OutPointOnBody = std::move(Parms.OutPointOnBody); return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionObjectType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionChannel UPrimitiveComponent::GetCollisionObjectType() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionObjectType"); Params::PrimitiveComponent_GetCollisionObjectType Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionResponseToChannel // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionResponse ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECollisionResponse UPrimitiveComponent::GetCollisionResponseToChannel(ECollisionChannel Channel) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetCollisionResponseToChannel"); Params::PrimitiveComponent_GetCollisionResponseToChannel Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetInertiaTensor // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::GetInertiaTensor(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetInertiaTensor"); Params::PrimitiveComponent_GetInertiaTensor Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetLinearDamping // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetLinearDamping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetLinearDamping"); Params::PrimitiveComponent_GetLinearDamping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMass // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetMass() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetMass"); Params::PrimitiveComponent_GetMass Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMassScale // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPrimitiveComponent::GetMassScale(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetMassScale"); Params::PrimitiveComponent_GetMassScale Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ElementIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UPrimitiveComponent::GetMaterial(int32 ElementIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetMaterial"); Params::PrimitiveComponent_GetMaterial Parms{}; Parms.ElementIndex = ElementIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetNumMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPrimitiveComponent::GetNumMaterials() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetNumMaterials"); Params::PrimitiveComponent_GetNumMaterials Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetOverlapInfos // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UPrimitiveComponent::GetOverlapInfos() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetOverlapInfos"); Params::PrimitiveComponent_GetOverlapInfos Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.GetOverlappingActors // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* OverlappingActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // class UClass* ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPrimitiveComponent::GetOverlappingActors(TArray* OverlappingActors, class UClass* ClassFilter) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingActors"); Params::PrimitiveComponent_GetOverlappingActors Parms{}; Parms.ClassFilter = ClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OverlappingActors != nullptr) *OverlappingActors = std::move(Parms.OverlappingActors); } // Function Engine.PrimitiveComponent.GetOverlappingComponents // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray* InOverlappingComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UPrimitiveComponent::GetOverlappingComponents(TArray* InOverlappingComponents) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetOverlappingComponents"); Params::PrimitiveComponent_GetOverlappingComponents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InOverlappingComponents != nullptr) *InOverlappingComponents = std::move(Parms.InOverlappingComponents); } // Function Engine.PrimitiveComponent.GetWalkableSlopeOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FWalkableSlopeOverride ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const struct FWalkableSlopeOverride UPrimitiveComponent::GetWalkableSlopeOverride() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "GetWalkableSlopeOverride"); Params::PrimitiveComponent_GetWalkableSlopeOverride Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsGravityEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsGravityEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IsGravityEnabled"); Params::PrimitiveComponent_IsGravityEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsOverlappingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsOverlappingActor(const class AActor* Other) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingActor"); Params::PrimitiveComponent_IsOverlappingActor Parms{}; Parms.Other = Other; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.IsOverlappingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class UPrimitiveComponent* OtherComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPrimitiveComponent::IsOverlappingComponent(const class UPrimitiveComponent* OtherComp) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "IsOverlappingComponent"); Params::PrimitiveComponent_IsOverlappingComponent Parms{}; Parms.OtherComp = OtherComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PrimitiveComponent.ScaleByMomentOfInertia // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& InputVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPrimitiveComponent::ScaleByMomentOfInertia(const struct FVector& InputVector, class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PrimitiveComponent", "ScaleByMomentOfInertia"); Params::PrimitiveComponent_ScaleByMomentOfInertia Parms{}; Parms.InputVector = std::move(InputVector); Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringColor(const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringColor"); Params::ExponentialHeightFogComponent_SetDirectionalInscatteringColor Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringExponent(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringExponent"); Params::ExponentialHeightFogComponent_SetDirectionalInscatteringExponent Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetDirectionalInscatteringStartDistance(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetDirectionalInscatteringStartDistance"); Params::ExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogDensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogDensity(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogDensity"); Params::ExponentialHeightFogComponent_SetFogDensity Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogHeightFalloff(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogHeightFalloff"); Params::ExponentialHeightFogComponent_SetFogHeightFalloff Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogInscatteringColor(const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogInscatteringColor"); Params::ExponentialHeightFogComponent_SetFogInscatteringColor Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetFogMaxOpacity(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetFogMaxOpacity"); Params::ExponentialHeightFogComponent_SetFogMaxOpacity Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFogComponent.SetStartDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExponentialHeightFogComponent::SetStartDistance(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFogComponent", "SetStartDistance"); Params::ExponentialHeightFogComponent_SetStartDistance Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.K2_MoveUpdatedComponent // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UMovementComponent::K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, struct FHitResult* OutHit, bool bSweep, bool bTeleport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "K2_MoveUpdatedComponent"); Params::MovementComponent_K2_MoveUpdatedComponent Parms{}; Parms.Delta = std::move(Delta); Parms.NewRotation = std::move(NewRotation); Parms.bSweep = bSweep; Parms.bTeleport = bTeleport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.MovementComponent.PhysicsVolumeChanged // (Native, Public) // Parameters: // class APhysicsVolume* NewVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::PhysicsVolumeChanged(class APhysicsVolume* NewVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "PhysicsVolumeChanged"); Params::MovementComponent_PhysicsVolumeChanged Parms{}; Parms.NewVolume = NewVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintAxisSetting // (Native, Public, BlueprintCallable) // Parameters: // EPlaneConstraintAxisSetting NewAxisSetting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintAxisSetting"); Params::MovementComponent_SetPlaneConstraintAxisSetting Parms{}; Parms.NewAxisSetting = NewAxisSetting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintEnabled"); Params::MovementComponent_SetPlaneConstraintEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintFromVectors // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintFromVectors"); Params::MovementComponent_SetPlaneConstraintFromVectors Parms{}; Parms.Forward = std::move(Forward); Parms.Up = std::move(Up); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintNormal // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintNormal(const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintNormal"); Params::MovementComponent_SetPlaneConstraintNormal Parms{}; Parms.PlaneNormal = std::move(PlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetPlaneConstraintOrigin // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMovementComponent::SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetPlaneConstraintOrigin"); Params::MovementComponent_SetPlaneConstraintOrigin Parms{}; Parms.PlaneOrigin = std::move(PlaneOrigin); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SetUpdatedComponent // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* NewUpdatedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMovementComponent::SetUpdatedComponent(class USceneComponent* NewUpdatedComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SetUpdatedComponent"); Params::MovementComponent_SetUpdatedComponent Parms{}; Parms.NewUpdatedComponent = NewUpdatedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.SnapUpdatedComponentToPlane // (Native, Public, BlueprintCallable) void UMovementComponent::SnapUpdatedComponentToPlane() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "SnapUpdatedComponentToPlane"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.StopMovementImmediately // (Native, Public, BlueprintCallable) void UMovementComponent::StopMovementImmediately() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "StopMovementImmediately"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MovementComponent.ConstrainDirectionToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainDirectionToPlane(const struct FVector& Direction) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "ConstrainDirectionToPlane"); Params::MovementComponent_ConstrainDirectionToPlane Parms{}; Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.ConstrainLocationToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainLocationToPlane(const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "ConstrainLocationToPlane"); Params::MovementComponent_ConstrainLocationToPlane Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.ConstrainNormalToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UMovementComponent::ConstrainNormalToPlane(const struct FVector& Normal) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "ConstrainNormalToPlane"); Params::MovementComponent_ConstrainNormalToPlane Parms{}; Parms.Normal = std::move(Normal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetGravityZ // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::GetGravityZ() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetGravityZ"); Params::MovementComponent_GetGravityZ Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::GetMaxSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetMaxSpeed"); Params::MovementComponent_GetMaxSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPhysicsVolume // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APhysicsVolume* UMovementComponent::GetPhysicsVolume() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetPhysicsVolume"); Params::MovementComponent_GetPhysicsVolume Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintAxisSetting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlaneConstraintAxisSetting ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPlaneConstraintAxisSetting UMovementComponent::GetPlaneConstraintAxisSetting() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintAxisSetting"); Params::MovementComponent_GetPlaneConstraintAxisSetting Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintNormal // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) const struct FVector UMovementComponent::GetPlaneConstraintNormal() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintNormal"); Params::MovementComponent_GetPlaneConstraintNormal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintOrigin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) const struct FVector UMovementComponent::GetPlaneConstraintOrigin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "GetPlaneConstraintOrigin"); Params::MovementComponent_GetPlaneConstraintOrigin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.IsExceedingMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float MaxSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UMovementComponent::IsExceedingMaxSpeed(float MaxSpeed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "IsExceedingMaxSpeed"); Params::MovementComponent_IsExceedingMaxSpeed Parms{}; Parms.MaxSpeed = MaxSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.K2_GetMaxSpeedModifier // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::K2_GetMaxSpeedModifier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "K2_GetMaxSpeedModifier"); Params::MovementComponent_K2_GetMaxSpeedModifier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MovementComponent.K2_GetModifiedMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMovementComponent::K2_GetModifiedMaxSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MovementComponent", "K2_GetModifiedMaxSpeed"); Params::MovementComponent_K2_GetModifiedMaxSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.StopActiveMovement // (Native, Public, BlueprintCallable) void UNavMovementComponent::StopActiveMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "StopActiveMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.NavMovementComponent.StopMovementKeepPathing // (Final, Native, Public, BlueprintCallable) void UNavMovementComponent::StopMovementKeepPathing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "StopMovementKeepPathing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.NavMovementComponent.IsCrouching // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsCrouching() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsCrouching"); Params::NavMovementComponent_IsCrouching Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsFalling // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsFalling() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsFalling"); Params::NavMovementComponent_IsFalling Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsFlying // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsFlying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsFlying"); Params::NavMovementComponent_IsFlying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsMovingOnGround // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsMovingOnGround() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsMovingOnGround"); Params::NavMovementComponent_IsMovingOnGround Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavMovementComponent.IsSwimming // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavMovementComponent::IsSwimming() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavMovementComponent", "IsSwimming"); Params::NavMovementComponent_IsSwimming Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.AddInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& WorldVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPawnMovementComponent::AddInputVector(const struct FVector& WorldVector, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "AddInputVector"); Params::PawnMovementComponent_AddInputVector Parms{}; Parms.WorldVector = std::move(WorldVector); Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PawnMovementComponent.ConsumeInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::ConsumeInputVector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "ConsumeInputVector"); Params::PawnMovementComponent_ConsumeInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetLastInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::GetLastInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "GetLastInputVector"); Params::PawnMovementComponent_GetLastInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetPawnOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UPawnMovementComponent::GetPawnOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "GetPawnOwner"); Params::PawnMovementComponent_GetPawnOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.GetPendingInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::GetPendingInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "GetPendingInputVector"); Params::PawnMovementComponent_GetPendingInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPawnMovementComponent::IsMoveInputIgnored() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "IsMoveInputIgnored"); Params::PawnMovementComponent_IsMoveInputIgnored Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnMovementComponent.K2_GetInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPawnMovementComponent::K2_GetInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnMovementComponent", "K2_GetInputVector"); Params::PawnMovementComponent_K2_GetInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsHandleComponent.GrabComponent // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& GrabLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bConstrainRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GrabComponent(class UPrimitiveComponent* Component, class FName InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "GrabComponent"); Params::PhysicsHandleComponent_GrabComponent Parms{}; Parms.Component = Component; Parms.InBoneName = InBoneName; Parms.GrabLocation = std::move(GrabLocation); Parms.bConstrainRotation = bConstrainRotation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.ReleaseComponent // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UPhysicsHandleComponent::ReleaseComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "ReleaseComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetAngularDamping // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewAngularDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetAngularDamping(float NewAngularDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularDamping"); Params::PhysicsHandleComponent_SetAngularDamping Parms{}; Parms.NewAngularDamping = NewAngularDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetAngularStiffness // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewAngularStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetAngularStiffness(float NewAngularStiffness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetAngularStiffness"); Params::PhysicsHandleComponent_SetAngularStiffness Parms{}; Parms.NewAngularStiffness = NewAngularStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetInterpolationSpeed // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewInterpolationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetInterpolationSpeed(float NewInterpolationSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetInterpolationSpeed"); Params::PhysicsHandleComponent_SetInterpolationSpeed Parms{}; Parms.NewInterpolationSpeed = NewInterpolationSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetLinearDamping // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLinearDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetLinearDamping(float NewLinearDamping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearDamping"); Params::PhysicsHandleComponent_SetLinearDamping Parms{}; Parms.NewLinearDamping = NewLinearDamping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetLinearStiffness // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLinearStiffness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetLinearStiffness(float NewLinearStiffness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetLinearStiffness"); Params::PhysicsHandleComponent_SetLinearStiffness Parms{}; Parms.NewLinearStiffness = NewLinearStiffness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetTargetLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetLocation(const struct FVector& NewLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocation"); Params::PhysicsHandleComponent_SetTargetLocation Parms{}; Parms.NewLocation = std::move(NewLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetLocationAndRotation"); Params::PhysicsHandleComponent_SetTargetLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.SetTargetRotation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::SetTargetRotation(const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "SetTargetRotation"); Params::PhysicsHandleComponent_SetTargetRotation Parms{}; Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* TargetLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* TargetRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsHandleComponent::GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsHandleComponent", "GetTargetLocationAndRotation"); Params::PhysicsHandleComponent_GetTargetLocationAndRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (TargetLocation != nullptr) *TargetLocation = std::move(Parms.TargetLocation); if (TargetRotation != nullptr) *TargetRotation = std::move(Parms.TargetRotation); } // Function Engine.PlayerState.OnRep_bIsInactive // (Native, Public) void APlayerState::OnRep_bIsInactive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_bIsInactive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_PlayerName // (Native, Public) void APlayerState::OnRep_PlayerName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_PlayerName"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_Score // (Native, Public) void APlayerState::OnRep_Score() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_Score"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerState.OnRep_UniqueId // (Native, Public) void APlayerState::OnRep_UniqueId() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerState", "OnRep_UniqueId"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CameraActor.GetAutoActivatePlayerIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ACameraActor::GetAutoActivatePlayerIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraActor", "GetAutoActivatePlayerIndex"); Params::CameraActor_GetAutoActivatePlayerIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshComponent.SetScalarParameterValueOnMaterials // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshComponent::SetScalarParameterValueOnMaterials(const class FName ParameterName, const float ParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "SetScalarParameterValueOnMaterials"); Params::MeshComponent_SetScalarParameterValueOnMaterials Parms{}; Parms.ParameterName = ParameterName; Parms.ParameterValue = ParameterValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.SetVectorParameterValueOnMaterials // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMeshComponent::SetVectorParameterValueOnMaterials(const class FName ParameterName, const struct FVector& ParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "SetVectorParameterValueOnMaterials"); Params::MeshComponent_SetVectorParameterValueOnMaterials Parms{}; Parms.ParameterName = ParameterName; Parms.ParameterValue = std::move(ParameterValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshComponent.GetMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UMeshComponent::GetMaterials() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MeshComponent", "GetMaterials"); Params::MeshComponent_GetMaterials Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMeshComponent.OnRep_StaticMesh // (Final, Native, Public) // Parameters: // class UStaticMesh* OldStaticMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::OnRep_StaticMesh(class UStaticMesh* OldStaticMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "OnRep_StaticMesh"); Params::StaticMeshComponent_OnRep_StaticMesh Parms{}; Parms.OldStaticMesh = OldStaticMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetForcedLodModel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewForcedLodModel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UStaticMeshComponent::SetForcedLodModel(int32 NewForcedLodModel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "SetForcedLodModel"); Params::StaticMeshComponent_SetForcedLodModel Parms{}; Parms.NewForcedLodModel = NewForcedLodModel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.StaticMeshComponent.SetStaticMesh // (Native, Public, BlueprintCallable) // Parameters: // class UStaticMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UStaticMeshComponent::SetStaticMesh(class UStaticMesh* NewMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "SetStaticMesh"); Params::StaticMeshComponent_SetStaticMesh Parms{}; Parms.NewMesh = NewMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMeshComponent.GetLocalBounds // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* Min (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Max (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UStaticMeshComponent::GetLocalBounds(struct FVector* Min, struct FVector* Max) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMeshComponent", "GetLocalBounds"); Params::StaticMeshComponent_GetLocalBounds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Min != nullptr) *Min = std::move(Parms.Min); if (Max != nullptr) *Max = std::move(Parms.Max); } // Function Engine.BlueprintFunctionLibrary.MakeStringAssetReference // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AssetLongPathname (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FStringAssetReference ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FStringAssetReference UBlueprintFunctionLibrary::MakeStringAssetReference(const class FString& AssetLongPathname) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("BlueprintFunctionLibrary", "MakeStringAssetReference"); Params::BlueprintFunctionLibrary_MakeStringAssetReference Parms{}; Parms.AssetLongPathname = std::move(AssetLongPathname); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Bool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Bool(const class FString& AppendTo, const class FString& Prefix, bool InBool, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Bool"); Params::KismetStringLibrary_BuildString_Bool Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InBool = InBool; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Color // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Color(const class FString& AppendTo, const class FString& Prefix, const struct FLinearColor& InColor, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Color"); Params::KismetStringLibrary_BuildString_Color Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InColor = std::move(InColor); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Float(const class FString& AppendTo, const class FString& Prefix, float InFloat, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Float"); Params::KismetStringLibrary_BuildString_Float Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InFloat = InFloat; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Int(const class FString& AppendTo, const class FString& Prefix, int32 InInt, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Int"); Params::KismetStringLibrary_BuildString_Int Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InInt = InInt; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Name // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Name(const class FString& AppendTo, const class FString& Prefix, class FName InName, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Name"); Params::KismetStringLibrary_BuildString_Name Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InName = InName; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Object // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Object(const class FString& AppendTo, const class FString& Prefix, class UObject* InObj, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Object"); Params::KismetStringLibrary_BuildString_Object Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InObj = InObj; Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Rotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Rotator(const class FString& AppendTo, const class FString& Prefix, const struct FRotator& InRot, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Rotator"); Params::KismetStringLibrary_BuildString_Rotator Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InRot = std::move(InRot); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Vector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Vector(const class FString& AppendTo, const class FString& Prefix, const struct FVector& InVector, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Vector"); Params::KismetStringLibrary_BuildString_Vector Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InVector = std::move(InVector); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Vector2d // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& AppendTo (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Prefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& Suffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::BuildString_Vector2d(const class FString& AppendTo, const class FString& Prefix, const struct FVector2D& InVector2D, const class FString& Suffix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "BuildString_Vector2d"); Params::KismetStringLibrary_BuildString_Vector2d Parms{}; Parms.AppendTo = std::move(AppendTo); Parms.Prefix = std::move(Prefix); Parms.InVector2D = std::move(InVector2D); Parms.Suffix = std::move(Suffix); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Concat_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Concat_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Concat_StrStr"); Params::KismetStringLibrary_Concat_StrStr Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_BoolToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_BoolToString(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_BoolToString"); Params::KismetStringLibrary_Conv_BoolToString Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ByteToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ByteToString(uint8 InByte) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ByteToString"); Params::KismetStringLibrary_Conv_ByteToString Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ColorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ColorToString(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ColorToString"); Params::KismetStringLibrary_Conv_ColorToString Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_FloatToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_FloatToString(float InFloat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_FloatToString"); Params::KismetStringLibrary_Conv_FloatToString Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_IntToString(int32 InInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_IntToString"); Params::KismetStringLibrary_Conv_IntToString Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_NameToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_NameToString(class FName InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_NameToString"); Params::KismetStringLibrary_Conv_NameToString Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ObjectToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_ObjectToString(class UObject* InObj) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_ObjectToString"); Params::KismetStringLibrary_Conv_ObjectToString Parms{}; Parms.InObj = InObj; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_RotatorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_RotatorToString(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_RotatorToString"); Params::KismetStringLibrary_Conv_RotatorToString Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor* OutConvertedColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToColor(const class FString& InString, struct FLinearColor* OutConvertedColor, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToColor"); Params::KismetStringLibrary_Conv_StringToColor Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedColor != nullptr) *OutConvertedColor = std::move(Parms.OutConvertedColor); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetStringLibrary::Conv_StringToFloat(const class FString& InString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToFloat"); Params::KismetStringLibrary_Conv_StringToFloat Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::Conv_StringToInt(const class FString& InString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToInt"); Params::KismetStringLibrary_Conv_StringToInt Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetStringLibrary::Conv_StringToName(const class FString& InString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToName"); Params::KismetStringLibrary_Conv_StringToName Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator* OutConvertedRotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToRotator(const class FString& InString, struct FRotator* OutConvertedRotator, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToRotator"); Params::KismetStringLibrary_Conv_StringToRotator Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedRotator != nullptr) *OutConvertedRotator = std::move(Parms.OutConvertedRotator); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* OutConvertedVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToVector(const class FString& InString, struct FVector* OutConvertedVector, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector"); Params::KismetStringLibrary_Conv_StringToVector Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedVector != nullptr) *OutConvertedVector = std::move(Parms.OutConvertedVector); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToVector2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D* OutConvertedVector2D (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetStringLibrary::Conv_StringToVector2D(const class FString& InString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_StringToVector2D"); Params::KismetStringLibrary_Conv_StringToVector2D Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutConvertedVector2D != nullptr) *OutConvertedVector2D = std::move(Parms.OutConvertedVector2D); if (OutIsValid != nullptr) *OutIsValid = Parms.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_TransformToString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_TransformToString(const struct FTransform& InTrans) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_TransformToString"); Params::KismetStringLibrary_Conv_TransformToString Parms{}; Parms.InTrans = std::move(InTrans); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_Vector2dToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_Vector2dToString(const struct FVector2D& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_Vector2dToString"); Params::KismetStringLibrary_Conv_Vector2dToString Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_VectorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Conv_VectorToString(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Conv_VectorToString"); Params::KismetStringLibrary_Conv_VectorToString Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.CullArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* InArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::CullArray(const class FString& SourceString, TArray* InArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "CullArray"); Params::KismetStringLibrary_CullArray Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InArray != nullptr) *InArray = std::move(Parms.InArray); return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EndsWith // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InSuffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EndsWith(const class FString& SourceString, const class FString& InSuffix, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "EndsWith"); Params::KismetStringLibrary_EndsWith Parms{}; Parms.SourceString = std::move(SourceString); Parms.InSuffix = std::move(InSuffix); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EqualEqual_StriStri // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EqualEqual_StriStri(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "EqualEqual_StriStri"); Params::KismetStringLibrary_EqualEqual_StriStri Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.EqualEqual_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::EqualEqual_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "EqualEqual_StrStr"); Params::KismetStringLibrary_EqualEqual_StrStr Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.FindSubstring // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SearchIn (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Substring (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 StartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::FindSubstring(const class FString& SearchIn, const class FString& Substring, bool bUseCase, bool bSearchFromEnd, int32 StartPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "FindSubstring"); Params::KismetStringLibrary_FindSubstring Parms{}; Parms.SearchIn = std::move(SearchIn); Parms.Substring = std::move(Substring); Parms.bUseCase = bUseCase; Parms.bSearchFromEnd = bSearchFromEnd; Parms.StartPosition = StartPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetCharacterArrayFromString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringLibrary::GetCharacterArrayFromString(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "GetCharacterArrayFromString"); Params::KismetStringLibrary_GetCharacterArrayFromString Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetCharacterAsNumber // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::GetCharacterAsNumber(const class FString& SourceString, int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "GetCharacterAsNumber"); Params::KismetStringLibrary_GetCharacterAsNumber Parms{}; Parms.SourceString = std::move(SourceString); Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.GetSubstring // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::GetSubstring(const class FString& SourceString, int32 StartIndex, int32 Length) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "GetSubstring"); Params::KismetStringLibrary_GetSubstring Parms{}; Parms.SourceString = std::move(SourceString); Parms.StartIndex = StartIndex; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.IsNumeric // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::IsNumeric(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "IsNumeric"); Params::KismetStringLibrary_IsNumeric Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.JoinStringArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const class FString& Separator (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::JoinStringArray(const TArray& SourceArray, const class FString& Separator) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "JoinStringArray"); Params::KismetStringLibrary_JoinStringArray Parms{}; Parms.SourceArray = std::move(SourceArray); Parms.Separator = std::move(Separator); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Left // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Left(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Left"); Params::KismetStringLibrary_Left Parms{}; Parms.SourceString = std::move(SourceString); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.LeftChop // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::LeftChop(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "LeftChop"); Params::KismetStringLibrary_LeftChop Parms{}; Parms.SourceString = std::move(SourceString); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.LeftPad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::LeftPad(const class FString& SourceString, int32 ChCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "LeftPad"); Params::KismetStringLibrary_LeftPad Parms{}; Parms.SourceString = std::move(SourceString); Parms.ChCount = ChCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Len // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::Len(const class FString& S) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Len"); Params::KismetStringLibrary_Len Parms{}; Parms.S = std::move(S); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.MatchesWildcard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Wildcard (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::MatchesWildcard(const class FString& SourceString, const class FString& Wildcard, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "MatchesWildcard"); Params::KismetStringLibrary_MatchesWildcard Parms{}; Parms.SourceString = std::move(SourceString); Parms.Wildcard = std::move(Wildcard); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Mid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Mid(const class FString& SourceString, int32 Start, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Mid"); Params::KismetStringLibrary_Mid Parms{}; Parms.SourceString = std::move(SourceString); Parms.Start = Start; Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.NotEqual_StriStri // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::NotEqual_StriStri(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "NotEqual_StriStri"); Params::KismetStringLibrary_NotEqual_StriStri Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.NotEqual_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::NotEqual_StrStr(const class FString& A, const class FString& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "NotEqual_StrStr"); Params::KismetStringLibrary_NotEqual_StrStr Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ParseIntoArray // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Delimiter (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const bool CullEmptyStrings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetStringLibrary::ParseIntoArray(const class FString& SourceString, const class FString& Delimiter, const bool CullEmptyStrings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "ParseIntoArray"); Params::KismetStringLibrary_ParseIntoArray Parms{}; Parms.SourceString = std::move(SourceString); Parms.Delimiter = std::move(Delimiter); Parms.CullEmptyStrings = CullEmptyStrings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Replace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& From (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& To (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Replace(const class FString& SourceString, const class FString& From, const class FString& To, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Replace"); Params::KismetStringLibrary_Replace Parms{}; Parms.SourceString = std::move(SourceString); Parms.From = std::move(From); Parms.To = std::move(To); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ReplaceInline // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class FString& SourceString (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SearchText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ReplacementText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetStringLibrary::ReplaceInline(class FString& SourceString, const class FString& SearchText, const class FString& ReplacementText, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "ReplaceInline"); Params::KismetStringLibrary_ReplaceInline Parms{}; Parms.SourceString = std::move(SourceString); Parms.SearchText = std::move(SearchText); Parms.ReplacementText = std::move(ReplacementText); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; SourceString = std::move(Parms.SourceString); return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Reverse // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Reverse(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Reverse"); Params::KismetStringLibrary_Reverse Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Right // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Right(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Right"); Params::KismetStringLibrary_Right Parms{}; Parms.SourceString = std::move(SourceString); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.RightChop // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Count (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::RightChop(const class FString& SourceString, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "RightChop"); Params::KismetStringLibrary_RightChop Parms{}; Parms.SourceString = std::move(SourceString); Parms.Count = Count; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.RightPad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ChCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::RightPad(const class FString& SourceString, int32 ChCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "RightPad"); Params::KismetStringLibrary_RightPad Parms{}; Parms.SourceString = std::move(SourceString); Parms.ChCount = ChCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Split // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* LeftS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* RightS (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchDir SearchDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::Split(const class FString& SourceString, const class FString& InStr, class FString* LeftS, class FString* RightS, ESearchCase SearchCase, ESearchDir SearchDir) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Split"); Params::KismetStringLibrary_Split Parms{}; Parms.SourceString = std::move(SourceString); Parms.InStr = std::move(InStr); Parms.SearchCase = SearchCase; Parms.SearchDir = SearchDir; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LeftS != nullptr) *LeftS = std::move(Parms.LeftS); if (RightS != nullptr) *RightS = std::move(Parms.RightS); return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.StartsWith // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InPrefix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetStringLibrary::StartsWith(const class FString& SourceString, const class FString& InPrefix, ESearchCase SearchCase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "StartsWith"); Params::KismetStringLibrary_StartsWith Parms{}; Parms.SourceString = std::move(SourceString); Parms.InPrefix = std::move(InPrefix); Parms.SearchCase = SearchCase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.TimeSecondsToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::TimeSecondsToString(float InSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "TimeSecondsToString"); Params::KismetStringLibrary_TimeSecondsToString Parms{}; Parms.InSeconds = InSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ToLower // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::ToLower(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "ToLower"); Params::KismetStringLibrary_ToLower Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.ToUpper // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::ToUpper(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "ToUpper"); Params::KismetStringLibrary_ToUpper Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.Trim // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::Trim(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "Trim"); Params::KismetStringLibrary_Trim Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetStringLibrary.TrimTrailing // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& SourceString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetStringLibrary::TrimTrailing(const class FString& SourceString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetStringLibrary", "TrimTrailing"); Params::KismetStringLibrary_TrimTrailing Parms{}; Parms.SourceString = std::move(SourceString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetMovementBaseActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* APawn::GetMovementBaseActor(const class APawn* Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("Pawn", "GetMovementBaseActor"); Params::Pawn_GetMovementBaseActor Parms{}; Parms.Pawn = Pawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.AddControllerPitchInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerPitchInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "AddControllerPitchInput"); Params::Pawn_AddControllerPitchInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddControllerRollInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerRollInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "AddControllerRollInput"); Params::Pawn_AddControllerRollInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddControllerYawInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::AddControllerYawInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "AddControllerYawInput"); Params::Pawn_AddControllerYawInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.AddMovementInput // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& WorldDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APawn::AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "AddMovementInput"); Params::Pawn_AddMovementInput Parms{}; Parms.WorldDirection = std::move(WorldDirection); Parms.ScaleValue = ScaleValue; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.ConsumeMovementInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector APawn::ConsumeMovementInputVector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "ConsumeMovementInputVector"); Params::Pawn_ConsumeMovementInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.DetachFromControllerPendingDestroy // (Native, Public, BlueprintCallable) void APawn::DetachFromControllerPendingDestroy() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "DetachFromControllerPendingDestroy"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.LaunchPawn // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APawn::LaunchPawn(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "LaunchPawn"); Params::Pawn_LaunchPawn Parms{}; Parms.LaunchVelocity = std::move(LaunchVelocity); Parms.bXYOverride = bXYOverride; Parms.bZOverride = bZOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.OnRep_Controller // (Native, Public) void APawn::OnRep_Controller() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "OnRep_Controller"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.OnRep_PlayerState // (Native, Public) void APawn::OnRep_PlayerState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "OnRep_PlayerState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.PawnMakeNoise // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUseNoiseMakerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* NoiseMaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "PawnMakeNoise"); Params::Pawn_PawnMakeNoise Parms{}; Parms.Loudness = Loudness; Parms.NoiseLocation = std::move(NoiseLocation); Parms.bUseNoiseMakerLocation = bUseNoiseMakerLocation; Parms.NoiseMaker = NoiseMaker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.ReceivePossessed // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::ReceivePossessed(class AController* NewController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "ReceivePossessed"); Params::Pawn_ReceivePossessed Parms{}; Parms.NewController = NewController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Pawn.ReceiveUnpossessed // (Event, Public, BlueprintEvent) // Parameters: // class AController* OldController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APawn::ReceiveUnpossessed(class AController* OldController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "ReceiveUnpossessed"); Params::Pawn_ReceiveUnpossessed Parms{}; Parms.OldController = OldController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Pawn.SetCanAffectNavigationGeneration // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APawn::SetCanAffectNavigationGeneration(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "SetCanAffectNavigationGeneration"); Params::Pawn_SetCanAffectNavigationGeneration Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.SpawnDefaultController // (Native, Public, BlueprintCallable) void APawn::SpawnDefaultController() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "SpawnDefaultController"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Pawn.GetBaseAimRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APawn::GetBaseAimRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetBaseAimRotation"); Params::Pawn_GetBaseAimRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AController* APawn::GetController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetController"); Params::Pawn_GetController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetControlRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APawn::GetControlRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetControlRotation"); Params::Pawn_GetControlRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetLastMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector APawn::GetLastMovementInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetLastMovementInputVector"); Params::Pawn_GetLastMovementInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetMovementComponent // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPawnMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPawnMovementComponent* APawn::GetMovementComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetMovementComponent"); Params::Pawn_GetMovementComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetNavAgentLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector APawn::GetNavAgentLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetNavAgentLocation"); Params::Pawn_GetNavAgentLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.GetPendingMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector APawn::GetPendingMovementInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "GetPendingMovementInputVector"); Params::Pawn_GetPendingMovementInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APawn::IsControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsControlled"); Params::Pawn_IsControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsLocallyControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APawn::IsLocallyControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsLocallyControlled"); Params::Pawn_IsLocallyControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APawn::IsMoveInputIgnored() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsMoveInputIgnored"); Params::Pawn_IsMoveInputIgnored Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.IsPlayerControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APawn::IsPlayerControlled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "IsPlayerControlled"); Params::Pawn_IsPlayerControlled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Pawn.K2_GetMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector APawn::K2_GetMovementInputVector() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Pawn", "K2_GetMovementInputVector"); Params::Pawn_K2_GetMovementInputVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Predefined Function // Gets a pointer to a valid UObject of type UEngine class UEngine* UEngine::GetEngine() { static UEngine* GEngine = nullptr; if (GEngine) return GEngine; /* (Re-)Initialize if GEngine is nullptr */ for (int i = 0; i < UObject::GObjects->Num(); i++) { UObject* Obj = UObject::GObjects->GetByIndex(i); if (!Obj) continue; if (Obj->IsA(UEngine::StaticClass()) && !Obj->IsDefaultObject()) { GEngine = static_cast(Obj); break; } } return GEngine; } // Function Engine.DefaultPawn.LookUp // (Final, Native, Private, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::LookUp(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "LookUp"); Params::DefaultPawn_LookUp Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.LookUpAtRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::LookUpAtRate(float Rate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "LookUpAtRate"); Params::DefaultPawn_LookUpAtRate Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveForward // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveForward(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "MoveForward"); Params::DefaultPawn_MoveForward Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveRight // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveRight(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "MoveRight"); Params::DefaultPawn_MoveRight Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.MoveUp_World // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::MoveUp_World(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "MoveUp_World"); Params::DefaultPawn_MoveUp_World Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.Turn // (Final, Native, Private, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::Turn(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "Turn"); Params::DefaultPawn_Turn Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DefaultPawn.TurnAtRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADefaultPawn::TurnAtRate(float Rate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DefaultPawn", "TurnAtRate"); Params::DefaultPawn_TurnAtRate Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatFly // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatFly() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientCheatFly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatGhost // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatGhost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientCheatGhost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.ClientCheatWalk // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatWalk() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "ClientCheatWalk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.Crouch // (Native, Public, BlueprintCallable) // Parameters: // bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ACharacter::Crouch(bool bClientSimulation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "Crouch"); Params::Character_Crouch Parms{}; Parms.bClientSimulation = bClientSimulation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.GetCurrentMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* ACharacter::GetCurrentMontage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "GetCurrentMontage"); Params::Character_GetCurrentMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.Jump // (Native, Public, BlueprintCallable) void ACharacter::Jump() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "Jump"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.K2_OnEndCrouch // (Event, Public, BlueprintEvent) // Parameters: // float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "K2_OnEndCrouch"); Params::Character_K2_OnEndCrouch Parms{}; Parms.HalfHeightAdjust = HalfHeightAdjust; Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_OnMovementModeChanged // (Event, Public, BlueprintEvent) // Parameters: // EMovementMode PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 PrevCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnMovementModeChanged(EMovementMode PrevMovementMode, EMovementMode NewMovementMode, uint8 PrevCustomMode, uint8 NewCustomMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "K2_OnMovementModeChanged"); Params::Character_K2_OnMovementModeChanged Parms{}; Parms.PrevMovementMode = PrevMovementMode; Parms.NewMovementMode = NewMovementMode; Parms.PrevCustomMode = PrevCustomMode; Parms.NewCustomMode = NewCustomMode; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_OnStartCrouch // (Event, Public, BlueprintEvent) // Parameters: // float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "K2_OnStartCrouch"); Params::Character_K2_OnStartCrouch Parms{}; Parms.HalfHeightAdjust = HalfHeightAdjust; Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.K2_UpdateCustomMovement // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::K2_UpdateCustomMovement(float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "K2_UpdateCustomMovement"); Params::Character_K2_UpdateCustomMovement Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.LaunchCharacter // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ACharacter::LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "LaunchCharacter"); Params::Character_LaunchCharacter Parms{}; Parms.LaunchVelocity = std::move(LaunchVelocity); Parms.bXYOverride = bXYOverride; Parms.bZOverride = bZOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnJumped // (Native, Event, Public, BlueprintEvent) void ACharacter::OnJumped() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnJumped"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnLanded // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void ACharacter::OnLanded(const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnLanded"); Params::Character_OnLanded Parms{}; Parms.Hit = std::move(Hit); UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.OnLaunched // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& LaunchVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ACharacter::OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnLaunched"); Params::Character_OnLaunched Parms{}; Parms.LaunchVelocity = std::move(LaunchVelocity); Parms.bXYOverride = bXYOverride; Parms.bZOverride = bZOverride; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Character.OnRep_IsCrouched // (Native, Public) void ACharacter::OnRep_IsCrouched() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnRep_IsCrouched"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_ReplicatedBasedMovement // (Native, Public) void ACharacter::OnRep_ReplicatedBasedMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnRep_ReplicatedBasedMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnRep_RootMotion // (Final, Native, Public) void ACharacter::OnRep_RootMotion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnRep_RootMotion"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.OnWalkingOffLedge // (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // const struct FVector& PreviousFloorImpactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PreviousFloorContactNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PreviousLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float TimeDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "OnWalkingOffLedge"); Params::Character_OnWalkingOffLedge Parms{}; Parms.PreviousFloorImpactNormal = std::move(PreviousFloorImpactNormal); Parms.PreviousFloorContactNormal = std::move(PreviousFloorContactNormal); Parms.PreviousLocation = std::move(PreviousLocation); Parms.TimeDelta = TimeDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.PlayAnimMontage // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACharacter::PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "PlayAnimMontage"); Params::Character_PlayAnimMontage Parms{}; Parms.AnimMontage = AnimMontage; Parms.InPlayRate = InPlayRate; Parms.StartSectionName = StartSectionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.SetReplicateMovement // (Native, Public, BlueprintCallable) // Parameters: // bool bInReplicateMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ACharacter::SetReplicateMovement(bool bInReplicateMovement) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "SetReplicateMovement"); Params::Character_SetReplicateMovement Parms{}; Parms.bInReplicateMovement = bInReplicateMovement; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.StopAnimMontage // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ACharacter::StopAnimMontage(class UAnimMontage* AnimMontage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "StopAnimMontage"); Params::Character_StopAnimMontage Parms{}; Parms.AnimMontage = AnimMontage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.StopJumping // (Native, Public, BlueprintCallable) void ACharacter::StopJumping() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "StopJumping"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Character.UnCrouch // (Native, Public, BlueprintCallable) // Parameters: // bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ACharacter::UnCrouch(bool bClientSimulation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "UnCrouch"); Params::Character_UnCrouch Parms{}; Parms.bClientSimulation = bClientSimulation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Character.CanJump // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ACharacter::CanJump() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "CanJump"); Params::Character_CanJump Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.CanJumpInternal // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ACharacter::CanJumpInternal() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "CanJumpInternal"); Params::Character_CanJumpInternal Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.GetAnimRootMotionTranslationScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ACharacter::GetAnimRootMotionTranslationScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "GetAnimRootMotionTranslationScale"); Params::Character_GetAnimRootMotionTranslationScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.IsJumpProvidingForce // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ACharacter::IsJumpProvidingForce() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "IsJumpProvidingForce"); Params::Character_IsJumpProvidingForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.IsPlayingNetworkedRootMotionMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ACharacter::IsPlayingNetworkedRootMotionMontage() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "IsPlayingNetworkedRootMotionMontage"); Params::Character_IsPlayingNetworkedRootMotionMontage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Character.IsPlayingRootMotion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ACharacter::IsPlayingRootMotion() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Character", "IsPlayingRootMotion"); Params::Character_IsPlayingRootMotion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PostProcessVolume.AddOrUpdateBlendable // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APostProcessVolume::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PostProcessVolume", "AddOrUpdateBlendable"); Params::PostProcessVolume_AddOrUpdateBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.GetAnimAssetPlayerLength // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimationAsset* AnimAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetAnimAssetPlayerLength(class UAnimationAsset* AnimAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimInstance", "GetAnimAssetPlayerLength"); Params::AnimInstance_GetAnimAssetPlayerLength Parms{}; Parms.AnimAsset = AnimAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetAnimAssetPlayerTimeFraction // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimationAsset* AnimAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetAnimAssetPlayerTimeFraction(class UAnimationAsset* AnimAsset, float CurrentTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimInstance", "GetAnimAssetPlayerTimeFraction"); Params::AnimInstance_GetAnimAssetPlayerTimeFraction Parms{}; Parms.AnimAsset = AnimAsset; Parms.CurrentTime = CurrentTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetAnimAssetPlayerTimeFromEndFraction // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimationAsset* AnimAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetAnimAssetPlayerTimeFromEndFraction(class UAnimationAsset* AnimAsset, float CurrentTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AnimInstance", "GetAnimAssetPlayerTimeFromEndFraction"); Params::AnimInstance_GetAnimAssetPlayerTimeFromEndFraction Parms{}; Parms.AnimAsset = AnimAsset; Parms.CurrentTime = CurrentTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.BlueprintInitializeAnimation // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintInitializeAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "BlueprintInitializeAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintPostEvaluateAnimation // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintPostEvaluateAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "BlueprintPostEvaluateAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.AnimInstance.BlueprintUpdateAnimation // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTimeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::BlueprintUpdateAnimation(float DeltaTimeX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "BlueprintUpdateAnimation"); Params::AnimInstance_BlueprintUpdateAnimation Parms{}; Parms.DeltaTimeX = DeltaTimeX; UObject::ProcessEvent(Func, &Parms); } // Function Engine.AnimInstance.CalculateDirection // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Velocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& BaseRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "CalculateDirection"); Params::AnimInstance_CalculateDirection Parms{}; Parms.Velocity = std::move(Velocity); Parms.BaseRotation = std::move(BaseRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.ClearMorphTargets // (Final, Native, Public, BlueprintCallable) void UAnimInstance::ClearMorphTargets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "ClearMorphTargets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.GetAnimAssetPlayerTimeFromEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UAnimationAsset* AnimAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetAnimAssetPlayerTimeFromEnd(class UAnimationAsset* AnimAsset, float CurrentTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetAnimAssetPlayerTimeFromEnd"); Params::AnimInstance_GetAnimAssetPlayerTimeFromEnd Parms{}; Parms.AnimAsset = AnimAsset; Parms.CurrentTime = CurrentTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetCurrentStateElapsedTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetCurrentStateElapsedTime(int32 MachineIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetCurrentStateElapsedTime"); Params::AnimInstance_GetCurrentStateElapsedTime Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetCurrentStateName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAnimInstance::GetCurrentStateName(int32 MachineIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetCurrentStateName"); Params::AnimInstance_GetCurrentStateName Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetCurveValue // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName CurveName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetCurveValue(class FName CurveName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetCurveValue"); Params::AnimInstance_GetCurveValue Parms{}; Parms.CurveName = CurveName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerLength(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerLength"); Params::AnimInstance_GetInstanceAssetPlayerLength Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTime(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTime"); Params::AnimInstance_GetInstanceAssetPlayerTime Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFraction(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFraction"); Params::AnimInstance_GetInstanceAssetPlayerTimeFraction Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFromEnd(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEnd"); Params::AnimInstance_GetInstanceAssetPlayerTimeFromEnd Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceAssetPlayerTimeFromEndFraction(int32 AssetPlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceAssetPlayerTimeFromEndFraction"); Params::AnimInstance_GetInstanceAssetPlayerTimeFromEndFraction Parms{}; Parms.AssetPlayerIndex = AssetPlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceCurrentStateElapsedTime(int32 MachineIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceCurrentStateElapsedTime"); Params::AnimInstance_GetInstanceCurrentStateElapsedTime Parms{}; Parms.MachineIndex = MachineIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceStateWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceStateWeight(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceStateWeight"); Params::AnimInstance_GetInstanceStateWeight Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionCrossfadeDuration(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionCrossfadeDuration"); Params::AnimInstance_GetInstanceTransitionCrossfadeDuration Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsed"); Params::AnimInstance_GetInstanceTransitionTimeElapsed Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TransitionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetInstanceTransitionTimeElapsedFraction(int32 MachineIndex, int32 TransitionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetInstanceTransitionTimeElapsedFraction"); Params::AnimInstance_GetInstanceTransitionTimeElapsedFraction Parms{}; Parms.MachineIndex = MachineIndex; Parms.TransitionIndex = TransitionIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimLength(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimLength"); Params::AnimInstance_GetRelevantAnimLength Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTime(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTime"); Params::AnimInstance_GetRelevantAnimTime Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeFraction(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeFraction"); Params::AnimInstance_GetRelevantAnimTimeFraction Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeRemaining // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeRemaining(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemaining"); Params::AnimInstance_GetRelevantAnimTimeRemaining Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetRelevantAnimTimeRemainingFraction(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetRelevantAnimTimeRemainingFraction"); Params::AnimInstance_GetRelevantAnimTimeRemainingFraction Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetStateWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 MachineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StateIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::GetStateWeight(int32 MachineIndex, int32 StateIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetStateWeight"); Params::AnimInstance_GetStateWeight Parms{}; Parms.MachineIndex = MachineIndex; Parms.StateIndex = StateIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.IsPlayingSlotAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimInstance::IsPlayingSlotAnimation(class UAnimSequenceBase* Asset, class FName SlotNodeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "IsPlayingSlotAnimation"); Params::AnimInstance_IsPlayingSlotAnimation Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.LockAIResources // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAnimInstance::LockAIResources(bool bLockMovement, bool LockAILogic) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "LockAIResources"); Params::AnimInstance_LockAIResources Parms{}; Parms.bLockMovement = bLockMovement; Parms.LockAILogic = LockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_GetCurrentSection // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UAnimInstance::Montage_GetCurrentSection(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_GetCurrentSection"); Params::AnimInstance_Montage_GetCurrentSection Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_IsActive // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimInstance::Montage_IsActive(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_IsActive"); Params::AnimInstance_Montage_IsActive Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_IsPlaying // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimInstance::Montage_IsPlaying(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_IsPlaying"); Params::AnimInstance_Montage_IsPlaying Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_JumpToSection // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_JumpToSection(class FName SectionName, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_JumpToSection"); Params::AnimInstance_Montage_JumpToSection Parms{}; Parms.SectionName = SectionName; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_JumpToSectionsEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_JumpToSectionsEnd(class FName SectionName, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_JumpToSectionsEnd"); Params::AnimInstance_Montage_JumpToSectionsEnd Parms{}; Parms.SectionName = SectionName; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_Pause // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_Pause(class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_Pause"); Params::AnimInstance_Montage_Pause Parms{}; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_Play // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_Play"); Params::AnimInstance_Montage_Play Parms{}; Parms.MontageToPlay = MontageToPlay; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.Montage_SetNextSection // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_SetNextSection(class FName SectionNameToChange, class FName NextSection, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_SetNextSection"); Params::AnimInstance_Montage_SetNextSection Parms{}; Parms.SectionNameToChange = SectionNameToChange; Parms.NextSection = NextSection; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_SetPlayRate(class UAnimMontage* Montage, float NewPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_SetPlayRate"); Params::AnimInstance_Montage_SetPlayRate Parms{}; Parms.Montage = Montage; Parms.NewPlayRate = NewPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.Montage_Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::Montage_Stop(float InBlendOutTime, class UAnimMontage* Montage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "Montage_Stop"); Params::AnimInstance_Montage_Stop Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.Montage = Montage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.PlaySlotAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimInstance::PlaySlotAnimation(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "PlaySlotAnimation"); Params::AnimInstance_PlaySlotAnimation Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.InPlayRate = InPlayRate; Parms.LoopCount = LoopCount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 LoopCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, class FName SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int32 LoopCount, float BlendOutTriggerTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "PlaySlotAnimationAsDynamicMontage"); Params::AnimInstance_PlaySlotAnimationAsDynamicMontage Parms{}; Parms.Asset = Asset; Parms.SlotNodeName = SlotNodeName; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.InPlayRate = InPlayRate; Parms.LoopCount = LoopCount; Parms.BlendOutTriggerTime = BlendOutTriggerTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.SetMorphTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::SetMorphTarget(class FName MorphTargetName, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "SetMorphTarget"); Params::AnimInstance_SetMorphTarget Parms{}; Parms.MorphTargetName = MorphTargetName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.StopSlotAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimInstance::StopSlotAnimation(float InBlendOutTime, class FName SlotNodeName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "StopSlotAnimation"); Params::AnimInstance_StopSlotAnimation Parms{}; Parms.InBlendOutTime = InBlendOutTime; Parms.SlotNodeName = SlotNodeName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.UnlockAIResources // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAnimInstance::UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "UnlockAIResources"); Params::AnimInstance_UnlockAIResources Parms{}; Parms.bUnlockMovement = bUnlockMovement; Parms.UnlockAILogic = UnlockAILogic; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimInstance.GetOwningActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UAnimInstance::GetOwningActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetOwningActor"); Params::AnimInstance_GetOwningActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetOwningComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshComponent* UAnimInstance::GetOwningComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetOwningComponent"); Params::AnimInstance_GetOwningComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetSyncGroupPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMarkerSyncAnimPosition ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FMarkerSyncAnimPosition UAnimInstance::GetSyncGroupPosition(class FName InSyncGroupName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetSyncGroupPosition"); Params::AnimInstance_GetSyncGroupPosition Parms{}; Parms.InSyncGroupName = InSyncGroupName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.GetTimeToClosestMarker // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutMarkerTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimInstance::GetTimeToClosestMarker(class FName SyncGroup, class FName MarkerName, float* OutMarkerTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "GetTimeToClosestMarker"); Params::AnimInstance_GetTimeToClosestMarker Parms{}; Parms.SyncGroup = SyncGroup; Parms.MarkerName = MarkerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutMarkerTime != nullptr) *OutMarkerTime = Parms.OutMarkerTime; return Parms.ReturnValue; } // Function Engine.AnimInstance.HasMarkerBeenHitThisFrame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName MarkerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimInstance::HasMarkerBeenHitThisFrame(class FName SyncGroup, class FName MarkerName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "HasMarkerBeenHitThisFrame"); Params::AnimInstance_HasMarkerBeenHitThisFrame Parms{}; Parms.SyncGroup = SyncGroup; Parms.MarkerName = MarkerName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.IsSyncGroupBetweenMarkers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PreviousMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NextMarker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRespectMarkerOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimInstance::IsSyncGroupBetweenMarkers(class FName InSyncGroupName, class FName PreviousMarker, class FName NextMarker, bool bRespectMarkerOrder) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "IsSyncGroupBetweenMarkers"); Params::AnimInstance_IsSyncGroupBetweenMarkers Parms{}; Parms.InSyncGroupName = InSyncGroupName; Parms.PreviousMarker = PreviousMarker; Parms.NextMarker = NextMarker; Parms.bRespectMarkerOrder = bRespectMarkerOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimInstance.TryGetPawnOwner // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UAnimInstance::TryGetPawnOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimInstance", "TryGetPawnOwner"); Params::AnimInstance_TryGetPawnOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.CastToPlayerController // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* AController::CastToPlayerController() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "CastToPlayerController"); Params::Controller_CastToPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.ClientSetLocation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // const struct FVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ClientSetLocation"); Params::Controller_ClientSetLocation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ClientSetRotation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bResetCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ClientSetRotation"); Params::Controller_ClientSetRotation Parms{}; Parms.NewRotation = std::move(NewRotation); Parms.bResetCamera = bResetCamera; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.OnRep_Pawn // (Native, Public) void AController::OnRep_Pawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "OnRep_Pawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.OnRep_PlayerState // (Native, Public) void AController::OnRep_PlayerState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "OnRep_PlayerState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.Possess // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class APawn* InPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::Possess(class APawn* InPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "Possess"); Params::Controller_Possess Parms{}; Parms.InPawn = InPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.ReceiveInstigatedAnyDamage // (BlueprintAuthorityOnly, Event, Protected, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AController::ReceiveInstigatedAnyDamage(float Damage, const class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "ReceiveInstigatedAnyDamage"); Params::Controller_ReceiveInstigatedAnyDamage Parms{}; Parms.Damage = Damage; Parms.DamageType = DamageType; Parms.DamagedActor = DamagedActor; Parms.DamageCauser = DamageCauser; UObject::ProcessEvent(Func, &Parms); } // Function Engine.Controller.SetControlRotation // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::SetControlRotation(const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "SetControlRotation"); Params::Controller_SetControlRotation Parms{}; Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.SetInitialLocationAndRotation // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& NewRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AController::SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "SetInitialLocationAndRotation"); Params::Controller_SetInitialLocationAndRotation Parms{}; Parms.NewLocation = std::move(NewLocation); Parms.NewRotation = std::move(NewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Controller.StopMovement // (Native, Public, BlueprintCallable) void AController::StopMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "StopMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.UnPossess // (Native, Public, BlueprintCallable) void AController::UnPossess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "UnPossess"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Controller.GetControlRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AController::GetControlRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "GetControlRotation"); Params::Controller_GetControlRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.GetDesiredRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator AController::GetDesiredRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "GetDesiredRotation"); Params::Controller_GetDesiredRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.GetViewTarget // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AController::GetViewTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "GetViewTarget"); Params::Controller_GetViewTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsLocalController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AController::IsLocalController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "IsLocalController"); Params::Controller_IsLocalController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.IsLocalPlayerController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AController::IsLocalPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "IsLocalPlayerController"); Params::Controller_IsLocalPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.K2_GetPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AController::K2_GetPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "K2_GetPawn"); Params::Controller_K2_GetPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Controller.LineOfSightTo // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ViewPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAlternateChecks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AController::LineOfSightTo(const class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Controller", "LineOfSightTo"); Params::Controller_LineOfSightTo Parms{}; Parms.Other = Other; Parms.ViewPoint = std::move(ViewPoint); Parms.bAlternateChecks = bAlternateChecks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WorldSettings.OnRep_WorldGravityZ // (Native, Public) void AWorldSettings::OnRep_WorldGravityZ() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WorldSettings", "OnRep_WorldGravityZ"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameState.OnRep_ElapsedTime // (Native, Public) void AGameState::OnRep_ElapsedTime() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameState", "OnRep_ElapsedTime"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameState.OnRep_GameModeClass // (Native, Public) void AGameState::OnRep_GameModeClass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameState", "OnRep_GameModeClass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameState.OnRep_MatchState // (Native, Public) void AGameState::OnRep_MatchState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameState", "OnRep_MatchState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameState.OnRep_ReplicatedWorldTimeSeconds // (Native, Protected) void AGameState::OnRep_ReplicatedWorldTimeSeconds() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameState", "OnRep_ReplicatedWorldTimeSeconds"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameState.OnRep_SpectatorClass // (Native, Public) void AGameState::OnRep_SpectatorClass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameState", "OnRep_SpectatorClass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameState.GetServerWorldTimeSeconds // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AGameState::GetServerWorldTimeSeconds() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameState", "GetServerWorldTimeSeconds"); Params::GameState_GetServerWorldTimeSeconds Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetBaseMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterial* UMaterialInterface::GetBaseMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInterface", "GetBaseMaterial"); Params::MaterialInterface_GetBaseMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInterface.GetPhysicalMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInterface", "GetPhysicalMaterial"); Params::MaterialInterface_GetPhysicalMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotify.GetNotifyName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAnimNotify::GetNotifyName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify", "GetNotifyName"); Params::AnimNotify_GetNotifyName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotify.Received_Notify // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimNotify::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify", "Received_Notify"); Params::AnimNotify_Received_Notify Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& WorldNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshSocket::InitializeSocketFromLocation(const class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshSocket", "InitializeSocketFromLocation"); Params::SkeletalMeshSocket_InitializeSocketFromLocation Parms{}; Parms.SkelComp = SkelComp; Parms.WorldLocation = std::move(WorldLocation); Parms.WorldNormal = std::move(WorldNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshSocket.GetSocketLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USkeletalMeshSocket::GetSocketLocation(const class USkeletalMeshComponent* SkelComp) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshSocket", "GetSocketLocation"); Params::SkeletalMeshSocket_GetSocketLocation Parms{}; Parms.SkelComp = SkelComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerInput.ClearSmoothing // (Final, Exec, Native, Public) void UPlayerInput::ClearSmoothing() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "ClearSmoothing"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.InvertAxis // (Final, Exec, Native, Public) // Parameters: // const class FName AxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::InvertAxis(const class FName AxisName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "InvertAxis"); Params::PlayerInput_InvertAxis Parms{}; Parms.AxisName = AxisName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.InvertAxisKey // (Final, Exec, Native, Public) // Parameters: // const struct FKey& AxisKey (ConstParm, Parm, NativeAccessSpecifierPublic) void UPlayerInput::InvertAxisKey(const struct FKey& AxisKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "InvertAxisKey"); Params::PlayerInput_InvertAxisKey Parms{}; Parms.AxisKey = std::move(AxisKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.SetBind // (Final, Exec, Native, Public) // Parameters: // class FName BindName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::SetBind(class FName BindName, const class FString& Command) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "SetBind"); Params::PlayerInput_SetBind Parms{}; Parms.BindName = BindName; Parms.Command = std::move(Command); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerInput.SetMouseSensitivity // (Final, Exec, Native, Public) // Parameters: // const float Sensitivity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayerInput::SetMouseSensitivity(const float Sensitivity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerInput", "SetMouseSensitivity"); Params::PlayerInput_SetMouseSensitivity Parms{}; Parms.Sensitivity = Sensitivity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ChildActorComponent.SetChildActorClass // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UChildActorComponent::SetChildActorClass(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ChildActorComponent", "SetChildActorClass"); Params::ChildActorComponent_SetChildActorClass Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimNotifyState.GetNotifyName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UAnimNotifyState::GetNotifyName() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState", "GetNotifyName"); Params::AnimNotifyState_GetNotifyName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyBegin // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyBegin"); Params::AnimNotifyState_Received_NotifyBegin Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.TotalDuration = TotalDuration; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyEnd // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyEnd"); Params::AnimNotifyState_Received_NotifyEnd Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyTick // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAnimNotifyState::Received_NotifyTick(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState", "Received_NotifyTick"); Params::AnimNotifyState_Received_NotifyTick Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.FrameDeltaTime = FrameDeltaTime; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.BlueprintAsyncActionBase.Activate // (Native, Public, BlueprintCallable) void UBlueprintAsyncActionBase::Activate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BlueprintAsyncActionBase", "Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ActivateTouchInterface // (Native, Public, BlueprintCallable) // Parameters: // class UTouchInterface* NewTouchInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ActivateTouchInterface(class UTouchInterface* NewTouchInterface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ActivateTouchInterface"); Params::PlayerController_ActivateTouchInterface Parms{}; Parms.NewTouchInterface = NewTouchInterface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddPitchInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddPitchInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "AddPitchInput"); Params::PlayerController_AddPitchInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddRollInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddRollInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "AddRollInput"); Params::PlayerController_AddRollInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.AddYawInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::AddYawInput(float Val) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "AddYawInput"); Params::PlayerController_AddYawInput Parms{}; Parms.Val = Val; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.Camera // (Exec, Native, Public) // Parameters: // class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::Camera(class FName NewMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "Camera"); Params::PlayerController_Camera Parms{}; Parms.NewMode = NewMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClearAudioListenerOverride // (Final, Native, Public, BlueprintCallable) void APlayerController::ClearAudioListenerOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClearAudioListenerOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientAddTextureStreamingLoc // (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // const struct FVector& InLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOverrideLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientAddTextureStreamingLoc"); Params::PlayerController_ClientAddTextureStreamingLoc Parms{}; Parms.InLoc = std::move(InLoc); Parms.Duration = Duration; Parms.bOverrideLocation = bOverrideLocation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCancelPendingMapChange // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientCancelPendingMapChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientCancelPendingMapChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCapBandwidth // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int32 Cap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientCapBandwidth(int32 Cap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientCapBandwidth"); Params::PlayerController_ClientCapBandwidth Parms{}; Parms.Cap = Cap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientClearCameraLensEffects // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) void APlayerController::ClientClearCameraLensEffects() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientClearCameraLensEffects"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientCommitMapChange // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientCommitMapChange() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientCommitMapChange"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientEnableNetworkVoice // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientEnableNetworkVoice(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientEnableNetworkVoice"); Params::PlayerController_ClientEnableNetworkVoice Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientEndOnlineSession // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientEndOnlineSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientEndOnlineSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientFlushLevelStreaming // (Final, Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientFlushLevelStreaming() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientFlushLevelStreaming"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientForceGarbageCollection // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientForceGarbageCollection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientForceGarbageCollection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientGameEnded // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* EndGameFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsWinner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientGameEnded"); Params::PlayerController_ClientGameEnded Parms{}; Parms.EndGameFocus = EndGameFocus; Parms.bIsWinner = bIsWinner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientGotoState // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientGotoState(class FName NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientGotoState"); Params::PlayerController_ClientGotoState Parms{}; Parms.NewState = NewState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientIgnoreLookInput // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientIgnoreLookInput(bool bIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientIgnoreLookInput"); Params::PlayerController_ClientIgnoreLookInput Parms{}; Parms.bIgnore = bIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientIgnoreMoveInput // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientIgnoreMoveInput(bool bIgnore) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientIgnoreMoveInput"); Params::PlayerController_ClientIgnoreMoveInput Parms{}; Parms.bIgnore = bIgnore; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientMessage(const class FString& S, class FName Type, float MsgLifeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientMessage"); Params::PlayerController_ClientMessage Parms{}; Parms.S = std::move(S); Parms.Type = Type; Parms.MsgLifeTime = MsgLifeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientMutePlayer // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const struct FUniqueNetIdRepl& PlayerID (Parm, NativeAccessSpecifierPublic) void APlayerController::ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientMutePlayer"); Params::PlayerController_ClientMutePlayer Parms{}; Parms.PlayerID = std::move(PlayerID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlayCameraAnim // (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable) // Parameters: // class UCameraAnim* AnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bRandomStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ECameraAnimPlaySpace Space (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& CustomPlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, ECameraAnimPlaySpace Space, const struct FRotator& CustomPlaySpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlayCameraAnim"); Params::PlayerController_ClientPlayCameraAnim Parms{}; Parms.AnimToPlay = AnimToPlay; Parms.Scale = Scale; Parms.Rate = Rate; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.bLoop = bLoop; Parms.bRandomStartTime = bRandomStartTime; Parms.Space = Space; Parms.CustomPlaySpace = std::move(CustomPlaySpace); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlayCameraShake // (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable) // Parameters: // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraAnimPlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientPlayCameraShake(TSubclassOf Shake, float Scale, ECameraAnimPlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlayCameraShake"); Params::PlayerController_ClientPlayCameraShake Parms{}; Parms.Shake = Shake; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlayForceFeedback // (Net, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, bool bLooping, class FName Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlayForceFeedback"); Params::PlayerController_ClientPlayForceFeedback Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.bLooping = bLooping; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlaySound // (Net, Native, Event, Public, NetClient) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlaySound"); Params::PlayerController_ClientPlaySound Parms{}; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPlaySoundAtLocation // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPlaySoundAtLocation"); Params::PlayerController_ClientPlaySoundAtLocation Parms{}; Parms.Sound = Sound; Parms.Location = std::move(Location); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPrepareMapChange // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFirst (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bLast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientPrepareMapChange(class FName LevelName, bool bFirst, bool bLast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPrepareMapChange"); Params::PlayerController_ClientPrepareMapChange Parms{}; Parms.LevelName = LevelName; Parms.bFirst = bFirst; Parms.bLast = bLast; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientPrestreamTextures // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* ForcedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientPrestreamTextures"); Params::PlayerController_ClientPrestreamTextures Parms{}; Parms.ForcedActor = ForcedActor; Parms.ForceDuration = ForceDuration; Parms.bEnableStreaming = bEnableStreaming; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReceiveLocalizedMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // TSubclassOf Message (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Switch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* RelatedPlayerState_1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* RelatedPlayerState_2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* OptionalObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientReceiveLocalizedMessage(TSubclassOf Message, int32 Switch, class APlayerState* RelatedPlayerState_1, class APlayerState* RelatedPlayerState_2, class UObject* OptionalObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientReceiveLocalizedMessage"); Params::PlayerController_ClientReceiveLocalizedMessage Parms{}; Parms.Message = Message; Parms.Switch = Switch; Parms.RelatedPlayerState_1 = RelatedPlayerState_1; Parms.RelatedPlayerState_2 = RelatedPlayerState_2; Parms.OptionalObject = OptionalObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRepObjRef // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRepObjRef(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientRepObjRef"); Params::PlayerController_ClientRepObjRef Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReset // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRestart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRestart(class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientRestart"); Params::PlayerController_ClientRestart Parms{}; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientRetryClientRestart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientRetryClientRestart(class APawn* NewPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientRetryClientRestart"); Params::PlayerController_ClientRetryClientRestart Parms{}; Parms.NewPawn = NewPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientReturnToMainMenu // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FString& ReturnReason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientReturnToMainMenu(const class FString& ReturnReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientReturnToMainMenu"); Params::PlayerController_ClientReturnToMainMenu Parms{}; Parms.ReturnReason = std::move(ReturnReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetBlockOnAsyncLoading // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientSetBlockOnAsyncLoading() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetBlockOnAsyncLoading"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCameraFade // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // bool bEnableFading (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& FadeColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& FadeAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetCameraFade"); Params::PlayerController_ClientSetCameraFade Parms{}; Parms.bEnableFading = bEnableFading; Parms.FadeColor = std::move(FadeColor); Parms.FadeAlpha = std::move(FadeAlpha); Parms.FadeTime = FadeTime; Parms.bFadeAudio = bFadeAudio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCameraMode // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName NewCamMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetCameraMode(class FName NewCamMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetCameraMode"); Params::PlayerController_ClientSetCameraMode Parms{}; Parms.NewCamMode = NewCamMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetCinematicMode // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetCinematicMode"); Params::PlayerController_ClientSetCinematicMode Parms{}; Parms.bInCinematicMode = bInCinematicMode; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; Parms.bAffectsHUD = bAffectsHUD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int32 CinematicTextureGroups) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetForceMipLevelsToBeResident"); Params::PlayerController_ClientSetForceMipLevelsToBeResident Parms{}; Parms.Material = Material; Parms.ForceDuration = ForceDuration; Parms.CinematicTextureGroups = CinematicTextureGroups; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetHUD // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOf NewHUDClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSetHUD(TSubclassOf NewHUDClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetHUD"); Params::PlayerController_ClientSetHUD Parms{}; Parms.NewHUDClass = NewHUDClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetSpectatorWaiting // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientSetSpectatorWaiting(bool bWaiting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetSpectatorWaiting"); Params::PlayerController_ClientSetSpectatorWaiting Parms{}; Parms.bWaiting = bWaiting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSetViewTarget // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FViewTargetTransitionParams&TransitionParams (Parm, NativeAccessSpecifierPublic) void APlayerController::ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSetViewTarget"); Params::PlayerController_ClientSetViewTarget Parms{}; Parms.A = A; Parms.TransitionParams = std::move(TransitionParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientSpawnCameraLensEffect // (Net, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOfLensEffectEmitterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientSpawnCameraLensEffect(TSubclassOf LensEffectEmitterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientSpawnCameraLensEffect"); Params::PlayerController_ClientSpawnCameraLensEffect Parms{}; Parms.LensEffectEmitterClass = LensEffectEmitterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStartOnlineSession // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientStartOnlineSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStartOnlineSession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopCameraAnim // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UCameraAnim* AnimToStop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopCameraAnim(class UCameraAnim* AnimToStop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStopCameraAnim"); Params::PlayerController_ClientStopCameraAnim Parms{}; Parms.AnimToStop = AnimToStop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopCameraShake // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopCameraShake(TSubclassOf Shake) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStopCameraShake"); Params::PlayerController_ClientStopCameraShake Parms{}; Parms.Shake = Shake; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientStopForceFeedback // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, class FName Tag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientStopForceFeedback"); Params::PlayerController_ClientStopForceFeedback Parms{}; Parms.ForceFeedbackEffect = ForceFeedbackEffect; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTeamMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APlayerState* SenderPlayerState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientTeamMessage(class APlayerState* SenderPlayerState, const class FString& S, class FName Type, float MsgLifeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientTeamMessage"); Params::PlayerController_ClientTeamMessage Parms{}; Parms.SenderPlayerState = SenderPlayerState; Parms.S = std::move(S); Parms.Type = Type; Parms.MsgLifeTime = MsgLifeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTravel // (Final, Native, Public, HasDefaults) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FGuid& MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientTravel(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientTravel"); Params::PlayerController_ClientTravel Parms{}; Parms.URL = std::move(URL); Parms.TravelType = TravelType; Parms.bSeamless = bSeamless; Parms.MapPackageGuid = std::move(MapPackageGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientTravelInternal // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETravelType TravelType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSeamless (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FGuid& MapPackageGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ClientTravelInternal(const class FString& URL, ETravelType TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientTravelInternal"); Params::PlayerController_ClientTravelInternal Parms{}; Parms.URL = std::move(URL); Parms.TravelType = TravelType; Parms.bSeamless = bSeamless; Parms.MapPackageGuid = std::move(MapPackageGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUnmutePlayer // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const struct FUniqueNetIdRepl& PlayerID (Parm, NativeAccessSpecifierPublic) void APlayerController::ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientUnmutePlayer"); Params::PlayerController_ClientUnmutePlayer Parms{}; Parms.PlayerID = std::move(PlayerID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientUpdateLevelStreamingStatus // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNewShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNewShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 LODIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ClientUpdateLevelStreamingStatus(class FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int32 LODIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientUpdateLevelStreamingStatus"); Params::PlayerController_ClientUpdateLevelStreamingStatus Parms{}; Parms.PackageName = PackageName; Parms.bNewShouldBeLoaded = bNewShouldBeLoaded; Parms.bNewShouldBeVisible = bNewShouldBeVisible; Parms.bNewShouldBlockOnLoad = bNewShouldBlockOnLoad; Parms.LODIndex = LODIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientVoiceHandshakeComplete // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientVoiceHandshakeComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientVoiceHandshakeComplete"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ClientWasKicked // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // const class FText& KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic) void APlayerController::ClientWasKicked(const class FText& KickReason) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ClientWasKicked"); Params::PlayerController_ClientWasKicked Parms{}; Parms.KickReason = std::move(KickReason); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ConsoleKey // (Exec, Native, Public) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) void APlayerController::ConsoleKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ConsoleKey"); Params::PlayerController_ConsoleKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.EnableCheats // (Exec, Native, Public) void APlayerController::EnableCheats() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "EnableCheats"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.FOV // (Exec, Native, Public) // Parameters: // float NewFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::FOV(float NewFOV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "FOV"); Params::PlayerController_FOV Parms{}; Parms.NewFOV = NewFOV; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.LocalTravel // (Exec, Native, Public) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::LocalTravel(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "LocalTravel"); Params::PlayerController_LocalTravel Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.OnServerStartedVisualLogger // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIsLogging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::OnServerStartedVisualLogger(bool bIsLogging) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "OnServerStartedVisualLogger"); Params::PlayerController_OnServerStartedVisualLogger Parms{}; Parms.bIsLogging = bIsLogging; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.Pause // (Exec, Native, Public) void APlayerController::Pause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.PlayDynamicForceFeedback // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAffectsLeftLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bAffectsLeftSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bAffectsRightLarge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bAffectsRightSmall (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // EDynamicForceFeedbackAction Action (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NativeAccessSpecifierPublic) void APlayerController::PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, EDynamicForceFeedbackAction Action, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "PlayDynamicForceFeedback"); Params::PlayerController_PlayDynamicForceFeedback Parms{}; Parms.Intensity = Intensity; Parms.Duration = Duration; Parms.bAffectsLeftLarge = bAffectsLeftLarge; Parms.bAffectsLeftSmall = bAffectsLeftSmall; Parms.bAffectsRightLarge = bAffectsRightLarge; Parms.bAffectsRightSmall = bAffectsRightSmall; Parms.Action = Action; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.PlayHapticEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UHapticFeedbackEffect* HapticEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::PlayHapticEffect(class UHapticFeedbackEffect* HapticEffect, EControllerHand Hand, float Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "PlayHapticEffect"); Params::PlayerController_PlayHapticEffect Parms{}; Parms.HapticEffect = HapticEffect; Parms.Hand = Hand; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ResetIgnoreInputFlags // (Native, Public, BlueprintCallable) void APlayerController::ResetIgnoreInputFlags() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ResetIgnoreInputFlags"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ResetIgnoreLookInput // (Native, Public, BlueprintCallable) void APlayerController::ResetIgnoreLookInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ResetIgnoreLookInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ResetIgnoreMoveInput // (Native, Public, BlueprintCallable) void APlayerController::ResetIgnoreMoveInput() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ResetIgnoreMoveInput"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.RestartLevel // (Exec, Native, Public) void APlayerController::RestartLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "RestartLevel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SendToConsole // (Exec, Native, Public) // Parameters: // const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SendToConsole(const class FString& Command) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SendToConsole"); Params::PlayerController_SendToConsole Parms{}; Parms.Command = std::move(Command); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerAcknowledgePossession // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class APawn* P (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerAcknowledgePossession(class APawn* P) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerAcknowledgePossession"); Params::PlayerController_ServerAcknowledgePossession Parms{}; Parms.P = P; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCamera // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FName NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerCamera(class FName NewMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerCamera"); Params::PlayerController_ServerCamera Parms{}; Parms.NewMode = NewMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerChangeName // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerChangeName(const class FString& S) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerChangeName"); Params::PlayerController_ServerChangeName Parms{}; Parms.S = std::move(S); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCheckClientPossession // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerCheckClientPossession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerCheckClientPossession"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerCheckClientPossessionReliable // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerCheckClientPossessionReliable() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerCheckClientPossessionReliable"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerMutePlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FUniqueNetIdRepl& PlayerID (Parm, NativeAccessSpecifierPublic) void APlayerController::ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerMutePlayer"); Params::PlayerController_ServerMutePlayer Parms{}; Parms.PlayerID = std::move(PlayerID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerNotifyLoadedWorld // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FName WorldPackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerNotifyLoadedWorld(class FName WorldPackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerNotifyLoadedWorld"); Params::PlayerController_ServerNotifyLoadedWorld Parms{}; Parms.WorldPackageName = WorldPackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerPause // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerPause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerPause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerRestartPlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerRestartPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerRestartPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerSetSpectatorLocation // (Net, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& NewRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerSetSpectatorLocation"); Params::PlayerController_ServerSetSpectatorLocation Parms{}; Parms.NewLoc = std::move(NewLoc); Parms.NewRot = std::move(NewRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerSetSpectatorWaiting // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool bWaiting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerSetSpectatorWaiting(bool bWaiting) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerSetSpectatorWaiting"); Params::PlayerController_ServerSetSpectatorWaiting Parms{}; Parms.bWaiting = bWaiting; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerShortTimeout // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerShortTimeout() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerShortTimeout"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerToggleAILogging // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerToggleAILogging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUnmutePlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FUniqueNetIdRepl& PlayerID (Parm, NativeAccessSpecifierPublic) void APlayerController::ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerUnmutePlayer"); Params::PlayerController_ServerUnmutePlayer Parms{}; Parms.PlayerID = std::move(PlayerID); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUpdateCamera // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FVector_NetQuantize& CamLoc (Parm, NativeAccessSpecifierPublic) // int32 CamPitchAndYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int32 CamPitchAndYaw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerUpdateCamera"); Params::PlayerController_ServerUpdateCamera Parms{}; Parms.CamLoc = std::move(CamLoc); Parms.CamPitchAndYaw = CamPitchAndYaw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerUpdateLevelVisibility // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ServerUpdateLevelVisibility(class FName PackageName, bool bIsVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerUpdateLevelVisibility"); Params::PlayerController_ServerUpdateLevelVisibility Parms{}; Parms.PackageName = PackageName; Parms.bIsVisible = bIsVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerVerifyViewTarget // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerVerifyViewTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerVerifyViewTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewNextPlayer // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerViewNextPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerViewNextPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewPrevPlayer // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerViewPrevPlayer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerViewPrevPlayer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ServerViewSelf // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // const struct FViewTargetTransitionParams&TransitionParams (Parm, NativeAccessSpecifierPublic) void APlayerController::ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ServerViewSelf"); Params::PlayerController_ServerViewSelf Parms{}; Parms.TransitionParams = std::move(TransitionParams); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetAudioListenerOverride // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetAudioListenerOverride"); Params::PlayerController_SetAudioListenerOverride Parms{}; Parms.AttachToComponent = AttachToComponent; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetCinematicMode // (Native, Public, BlueprintCallable) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetCinematicMode"); Params::PlayerController_SetCinematicMode Parms{}; Parms.bInCinematicMode = bInCinematicMode; Parms.bHidePlayer = bHidePlayer; Parms.bAffectsHUD = bAffectsHUD; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetHapticsByValue // (Final, Native, Public, BlueprintCallable) // Parameters: // const float Frequency (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float Amplitude (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetHapticsByValue(const float Frequency, const float Amplitude, EControllerHand Hand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetHapticsByValue"); Params::PlayerController_SetHapticsByValue Parms{}; Parms.Frequency = Frequency; Parms.Amplitude = Amplitude; Parms.Hand = Hand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetIgnoreLookInput // (Native, Public, BlueprintCallable) // Parameters: // bool bNewLookInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::SetIgnoreLookInput(bool bNewLookInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetIgnoreLookInput"); Params::PlayerController_SetIgnoreLookInput Parms{}; Parms.bNewLookInput = bNewLookInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetIgnoreMoveInput // (Native, Public, BlueprintCallable) // Parameters: // bool bNewMoveInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::SetIgnoreMoveInput(bool bNewMoveInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetIgnoreMoveInput"); Params::PlayerController_SetIgnoreMoveInput Parms{}; Parms.bNewMoveInput = bNewMoveInput; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetName // (Exec, Native, Public) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SetName(const class FString& S) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetName"); Params::PlayerController_SetName Parms{}; Parms.S = std::move(S); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetViewTargetWithBlend // (Native, Public, BlueprintCallable) // Parameters: // class AActor* NewViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EViewTargetBlendFunction BlendFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockOutgoing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::SetViewTargetWithBlend(class AActor* NewViewTarget, float BlendTime, EViewTargetBlendFunction BlendFunc, float BlendExp, bool bLockOutgoing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetViewTargetWithBlend"); Params::PlayerController_SetViewTargetWithBlend Parms{}; Parms.NewViewTarget = NewViewTarget; Parms.BlendTime = BlendTime; Parms.BlendFunc = BlendFunc; Parms.BlendExp = BlendExp; Parms.bLockOutgoing = bLockOutgoing; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SetVirtualJoystickVisibility // (Native, Public, BlueprintCallable) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::SetVirtualJoystickVisibility(bool bVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SetVirtualJoystickVisibility"); Params::PlayerController_SetVirtualJoystickVisibility Parms{}; Parms.bVisible = bVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.StartFire // (Exec, Native, Public) // Parameters: // uint8 FireModeNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::StartFire(uint8 FireModeNum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "StartFire"); Params::PlayerController_StartFire Parms{}; Parms.FireModeNum = FireModeNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.StopHapticEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::StopHapticEffect(EControllerHand Hand) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "StopHapticEffect"); Params::PlayerController_StopHapticEffect Parms{}; Parms.Hand = Hand; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.SwitchLevel // (Exec, Native, Public) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::SwitchLevel(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "SwitchLevel"); Params::PlayerController_SwitchLevel Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.ToggleSpeaking // (Exec, Native, Public) // Parameters: // bool bInSpeaking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::ToggleSpeaking(bool bInSpeaking) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ToggleSpeaking"); Params::PlayerController_ToggleSpeaking Parms{}; Parms.bInSpeaking = bInSpeaking; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerController.DeprojectMousePositionToWorld // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "DeprojectMousePositionToWorld"); Params::PlayerController_DeprojectMousePositionToWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldLocation != nullptr) *WorldLocation = std::move(Parms.WorldLocation); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.PlayerController.DeprojectScreenPositionToWorld // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "DeprojectScreenPositionToWorld"); Params::PlayerController_DeprojectScreenPositionToWorld Parms{}; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldLocation != nullptr) *WorldLocation = std::move(Parms.WorldLocation); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.PlayerController.GetFocalLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector APlayerController::GetFocalLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetFocalLocation"); Params::PlayerController_GetFocalLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursor // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursor(ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursor"); Params::PlayerController_GetHitResultUnderCursor Parms{}; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursorByChannel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursorByChannel(ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorByChannel"); Params::PlayerController_GetHitResultUnderCursorByChannel Parms{}; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursorForObjects // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderCursorForObjects(const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderCursorForObjects"); Params::PlayerController_GetHitResultUnderCursorForObjects Parms{}; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFinger // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFinger(ETouchIndex FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFinger"); Params::PlayerController_GetHitResultUnderFinger Parms{}; Parms.FingerIndex = FingerIndex; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFingerByChannel // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFingerByChannel(ETouchIndex FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerByChannel"); Params::PlayerController_GetHitResultUnderFingerByChannel Parms{}; Parms.FingerIndex = FingerIndex; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFingerForObjects // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FHitResult* HitResult (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::GetHitResultUnderFingerForObjects(ETouchIndex FingerIndex, const TArray& ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHitResultUnderFingerForObjects"); Params::PlayerController_GetHitResultUnderFingerForObjects Parms{}; Parms.FingerIndex = FingerIndex; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitResult != nullptr) *HitResult = std::move(Parms.HitResult); return Parms.ReturnValue; } // Function Engine.PlayerController.GetHUD // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AHUD* APlayerController::GetHUD() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetHUD"); Params::PlayerController_GetHUD Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputAnalogKeyState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetInputAnalogKeyState(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputAnalogKeyState"); Params::PlayerController_GetInputAnalogKeyState Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputAnalogStickState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputAnalogStickState"); Params::PlayerController_GetInputAnalogStickState Parms{}; Parms.WhichStick = WhichStick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StickX != nullptr) *StickX = Parms.StickX; if (StickY != nullptr) *StickY = Parms.StickY; } // Function Engine.PlayerController.GetInputKeyTimeDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerController::GetInputKeyTimeDown(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputKeyTimeDown"); Params::PlayerController_GetInputKeyTimeDown Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetInputMotionState // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector* Tilt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* RotationRate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Gravity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Acceleration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputMotionState"); Params::PlayerController_GetInputMotionState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Tilt != nullptr) *Tilt = std::move(Parms.Tilt); if (RotationRate != nullptr) *RotationRate = std::move(Parms.RotationRate); if (Gravity != nullptr) *Gravity = std::move(Parms.Gravity); if (Acceleration != nullptr) *Acceleration = std::move(Parms.Acceleration); } // Function Engine.PlayerController.GetInputMouseDelta // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetInputMouseDelta(float* DeltaX, float* DeltaY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputMouseDelta"); Params::PlayerController_GetInputMouseDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeltaX != nullptr) *DeltaX = Parms.DeltaX; if (DeltaY != nullptr) *DeltaY = Parms.DeltaY; } // Function Engine.PlayerController.GetInputTouchState // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // ETouchIndex FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerController::GetInputTouchState(ETouchIndex FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputTouchState"); Params::PlayerController_GetInputTouchState Parms{}; Parms.FingerIndex = FingerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; if (bIsCurrentlyPressed != nullptr) *bIsCurrentlyPressed = Parms.bIsCurrentlyPressed; } // Function Engine.PlayerController.GetInputVectorKeyState // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector APlayerController::GetInputVectorKeyState(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetInputVectorKeyState"); Params::PlayerController_GetInputVectorKeyState Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetMousePosition // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::GetMousePosition(float* LocationX, float* LocationY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetMousePosition"); Params::PlayerController_GetMousePosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; return Parms.ReturnValue; } // Function Engine.PlayerController.GetSpectatorPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASpectatorPawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ASpectatorPawn* APlayerController::GetSpectatorPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetSpectatorPawn"); Params::PlayerController_GetSpectatorPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.GetViewportSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32* SizeX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* SizeY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerController::GetViewportSize(int32* SizeX, int32* SizeY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "GetViewportSize"); Params::PlayerController_GetViewportSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SizeX != nullptr) *SizeX = Parms.SizeX; if (SizeY != nullptr) *SizeY = Parms.SizeY; } // Function Engine.PlayerController.IsInputKeyDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::IsInputKeyDown(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "IsInputKeyDown"); Params::PlayerController_IsInputKeyDown Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.IsLookInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::IsLookInputIgnored() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "IsLookInputIgnored"); Params::PlayerController_IsLookInputIgnored Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::IsMoveInputIgnored() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "IsMoveInputIgnored"); Params::PlayerController_IsMoveInputIgnored Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.ProjectWorldLocationToScreen // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D* ScreenLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::ProjectWorldLocationToScreen(const struct FVector& WorldLocation, struct FVector2D* ScreenLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "ProjectWorldLocationToScreen"); Params::PlayerController_ProjectWorldLocationToScreen Parms{}; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenLocation != nullptr) *ScreenLocation = std::move(Parms.ScreenLocation); return Parms.ReturnValue; } // Function Engine.PlayerController.WasInputKeyJustPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::WasInputKeyJustPressed(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "WasInputKeyJustPressed"); Params::PlayerController_WasInputKeyJustPressed Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerController.WasInputKeyJustReleased // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerController::WasInputKeyJustReleased(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerController", "WasInputKeyJustReleased"); Params::PlayerController_WasInputKeyJustReleased Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.CreateInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& UniqueInstanceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreaming* ULevelStreaming::CreateInstance(const class FString& UniqueInstanceName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "CreateInstance"); Params::LevelStreaming_CreateInstance Parms{}; Parms.UniqueInstanceName = std::move(UniqueInstanceName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.GetLevelScriptActor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ALevelScriptActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelScriptActor* ULevelStreaming::GetLevelScriptActor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "GetLevelScriptActor"); Params::LevelStreaming_GetLevelScriptActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.IsLevelLoaded // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ULevelStreaming::IsLevelLoaded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "IsLevelLoaded"); Params::LevelStreaming_IsLevelLoaded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.IsLevelVisible // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ULevelStreaming::IsLevelVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "IsLevelVisible"); Params::LevelStreaming_IsLevelVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelStreaming.IsStreamingStatePending // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ULevelStreaming::IsStreamingStatePending() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelStreaming", "IsStreamingStatePending"); Params::LevelStreaming_IsStreamingStatePending Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Add // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Add(const TArray& TargetArray, const int32& NewItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Add"); Params::KismetArrayLibrary_Array_Add Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.NewItem = NewItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_AddUnique // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_AddUnique(const TArray& TargetArray, const int32& NewItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_AddUnique"); Params::KismetArrayLibrary_Array_AddUnique Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.NewItem = NewItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Append // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const TArray& SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Append(const TArray& TargetArray, const TArray& SourceArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Append"); Params::KismetArrayLibrary_Array_Append Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.SourceArray = std::move(SourceArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Clear // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Clear(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Clear"); Params::KismetArrayLibrary_Array_Clear Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Contains // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_Contains(const TArray& TargetArray, const int32& ItemToFind) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Contains"); Params::KismetArrayLibrary_Array_Contains Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.ItemToFind = ItemToFind; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Find // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Find(const TArray& TargetArray, const int32& ItemToFind) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Find"); Params::KismetArrayLibrary_Array_Find Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.ItemToFind = ItemToFind; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Get // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Item (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Get(const TArray& TargetArray, int32 INDEX, int32* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Get"); Params::KismetArrayLibrary_Array_Get Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Item != nullptr) *Item = Parms.Item; } // Function Engine.KismetArrayLibrary.Array_Insert // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Insert(const TArray& TargetArray, const int32& NewItem, int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Insert"); Params::KismetArrayLibrary_Array_Insert Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.NewItem = NewItem; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_LastIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_LastIndex(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_LastIndex"); Params::KismetArrayLibrary_Array_LastIndex Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Length // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetArrayLibrary::Array_Length(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Length"); Params::KismetArrayLibrary_Array_Length Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Remove // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 IndexToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Remove(const TArray& TargetArray, int32 IndexToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Remove"); Params::KismetArrayLibrary_Array_Remove Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.IndexToRemove = IndexToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_RemoveItem // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetArrayLibrary::Array_RemoveItem(const TArray& TargetArray, const int32& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_RemoveItem"); Params::KismetArrayLibrary_Array_RemoveItem Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Resize // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Resize(const TArray& TargetArray, int32 Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Resize"); Params::KismetArrayLibrary_Array_Resize Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.Size = Size; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Set // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32& Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSizeToFit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Set(const TArray& TargetArray, int32 INDEX, const int32& Item, bool bSizeToFit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Set"); Params::KismetArrayLibrary_Array_Set Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.INDEX = INDEX; Parms.Item = Item; Parms.bSizeToFit = bSizeToFit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.Array_Shuffle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::Array_Shuffle(const TArray& TargetArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "Array_Shuffle"); Params::KismetArrayLibrary_Array_Shuffle Parms{}; Parms.TargetArray = std::move(TargetArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetArrayLibrary.FilterArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TSubclassOf FilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* FilteredArray (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetArrayLibrary::FilterArray(const TArray& TargetArray, TSubclassOf FilterClass, TArray* FilteredArray) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "FilterArray"); Params::KismetArrayLibrary_FilterArray Parms{}; Parms.TargetArray = std::move(TargetArray); Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FilteredArray != nullptr) *FilteredArray = std::move(Parms.FilteredArray); } // Function Engine.KismetArrayLibrary.SetArrayPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetArrayLibrary::SetArrayPropertyByName(class UObject* Object, class FName PropertyName, const TArray& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetArrayLibrary", "SetArrayPropertyByName"); Params::KismetArrayLibrary_SetArrayPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.BugIt // (Exec, Native, Public) // Parameters: // const class FString& ScreenShotDescription (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugIt(const class FString& ScreenShotDescription) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "BugIt"); Params::CheatManager_BugIt Parms{}; Parms.ScreenShotDescription = std::move(ScreenShotDescription); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.BugItGo // (Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "BugItGo"); Params::CheatManager_BugItGo Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.Pitch = Pitch; Parms.Yaw = Yaw; Parms.Roll = Roll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.BugItStringCreator // (Exec, Native, Public, HasOutParams, HasDefaults) // Parameters: // const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString* GoString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* LocString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, class FString* GoString, class FString* LocString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "BugItStringCreator"); Params::CheatManager_BugItStringCreator Parms{}; Parms.ViewLocation = std::move(ViewLocation); Parms.ViewRotation = std::move(ViewRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (GoString != nullptr) *GoString = std::move(Parms.GoString); if (LocString != nullptr) *LocString = std::move(Parms.LocString); } // Function Engine.CheatManager.ChangeSize // (Exec, Native, Public) // Parameters: // float F (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ChangeSize(float F) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ChangeSize"); Params::CheatManager_ChangeSize Parms{}; Parms.F = F; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DamageTarget // (Final, Exec, Native, Public) // Parameters: // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DamageTarget(float DamageAmount) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DamageTarget"); Params::CheatManager_DamageTarget Parms{}; Parms.DamageAmount = DamageAmount; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweep // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweep() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweep"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepCapture // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepCapture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepCapture"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepChannel // (Exec, Native, Public) // Parameters: // ECollisionChannel Channel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepChannel(ECollisionChannel Channel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepChannel"); Params::CheatManager_DebugCapsuleSweepChannel Parms{}; Parms.Channel = Channel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepClear // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepClear() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepClear"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepComplex // (Exec, Native, Public) // Parameters: // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepComplex(bool bTraceComplex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepComplex"); Params::CheatManager_DebugCapsuleSweepComplex Parms{}; Parms.bTraceComplex = bTraceComplex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepPawn // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepPawn() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepPawn"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DebugCapsuleSweepSize // (Exec, Native, Public) // Parameters: // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DebugCapsuleSweepSize(float HalfHeight, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DebugCapsuleSweepSize"); Params::CheatManager_DebugCapsuleSweepSize Parms{}; Parms.HalfHeight = HalfHeight; Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyAll // (Exec, Native, Public) // Parameters: // TSubclassOf aClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DestroyAll(TSubclassOf aClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyAll"); Params::CheatManager_DestroyAll Parms{}; Parms.aClass = aClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyAllPawnsExceptTarget // (Final, Exec, Native, Public) void UCheatManager::DestroyAllPawnsExceptTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyAllPawnsExceptTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyPawns // (Exec, Native, Public) // Parameters: // TSubclassOf aClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::DestroyPawns(TSubclassOf aClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyPawns"); Params::CheatManager_DestroyPawns Parms{}; Parms.aClass = aClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DestroyTarget // (Exec, Native, Public) void UCheatManager::DestroyTarget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DestroyTarget"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpOnlineSessionState // (Exec, Native, Public) void UCheatManager::DumpOnlineSessionState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DumpOnlineSessionState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpPartyState // (Exec, Native, Public) void UCheatManager::DumpPartyState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DumpPartyState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.DumpVoiceMutingState // (Exec, Native, Public) void UCheatManager::DumpVoiceMutingState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "DumpVoiceMutingState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.FlushLog // (Exec, Native, Public) void UCheatManager::FlushLog() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "FlushLog"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Fly // (Exec, Native, Public) void UCheatManager::Fly() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Fly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.FontAtlasVisualizer // (Exec, Native, Public) void UCheatManager::FontAtlasVisualizer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "FontAtlasVisualizer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.FreezeFrame // (Exec, Native, Public) // Parameters: // float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::FreezeFrame(float Delay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "FreezeFrame"); Params::CheatManager_FreezeFrame Parms{}; Parms.Delay = Delay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Ghost // (Exec, Native, Public) void UCheatManager::Ghost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Ghost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.God // (Exec, Native, Public) void UCheatManager::God() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "God"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.InvertMouse // (Final, Exec, Native, Public) void UCheatManager::InvertMouse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "InvertMouse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.LogLoc // (Exec, Native, Public) void UCheatManager::LogLoc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "LogLoc"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.OnlyLoadLevel // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::OnlyLoadLevel(class FName PackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "OnlyLoadLevel"); Params::CheatManager_OnlyLoadLevel Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.PlayersOnly // (Exec, Native, Public) void UCheatManager::PlayersOnly() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "PlayersOnly"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.RebuildNavigation // (Exec, Native, Public) void UCheatManager::RebuildNavigation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "RebuildNavigation"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ServerToggleAILogging // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void UCheatManager::ServerToggleAILogging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ServerToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SetMouseSensitivityToDefault // (Final, Exec, Native, Public) void UCheatManager::SetMouseSensitivityToDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "SetMouseSensitivityToDefault"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SetNavDrawDistance // (Final, Exec, Native, Public) // Parameters: // float DrawDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::SetNavDrawDistance(float DrawDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "SetNavDrawDistance"); Params::CheatManager_SetNavDrawDistance Parms{}; Parms.DrawDistance = DrawDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.SetWorldOrigin // (Final, Exec, Native, Public) void UCheatManager::SetWorldOrigin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "SetWorldOrigin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Slomo // (Exec, Native, Public) // Parameters: // float T (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::Slomo(float T) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Slomo"); Params::CheatManager_Slomo Parms{}; Parms.T = T; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.StreamLevelIn // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::StreamLevelIn(class FName PackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "StreamLevelIn"); Params::CheatManager_StreamLevelIn Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.StreamLevelOut // (Exec, Native, Public) // Parameters: // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::StreamLevelOut(class FName PackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "StreamLevelOut"); Params::CheatManager_StreamLevelOut Parms{}; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Summon // (Exec, Native, Public) // Parameters: // const class FString& ClassName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::Summon(const class FString& ClassName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Summon"); Params::CheatManager_Summon Parms{}; Parms.ClassName = std::move(ClassName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Teleport // (Exec, Native, Public) void UCheatManager::Teleport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Teleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.TestCollisionDistance // (Exec, Native, Public) void UCheatManager::TestCollisionDistance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "TestCollisionDistance"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.TextureAtlasVisualizer // (Exec, Native, Public) void UCheatManager::TextureAtlasVisualizer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "TextureAtlasVisualizer"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleAILogging // (Exec, Native, Public) void UCheatManager::ToggleAILogging() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ToggleAILogging"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ToggleDebugCamera // (Exec, Native, Public) void UCheatManager::ToggleDebugCamera() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ToggleDebugCamera"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewActor // (Exec, Native, Public) // Parameters: // class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewActor(class FName ActorName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ViewActor"); Params::CheatManager_ViewActor Parms{}; Parms.ActorName = ActorName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewClass // (Exec, Native, Public) // Parameters: // TSubclassOf DesiredClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewClass(TSubclassOf DesiredClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ViewClass"); Params::CheatManager_ViewClass Parms{}; Parms.DesiredClass = DesiredClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewPlayer // (Exec, Native, Public) // Parameters: // const class FString& S (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheatManager::ViewPlayer(const class FString& S) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ViewPlayer"); Params::CheatManager_ViewPlayer Parms{}; Parms.S = std::move(S); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.ViewSelf // (Exec, Native, Public) void UCheatManager::ViewSelf() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "ViewSelf"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.Walk // (Exec, Native, Public) void UCheatManager::Walk() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "Walk"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CheatManager.WidgetReflector // (Exec, Native, Public) void UCheatManager::WidgetReflector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheatManager", "WidgetReflector"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameViewportClient.SetConsoleTarget // (Exec, Native, Public) // Parameters: // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameViewportClient::SetConsoleTarget(int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameViewportClient", "SetConsoleTarget"); Params::GameViewportClient_SetConsoleTarget Parms{}; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameViewportClient.ShowTitleSafeArea // (Exec, Native, Public) void UGameViewportClient::ShowTitleSafeArea() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameViewportClient", "ShowTitleSafeArea"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameViewportClient.SSSwapControllers // (Exec, Native, Public) void UGameViewportClient::SSSwapControllers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameViewportClient", "SSSwapControllers"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.Activate // (Final, Native, Public, BlueprintCallable) void AEmitter::Activate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "Activate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.Deactivate // (Final, Native, Public, BlueprintCallable) void AEmitter::Deactivate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "Deactivate"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.OnParticleSystemFinished // (Native, Public) // Parameters: // class UParticleSystemComponent* FinishedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "OnParticleSystemFinished"); Params::Emitter_OnParticleSystemFinished Parms{}; Parms.FinishedComponent = FinishedComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.OnRep_bCurrentlyActive // (Native, Public) void AEmitter::OnRep_bCurrentlyActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "OnRep_bCurrentlyActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetActorParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetActorParameter(class FName ParameterName, class AActor* Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetActorParameter"); Params::Emitter_SetActorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetColorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AEmitter::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetColorParameter"); Params::Emitter_SetColorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = std::move(Param); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetFloatParameter(class FName ParameterName, float Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetFloatParameter"); Params::Emitter_SetFloatParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetMaterialParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetMaterialParameter"); Params::Emitter_SetMaterialParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetTemplate // (Native, Public, BlueprintCallable) // Parameters: // class UParticleSystem* NewTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AEmitter::SetTemplate(class UParticleSystem* NewTemplate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetTemplate"); Params::Emitter_SetTemplate Parms{}; Parms.NewTemplate = NewTemplate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.SetVectorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AEmitter::SetVectorParameter(class FName ParameterName, const struct FVector& Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "SetVectorParameter"); Params::Emitter_SetVectorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = std::move(Param); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.ToggleActive // (Final, Native, Public, BlueprintCallable) void AEmitter::ToggleActive() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "ToggleActive"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Emitter.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AEmitter::IsActive() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Emitter", "IsActive"); Params::Emitter_IsActive Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.Conv_GuidToString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGuid& InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetGuidLibrary::Conv_GuidToString(const struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "Conv_GuidToString"); Params::KismetGuidLibrary_Conv_GuidToString Parms{}; Parms.InGuid = std::move(InGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGuid& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FGuid& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "EqualEqual_GuidGuid"); Params::KismetGuidLibrary_EqualEqual_GuidGuid Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.Invalidate_Guid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid& InGuid (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetGuidLibrary::Invalidate_Guid(struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "Invalidate_Guid"); Params::KismetGuidLibrary_Invalidate_Guid Parms{}; Parms.InGuid = std::move(InGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; InGuid = std::move(Parms.InGuid); } // Function Engine.KismetGuidLibrary.IsValid_Guid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGuid& InGuid (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::IsValid_Guid(const struct FGuid& InGuid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "IsValid_Guid"); Params::KismetGuidLibrary_IsValid_Guid Parms{}; Parms.InGuid = std::move(InGuid); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.NewGuid // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FGuid UKismetGuidLibrary::NewGuid() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "NewGuid"); Params::KismetGuidLibrary_NewGuid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.NotEqual_GuidGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FGuid& A (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FGuid& B (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetGuidLibrary::NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "NotEqual_GuidGuid"); Params::KismetGuidLibrary_NotEqual_GuidGuid Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetGuidLibrary.Parse_StringToGuid // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& GuidString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGuid* OutGuid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetGuidLibrary::Parse_StringToGuid(const class FString& GuidString, struct FGuid* OutGuid, bool* Success) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetGuidLibrary", "Parse_StringToGuid"); Params::KismetGuidLibrary_Parse_StringToGuid Parms{}; Parms.GuidString = std::move(GuidString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutGuid != nullptr) *OutGuid = std::move(Parms.OutGuid); if (Success != nullptr) *Success = Parms.Success; } // Predefined Function // Returns the result of UEngine::GetEngine() without a type-check, might be dangerous class UGameEngine* UGameEngine::GetEngine() { return static_cast(UEngine::GetEngine()); } // Function Engine.GameInstance.DebugCreatePlayer // (Exec, Native, Public) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::DebugCreatePlayer(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "DebugCreatePlayer"); Params::GameInstance_DebugCreatePlayer Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameInstance.DebugRemovePlayer // (Exec, Native, Public) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::DebugRemovePlayer(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "DebugRemovePlayer"); Params::GameInstance_DebugRemovePlayer Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameInstance.HandleNetworkError // (Event, Public, BlueprintEvent) // Parameters: // ENetworkFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsServer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameInstance::HandleNetworkError(ENetworkFailure FailureType, bool bIsServer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "HandleNetworkError"); Params::GameInstance_HandleNetworkError Parms{}; Parms.FailureType = FailureType; Parms.bIsServer = bIsServer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameInstance.HandleTravelError // (Event, Public, BlueprintEvent) // Parameters: // ETravelFailure FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameInstance::HandleTravelError(ETravelFailure FailureType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "HandleTravelError"); Params::GameInstance_HandleTravelError Parms{}; Parms.FailureType = FailureType; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameInstance.ReceiveInit // (Event, Public, BlueprintEvent) void UGameInstance::ReceiveInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "ReceiveInit"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.GameInstance.ReceiveShutdown // (Event, Public, BlueprintEvent) void UGameInstance::ReceiveShutdown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameInstance", "ReceiveShutdown"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0 // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMaterial0() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial0"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1 // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMaterial1() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMaterial1"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedPhysAsset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshActor", "OnRep_ReplicatedPhysAsset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.AbortMatch // (Native, Public, BlueprintCallable) void AGameMode::AbortMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "AbortMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.CanSpectate // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* Viewer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerState* ViewTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "CanSpectate"); Params::GameMode_CanSpectate Parms{}; Parms.Viewer = Viewer; Parms.ViewTarget = ViewTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.ChangeName // (Native, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AGameMode::ChangeName(class AController* Controller, const class FString& NewName, bool bNameChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ChangeName"); Params::GameMode_ChangeName Parms{}; Parms.Controller = Controller; Parms.NewName = std::move(NewName); Parms.bNameChange = bNameChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.ChoosePlayerStart // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameMode::ChoosePlayerStart(class AController* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ChoosePlayerStart"); Params::GameMode_ChoosePlayerStart Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.EndMatch // (Native, Public, BlueprintCallable) void AGameMode::EndMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "EndMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.FindPlayerStart // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& IncomingName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameMode::FindPlayerStart(class AController* Player, const class FString& IncomingName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "FindPlayerStart"); Params::GameMode_FindPlayerStart Parms{}; Parms.Player = Player; Parms.IncomingName = std::move(IncomingName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.GetDefaultPawnClassForController // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* InController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* AGameMode::GetDefaultPawnClassForController(class AController* InController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "GetDefaultPawnClassForController"); Params::GameMode_GetDefaultPawnClassForController Parms{}; Parms.InController = InController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.GetNumPlayers // (Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AGameMode::GetNumPlayers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "GetNumPlayers"); Params::GameMode_GetNumPlayers Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.InitStartSpot // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::InitStartSpot(class AActor* StartSpot, class AController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "InitStartSpot"); Params::GameMode_InitStartSpot Parms{}; Parms.StartSpot = StartSpot; Parms.NewPlayer = NewPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.K2_FindPlayerStart // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* AGameMode::K2_FindPlayerStart(class AController* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "K2_FindPlayerStart"); Params::GameMode_K2_FindPlayerStart Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.K2_OnChangeName // (Event, Public, BlueprintEvent) // Parameters: // class AController* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& NewName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNameChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AGameMode::K2_OnChangeName(class AController* Other, const class FString& NewName, bool bNameChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "K2_OnChangeName"); Params::GameMode_K2_OnChangeName Parms{}; Parms.Other = Other; Parms.NewName = std::move(NewName); Parms.bNameChange = bNameChange; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameMode.K2_OnLogout // (Event, Public, BlueprintEvent) // Parameters: // class AController* ExitingController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::K2_OnLogout(class AController* ExitingController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "K2_OnLogout"); Params::GameMode_K2_OnLogout Parms{}; Parms.ExitingController = ExitingController; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameMode.K2_OnRestartPlayer // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::K2_OnRestartPlayer(class AController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "K2_OnRestartPlayer"); Params::GameMode_K2_OnRestartPlayer Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameMode.K2_OnSetMatchState // (Event, Protected, BlueprintEvent) // Parameters: // class FName NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::K2_OnSetMatchState(class FName NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "K2_OnSetMatchState"); Params::GameMode_K2_OnSetMatchState Parms{}; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameMode.K2_OnSwapPlayerControllers // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* OldPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* NewPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "K2_OnSwapPlayerControllers"); Params::GameMode_K2_OnSwapPlayerControllers Parms{}; Parms.OldPC = OldPC; Parms.NewPC = NewPC; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameMode.K2_PostLogin // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::K2_PostLogin(class APlayerController* NewPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "K2_PostLogin"); Params::GameMode_K2_PostLogin Parms{}; Parms.NewPlayer = NewPlayer; UObject::ProcessEvent(Func, &Parms); } // Function Engine.GameMode.PlayerCanRestart // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::PlayerCanRestart(class APlayerController* Player) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "PlayerCanRestart"); Params::GameMode_PlayerCanRestart Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.ReadyToEndMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::ReadyToEndMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ReadyToEndMatch"); Params::GameMode_ReadyToEndMatch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.ReadyToStartMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::ReadyToStartMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ReadyToStartMatch"); Params::GameMode_ReadyToStartMatch Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.ResetLevel // (Native, Public, BlueprintCallable) void AGameMode::ResetLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ResetLevel"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.RestartGame // (Native, Public, BlueprintCallable) void AGameMode::RestartGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "RestartGame"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.ReturnToMainMenuHost // (Native, Public, BlueprintCallable) void AGameMode::ReturnToMainMenuHost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ReturnToMainMenuHost"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.SetBandwidthLimit // (Exec, Native, Public) // Parameters: // float AsyncIOBandwidthLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AGameMode::SetBandwidthLimit(float AsyncIOBandwidthLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "SetBandwidthLimit"); Params::GameMode_SetBandwidthLimit Parms{}; Parms.AsyncIOBandwidthLimit = AsyncIOBandwidthLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.ShouldReset // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* ActorToReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::ShouldReset(class AActor* ActorToReset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "ShouldReset"); Params::GameMode_ShouldReset Parms{}; Parms.ActorToReset = ActorToReset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.SpawnDefaultPawnFor // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AGameMode::SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "SpawnDefaultPawnFor"); Params::GameMode_SpawnDefaultPawnFor Parms{}; Parms.NewPlayer = NewPlayer; Parms.StartSpot = StartSpot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.StartMatch // (Native, Public, BlueprintCallable) void AGameMode::StartMatch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "StartMatch"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.StartPlay // (Native, Public, BlueprintCallable) void AGameMode::StartPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "StartPlay"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameMode.GetMatchState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName AGameMode::GetMatchState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "GetMatchState"); Params::GameMode_GetMatchState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.HasMatchEnded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::HasMatchEnded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "HasMatchEnded"); Params::GameMode_HasMatchEnded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.HasMatchStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::HasMatchStarted() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "HasMatchStarted"); Params::GameMode_HasMatchStarted Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.IsMatchInProgress // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::IsMatchInProgress() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "IsMatchInProgress"); Params::GameMode_IsMatchInProgress Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameMode.MustSpectate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class APlayerController* NewPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool AGameMode::MustSpectate(class APlayerController* NewPlayerController) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameMode", "MustSpectate"); Params::GameMode_MustSpectate Parms{}; Parms.NewPlayerController = NewPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.SetBoundaryMax // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBoundaryMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMax"); Params::SplineMeshComponent_SetBoundaryMax Parms{}; Parms.InBoundaryMax = InBoundaryMax; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetBoundaryMin // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBoundaryMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetBoundaryMin"); Params::SplineMeshComponent_SetBoundaryMin Parms{}; Parms.InBoundaryMin = InBoundaryMin; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& EndOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndOffset"); Params::SplineMeshComponent_SetEndOffset Parms{}; Parms.EndOffset = std::move(EndOffset); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndPosition"); Params::SplineMeshComponent_SetEndPosition Parms{}; Parms.EndPos = std::move(EndPos); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndRoll // (Final, Native, Public, BlueprintCallable) // Parameters: // float EndRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndRoll(float EndRoll, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndRoll"); Params::SplineMeshComponent_SetEndRoll Parms{}; Parms.EndRoll = EndRoll; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& EndScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndScale"); Params::SplineMeshComponent_SetEndScale Parms{}; Parms.EndScale = std::move(EndScale); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetEndTangent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetEndTangent"); Params::SplineMeshComponent_SetEndTangent Parms{}; Parms.EndTangent = std::move(EndTangent); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetForwardAxis // (Final, Native, Public, BlueprintCallable) // Parameters: // ESplineMeshAxis InForwardAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetForwardAxis(ESplineMeshAxis InForwardAxis, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetForwardAxis"); Params::SplineMeshComponent_SetForwardAxis Parms{}; Parms.InForwardAxis = InForwardAxis; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetSplineUpDir // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InSplineUpDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetSplineUpDir"); Params::SplineMeshComponent_SetSplineUpDir Parms{}; Parms.InSplineUpDir = std::move(InSplineUpDir); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartAndEnd // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& EndPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& EndTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartAndEnd(const struct FVector& StartPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartAndEnd"); Params::SplineMeshComponent_SetStartAndEnd Parms{}; Parms.StartPos = std::move(StartPos); Parms.StartTangent = std::move(StartTangent); Parms.EndPos = std::move(EndPos); Parms.EndTangent = std::move(EndTangent); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& StartOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartOffset"); Params::SplineMeshComponent_SetStartOffset Parms{}; Parms.StartOffset = std::move(StartOffset); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StartPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartPosition(const struct FVector& StartPos, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartPosition"); Params::SplineMeshComponent_SetStartPosition Parms{}; Parms.StartPos = std::move(StartPos); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartRoll // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartRoll(float StartRoll, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartRoll"); Params::SplineMeshComponent_SetStartRoll Parms{}; Parms.StartRoll = StartRoll; Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& StartScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartScale"); Params::SplineMeshComponent_SetStartScale Parms{}; Parms.StartScale = std::move(StartScale); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.SetStartTangent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& StartTangent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineMeshComponent::SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "SetStartTangent"); Params::SplineMeshComponent_SetStartTangent Parms{}; Parms.StartTangent = std::move(StartTangent); Parms.bUpdateMesh = bUpdateMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.UpdateMesh // (Final, Native, Public, BlueprintCallable) void USplineMeshComponent::UpdateMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "UpdateMesh"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SplineMeshComponent.GetBoundaryMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetBoundaryMax() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMax"); Params::SplineMeshComponent_GetBoundaryMax Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetBoundaryMin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetBoundaryMin() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetBoundaryMin"); Params::SplineMeshComponent_GetBoundaryMin Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetEndOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndOffset"); Params::SplineMeshComponent_GetEndOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetEndPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndPosition"); Params::SplineMeshComponent_GetEndPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndRoll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetEndRoll() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndRoll"); Params::SplineMeshComponent_GetEndRoll Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetEndScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndScale"); Params::SplineMeshComponent_GetEndScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndTangent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetEndTangent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetEndTangent"); Params::SplineMeshComponent_GetEndTangent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetForwardAxis // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESplineMeshAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESplineMeshAxis USplineMeshComponent::GetForwardAxis() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetForwardAxis"); Params::SplineMeshComponent_GetForwardAxis Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetSplineUpDir // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetSplineUpDir() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetSplineUpDir"); Params::SplineMeshComponent_GetSplineUpDir Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetStartOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartOffset"); Params::SplineMeshComponent_GetStartOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetStartPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartPosition"); Params::SplineMeshComponent_GetStartPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartRoll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineMeshComponent::GetStartRoll() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartRoll"); Params::SplineMeshComponent_GetStartRoll Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D USplineMeshComponent::GetStartScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartScale"); Params::SplineMeshComponent_GetStartScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartTangent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineMeshComponent::GetStartTangent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineMeshComponent", "GetStartTangent"); Params::SplineMeshComponent_GetStartTangent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavLinkProxy.ReceiveSmartLinkReached // (Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AActor* Agent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Destination (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ANavLinkProxy::ReceiveSmartLinkReached(class AActor* Agent, const struct FVector& Destination) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavLinkProxy", "ReceiveSmartLinkReached"); Params::NavLinkProxy_ReceiveSmartLinkReached Parms{}; Parms.Agent = Agent; Parms.Destination = std::move(Destination); UObject::ProcessEvent(Func, &Parms); } // Function Engine.NavLinkProxy.ResumePathFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Agent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ANavLinkProxy::ResumePathFollowing(class AActor* Agent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavLinkProxy", "ResumePathFollowing"); Params::NavLinkProxy_ResumePathFollowing Parms{}; Parms.Agent = Agent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavLinkProxy.SetSmartLinkEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ANavLinkProxy::SetSmartLinkEnabled(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavLinkProxy", "SetSmartLinkEnabled"); Params::NavLinkProxy_SetSmartLinkEnabled Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavLinkProxy.HasMovingAgents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ANavLinkProxy::HasMovingAgents() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavLinkProxy", "HasMovingAgents"); Params::NavLinkProxy_HasMovingAgents Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavLinkProxy.IsSmartLinkEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ANavLinkProxy::IsSmartLinkEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavLinkProxy", "IsSmartLinkEnabled"); Params::NavLinkProxy_IsSmartLinkEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultResolution // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetDefaultResolution() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultResolution"); Params::GameUserSettings_GetDefaultResolution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultWindowMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWindowMode UGameUserSettings::GetDefaultWindowMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultWindowMode"); Params::GameUserSettings_GetDefaultWindowMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultWindowPosition // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetDefaultWindowPosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetDefaultWindowPosition"); Params::GameUserSettings_GetDefaultWindowPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetGameUserSettings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameUserSettings* UGameUserSettings::GetGameUserSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameUserSettings", "GetGameUserSettings"); Params::GameUserSettings_GetGameUserSettings Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.ApplyNonResolutionSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ApplyNonResolutionSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ApplyNonResolutionSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplyResolutionSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameUserSettings::ApplyResolutionSettings(bool bCheckForCommandLineOverrides) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ApplyResolutionSettings"); Params::GameUserSettings_ApplyResolutionSettings Parms{}; Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ApplySettings // (Native, Public, BlueprintCallable) // Parameters: // bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameUserSettings::ApplySettings(bool bCheckForCommandLineOverrides) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ApplySettings"); Params::GameUserSettings_ApplySettings Parms{}; Parms.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ConfirmVideoMode // (Final, Native, Public, BlueprintCallable) void UGameUserSettings::ConfirmVideoMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ConfirmVideoMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.LoadSettings // (Native, Public, BlueprintCallable) // Parameters: // bool bForceReload (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameUserSettings::LoadSettings(bool bForceReload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "LoadSettings"); Params::GameUserSettings_LoadSettings Parms{}; Parms.bForceReload = bForceReload; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ResetToCurrentSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ResetToCurrentSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ResetToCurrentSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.RevertVideoMode // (Final, Native, Public, BlueprintCallable) void UGameUserSettings::RevertVideoMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "RevertVideoMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SaveSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::SaveSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SaveSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetAntiAliasingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetAntiAliasingQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetAntiAliasingQuality"); Params::GameUserSettings_SetAntiAliasingQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetAudioQualityLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 QualityLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetAudioQualityLevel(int32 QualityLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetAudioQualityLevel"); Params::GameUserSettings_SetAudioQualityLevel Parms{}; Parms.QualityLevel = QualityLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetBenchmarkFallbackValues // (Final, Native, Public, BlueprintCallable) void UGameUserSettings::SetBenchmarkFallbackValues() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetBenchmarkFallbackValues"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetFrameRateLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetFrameRateLimit(float NewLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetFrameRateLimit"); Params::GameUserSettings_SetFrameRateLimit Parms{}; Parms.NewLimit = NewLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetFullscreenMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EWindowMode InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetFullscreenMode(EWindowMode InFullscreenMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetFullscreenMode"); Params::GameUserSettings_SetFullscreenMode Parms{}; Parms.InFullscreenMode = InFullscreenMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetOverallScalabilityLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetOverallScalabilityLevel(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetOverallScalabilityLevel"); Params::GameUserSettings_SetOverallScalabilityLevel Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetPostProcessingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetPostProcessingQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetPostProcessingQuality"); Params::GameUserSettings_SetPostProcessingQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetResolutionScaleNormalized // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScaleNormalized (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetResolutionScaleNormalized(float NewScaleNormalized) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleNormalized"); Params::GameUserSettings_SetResolutionScaleNormalized Parms{}; Parms.NewScaleNormalized = NewScaleNormalized; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetResolutionScaleValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewScaleValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetResolutionScaleValue(int32 NewScaleValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetResolutionScaleValue"); Params::GameUserSettings_SetResolutionScaleValue Parms{}; Parms.NewScaleValue = NewScaleValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FIntPoint& Resolution (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameUserSettings::SetScreenResolution(const struct FIntPoint& Resolution) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetScreenResolution"); Params::GameUserSettings_SetScreenResolution Parms{}; Parms.Resolution = std::move(Resolution); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetShadowQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetShadowQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetShadowQuality"); Params::GameUserSettings_SetShadowQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetTextureQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetTextureQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetTextureQuality"); Params::GameUserSettings_SetTextureQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetToDefaults // (Native, Public, BlueprintCallable) void UGameUserSettings::SetToDefaults() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetToDefaults"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetViewDistanceQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetViewDistanceQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetViewDistanceQuality"); Params::GameUserSettings_SetViewDistanceQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetVisualEffectQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::SetVisualEffectQuality(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetVisualEffectQuality"); Params::GameUserSettings_SetVisualEffectQuality Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.SetVSyncEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameUserSettings::SetVSyncEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "SetVSyncEnabled"); Params::GameUserSettings_SetVSyncEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.ValidateSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ValidateSettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "ValidateSettings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameUserSettings.GetAntiAliasingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetAntiAliasingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetAntiAliasingQuality"); Params::GameUserSettings_GetAntiAliasingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetAudioQualityLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetAudioQualityLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetAudioQualityLevel"); Params::GameUserSettings_GetAudioQualityLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFrameRateLimit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameUserSettings::GetFrameRateLimit() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetFrameRateLimit"); Params::GameUserSettings_GetFrameRateLimit Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWindowMode UGameUserSettings::GetFullscreenMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetFullscreenMode"); Params::GameUserSettings_GetFullscreenMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWindowMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWindowMode UGameUserSettings::GetLastConfirmedFullscreenMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedFullscreenMode"); Params::GameUserSettings_GetLastConfirmedFullscreenMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetLastConfirmedScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetLastConfirmedScreenResolution() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetLastConfirmedScreenResolution"); Params::GameUserSettings_GetLastConfirmedScreenResolution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetOverallScalabilityLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetOverallScalabilityLevel() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetOverallScalabilityLevel"); Params::GameUserSettings_GetOverallScalabilityLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetPostProcessingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetPostProcessingQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetPostProcessingQuality"); Params::GameUserSettings_GetPostProcessingQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetResolutionScaleInformation // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameUserSettings::GetResolutionScaleInformation(float* CurrentScaleNormalized, int32* CurrentScaleValue, int32* MinScaleValue, int32* MaxScaleValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetResolutionScaleInformation"); Params::GameUserSettings_GetResolutionScaleInformation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (CurrentScaleNormalized != nullptr) *CurrentScaleNormalized = Parms.CurrentScaleNormalized; if (CurrentScaleValue != nullptr) *CurrentScaleValue = Parms.CurrentScaleValue; if (MinScaleValue != nullptr) *MinScaleValue = Parms.MinScaleValue; if (MaxScaleValue != nullptr) *MaxScaleValue = Parms.MaxScaleValue; } // Function Engine.GameUserSettings.GetScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FIntPoint UGameUserSettings::GetScreenResolution() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetScreenResolution"); Params::GameUserSettings_GetScreenResolution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetShadowQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetShadowQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetShadowQuality"); Params::GameUserSettings_GetShadowQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetTextureQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetTextureQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetTextureQuality"); Params::GameUserSettings_GetTextureQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetViewDistanceQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetViewDistanceQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetViewDistanceQuality"); Params::GameUserSettings_GetViewDistanceQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.GetVisualEffectQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameUserSettings::GetVisualEffectQuality() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "GetVisualEffectQuality"); Params::GameUserSettings_GetVisualEffectQuality Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsDirty // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameUserSettings::IsDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsDirty"); Params::GameUserSettings_IsDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsFullscreenModeDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameUserSettings::IsFullscreenModeDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsFullscreenModeDirty"); Params::GameUserSettings_IsFullscreenModeDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsScreenResolutionDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameUserSettings::IsScreenResolutionDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsScreenResolutionDirty"); Params::GameUserSettings_IsScreenResolutionDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsVSyncDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameUserSettings::IsVSyncDirty() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsVSyncDirty"); Params::GameUserSettings_IsVSyncDirty Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameUserSettings.IsVSyncEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameUserSettings::IsVSyncEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameUserSettings", "IsVSyncEnabled"); Params::GameUserSettings_IsVSyncEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelScriptActor.LevelReset // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) void ALevelScriptActor::LevelReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelScriptActor", "LevelReset"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.LevelScriptActor.RemoteEvent // (Native, Public, BlueprintCallable) // Parameters: // class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ALevelScriptActor::RemoteEvent(class FName EventName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelScriptActor", "RemoteEvent"); Params::LevelScriptActor_RemoteEvent Parms{}; Parms.EventName = EventName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LevelScriptActor.SetCinematicMode // (Native, Public, BlueprintCallable) // Parameters: // bool bCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ALevelScriptActor::SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelScriptActor", "SetCinematicMode"); Params::LevelScriptActor_SetCinematicMode Parms{}; Parms.bCinematicMode = bCinematicMode; Parms.bHidePlayer = bHidePlayer; Parms.bAffectsHUD = bAffectsHUD; Parms.bAffectsMovement = bAffectsMovement; Parms.bAffectsTurning = bAffectsTurning; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LevelScriptActor.WorldOriginLocationChanged // (Event, Public, BlueprintEvent) // Parameters: // const struct FIntVector& OldOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FIntVector& NewOriginLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ALevelScriptActor::WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LevelScriptActor", "WorldOriginLocationChanged"); Params::LevelScriptActor_WorldOriginLocationChanged Parms{}; Parms.OldOriginLocation = std::move(OldOriginLocation); Parms.NewOriginLocation = std::move(NewOriginLocation); UObject::ProcessEvent(Func, &Parms); } // Function Engine.PhysicsConstraintComponent.BreakConstraint // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UPhysicsConstraintComponent::BreakConstraint() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "BreakConstraint"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.GetConstraintForce // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector* OutLinearForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* OutAngularForce (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "GetConstraintForce"); Params::PhysicsConstraintComponent_GetConstraintForce Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutLinearForce != nullptr) *OutLinearForce = std::move(Parms.OutLinearForce); if (OutAngularForce != nullptr) *OutAngularForce = std::move(Parms.OutAngularForce); } // Function Engine.PhysicsConstraintComponent.SetAngularDriveParams // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float InSpring (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularDriveParams(float InSpring, float InDamping, float InForceLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularDriveParams"); Params::PhysicsConstraintComponent_SetAngularDriveParams Parms{}; Parms.InSpring = InSpring; Parms.InDamping = InDamping; Parms.InForceLimit = InForceLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationDrive"); Params::PhysicsConstraintComponent_SetAngularOrientationDrive Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRotator& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularOrientationTarget(const struct FRotator& InPosTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularOrientationTarget"); Params::PhysicsConstraintComponent_SetAngularOrientationTarget Parms{}; Parms.InPosTarget = std::move(InPosTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // EAngularConstraintMotion MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularSwing1Limit(EAngularConstraintMotion MotionType, float Swing1LimitAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing1Limit"); Params::PhysicsConstraintComponent_SetAngularSwing1Limit Parms{}; Parms.MotionType = MotionType; Parms.Swing1LimitAngle = Swing1LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // EAngularConstraintMotion MotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularSwing2Limit(EAngularConstraintMotion MotionType, float Swing2LimitAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularSwing2Limit"); Params::PhysicsConstraintComponent_SetAngularSwing2Limit Parms{}; Parms.MotionType = MotionType; Parms.Swing2LimitAngle = Swing2LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // EAngularConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularTwistLimit(EAngularConstraintMotion ConstraintType, float TwistLimitAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularTwistLimit"); Params::PhysicsConstraintComponent_SetAngularTwistLimit Parms{}; Parms.ConstraintType = ConstraintType; Parms.TwistLimitAngle = TwistLimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityDrive"); Params::PhysicsConstraintComponent_SetAngularVelocityDrive Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetAngularVelocityTarget(const struct FVector& InVelTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetAngularVelocityTarget"); Params::PhysicsConstraintComponent_SetAngularVelocityTarget Parms{}; Parms.InVelTarget = std::move(InVelTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstrainedComponents // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component1 (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName1 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* Component2 (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName BoneName2 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstrainedComponents(class UPrimitiveComponent* Component1, class FName BoneName1, class UPrimitiveComponent* Component2, class FName BoneName2) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstrainedComponents"); Params::PhysicsConstraintComponent_SetConstrainedComponents Parms{}; Parms.Component1 = Component1; Parms.BoneName1 = BoneName1; Parms.Component2 = Component2; Parms.BoneName2 = BoneName2; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& RefFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferenceFrame(EConstraintFrame Frame, const struct FTransform& RefFrame) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceFrame"); Params::PhysicsConstraintComponent_SetConstraintReferenceFrame Parms{}; Parms.Frame = Frame; Parms.RefFrame = std::move(RefFrame); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PriAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& SecAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferenceOrientation(EConstraintFrame Frame, const struct FVector& PriAxis, const struct FVector& SecAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferenceOrientation"); Params::PhysicsConstraintComponent_SetConstraintReferenceOrientation Parms{}; Parms.Frame = Frame; Parms.PriAxis = std::move(PriAxis); Parms.SecAxis = std::move(SecAxis); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // EConstraintFrame Frame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RefPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetConstraintReferencePosition(EConstraintFrame Frame, const struct FVector& RefPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetConstraintReferencePosition"); Params::PhysicsConstraintComponent_SetConstraintReferencePosition Parms{}; Parms.Frame = Frame; Parms.RefPosition = std::move(RefPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetDisableCollision // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bDisableCollision (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetDisableCollision(bool bDisableCollision) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetDisableCollision"); Params::PhysicsConstraintComponent_SetDisableCollision Parms{}; Parms.bDisableCollision = bDisableCollision; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearDriveParams // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float InSpring (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearDriveParams(float InSpring, float InDamping, float InForceLimit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearDriveParams"); Params::PhysicsConstraintComponent_SetLinearDriveParams Parms{}; Parms.InSpring = InSpring; Parms.InDamping = InDamping; Parms.InForceLimit = InForceLimit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionDrive"); Params::PhysicsConstraintComponent_SetLinearPositionDrive Parms{}; Parms.bEnableDriveX = bEnableDriveX; Parms.bEnableDriveY = bEnableDriveY; Parms.bEnableDriveZ = bEnableDriveZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InPosTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearPositionTarget(const struct FVector& InPosTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearPositionTarget"); Params::PhysicsConstraintComponent_SetLinearPositionTarget Parms{}; Parms.InPosTarget = std::move(InPosTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityDrive"); Params::PhysicsConstraintComponent_SetLinearVelocityDrive Parms{}; Parms.bEnableDriveX = bEnableDriveX; Parms.bEnableDriveY = bEnableDriveY; Parms.bEnableDriveZ = bEnableDriveZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget // (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InVelTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearVelocityTarget(const struct FVector& InVelTarget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearVelocityTarget"); Params::PhysicsConstraintComponent_SetLinearVelocityTarget Parms{}; Parms.InVelTarget = std::move(InVelTarget); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearXLimit // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearXLimit(ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearXLimit"); Params::PhysicsConstraintComponent_SetLinearXLimit Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearYLimit // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearYLimit(ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearYLimit"); Params::PhysicsConstraintComponent_SetLinearYLimit Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.SetLinearZLimit // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // ELinearConstraintMotion ConstraintType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPhysicsConstraintComponent::SetLinearZLimit(ELinearConstraintMotion ConstraintType, float LimitSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "SetLinearZLimit"); Params::PhysicsConstraintComponent_SetLinearZLimit Parms{}; Parms.ConstraintType = ConstraintType; Parms.LimitSize = LimitSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsConstraintComponent.GetCurrentSwing1 // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentSwing1() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing1"); Params::PhysicsConstraintComponent_GetCurrentSwing1 Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentSwing2 // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentSwing2() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentSwing2"); Params::PhysicsConstraintComponent_GetCurrentSwing2 Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentTwist // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsConstraintComponent::GetCurrentTwist() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsConstraintComponent", "GetCurrentTwist"); Params::PhysicsConstraintComponent_GetCurrentTwist Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavRelevantComponent.SetNavigationRelevancy // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRelevant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UNavRelevantComponent::SetNavigationRelevancy(bool bRelevant) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavRelevantComponent", "SetNavigationRelevancy"); Params::NavRelevantComponent_SetNavigationRelevancy Parms{}; Parms.bRelevant = bRelevant; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.HideBoneByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EPhysBodyOp PhysBodyOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::HideBoneByName(class FName BoneName, EPhysBodyOp PhysBodyOption) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "HideBoneByName"); Params::SkinnedMeshComponent_HideBoneByName Parms{}; Parms.BoneName = BoneName; Parms.PhysBodyOption = PhysBodyOption; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.IsBoneHiddenByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::IsBoneHiddenByName(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "IsBoneHiddenByName"); Params::SkinnedMeshComponent_IsBoneHiddenByName Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.SetForcedLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewForcedLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetForcedLOD(int32 InNewForcedLOD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetForcedLOD"); Params::SkinnedMeshComponent_SetForcedLOD Parms{}; Parms.InNewForcedLOD = InNewForcedLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetMasterPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkinnedMeshComponent* NewMasterBoneComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetMasterPoseComponent(class USkinnedMeshComponent* NewMasterBoneComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetMasterPoseComponent"); Params::SkinnedMeshComponent_SetMasterPoseComponent Parms{}; Parms.NewMasterBoneComponent = NewMasterBoneComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetMinLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNewMinLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetMinLOD(int32 InNewMinLOD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetMinLOD"); Params::SkinnedMeshComponent_SetMinLOD Parms{}; Parms.InNewMinLOD = InNewMinLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetPhysicsAsset // (Native, Public, BlueprintCallable) // Parameters: // class UPhysicsAsset* NewPhysicsAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bForceReInit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetPhysicsAsset"); Params::SkinnedMeshComponent_SetPhysicsAsset Parms{}; Parms.NewPhysicsAsset = NewPhysicsAsset; Parms.bForceReInit = bForceReInit; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.SetSkeletalMesh // (Native, Public, BlueprintCallable) // Parameters: // class USkeletalMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bReinitPose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::SetSkeletalMesh(class USkeletalMesh* NewMesh, bool bReinitPose) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "SetSkeletalMesh"); Params::SkinnedMeshComponent_SetSkeletalMesh Parms{}; Parms.NewMesh = NewMesh; Parms.bReinitPose = bReinitPose; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.TransformFromBoneSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::TransformFromBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "TransformFromBoneSpace"); Params::SkinnedMeshComponent_TransformFromBoneSpace Parms{}; Parms.BoneName = BoneName; Parms.InPosition = std::move(InPosition); Parms.InRotation = std::move(InRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPosition != nullptr) *OutPosition = std::move(Parms.OutPosition); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.SkinnedMeshComponent.UnHideBoneByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkinnedMeshComponent::UnHideBoneByName(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "UnHideBoneByName"); Params::SkinnedMeshComponent_UnHideBoneByName Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkinnedMeshComponent.BoneIsChildOf // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USkinnedMeshComponent::BoneIsChildOf(class FName BoneName, class FName ParentBoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "BoneIsChildOf"); Params::SkinnedMeshComponent_BoneIsChildOf Parms{}; Parms.BoneName = BoneName; Parms.ParentBoneName = ParentBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetBoneIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USkinnedMeshComponent::GetBoneIndex(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneIndex"); Params::SkinnedMeshComponent_GetBoneIndex Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 BoneIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetBoneName(int32 BoneIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetBoneName"); Params::SkinnedMeshComponent_GetBoneName Parms{}; Parms.BoneIndex = BoneIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetParentBone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetParentBone(class FName BoneName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetParentBone"); Params::SkinnedMeshComponent_GetParentBone Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetSocketBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName USkinnedMeshComponent::GetSocketBoneName(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "GetSocketBoneName"); Params::SkinnedMeshComponent_GetSocketBoneName Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkinnedMeshComponent.TransformToBoneSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkinnedMeshComponent::TransformToBoneSpace(class FName BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkinnedMeshComponent", "TransformToBoneSpace"); Params::SkinnedMeshComponent_TransformToBoneSpace Parms{}; Parms.BoneName = BoneName; Parms.InPosition = std::move(InPosition); Parms.InRotation = std::move(InRotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutPosition != nullptr) *OutPosition = std::move(Parms.OutPosition); if (OutRotation != nullptr) *OutRotation = std::move(Parms.OutRotation); } // Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // const class USkeletalMeshComponent* InComponentToCopy (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::CopyPoseFromSkeletalComponent(const class USkeletalMeshComponent* InComponentToCopy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "CopyPoseFromSkeletalComponent"); Params::PoseableMeshComponent_CopyPoseFromSkeletalComponent Parms{}; Parms.InComponentToCopy = InComponentToCopy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.GetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPoseableMeshComponent::GetBoneLocationByName(class FName BoneName, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneLocationByName"); Params::PoseableMeshComponent_GetBoneLocationByName Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UPoseableMeshComponent::GetBoneRotationByName(class FName BoneName, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneRotationByName"); Params::PoseableMeshComponent_GetBoneRotationByName Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPoseableMeshComponent::GetBoneScaleByName(class FName BoneName, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneScaleByName"); Params::PoseableMeshComponent_GetBoneScaleByName Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneTransformByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UPoseableMeshComponent::GetBoneTransformByName(class FName BoneName, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "GetBoneTransformByName"); Params::PoseableMeshComponent_GetBoneTransformByName Parms{}; Parms.BoneName = BoneName; Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PoseableMeshComponent.ResetBoneTransformByName // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::ResetBoneTransformByName(class FName BoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "ResetBoneTransformByName"); Params::PoseableMeshComponent_ResetBoneTransformByName Parms{}; Parms.BoneName = BoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneLocationByName(class FName BoneName, const struct FVector& InLocation, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneLocationByName"); Params::PoseableMeshComponent_SetBoneLocationByName Parms{}; Parms.BoneName = BoneName; Parms.InLocation = std::move(InLocation); Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneRotationByName(class FName BoneName, const struct FRotator& InRotation, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneRotationByName"); Params::PoseableMeshComponent_SetBoneRotationByName Parms{}; Parms.BoneName = BoneName; Parms.InRotation = std::move(InRotation); Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InScale3D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneScaleByName(class FName BoneName, const struct FVector& InScale3D, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneScaleByName"); Params::PoseableMeshComponent_SetBoneScaleByName Parms{}; Parms.BoneName = BoneName; Parms.InScale3D = std::move(InScale3D); Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PoseableMeshComponent.SetBoneTransformByName // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EBoneSpaces BoneSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPoseableMeshComponent::SetBoneTransformByName(class FName BoneName, const struct FTransform& InTransform, EBoneSpaces BoneSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PoseableMeshComponent", "SetBoneTransformByName"); Params::PoseableMeshComponent_SetBoneTransformByName Parms{}; Parms.BoneName = BoneName; Parms.InTransform = std::move(InTransform); Parms.BoneSpace = BoneSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.AddForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::AddForce(const struct FVector& Force) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "AddForce"); Params::CharacterMovementComponent_AddForce Parms{}; Parms.Force = std::move(Force); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.AddImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bVelocityChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::AddImpulse(const struct FVector& Impulse, bool bVelocityChange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "AddImpulse"); Params::CharacterMovementComponent_AddImpulse Parms{}; Parms.Impulse = std::move(Impulse); Parms.bVelocityChange = bVelocityChange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.CalcVelocity // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Friction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFluid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float BrakingDeceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "CalcVelocity"); Params::CharacterMovementComponent_CalcVelocity Parms{}; Parms.DeltaTime = DeltaTime; Parms.Friction = Friction; Parms.bFluid = bFluid; Parms.BrakingDeceleration = BrakingDeceleration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.CapsuleTouched // (Native, Protected, HasOutParams) // Parameters: // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UCharacterMovementComponent::CapsuleTouched(class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "CapsuleTouched"); Params::CharacterMovementComponent_CapsuleTouched Parms{}; Parms.Other = Other; Parms.OtherComp = OtherComp; Parms.OtherBodyIndex = OtherBodyIndex; Parms.bFromSweep = bFromSweep; Parms.SweepResult = std::move(SweepResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ClientAckGoodMove // (Net, Native, Event, Public, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ClientAckGoodMove(float TimeStamp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ClientAckGoodMove"); Params::CharacterMovementComponent_ClientAckGoodMove Parms{}; Parms.TimeStamp = TimeStamp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ClientAdjustPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& NewVel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ClientAdjustPosition(float TimeStamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ClientAdjustPosition"); Params::CharacterMovementComponent_ClientAdjustPosition Parms{}; Parms.TimeStamp = TimeStamp; Parms.NewLoc = std::move(NewLoc); Parms.NewVel = std::move(NewVel); Parms.NewBase = NewBase; Parms.NewBaseBoneName = NewBaseBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ClientAdjustRootMotionPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector_NetQuantizeNormal& ServerRotation (Parm, NativeAccessSpecifierPublic) // float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ClientAdjustRootMotionPosition(float TimeStamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ClientAdjustRootMotionPosition"); Params::CharacterMovementComponent_ClientAdjustRootMotionPosition Parms{}; Parms.TimeStamp = TimeStamp; Parms.ServerMontageTrackPosition = ServerMontageTrackPosition; Parms.ServerLoc = std::move(ServerLoc); Parms.ServerRotation = std::move(ServerRotation); Parms.ServerVelZ = ServerVelZ; Parms.ServerBase = ServerBase; Parms.ServerBoneName = ServerBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ClientAdjustRootMotionSourcePosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRootMotionSourceGroup& ServerRootMotion (Parm, NativeAccessSpecifierPublic) // bool bHasAnimRootMotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ServerLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector_NetQuantizeNormal& ServerRotation (Parm, NativeAccessSpecifierPublic) // float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ClientAdjustRootMotionSourcePosition(float TimeStamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, class FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ClientAdjustRootMotionSourcePosition"); Params::CharacterMovementComponent_ClientAdjustRootMotionSourcePosition Parms{}; Parms.TimeStamp = TimeStamp; Parms.ServerRootMotion = std::move(ServerRootMotion); Parms.bHasAnimRootMotion = bHasAnimRootMotion; Parms.ServerMontageTrackPosition = ServerMontageTrackPosition; Parms.ServerLoc = std::move(ServerLoc); Parms.ServerRotation = std::move(ServerRotation); Parms.ServerVelZ = ServerVelZ; Parms.ServerBase = ServerBase; Parms.ServerBoneName = ServerBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ClientVeryShortAdjustPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewLoc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // uint8 ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ClientVeryShortAdjustPosition(float TimeStamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, class FName NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, uint8 ServerMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ClientVeryShortAdjustPosition"); Params::CharacterMovementComponent_ClientVeryShortAdjustPosition Parms{}; Parms.TimeStamp = TimeStamp; Parms.NewLoc = std::move(NewLoc); Parms.NewBase = NewBase; Parms.NewBaseBoneName = NewBaseBoneName; Parms.bHasBase = bHasBase; Parms.bBaseRelativePosition = bBaseRelativePosition; Parms.ServerMovementMode = ServerMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.DisableMovement // (Native, Public, BlueprintCallable) void UCharacterMovementComponent::DisableMovement() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "DisableMovement"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ServerMove // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel (Parm, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& ClientLoc (Parm, NativeAccessSpecifierPublic) // uint8 CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ServerMove(float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 CompressedMoveFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ServerMove"); Params::CharacterMovementComponent_ServerMove Parms{}; Parms.TimeStamp = TimeStamp; Parms.InAccel = std::move(InAccel); Parms.ClientLoc = std::move(ClientLoc); Parms.CompressedMoveFlags = CompressedMoveFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ServerMoveDual // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel0 (Parm, NativeAccessSpecifierPublic) // uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel (Parm, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& ClientLoc (Parm, NativeAccessSpecifierPublic) // uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ServerMoveDual"); Params::CharacterMovementComponent_ServerMoveDual Parms{}; Parms.TimeStamp0 = TimeStamp0; Parms.InAccel0 = std::move(InAccel0); Parms.PendingFlags = PendingFlags; Parms.View0 = View0; Parms.TimeStamp = TimeStamp; Parms.InAccel = std::move(InAccel); Parms.ClientLoc = std::move(ClientLoc); Parms.NewFlags = NewFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ServerMoveDualHybridRootMotion // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel0 (Parm, NativeAccessSpecifierPublic) // uint8 PendingFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& InAccel (Parm, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize100& ClientLoc (Parm, NativeAccessSpecifierPublic) // uint8 NewFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint32 View (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, uint8 PendingFlags, uint32 View0, float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, uint8 NewFlags, uint8 ClientRoll, uint32 View, class UPrimitiveComponent* ClientMovementBase, class FName ClientBaseBoneName, uint8 ClientMovementMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ServerMoveDualHybridRootMotion"); Params::CharacterMovementComponent_ServerMoveDualHybridRootMotion Parms{}; Parms.TimeStamp0 = TimeStamp0; Parms.InAccel0 = std::move(InAccel0); Parms.PendingFlags = PendingFlags; Parms.View0 = View0; Parms.TimeStamp = TimeStamp; Parms.InAccel = std::move(InAccel); Parms.ClientLoc = std::move(ClientLoc); Parms.NewFlags = NewFlags; Parms.ClientRoll = ClientRoll; Parms.View = View; Parms.ClientMovementBase = ClientMovementBase; Parms.ClientBaseBoneName = ClientBaseBoneName; Parms.ClientMovementMode = ClientMovementMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.ServerMoveOld // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float OldTimeStamp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector_NetQuantize10& OldAccel (Parm, NativeAccessSpecifierPublic) // uint8 OldMoveFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, uint8 OldMoveFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "ServerMoveOld"); Params::CharacterMovementComponent_ServerMoveOld Parms{}; Parms.OldTimeStamp = OldTimeStamp; Parms.OldAccel = std::move(OldAccel); Parms.OldMoveFlags = OldMoveFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetAvoidanceEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetAvoidanceEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceEnabled"); Params::CharacterMovementComponent_SetAvoidanceEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetAvoidanceGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetAvoidanceGroup(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetAvoidanceGroup"); Params::CharacterMovementComponent_SetAvoidanceGroup Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToAvoid // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToAvoid(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToAvoid"); Params::CharacterMovementComponent_SetGroupsToAvoid Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetGroupsToIgnore // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetGroupsToIgnore(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetGroupsToIgnore"); Params::CharacterMovementComponent_SetGroupsToIgnore Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetMovementMode // (Native, Public, BlueprintCallable) // Parameters: // EMovementMode NewMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 NewCustomMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetMovementMode(EMovementMode NewMovementMode, uint8 NewCustomMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetMovementMode"); Params::CharacterMovementComponent_SetMovementMode Parms{}; Parms.NewMovementMode = NewMovementMode; Parms.NewCustomMode = NewCustomMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetWalkableFloorAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWalkableFloorAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetWalkableFloorAngle(float InWalkableFloorAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorAngle"); Params::CharacterMovementComponent_SetWalkableFloorAngle Parms{}; Parms.InWalkableFloorAngle = InWalkableFloorAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.SetWalkableFloorZ // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWalkableFloorZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCharacterMovementComponent::SetWalkableFloorZ(float InWalkableFloorZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "SetWalkableFloorZ"); Params::CharacterMovementComponent_SetWalkableFloorZ Parms{}; Parms.InWalkableFloorZ = InWalkableFloorZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CharacterMovementComponent.GetAnalogInputModifier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetAnalogInputModifier() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetAnalogInputModifier"); Params::CharacterMovementComponent_GetAnalogInputModifier Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCharacterOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UCharacterMovementComponent::GetCharacterOwner() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetCharacterOwner"); Params::CharacterMovementComponent_GetCharacterOwner Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCurrentAcceleration // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetCurrentAcceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetCurrentAcceleration"); Params::CharacterMovementComponent_GetCurrentAcceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UCharacterMovementComponent::GetImpartedMovementBaseVelocity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetImpartedMovementBaseVelocity"); Params::CharacterMovementComponent_GetImpartedMovementBaseVelocity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxAcceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxAcceleration"); Params::CharacterMovementComponent_GetMaxAcceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxJumpHeight // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetMaxJumpHeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMaxJumpHeight"); Params::CharacterMovementComponent_GetMaxJumpHeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMovementBase // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPrimitiveComponent* UCharacterMovementComponent::GetMovementBase() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetMovementBase"); Params::CharacterMovementComponent_GetMovementBase Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetPerchRadiusThreshold() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetPerchRadiusThreshold"); Params::CharacterMovementComponent_GetPerchRadiusThreshold Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.GetValidPerchRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::GetValidPerchRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "GetValidPerchRadius"); Params::CharacterMovementComponent_GetValidPerchRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.IsWalkable // (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UCharacterMovementComponent::IsWalkable(const struct FHitResult& Hit) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "IsWalkable"); Params::CharacterMovementComponent_IsWalkable Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.IsWalking // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UCharacterMovementComponent::IsWalking() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "IsWalking"); Params::CharacterMovementComponent_IsWalking Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_GetModifiedMaxAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::K2_GetModifiedMaxAcceleration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "K2_GetModifiedMaxAcceleration"); Params::CharacterMovementComponent_K2_GetModifiedMaxAcceleration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::K2_GetWalkableFloorAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorAngle"); Params::CharacterMovementComponent_K2_GetWalkableFloorAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCharacterMovementComponent::K2_GetWalkableFloorZ() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CharacterMovementComponent", "K2_GetWalkableFloorZ"); Params::CharacterMovementComponent_K2_GetWalkableFloorZ Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimSingleNodeInstance.GetLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimSingleNodeInstance::GetLength() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "GetLength"); Params::AnimSingleNodeInstance_GetLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimSingleNodeInstance.PlayAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InStartPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "PlayAnim"); Params::AnimSingleNodeInstance_PlayAnim Parms{}; Parms.bIsLooping = bIsLooping; Parms.InPlayRate = InPlayRate; Parms.InStartPosition = InStartPosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetAnimationAsset // (Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetAnimationAsset"); Params::AnimSingleNodeInstance_SetAnimationAsset Parms{}; Parms.NewAsset = NewAsset; Parms.bIsLooping = bIsLooping; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetBlendSpaceInput // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBlendInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetBlendSpaceInput(const struct FVector& InBlendInput) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetBlendSpaceInput"); Params::AnimSingleNodeInstance_SetBlendSpaceInput Parms{}; Parms.InBlendInput = std::move(InBlendInput); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetLooping // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetLooping(bool bIsLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetLooping"); Params::AnimSingleNodeInstance_SetLooping Parms{}; Parms.bIsLooping = bIsLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPlaying // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPlaying(bool bIsPlaying) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlaying"); Params::AnimSingleNodeInstance_SetPlaying Parms{}; Parms.bIsPlaying = bIsPlaying; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPlayRate(float InPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPlayRate"); Params::AnimSingleNodeInstance_SetPlayRate Parms{}; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetPosition(float InPosition, bool bFireNotifies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetPosition"); Params::AnimSingleNodeInstance_SetPosition Parms{}; Parms.InPosition = InPosition; Parms.bFireNotifies = bFireNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetReverse // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInReverse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetReverse(bool bInReverse) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetReverse"); Params::AnimSingleNodeInstance_SetReverse Parms{}; Parms.bInReverse = bInReverse; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.SetVertexAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UVertexAnimation* NewVertexAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAnimSingleNodeInstance::SetVertexAnimation(class UVertexAnimation* NewVertexAnim, bool bIsLooping, float InPlayRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "SetVertexAnimation"); Params::AnimSingleNodeInstance_SetVertexAnimation Parms{}; Parms.NewVertexAnim = NewVertexAnim; Parms.bIsLooping = bIsLooping; Parms.InPlayRate = InPlayRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AnimSingleNodeInstance.StopAnim // (Final, Native, Public, BlueprintCallable) void UAnimSingleNodeInstance::StopAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSingleNodeInstance", "StopAnim"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Predefined Function // Gets a pointer to the current World of the GameViewport class UWorld* UWorld::GetWorld() { if constexpr (Offsets::GWorld != 0) return *reinterpret_cast(InSDKUtils::GetImageBase() + Offsets::GWorld); if (UEngine* Engine = UEngine::GetEngine()) { if (!Engine->GameViewport) return nullptr; return Engine->GameViewport->World; } return nullptr; } // Function Engine.NavigationSystem.FindPathToActorSynchronously // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PathStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* GoalActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TetherDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* PathfindingContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNavigationPath* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNavigationPath* UNavigationSystem::FindPathToActorSynchronously(class UObject* WorldContext, const struct FVector& PathStart, class AActor* GoalActor, float TetherDistance, class AActor* PathfindingContext, TSubclassOf FilterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "FindPathToActorSynchronously"); Params::NavigationSystem_FindPathToActorSynchronously Parms{}; Parms.WorldContext = WorldContext; Parms.PathStart = std::move(PathStart); Parms.GoalActor = GoalActor; Parms.TetherDistance = TetherDistance; Parms.PathfindingContext = PathfindingContext; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.FindPathToLocationSynchronously // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PathStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PathEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* PathfindingContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNavigationPath* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNavigationPath* UNavigationSystem::FindPathToLocationSynchronously(class UObject* WorldContext, const struct FVector& PathStart, const struct FVector& PathEnd, class AActor* PathfindingContext, TSubclassOf FilterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "FindPathToLocationSynchronously"); Params::NavigationSystem_FindPathToLocationSynchronously Parms{}; Parms.WorldContext = WorldContext; Parms.PathStart = std::move(PathStart); Parms.PathEnd = std::move(PathEnd); Parms.PathfindingContext = PathfindingContext; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.GetNavigationSystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UNavigationSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UNavigationSystem* UNavigationSystem::GetNavigationSystem(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "GetNavigationSystem"); Params::NavigationSystem_GetNavigationSystem Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.GetPathCost // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PathStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PathEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* PathCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ENavigationQueryResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENavigationQueryResult UNavigationSystem::GetPathCost(class UObject* WorldContext, const struct FVector& PathStart, const struct FVector& PathEnd, float* PathCost, class ANavigationData* NavData, TSubclassOf FilterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "GetPathCost"); Params::NavigationSystem_GetPathCost Parms{}; Parms.WorldContext = WorldContext; Parms.PathStart = std::move(PathStart); Parms.PathEnd = std::move(PathEnd); Parms.NavData = NavData; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathCost != nullptr) *PathCost = Parms.PathCost; return Parms.ReturnValue; } // Function Engine.NavigationSystem.GetPathLength // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& PathStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PathEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* PathLength (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ENavigationQueryResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ENavigationQueryResult UNavigationSystem::GetPathLength(class UObject* WorldContext, const struct FVector& PathStart, const struct FVector& PathEnd, float* PathLength, class ANavigationData* NavData, TSubclassOf FilterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "GetPathLength"); Params::NavigationSystem_GetPathLength Parms{}; Parms.WorldContext = WorldContext; Parms.PathStart = std::move(PathStart); Parms.PathEnd = std::move(PathEnd); Parms.NavData = NavData; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PathLength != nullptr) *PathLength = Parms.PathLength; return Parms.ReturnValue; } // Function Engine.NavigationSystem.GetRandomPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UNavigationSystem::GetRandomPoint(class UObject* WorldContext, class ANavigationData* NavData, TSubclassOf FilterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "GetRandomPoint"); Params::NavigationSystem_GetRandomPoint Parms{}; Parms.WorldContext = WorldContext; Parms.NavData = NavData; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.GetRandomPointInNavigableRadius // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UNavigationSystem::GetRandomPointInNavigableRadius(class UObject* WorldContext, const struct FVector& Origin, float Radius, class ANavigationData* NavData, TSubclassOf FilterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "GetRandomPointInNavigableRadius"); Params::NavigationSystem_GetRandomPointInNavigableRadius Parms{}; Parms.WorldContext = WorldContext; Parms.Origin = std::move(Origin); Parms.Radius = Radius; Parms.NavData = NavData; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.GetRandomPointInRadius // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UNavigationSystem::GetRandomPointInRadius(class UObject* WorldContext, const struct FVector& Origin, float Radius, class ANavigationData* NavData, TSubclassOf FilterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "GetRandomPointInRadius"); Params::NavigationSystem_GetRandomPointInRadius Parms{}; Parms.WorldContext = WorldContext; Parms.Origin = std::move(Origin); Parms.Radius = Radius; Parms.NavData = NavData; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.GetRandomReachablePointInRadius // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UNavigationSystem::GetRandomReachablePointInRadius(class UObject* WorldContext, const struct FVector& Origin, float Radius, class ANavigationData* NavData, TSubclassOf FilterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "GetRandomReachablePointInRadius"); Params::NavigationSystem_GetRandomReachablePointInRadius Parms{}; Parms.WorldContext = WorldContext; Parms.Origin = std::move(Origin); Parms.Radius = Radius; Parms.NavData = NavData; Parms.FilterClass = FilterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.IsNavigationBeingBuilt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavigationSystem::IsNavigationBeingBuilt(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "IsNavigationBeingBuilt"); Params::NavigationSystem_IsNavigationBeingBuilt Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.NavigationRaycast // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& RayStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& RayEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* HitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* Querier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavigationSystem::NavigationRaycast(class UObject* WorldContext, const struct FVector& RayStart, const struct FVector& RayEnd, struct FVector* HitLocation, TSubclassOf FilterClass, class AController* Querier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "NavigationRaycast"); Params::NavigationSystem_NavigationRaycast Parms{}; Parms.WorldContext = WorldContext; Parms.RayStart = std::move(RayStart); Parms.RayEnd = std::move(RayEnd); Parms.FilterClass = FilterClass; Parms.Querier = Querier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HitLocation != nullptr) *HitLocation = std::move(Parms.HitLocation); return Parms.ReturnValue; } // Function Engine.NavigationSystem.ProjectPointToNavigation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfFilterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& QueryExtent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UNavigationSystem::ProjectPointToNavigation(class UObject* WorldContext, const struct FVector& Point, class ANavigationData* NavData, TSubclassOf FilterClass, const struct FVector& QueryExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "ProjectPointToNavigation"); Params::NavigationSystem_ProjectPointToNavigation Parms{}; Parms.WorldContext = WorldContext; Parms.Point = std::move(Point); Parms.NavData = NavData; Parms.FilterClass = FilterClass; Parms.QueryExtent = std::move(QueryExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationSystem.SimpleMoveToActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class AActor* Goal (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNavigationSystem::SimpleMoveToActor(class AController* Controller, const class AActor* Goal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "SimpleMoveToActor"); Params::NavigationSystem_SimpleMoveToActor Parms{}; Parms.Controller = Controller; Parms.Goal = Goal; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationSystem.SimpleMoveToLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Goal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UNavigationSystem::SimpleMoveToLocation(class AController* Controller, const struct FVector& Goal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("NavigationSystem", "SimpleMoveToLocation"); Params::NavigationSystem_SimpleMoveToLocation Parms{}; Parms.Controller = Controller; Parms.Goal = std::move(Goal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationSystem.OnNavigationBoundsUpdated // (Final, Native, Public, BlueprintCallable) // Parameters: // class ANavMeshBoundsVolume* NavVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNavigationSystem::OnNavigationBoundsUpdated(class ANavMeshBoundsVolume* NavVolume) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationSystem", "OnNavigationBoundsUpdated"); Params::NavigationSystem_OnNavigationBoundsUpdated Parms{}; Parms.NavVolume = NavVolume; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationSystem.RegisterNavigationInvoker // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Invoker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TileGenerationRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TileRemovalRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNavigationSystem::RegisterNavigationInvoker(class AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationSystem", "RegisterNavigationInvoker"); Params::NavigationSystem_RegisterNavigationInvoker Parms{}; Parms.Invoker = Invoker; Parms.TileGenerationRadius = TileGenerationRadius; Parms.TileRemovalRadius = TileRemovalRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationSystem.ResetMaxSimultaneousTileGenerationJobsCount // (Final, Native, Public, BlueprintCallable) void UNavigationSystem::ResetMaxSimultaneousTileGenerationJobsCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationSystem", "ResetMaxSimultaneousTileGenerationJobsCount"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.NavigationSystem.SetGeometryGatheringMode // (Final, Native, Public, BlueprintCallable) // Parameters: // ENavDataGatheringModeConfig NewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNavigationSystem::SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationSystem", "SetGeometryGatheringMode"); Params::NavigationSystem_SetGeometryGatheringMode Parms{}; Parms.NewMode = NewMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationSystem.SetMaxSimultaneousTileGenerationJobsCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 MaxNumberOfJobs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNavigationSystem::SetMaxSimultaneousTileGenerationJobsCount(int32 MaxNumberOfJobs) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationSystem", "SetMaxSimultaneousTileGenerationJobsCount"); Params::NavigationSystem_SetMaxSimultaneousTileGenerationJobsCount Parms{}; Parms.MaxNumberOfJobs = MaxNumberOfJobs; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationSystem.UnregisterNavigationInvoker // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Invoker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNavigationSystem::UnregisterNavigationInvoker(class AActor* Invoker) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationSystem", "UnregisterNavigationInvoker"); Params::NavigationSystem_UnregisterNavigationInvoker Parms{}; Parms.Invoker = Invoker; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.AddCameraLensEffect // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOfLensEffectEmitterClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AEmitterCameraLensEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AEmitterCameraLensEffectBase* APlayerCameraManager::AddCameraLensEffect(TSubclassOf LensEffectEmitterClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "AddCameraLensEffect"); Params::PlayerCameraManager_AddCameraLensEffect Parms{}; Parms.LensEffectEmitterClass = LensEffectEmitterClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.AddNewCameraModifier // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraModifier* APlayerCameraManager::AddNewCameraModifier(TSubclassOf ModifierClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "AddNewCameraModifier"); Params::PlayerCameraManager_AddNewCameraModifier Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.BlueprintUpdateCamera // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // class AActor* CameraTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* NewCameraLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* NewCameraRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* NewCameraFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerCameraManager::BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "BlueprintUpdateCamera"); Params::PlayerCameraManager_BlueprintUpdateCamera Parms{}; Parms.CameraTarget = CameraTarget; UObject::ProcessEvent(Func, &Parms); if (NewCameraLocation != nullptr) *NewCameraLocation = std::move(Parms.NewCameraLocation); if (NewCameraRotation != nullptr) *NewCameraRotation = std::move(Parms.NewCameraRotation); if (NewCameraFOV != nullptr) *NewCameraFOV = Parms.NewCameraFOV; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.ClearCameraLensEffects // (Native, Public, BlueprintCallable) void APlayerCameraManager::ClearCameraLensEffects() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "ClearCameraLensEffects"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.FindCameraModifierByClass // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ModifierClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraModifier* APlayerCameraManager::FindCameraModifierByClass(TSubclassOf ModifierClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "FindCameraModifierByClass"); Params::PlayerCameraManager_FindCameraModifierByClass Parms{}; Parms.ModifierClass = ModifierClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.PlayCameraAnim // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UCameraAnim* Anim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bRandomStartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraAnimPlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UCameraAnimInst* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnimInst* APlayerCameraManager::PlayCameraAnim(class UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, ECameraAnimPlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "PlayCameraAnim"); Params::PlayerCameraManager_PlayCameraAnim Parms{}; Parms.Anim = Anim; Parms.Rate = Rate; Parms.Scale = Scale; Parms.BlendInTime = BlendInTime; Parms.BlendOutTime = BlendOutTime; Parms.bLoop = bLoop; Parms.bRandomStartTime = bRandomStartTime; Parms.Duration = Duration; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.PlayCameraShake // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // TSubclassOf ShakeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECameraAnimPlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UCameraShake* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraShake* APlayerCameraManager::PlayCameraShake(TSubclassOf ShakeClass, float Scale, ECameraAnimPlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "PlayCameraShake"); Params::PlayerCameraManager_PlayCameraShake Parms{}; Parms.ShakeClass = ShakeClass; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = std::move(UserPlaySpaceRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.RemoveCameraLensEffect // (Native, Public, BlueprintCallable) // Parameters: // class AEmitterCameraLensEffectBase* Emitter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraLensEffect"); Params::PlayerCameraManager_RemoveCameraLensEffect Parms{}; Parms.Emitter = Emitter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.RemoveCameraModifier // (Native, Public, BlueprintCallable) // Parameters: // class UCameraModifier* ModifierToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool APlayerCameraManager::RemoveCameraModifier(class UCameraModifier* ModifierToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "RemoveCameraModifier"); Params::PlayerCameraManager_RemoveCameraModifier Parms{}; Parms.ModifierToRemove = ModifierToRemove; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.SetManualCameraFade // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float InFadeAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bInFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerCameraManager::SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "SetManualCameraFade"); Params::PlayerCameraManager_SetManualCameraFade Parms{}; Parms.InFadeAmount = InFadeAmount; Parms.Color = std::move(Color); Parms.bInFadeAudio = bInFadeAudio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StartCameraFade // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float FromAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ToAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldFadeAudio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerCameraManager::StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StartCameraFade"); Params::PlayerCameraManager_StartCameraFade Parms{}; Parms.FromAlpha = FromAlpha; Parms.ToAlpha = ToAlpha; Parms.Duration = Duration; Parms.Color = std::move(Color); Parms.bShouldFadeAudio = bShouldFadeAudio; Parms.bHoldWhenFinished = bHoldWhenFinished; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllCameraAnims // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllCameraAnims(bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraAnims"); Params::PlayerCameraManager_StopAllCameraAnims Parms{}; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllCameraShakes // (Native, Public, BlueprintCallable) void APlayerCameraManager::StopAllCameraShakes() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllCameraShakes"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraAnim // (Native, Public, BlueprintCallable) // Parameters: // class UCameraAnim* Anim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllInstancesOfCameraAnim(class UCameraAnim* Anim, bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraAnim"); Params::PlayerCameraManager_StopAllInstancesOfCameraAnim Parms{}; Parms.Anim = Anim; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake // (Native, Public, BlueprintCallable) // Parameters: // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopAllInstancesOfCameraShake(TSubclassOf Shake) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopAllInstancesOfCameraShake"); Params::PlayerCameraManager_StopAllInstancesOfCameraShake Parms{}; Parms.Shake = Shake; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopCameraAnimInst // (Native, Public, BlueprintCallable) // Parameters: // class UCameraAnimInst* AnimInst (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void APlayerCameraManager::StopCameraAnimInst(class UCameraAnimInst* AnimInst, bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopCameraAnimInst"); Params::PlayerCameraManager_StopCameraAnimInst Parms{}; Parms.AnimInst = AnimInst; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopCameraFade // (Native, Public, BlueprintCallable) void APlayerCameraManager::StopCameraFade() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopCameraFade"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.StopCameraShake // (Native, Public, BlueprintCallable) // Parameters: // class UCameraShake* ShakeInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APlayerCameraManager::StopCameraShake(class UCameraShake* ShakeInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "StopCameraShake"); Params::PlayerCameraManager_StopCameraShake Parms{}; Parms.ShakeInstance = ShakeInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlayerCameraManager.GetCameraLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector APlayerCameraManager::GetCameraLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "GetCameraLocation"); Params::PlayerCameraManager_GetCameraLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetCameraRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator APlayerCameraManager::GetCameraRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "GetCameraRotation"); Params::PlayerCameraManager_GetCameraRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetFOVAngle // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float APlayerCameraManager::GetFOVAngle() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "GetFOVAngle"); Params::PlayerCameraManager_GetFOVAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlayerCameraManager.GetOwningPlayerController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* APlayerCameraManager::GetOwningPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayerCameraManager", "GetOwningPlayerController"); Params::PlayerCameraManager_GetOwningPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.AddDebugText // (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // const class FString& DebugText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SrcActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& DesiredOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSkipOverwriteCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bKeepAttachedToActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UFont* InFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FontScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::AddDebugText(const class FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "AddDebugText"); Params::HUD_AddDebugText Parms{}; Parms.DebugText = std::move(DebugText); Parms.SrcActor = SrcActor; Parms.Duration = Duration; Parms.Offset = std::move(Offset); Parms.DesiredOffset = std::move(DesiredOffset); Parms.TextColor = std::move(TextColor); Parms.bSkipOverwriteCheck = bSkipOverwriteCheck; Parms.bAbsoluteLocation = bAbsoluteLocation; Parms.bKeepAttachedToActor = bKeepAttachedToActor; Parms.InFont = InFont; Parms.FontScale = FontScale; Parms.bDrawShadow = bDrawShadow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.AddHitBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConsumesInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::AddHitBox(const struct FVector2D& Position, const struct FVector2D& Size, class FName InName, bool bConsumesInput, int32 Priority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "AddHitBox"); Params::HUD_AddHitBox Parms{}; Parms.Position = std::move(Position); Parms.Size = std::move(Size); Parms.InName = InName; Parms.bConsumesInput = bConsumesInput; Parms.Priority = Priority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawLine // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float StartScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawLine"); Params::HUD_DrawLine Parms{}; Parms.StartScreenX = StartScreenX; Parms.StartScreenY = StartScreenY; Parms.EndScreenX = EndScreenX; Parms.EndScreenY = EndScreenY; Parms.LineColor = std::move(LineColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaterialVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void AHUD::DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawMaterial"); Params::HUD_DrawMaterial Parms{}; Parms.Material = Material; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.MaterialU = MaterialU; Parms.MaterialV = MaterialV; Parms.MaterialUWidth = MaterialUWidth; Parms.MaterialVHeight = MaterialVHeight; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; Parms.Rotation = Rotation; Parms.RotPivot = std::move(RotPivot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterialSimple // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawMaterialSimple"); Params::HUD_DrawMaterialSimple Parms{}; Parms.Material = Material; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawMaterialTriangle // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& V0_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& V1_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& V2_Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& V0_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& V1_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& V2_UV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& V0_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& V1_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& V2_Color (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawMaterialTriangle"); Params::HUD_DrawMaterialTriangle Parms{}; Parms.Material = Material; Parms.V0_Pos = std::move(V0_Pos); Parms.V1_Pos = std::move(V1_Pos); Parms.V2_Pos = std::move(V2_Pos); Parms.V0_UV = std::move(V0_UV); Parms.V1_UV = std::move(V1_UV); Parms.V2_UV = std::move(V2_UV); Parms.V0_Color = std::move(V0_Color); Parms.V1_Color = std::move(V1_Color); Parms.V2_Color = std::move(V2_Color); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawRect // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& RectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawRect"); Params::HUD_DrawRect Parms{}; Parms.RectColor = std::move(RectColor); Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawText // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FString& TEXT (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::DrawText(const class FString& TEXT, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawText"); Params::HUD_DrawText Parms{}; Parms.TEXT = std::move(TEXT); Parms.TextColor = std::move(TextColor); Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.Font = Font; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawTexture // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureUWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TextureVHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TintColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& RotPivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void AHUD::DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, EBlendMode BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawTexture"); Params::HUD_DrawTexture Parms{}; Parms.Texture = Texture; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.ScreenW = ScreenW; Parms.ScreenH = ScreenH; Parms.TextureU = TextureU; Parms.TextureV = TextureV; Parms.TextureUWidth = TextureUWidth; Parms.TextureVHeight = TextureVHeight; Parms.TintColor = std::move(TintColor); Parms.BlendMode = BlendMode; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; Parms.Rotation = Rotation; Parms.RotPivot = std::move(RotPivot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.DrawTextureSimple // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "DrawTextureSimple"); Params::HUD_DrawTextureSimple Parms{}; Parms.Texture = Texture; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; Parms.Scale = Scale; Parms.bScalePosition = bScalePosition; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.GetActorsInSelectionRectangle // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf ClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& FirstPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& SecondPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool bIncludeNonCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bActorMustBeFullyEnclosed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::GetActorsInSelectionRectangle(TSubclassOf ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, TArray* OutActors, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "GetActorsInSelectionRectangle"); Params::HUD_GetActorsInSelectionRectangle Parms{}; Parms.ClassFilter = ClassFilter; Parms.FirstPoint = std::move(FirstPoint); Parms.SecondPoint = std::move(SecondPoint); Parms.bIncludeNonCollidingComponents = bIncludeNonCollidingComponents; Parms.bActorMustBeFullyEnclosed = bActorMustBeFullyEnclosed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.HUD.ReceiveDrawHUD // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // int32 SizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveDrawHUD(int32 SizeX, int32 SizeY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveDrawHUD"); Params::HUD_ReceiveDrawHUD Parms{}; Parms.SizeX = SizeX; Parms.SizeY = SizeY; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxBeginCursorOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxBeginCursorOver(const class FName BoxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveHitBoxBeginCursorOver"); Params::HUD_ReceiveHitBoxBeginCursorOver Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxClick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxClick(const class FName BoxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveHitBoxClick"); Params::HUD_ReceiveHitBoxClick Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxEndCursorOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxEndCursorOver(const class FName BoxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveHitBoxEndCursorOver"); Params::HUD_ReceiveHitBoxEndCursorOver Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.ReceiveHitBoxRelease // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // const class FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ReceiveHitBoxRelease(const class FName BoxName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ReceiveHitBoxRelease"); Params::HUD_ReceiveHitBoxRelease Parms{}; Parms.BoxName = BoxName; UObject::ProcessEvent(Func, &Parms); } // Function Engine.HUD.RemoveAllDebugStrings // (Final, Net, NetReliable, Native, Event, Public, NetClient) void AHUD::RemoveAllDebugStrings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "RemoveAllDebugStrings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.RemoveDebugText // (Final, Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* SrcActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLeaveDurationText (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "RemoveDebugText"); Params::HUD_RemoveDebugText Parms{}; Parms.SrcActor = SrcActor; Parms.bLeaveDurationText = bLeaveDurationText; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebug // (Exec, Native, Public) // Parameters: // class FName DebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebug(class FName DebugType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ShowDebug"); Params::HUD_ShowDebug Parms{}; Parms.DebugType = DebugType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebugForReticleTargetToggle // (Final, Exec, Native, Public) // Parameters: // TSubclassOf DesiredClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebugForReticleTargetToggle(TSubclassOf DesiredClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ShowDebugForReticleTargetToggle"); Params::HUD_ShowDebugForReticleTargetToggle Parms{}; Parms.DesiredClass = DesiredClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowDebugToggleSubCategory // (Final, Exec, Native, Public) // Parameters: // class FName Category (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::ShowDebugToggleSubCategory(class FName Category) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ShowDebugToggleSubCategory"); Params::HUD_ShowDebugToggleSubCategory Parms{}; Parms.Category = Category; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HUD.ShowHUD // (Exec, Native, Public) void AHUD::ShowHUD() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "ShowHUD"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.HUD.Deproject // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ScreenX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AHUD::Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "Deproject"); Params::HUD_Deproject Parms{}; Parms.ScreenX = ScreenX; Parms.ScreenY = ScreenY; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldPosition != nullptr) *WorldPosition = std::move(Parms.WorldPosition); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); } // Function Engine.HUD.GetOwningPawn // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* AHUD::GetOwningPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "GetOwningPawn"); Params::HUD_GetOwningPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.GetOwningPlayerController // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* AHUD::GetOwningPlayerController() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "GetOwningPlayerController"); Params::HUD_GetOwningPlayerController Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HUD.GetTextSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // const class FString& TEXT (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AHUD::GetTextSize(const class FString& TEXT, float* OutWidth, float* OutHeight, class UFont* Font, float Scale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "GetTextSize"); Params::HUD_GetTextSize Parms{}; Parms.TEXT = std::move(TEXT); Parms.Font = Font; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutWidth != nullptr) *OutWidth = Parms.OutWidth; if (OutHeight != nullptr) *OutHeight = Parms.OutHeight; } // Function Engine.HUD.Project // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector AHUD::Project(const struct FVector& Location) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HUD", "Project"); Params::HUD_Project Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.AddInstance // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& InstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::AddInstance(const struct FTransform& InstanceTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstance"); Params::InstancedStaticMeshComponent_AddInstance Parms{}; Parms.InstanceTransform = std::move(InstanceTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FTransform& WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::AddInstanceWorldSpace(const struct FTransform& WorldTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "AddInstanceWorldSpace"); Params::InstancedStaticMeshComponent_AddInstanceWorldSpace Parms{}; Parms.WorldTransform = std::move(WorldTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.ClearInstances // (Native, Public, BlueprintCallable) void UInstancedStaticMeshComponent::ClearInstances() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "ClearInstances"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InstancedStaticMeshComponent.RemoveInstance // (Native, Public, BlueprintCallable) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::RemoveInstance(int32 InstanceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "RemoveInstance"); Params::InstancedStaticMeshComponent_RemoveInstance Parms{}; Parms.InstanceIndex = InstanceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.SetCullDistances // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 StartCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 EndCullDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInstancedStaticMeshComponent::SetCullDistances(int32 StartCullDistance, int32 EndCullDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "SetCullDistances"); Params::InstancedStaticMeshComponent_SetCullDistances Parms{}; Parms.StartCullDistance = StartCullDistance; Parms.EndCullDistance = EndCullDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& NewInstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::UpdateInstanceTransform(int32 InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "UpdateInstanceTransform"); Params::InstancedStaticMeshComponent_UpdateInstanceTransform Parms{}; Parms.InstanceIndex = InstanceIndex; Parms.NewInstanceTransform = std::move(NewInstanceTransform); Parms.bWorldSpace = bWorldSpace; Parms.bMarkRenderStateDirty = bMarkRenderStateDirty; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstanceCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInstancedStaticMeshComponent::GetInstanceCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceCount"); Params::InstancedStaticMeshComponent_GetInstanceCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere // (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSphereInWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UInstancedStaticMeshComponent::GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstancesOverlappingSphere"); Params::InstancedStaticMeshComponent_GetInstancesOverlappingSphere Parms{}; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.bSphereInWorldSpace = bSphereInWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstanceTransform // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InstanceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform* OutInstanceTransform (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UInstancedStaticMeshComponent::GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InstancedStaticMeshComponent", "GetInstanceTransform"); Params::InstancedStaticMeshComponent_GetInstanceTransform Parms{}; Parms.InstanceIndex = InstanceIndex; Parms.bWorldSpace = bWorldSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutInstanceTransform != nullptr) *OutInstanceTransform = std::move(Parms.OutInstanceTransform); return Parms.ReturnValue; } // Function Engine.HierarchicalInstancedStaticMeshComponent.RemoveInstances // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& InstancesToRemove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UHierarchicalInstancedStaticMeshComponent::RemoveInstances(const TArray& InstancesToRemove) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HierarchicalInstancedStaticMeshComponent", "RemoveInstances"); Params::HierarchicalInstancedStaticMeshComponent_RemoveInstances Parms{}; Parms.InstancesToRemove = std::move(InstancesToRemove); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VectorFieldComponent.SetIntensity // (Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVectorFieldComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VectorFieldComponent", "SetIntensity"); Params::VectorFieldComponent_SetIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayDebuggerHelper.PrintDebugString // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayDebuggerHelper::PrintDebugString(const class FString& InString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayDebuggerHelper", "PrintDebugString"); Params::GameplayDebuggerHelper_PrintDebugString Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayDebuggerBaseObject.CollectDataToReplicateOnServer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class APlayerController* MyPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* SelectedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayDebuggerBaseObject::CollectDataToReplicateOnServer(class APlayerController* MyPC, class AActor* SelectedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayDebuggerBaseObject", "CollectDataToReplicateOnServer"); Params::GameplayDebuggerBaseObject_CollectDataToReplicateOnServer Parms{}; Parms.MyPC = MyPC; Parms.SelectedActor = SelectedActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayDebuggerBaseObject.OnRep_GenericShapeElements // (Native, Protected) void UGameplayDebuggerBaseObject::OnRep_GenericShapeElements() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayDebuggerBaseObject", "OnRep_GenericShapeElements"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameplayDebuggerBaseObject.OnRep_ReplicatedBlob // (Native, Protected) void UGameplayDebuggerBaseObject::OnRep_ReplicatedBlob() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayDebuggerBaseObject", "OnRep_ReplicatedBlob"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameplayDebuggerBaseObject.ServerRequestPacket // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // int32 Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayDebuggerBaseObject::ServerRequestPacket(int32 Offset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GameplayDebuggerBaseObject", "ServerRequestPacket"); Params::GameplayDebuggerBaseObject_ServerRequestPacket Parms{}; Parms.Offset = Offset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VehicleWheel.GetRotationAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleWheel::GetRotationAngle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleWheel", "GetRotationAngle"); Params::VehicleWheel_GetRotationAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VehicleWheel.GetSteerAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleWheel::GetSteerAngle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleWheel", "GetSteerAngle"); Params::VehicleWheel_GetSteerAngle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VehicleWheel.GetSuspensionOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UVehicleWheel::GetSuspensionOffset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleWheel", "GetSuspensionOffset"); Params::VehicleWheel_GetSuspensionOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.BitIsMarked // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::BitIsMarked(int32 Data, int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "BitIsMarked"); Params::KismetNodeHelperLibrary_BitIsMarked Parms{}; Parms.Data = Data; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.ClearAllBits // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::ClearAllBits(int32* Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "ClearAllBits"); Params::KismetNodeHelperLibrary_ClearAllBits Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.KismetNodeHelperLibrary.ClearBit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::ClearBit(int32* Data, int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "ClearBit"); Params::KismetNodeHelperLibrary_ClearBit Parms{}; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetNodeHelperLibrary::GetEnumeratorName(const class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorName"); Params::KismetNodeHelperLibrary_GetEnumeratorName Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetNodeHelperLibrary::GetEnumeratorUserFriendlyName(const class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorUserFriendlyName"); Params::KismetNodeHelperLibrary_GetEnumeratorUserFriendlyName Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetNodeHelperLibrary::GetEnumeratorValueFromIndex(const class UEnum* Enum, uint8 EnumeratorIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetEnumeratorValueFromIndex"); Params::KismetNodeHelperLibrary_GetEnumeratorValueFromIndex Parms{}; Parms.Enum = Enum; Parms.EnumeratorIndex = EnumeratorIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetFirstUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetFirstUnmarkedBit"); Params::KismetNodeHelperLibrary_GetFirstUnmarkedBit Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetRandomUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetRandomUnmarkedBit"); Params::KismetNodeHelperLibrary_GetRandomUnmarkedBit Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 StartIdx (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRandom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetNodeHelperLibrary::GetUnmarkedBit(int32 Data, int32 StartIdx, int32 NumBits, bool bRandom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetUnmarkedBit"); Params::KismetNodeHelperLibrary_GetUnmarkedBit Parms{}; Parms.Data = Data; Parms.StartIdx = StartIdx; Parms.NumBits = NumBits; Parms.bRandom = bRandom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetValidValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetNodeHelperLibrary::GetValidValue(const class UEnum* Enum, uint8 EnumeratorValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "GetValidValue"); Params::KismetNodeHelperLibrary_GetValidValue Parms{}; Parms.Enum = Enum; Parms.EnumeratorValue = EnumeratorValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.HasMarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::HasMarkedBit(int32 Data, int32 NumBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "HasMarkedBit"); Params::KismetNodeHelperLibrary_HasMarkedBit Parms{}; Parms.Data = Data; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumBits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetNodeHelperLibrary::HasUnmarkedBit(int32 Data, int32 NumBits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "HasUnmarkedBit"); Params::KismetNodeHelperLibrary_HasUnmarkedBit Parms{}; Parms.Data = Data; Parms.NumBits = NumBits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.MarkBit // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // int32* Data (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetNodeHelperLibrary::MarkBit(int32* Data, int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetNodeHelperLibrary", "MarkBit"); Params::KismetNodeHelperLibrary_MarkBit Parms{}; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Data != nullptr) *Data = Parms.Data; } // Function Engine.AmbientSound.AdjustVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "AdjustVolume"); Params::AmbientSound_AdjustVolume Parms{}; Parms.AdjustVolumeDuration = AdjustVolumeDuration; Parms.AdjustVolumeLevel = AdjustVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.FadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::FadeIn(float FadeInDuration, float FadeVolumeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "FadeIn"); Params::AmbientSound_FadeIn Parms{}; Parms.FadeInDuration = FadeInDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.FadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::FadeOut(float FadeOutDuration, float FadeVolumeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "FadeOut"); Params::AmbientSound_FadeOut Parms{}; Parms.FadeOutDuration = FadeOutDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void AAmbientSound::Play(float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "Play"); Params::AmbientSound_Play Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AmbientSound.Stop // (Final, Native, Public, BlueprintCallable) void AAmbientSound::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AmbientSound", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetTextLibrary.AsCurrency_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CurrencyCode (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsCurrency_Float(float Value, ERoundingMode RoundingMode, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrency_Float"); Params::KismetTextLibrary_AsCurrency_Float Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; Parms.CurrencyCode = std::move(CurrencyCode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrency_Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& CurrencyCode (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsCurrency_Integer(int32 Value, ERoundingMode RoundingMode, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits, const class FString& CurrencyCode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsCurrency_Integer"); Params::KismetTextLibrary_AsCurrency_Integer Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; Parms.CurrencyCode = std::move(CurrencyCode); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsDate_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsDate_DateTime(const struct FDateTime& InDateTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsDate_DateTime"); Params::KismetTextLibrary_AsDate_DateTime Parms{}; Parms.InDateTime = std::move(InDateTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsDateTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsDateTime_DateTime(const struct FDateTime& In) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsDateTime_DateTime"); Params::KismetTextLibrary_AsDateTime_DateTime Parms{}; Parms.In = std::move(In); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsPercent_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsPercent_Float(float Value, ERoundingMode RoundingMode, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsPercent_Float"); Params::KismetTextLibrary_AsPercent_Float Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTime_DateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& In (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTime_DateTime(const struct FDateTime& In) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTime_DateTime"); Params::KismetTextLibrary_AsTime_DateTime Parms{}; Parms.In = std::move(In); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimespan_Timespan // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& InTimespan (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::AsTimespan_Timespan(const struct FTimespan& InTimespan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "AsTimespan_Timespan"); Params::KismetTextLibrary_AsTimespan_Timespan Parms{}; Parms.InTimespan = std::move(InTimespan); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_BoolToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_BoolToText(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_BoolToText"); Params::KismetTextLibrary_Conv_BoolToText Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ByteToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_ByteToText(uint8 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_ByteToText"); Params::KismetTextLibrary_Conv_ByteToText Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_FloatToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERoundingMode RoundingMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_FloatToText(float Value, ERoundingMode RoundingMode, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits, int32 MinimumFractionalDigits, int32 MaximumFractionalDigits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_FloatToText"); Params::KismetTextLibrary_Conv_FloatToText Parms{}; Parms.Value = Value; Parms.RoundingMode = RoundingMode; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; Parms.MinimumFractionalDigits = MinimumFractionalDigits; Parms.MaximumFractionalDigits = MaximumFractionalDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_IntToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // int32 MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_IntToText(int32 Value, bool bUseGrouping, int32 MinimumIntegralDigits, int32 MaximumIntegralDigits) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_IntToText"); Params::KismetTextLibrary_Conv_IntToText Parms{}; Parms.Value = Value; Parms.bUseGrouping = bUseGrouping; Parms.MinimumIntegralDigits = MinimumIntegralDigits; Parms.MaximumIntegralDigits = MaximumIntegralDigits; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_NameToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_NameToText(class FName InName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_NameToText"); Params::KismetTextLibrary_Conv_NameToText Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_StringToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Conv_StringToText(const class FString& InString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_StringToText"); Params::KismetTextLibrary_Conv_StringToText Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_TextToString // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetTextLibrary::Conv_TextToString(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Conv_TextToString"); Params::KismetTextLibrary_Conv_TextToString Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetTextLibrary::EqualEqual_IgnoreCase_TextText(const class FText& A, const class FText& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "EqualEqual_IgnoreCase_TextText"); Params::KismetTextLibrary_EqualEqual_IgnoreCase_TextText Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.EqualEqual_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetTextLibrary::EqualEqual_TextText(const class FText& A, const class FText& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "EqualEqual_TextText"); Params::KismetTextLibrary_EqualEqual_TextText Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.FindTextInLocalizationTable // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Namespace (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FText* OutText (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetTextLibrary::FindTextInLocalizationTable(const class FString& Namespace, const class FString& Key, class FText* OutText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "FindTextInLocalizationTable"); Params::KismetTextLibrary_FindTextInLocalizationTable Parms{}; Parms.Namespace = std::move(Namespace); Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutText != nullptr) *OutText = std::move(Parms.OutText); return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.Format // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InPattern (Parm, NativeAccessSpecifierPublic) // const TArray&InArgs (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::Format(const class FText& InPattern, const TArray& InArgs) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "Format"); Params::KismetTextLibrary_Format Parms{}; Parms.InPattern = std::move(InPattern); Parms.InArgs = std::move(InArgs); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.GetEmptyText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::GetEmptyText() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "GetEmptyText"); Params::KismetTextLibrary_GetEmptyText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetTextLibrary::NotEqual_IgnoreCase_TextText(const class FText& A, const class FText& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "NotEqual_IgnoreCase_TextText"); Params::KismetTextLibrary_NotEqual_IgnoreCase_TextText Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.NotEqual_TextText // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const class FText& B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetTextLibrary::NotEqual_TextText(const class FText& A, const class FText& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "NotEqual_TextText"); Params::KismetTextLibrary_NotEqual_TextText Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsCultureInvariant // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsCultureInvariant(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsCultureInvariant"); Params::KismetTextLibrary_TextIsCultureInvariant Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsEmpty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsEmpty(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsEmpty"); Params::KismetTextLibrary_TextIsEmpty Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsTransient // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetTextLibrary::TextIsTransient(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextIsTransient"); Params::KismetTextLibrary_TextIsTransient Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimPreceding // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimPreceding(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimPreceding"); Params::KismetTextLibrary_TextTrimPreceding Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimPrecedingAndTrailing(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimPrecedingAndTrailing"); Params::KismetTextLibrary_TextTrimPrecedingAndTrailing Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimTrailing // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetTextLibrary::TextTrimTrailing(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetTextLibrary", "TextTrimTrailing"); Params::KismetTextLibrary_TextTrimTrailing Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimSequenceBase.GetPlayLength // (Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UAnimSequenceBase::GetPlayLength() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimSequenceBase", "GetPlayLength"); Params::AnimSequenceBase_GetPlayLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavModifierVolume.SetAreaClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf NewAreaClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ANavModifierVolume::SetAreaClass(TSubclassOf NewAreaClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavModifierVolume", "SetAreaClass"); Params::NavModifierVolume_SetAreaClass Parms{}; Parms.NewAreaClass = NewAreaClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ActivateReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UReverbEffect* ReverbEffect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ActivateReverbEffect(class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, class FName TagName, float Priority, float Volume, float FadeTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ActivateReverbEffect"); Params::GameplayStatics_ActivateReverbEffect Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ReverbEffect = ReverbEffect; Parms.TagName = TagName; Parms.Priority = Priority; Parms.Volume = Volume; Parms.FadeTime = FadeTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ApplyDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ApplyDamage"); Params::GameplayStatics_ApplyDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.BaseDamage = BaseDamage; Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.DamageTypeClass = DamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ApplyPointDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, TSubclassOf DamageTypeClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ApplyPointDamage"); Params::GameplayStatics_ApplyPointDamage Parms{}; Parms.DamagedActor = DamagedActor; Parms.BaseDamage = BaseDamage; Parms.HitFromDirection = std::move(HitFromDirection); Parms.HitInfo = std::move(HitInfo); Parms.EventInstigator = EventInstigator; Parms.DamageCauser = DamageCauser; Parms.DamageTypeClass = DamageTypeClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ApplyRadialDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDoFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::ApplyRadialDamage(class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, ECollisionChannel DamagePreventionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ApplyRadialDamage"); Params::GameplayStatics_ApplyRadialDamage Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BaseDamage = BaseDamage; Parms.Origin = std::move(Origin); Parms.DamageRadius = DamageRadius; Parms.DamageTypeClass = DamageTypeClass; Parms.IgnoreActors = std::move(IgnoreActors); Parms.DamageCauser = DamageCauser; Parms.InstigatedByController = InstigatedByController; Parms.bDoFullDamage = bDoFullDamage; Parms.DamagePreventionChannel = DamagePreventionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinimumDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DamageInnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DamageFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::ApplyRadialDamageWithFalloff(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf DamageTypeClass, const TArray& IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, ECollisionChannel DamagePreventionChannel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ApplyRadialDamageWithFalloff"); Params::GameplayStatics_ApplyRadialDamageWithFalloff Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BaseDamage = BaseDamage; Parms.MinimumDamage = MinimumDamage; Parms.Origin = std::move(Origin); Parms.DamageInnerRadius = DamageInnerRadius; Parms.DamageOuterRadius = DamageOuterRadius; Parms.DamageFalloff = DamageFalloff; Parms.DamageTypeClass = DamageTypeClass; Parms.IgnoreActors = std::move(IgnoreActors); Parms.DamageCauser = DamageCauser; Parms.InstigatedByController = InstigatedByController; Parms.DamagePreventionChannel = DamagePreventionChannel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.AreAnyListenersWithinRange // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float MaximumRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::AreAnyListenersWithinRange(class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "AreAnyListenersWithinRange"); Params::GameplayStatics_AreAnyListenersWithinRange Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = std::move(Location); Parms.MaximumRange = MaximumRange; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::BeginDeferredActorSpawnFromClass(class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BeginDeferredActorSpawnFromClass"); Params::GameplayStatics_BeginDeferredActorSpawnFromClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.SpawnTransform = std::move(SpawnTransform); Parms.CollisionHandlingOverride = CollisionHandlingOverride; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UBlueprint* Blueprint (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::BeginSpawningActorFromBlueprint(class UObject* WorldContextObject, const class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BeginSpawningActorFromBlueprint"); Params::GameplayStatics_BeginSpawningActorFromBlueprint Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Blueprint = Blueprint; Parms.SpawnTransform = std::move(SpawnTransform); Parms.bNoCollisionFail = bNoCollisionFail; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.BeginSpawningActorFromClass // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::BeginSpawningActorFromClass(class UObject* WorldContextObject, TSubclassOf ActorClass, const struct FTransform& SpawnTransform, bool bNoCollisionFail, class AActor* Owner) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BeginSpawningActorFromClass"); Params::GameplayStatics_BeginSpawningActorFromClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; Parms.SpawnTransform = std::move(SpawnTransform); Parms.bNoCollisionFail = bNoCollisionFail; Parms.Owner = Owner; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* TossVelocity (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& EndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float LaunchSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESuggestProjVelocityTraceOption TraceOption (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::BlueprintSuggestProjectileVelocity(class UObject* WorldContextObject, struct FVector* TossVelocity, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, ESuggestProjVelocityTraceOption TraceOption, float CollisionRadius, bool bFavorHighArc, bool bDrawDebug) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BlueprintSuggestProjectileVelocity"); Params::GameplayStatics_BlueprintSuggestProjectileVelocity Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StartLocation = std::move(StartLocation); Parms.EndLocation = std::move(EndLocation); Parms.LaunchSpeed = LaunchSpeed; Parms.OverrideGravityZ = OverrideGravityZ; Parms.TraceOption = TraceOption; Parms.CollisionRadius = CollisionRadius; Parms.bFavorHighArc = bFavorHighArc; Parms.bDrawDebug = bDrawDebug; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (TossVelocity != nullptr) *TossVelocity = std::move(Parms.TossVelocity); return Parms.ReturnValue; } // Function Engine.GameplayStatics.BreakHitResult // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool* bBlockingHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool* bInitialOverlap (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* Time (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* ImpactPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* ImpactNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UPhysicalMaterial** PhysMat (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor** HitActor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPrimitiveComponent** HitComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName* HitBoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* HitItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* TraceStart (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* TraceEnd (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, class FName* HitBoneName, int32* HitItem, struct FVector* TraceStart, struct FVector* TraceEnd) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "BreakHitResult"); Params::GameplayStatics_BreakHitResult Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (bBlockingHit != nullptr) *bBlockingHit = Parms.bBlockingHit; if (bInitialOverlap != nullptr) *bInitialOverlap = Parms.bInitialOverlap; if (Time != nullptr) *Time = Parms.Time; if (Location != nullptr) *Location = std::move(Parms.Location); if (ImpactPoint != nullptr) *ImpactPoint = std::move(Parms.ImpactPoint); if (Normal != nullptr) *Normal = std::move(Parms.Normal); if (ImpactNormal != nullptr) *ImpactNormal = std::move(Parms.ImpactNormal); if (PhysMat != nullptr) *PhysMat = Parms.PhysMat; if (HitActor != nullptr) *HitActor = Parms.HitActor; if (HitComponent != nullptr) *HitComponent = Parms.HitComponent; if (HitBoneName != nullptr) *HitBoneName = Parms.HitBoneName; if (HitItem != nullptr) *HitItem = Parms.HitItem; if (TraceStart != nullptr) *TraceStart = std::move(Parms.TraceStart); if (TraceEnd != nullptr) *TraceEnd = std::move(Parms.TraceEnd); } // Function Engine.GameplayStatics.CancelAsyncLoading // (Final, Native, Static, Public, BlueprintCallable) void UGameplayStatics::CancelAsyncLoading() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CancelAsyncLoading"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ClearSoundMixModifiers // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::ClearSoundMixModifiers(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ClearSoundMixModifiers"); Params::GameplayStatics_ClearSoundMixModifiers Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.CreatePlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSpawnPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::CreatePlayer(class UObject* WorldContextObject, int32 ControllerId, bool bSpawnPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CreatePlayer"); Params::GameplayStatics_CreatePlayer Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ControllerId = ControllerId; Parms.bSpawnPawn = bSpawnPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.CreateSaveGameObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf SaveGameClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveGame* UGameplayStatics::CreateSaveGameObject(TSubclassOf SaveGameClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CreateSaveGameObject"); Params::GameplayStatics_CreateSaveGameObject Parms{}; Parms.SaveGameClass = SaveGameClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.CreateSaveGameObjectFromBlueprint // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlueprint* SaveGameBlueprint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveGame* UGameplayStatics::CreateSaveGameObjectFromBlueprint(class UBlueprint* SaveGameBlueprint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CreateSaveGameObjectFromBlueprint"); Params::GameplayStatics_CreateSaveGameObjectFromBlueprint Parms{}; Parms.SaveGameBlueprint = SaveGameBlueprint; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.CreateSound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::CreateSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "CreateSound2D"); Params::GameplayStatics_CreateSound2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.DeactivateReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::DeactivateReverbEffect(class UObject* WorldContextObject, class FName TagName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "DeactivateReverbEffect"); Params::GameplayStatics_DeactivateReverbEffect Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TagName = TagName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.DeleteGameInSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::DeleteGameInSlot(const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "DeleteGameInSlot"); Params::GameplayStatics_DeleteGameInSlot Parms{}; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.DeprojectScreenToWorld // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* WorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "DeprojectScreenToWorld"); Params::GameplayStatics_DeprojectScreenToWorld Parms{}; Parms.Player = Player; Parms.ScreenPosition = std::move(ScreenPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldPosition != nullptr) *WorldPosition = std::move(Parms.WorldPosition); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); return Parms.ReturnValue; } // Function Engine.GameplayStatics.DoesSaveGameExist // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::DoesSaveGameExist(const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "DoesSaveGameExist"); Params::GameplayStatics_DoesSaveGameExist Parms{}; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.EnableLiveStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::EnableLiveStreaming(bool Enable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "EnableLiveStreaming"); Params::GameplayStatics_EnableLiveStreaming Parms{}; Parms.Enable = Enable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.FinishSpawningActor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UGameplayStatics::FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "FinishSpawningActor"); Params::GameplayStatics_FinishSpawningActor Parms{}; Parms.Actor = Actor; Parms.SpawnTransform = std::move(SpawnTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.FlushLevelStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::FlushLevelStreaming(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "FlushLevelStreaming"); Params::GameplayStatics_FlushLevelStreaming Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.GetAccurateRealTime // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* PartialSeconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::GetAccurateRealTime(class UObject* WorldContextObject, int32* Seconds, float* PartialSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAccurateRealTime"); Params::GameplayStatics_GetAccurateRealTime Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (PartialSeconds != nullptr) *PartialSeconds = Parms.PartialSeconds; } // Function Engine.GameplayStatics.GetActorArrayAverageLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const TArray& Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UGameplayStatics::GetActorArrayAverageLocation(const TArray& Actors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetActorArrayAverageLocation"); Params::GameplayStatics_GetActorArrayAverageLocation Parms{}; Parms.Actors = std::move(Actors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetActorArrayBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const TArray& Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Center (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetActorArrayBounds(const TArray& Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetActorArrayBounds"); Params::GameplayStatics_GetActorArrayBounds Parms{}; Parms.Actors = std::move(Actors); Parms.bOnlyCollidingComponents = bOnlyCollidingComponents; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Center != nullptr) *Center = std::move(Parms.Center); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.GameplayStatics.GetAllActorsOfClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsOfClass(class UObject* WorldContextObject, TSubclassOf ActorClass, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsOfClass"); Params::GameplayStatics_GetAllActorsOfClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAllActorsWithInterface // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UGameplayStatics::GetAllActorsWithInterface(class UObject* WorldContextObject, TSubclassOf Interface, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAllActorsWithInterface"); Params::GameplayStatics_GetAllActorsWithInterface Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); } // Function Engine.GameplayStatics.GetAudioTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetAudioTimeSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetAudioTimeSeconds"); Params::GameplayStatics_GetAudioTimeSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetCurrentLevelName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemovePrefixString (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::GetCurrentLevelName(class UObject* WorldContextObject, bool bRemovePrefixString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetCurrentLevelName"); Params::GameplayStatics_GetCurrentLevelName Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bRemovePrefixString = bRemovePrefixString; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameInstance* UGameplayStatics::GetGameInstance(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetGameInstance"); Params::GameplayStatics_GetGameInstance Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AGameMode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameMode* UGameplayStatics::GetGameMode(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetGameMode"); Params::GameplayStatics_GetGameMode Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGameState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AGameState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AGameState* UGameplayStatics::GetGameState(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetGameState"); Params::GameplayStatics_GetGameState Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetGlobalTimeDilation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetGlobalTimeDilation(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetGlobalTimeDilation"); Params::GameplayStatics_GetGlobalTimeDilation Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetIntOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 DefaultValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GetIntOption(const class FString& Options, const class FString& Key, int32 DefaultValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetIntOption"); Params::GameplayStatics_GetIntOption Parms{}; Parms.Options = std::move(Options); Parms.Key = std::move(Key); Parms.DefaultValue = DefaultValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetKeyValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Pair (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Key (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::GetKeyValue(const class FString& Pair, class FString* Key, class FString* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetKeyValue"); Params::GameplayStatics_GetKeyValue Parms{}; Parms.Pair = std::move(Pair); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Key != nullptr) *Key = std::move(Parms.Key); if (Value != nullptr) *Value = std::move(Parms.Value); } // Function Engine.GameplayStatics.GetObjectClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UGameplayStatics::GetObjectClass(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetObjectClass"); Params::GameplayStatics_GetObjectClass Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlatformName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::GetPlatformName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlatformName"); Params::GameplayStatics_GetPlatformName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerCameraManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerCameraManager* UGameplayStatics::GetPlayerCameraManager(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerCameraManager"); Params::GameplayStatics_GetPlayerCameraManager Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ACharacter* UGameplayStatics::GetPlayerCharacter(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerCharacter"); Params::GameplayStatics_GetPlayerCharacter Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UGameplayStatics::GetPlayerController(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerController"); Params::GameplayStatics_GetPlayerController Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerPawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UGameplayStatics::GetPlayerPawn(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetPlayerPawn"); Params::GameplayStatics_GetPlayerPawn Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetRealTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetRealTimeSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetRealTimeSeconds"); Params::GameplayStatics_GetRealTimeSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetStreamingLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PackageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelStreaming* UGameplayStatics::GetStreamingLevel(class UObject* WorldContextObject, class FName PackageName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetStreamingLevel"); Params::GameplayStatics_GetStreamingLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PackageName = PackageName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetSurfaceType // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // EPhysicalSurface ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EPhysicalSurface UGameplayStatics::GetSurfaceType(const struct FHitResult& Hit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetSurfaceType"); Params::GameplayStatics_GetSurfaceType Parms{}; Parms.Hit = std::move(Hit); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetWorldDeltaSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UGameplayStatics::GetWorldDeltaSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetWorldDeltaSeconds"); Params::GameplayStatics_GetWorldDeltaSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GetWorldOriginLocation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FIntVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FIntVector UGameplayStatics::GetWorldOriginLocation(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GetWorldOriginLocation"); Params::GameplayStatics_GetWorldOriginLocation Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.GrassOverlappingSphereCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CenterPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UGameplayStatics::GrassOverlappingSphereCount(class UObject* WorldContextObject, const class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "GrassOverlappingSphereCount"); Params::GameplayStatics_GrassOverlappingSphereCount Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.StaticMesh = StaticMesh; Parms.CenterPosition = std::move(CenterPosition); Parms.Radius = Radius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.HasOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::HasOption(const class FString& Options, const class FString& InKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "HasOption"); Params::GameplayStatics_HasOption Parms{}; Parms.Options = std::move(Options); Parms.InKey = std::move(InKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.IsGamePaused // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::IsGamePaused(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "IsGamePaused"); Params::GameplayStatics_IsGamePaused Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.LoadGameFromSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USaveGame* UGameplayStatics::LoadGameFromSlot(const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "LoadGameFromSlot"); Params::GameplayStatics_LoadGameFromSlot Parms{}; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.LoadStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NativeAccessSpecifierPublic) void UGameplayStatics::LoadStreamLevel(class UObject* WorldContextObject, class FName LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "LoadStreamLevel"); Params::GameplayStatics_LoadStreamLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; Parms.bShouldBlockOnLoad = bShouldBlockOnLoad; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.OpenLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // const class FString& Options (Parm, ZeroConstructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::OpenLevel(class UObject* WorldContextObject, class FName LevelName, bool bAbsolute, const class FString& Options) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "OpenLevel"); Params::GameplayStatics_OpenLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.bAbsolute = bAbsolute; Parms.Options = std::move(Options); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ParseOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Options (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Key (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UGameplayStatics::ParseOption(const class FString& Options, const class FString& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ParseOption"); Params::GameplayStatics_ParseOption Parms{}; Parms.Options = std::move(Options); Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.PlayDialogue2D // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlayDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlayDialogue2D"); Params::GameplayStatics_PlayDialogue2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlayDialogueAtLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlayDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlayDialogueAtLocation"); Params::GameplayStatics_PlayDialogueAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlaySound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlaySound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlaySound2D"); Params::GameplayStatics_PlaySound2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlaySoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PlaySoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlaySoundAtLocation"); Params::GameplayStatics_PlaySoundAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PlayWorldCameraShake // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Shake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Epicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InnerRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OuterRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Falloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bOrientShakeTowardsEpicenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::PlayWorldCameraShake(class UObject* WorldContextObject, TSubclassOf Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PlayWorldCameraShake"); Params::GameplayStatics_PlayWorldCameraShake Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Shake = Shake; Parms.Epicenter = std::move(Epicenter); Parms.InnerRadius = InnerRadius; Parms.OuterRadius = OuterRadius; Parms.Falloff = Falloff; Parms.bOrientShakeTowardsEpicenter = bOrientShakeTowardsEpicenter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.PopSoundMixModifier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PopSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PopSoundMixModifier"); Params::GameplayStatics_PopSoundMixModifier Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.ProjectWorldToScreen // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D* ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, struct FVector2D* ScreenPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "ProjectWorldToScreen"); Params::GameplayStatics_ProjectWorldToScreen Parms{}; Parms.Player = Player; Parms.WorldPosition = std::move(WorldPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenPosition != nullptr) *ScreenPosition = std::move(Parms.ScreenPosition); return Parms.ReturnValue; } // Function Engine.GameplayStatics.PushSoundMixModifier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::PushSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "PushSoundMixModifier"); Params::GameplayStatics_PushSoundMixModifier Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMixModifier = InSoundMixModifier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.RemovePlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDestroyPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::RemovePlayer(class APlayerController* Player, bool bDestroyPawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "RemovePlayer"); Params::GameplayStatics_RemovePlayer Parms{}; Parms.Player = Player; Parms.bDestroyPawn = bDestroyPawn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SaveGameToSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USaveGame* SaveGameObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const int32 UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::SaveGameToSlot(class USaveGame* SaveGameObject, const class FString& SlotName, const int32 UserIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SaveGameToSlot"); Params::GameplayStatics_SaveGameToSlot Parms{}; Parms.SaveGameObject = SaveGameObject; Parms.SlotName = std::move(SlotName); Parms.UserIndex = UserIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SetBaseSoundMix // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundMix* InSoundMix (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetBaseSoundMix(class UObject* WorldContextObject, class USoundMix* InSoundMix) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetBaseSoundMix"); Params::GameplayStatics_SetBaseSoundMix Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InSoundMix = InSoundMix; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGamePaused // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UGameplayStatics::SetGamePaused(class UObject* WorldContextObject, bool bPaused) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetGamePaused"); Params::GameplayStatics_SetGamePaused Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bPaused = bPaused; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SetGlobalPitchModulation // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchModulation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeSec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetGlobalPitchModulation(class UObject* WorldContextObject, float PitchModulation, float TimeSec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalPitchModulation"); Params::GameplayStatics_SetGlobalPitchModulation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PitchModulation = PitchModulation; Parms.TimeSec = TimeSec; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetGlobalTimeDilation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayStatics::SetGlobalTimeDilation(class UObject* WorldContextObject, float TimeDilation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetGlobalTimeDilation"); Params::GameplayStatics_SetGlobalTimeDilation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TimeDilation = TimeDilation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SetWorldOriginLocation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FIntVector& NewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGameplayStatics::SetWorldOriginLocation(class UObject* WorldContextObject, const struct FIntVector& NewLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SetWorldOriginLocation"); Params::GameplayStatics_SetWorldOriginLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.NewLocation = std::move(NewLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.GameplayStatics.SpawnDecalAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDecalComponent* UGameplayStatics::SpawnDecalAtLocation(class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDecalAtLocation"); Params::GameplayStatics_SpawnDecalAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.DecalMaterial = DecalMaterial; Parms.DecalSize = std::move(DecalSize); Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LifeSpan = LifeSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDecalAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& DecalSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDecalComponent* UGameplayStatics::SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, float LifeSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDecalAttached"); Params::GameplayStatics_SpawnDecalAttached Parms{}; Parms.DecalMaterial = DecalMaterial; Parms.DecalSize = std::move(DecalSize); Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.LifeSpan = LifeSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogue2D // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogue2D"); Params::GameplayStatics_SpawnDialogue2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogueAtLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogueAtLocation"); Params::GameplayStatics_SpawnDialogueAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogueAttached // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDialogueContext& Context (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnDialogueAttached"); Params::GameplayStatics_SpawnDialogueAttached Parms{}; Parms.Dialogue = Dialogue; Parms.Context = std::move(Context); Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnEmitterAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAtLocation(class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnEmitterAtLocation"); Params::GameplayStatics_SpawnEmitterAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.EmitterTemplate = EmitterTemplate; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnEmitterAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bAutoDestroy) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnEmitterAttached"); Params::GameplayStatics_SpawnEmitterAttached Parms{}; Parms.EmitterTemplate = EmitterTemplate; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.bAutoDestroy = bAutoDestroy; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf ObjectClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Outer_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UGameplayStatics::SpawnObject(TSubclassOf ObjectClass, class UObject* Outer_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnObject"); Params::GameplayStatics_SpawnObject Parms{}; Parms.ObjectClass = ObjectClass; Parms.Outer_0 = Outer_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSound2D"); Params::GameplayStatics_SpawnSound2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.ConcurrencySettings = ConcurrencySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSoundAtLocation"); Params::GameplayStatics_SpawnSoundAtLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Sound = Sound; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.SpawnSoundAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAudioComponent* UGameplayStatics::SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "SpawnSoundAttached"); Params::GameplayStatics_SpawnSoundAttached Parms{}; Parms.Sound = Sound; Parms.AttachToComponent = AttachToComponent; Parms.AttachPointName = AttachPointName; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.LocationType = LocationType; Parms.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; Parms.VolumeMultiplier = VolumeMultiplier; Parms.PitchMultiplier = PitchMultiplier; Parms.StartTime = StartTime; Parms.AttenuationSettings = AttenuationSettings; Parms.ConcurrencySettings = ConcurrencySettings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.GameplayStatics.UnloadStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LevelName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NativeAccessSpecifierPublic) void UGameplayStatics::UnloadStreamLevel(class UObject* WorldContextObject, class FName LevelName, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("GameplayStatics", "UnloadStreamLevel"); Params::GameplayStatics_UnloadStreamLevel Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelName = LevelName; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetInputLibrary.CalibrateTilt // (Final, Native, Static, Public, BlueprintCallable) void UKismetInputLibrary::CalibrateTilt() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "CalibrateTilt"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetInputLibrary.ControllerEvent_GetAnalogValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FControllerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetInputLibrary::ControllerEvent_GetAnalogValue(const struct FControllerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "ControllerEvent_GetAnalogValue"); Params::KismetInputLibrary_ControllerEvent_GetAnalogValue Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.ControllerEvent_GetEffectingButton // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FControllerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FKey UKismetInputLibrary::ControllerEvent_GetEffectingButton(const struct FControllerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "ControllerEvent_GetEffectingButton"); Params::KismetInputLibrary_ControllerEvent_GetEffectingButton Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.ControllerEvent_GetUserIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FControllerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::ControllerEvent_GetUserIndex(const struct FControllerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "ControllerEvent_GetUserIndex"); Params::KismetInputLibrary_ControllerEvent_GetUserIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.EqualEqual_KeyKey // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& A (Parm, NativeAccessSpecifierPublic) // const struct FKey& B (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "EqualEqual_KeyKey"); Params::KismetInputLibrary_EqualEqual_KeyKey Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetAnalogValue // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FAnalogInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetInputLibrary::GetAnalogValue(const struct FAnalogInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "GetAnalogValue"); Params::KismetInputLibrary_GetAnalogValue Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKeyEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FKey UKismetInputLibrary::GetKey(const struct FKeyEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "GetKey"); Params::KismetInputLibrary_GetKey Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.GetUserIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FKeyEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::GetUserIndex(const struct FKeyEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "GetUserIndex"); Params::KismetInputLibrary_GetUserIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsAltDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsAltDown"); Params::KismetInputLibrary_InputEvent_IsAltDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsCommandDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsCommandDown"); Params::KismetInputLibrary_InputEvent_IsCommandDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsControlDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsControlDown"); Params::KismetInputLibrary_InputEvent_IsControlDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftAltDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftAltDown"); Params::KismetInputLibrary_InputEvent_IsLeftAltDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftCommandDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftCommandDown"); Params::KismetInputLibrary_InputEvent_IsLeftCommandDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftControlDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftControlDown"); Params::KismetInputLibrary_InputEvent_IsLeftControlDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsLeftShiftDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsLeftShiftDown"); Params::KismetInputLibrary_InputEvent_IsLeftShiftDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRepeat // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRepeat(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRepeat"); Params::KismetInputLibrary_InputEvent_IsRepeat Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightAltDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightAltDown"); Params::KismetInputLibrary_InputEvent_IsRightAltDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightCommandDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightCommandDown"); Params::KismetInputLibrary_InputEvent_IsRightCommandDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightControlDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightControlDown"); Params::KismetInputLibrary_InputEvent_IsRightControlDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsRightShiftDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsRightShiftDown"); Params::KismetInputLibrary_InputEvent_IsRightShiftDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsShiftDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FInputEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::InputEvent_IsShiftDown(const struct FInputEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "InputEvent_IsShiftDown"); Params::KismetInputLibrary_InputEvent_IsShiftDown Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetDisplayName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetInputLibrary::Key_GetDisplayName(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_GetDisplayName"); Params::KismetInputLibrary_Key_GetDisplayName Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsFloatAxis // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsFloatAxis(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsFloatAxis"); Params::KismetInputLibrary_Key_IsFloatAxis Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsGamepadKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsGamepadKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsGamepadKey"); Params::KismetInputLibrary_Key_IsGamepadKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsKeyboardKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsKeyboardKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsKeyboardKey"); Params::KismetInputLibrary_Key_IsKeyboardKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsModifierKey // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsModifierKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsModifierKey"); Params::KismetInputLibrary_Key_IsModifierKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsMouseButton // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsMouseButton(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsMouseButton"); Params::KismetInputLibrary_Key_IsMouseButton Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsVectorAxis // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::Key_IsVectorAxis(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "Key_IsVectorAxis"); Params::KismetInputLibrary_Key_IsVectorAxis Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetCursorDelta(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetCursorDelta"); Params::KismetInputLibrary_PointerEvent_GetCursorDelta Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKey ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FKey UKismetInputLibrary::PointerEvent_GetEffectingButton(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetEffectingButton"); Params::KismetInputLibrary_PointerEvent_GetEffectingButton Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetGestureDelta(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetGestureDelta"); Params::KismetInputLibrary_PointerEvent_GetGestureDelta Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetLastScreenSpacePosition"); Params::KismetInputLibrary_PointerEvent_GetLastScreenSpacePosition Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetPointerIndex(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetPointerIndex"); Params::KismetInputLibrary_PointerEvent_GetPointerIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetInputLibrary::PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetScreenSpacePosition"); Params::KismetInputLibrary_PointerEvent_GetScreenSpacePosition Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetTouchpadIndex"); Params::KismetInputLibrary_PointerEvent_GetTouchpadIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetInputLibrary::PointerEvent_GetUserIndex(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetUserIndex"); Params::KismetInputLibrary_PointerEvent_GetUserIndex Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetInputLibrary::PointerEvent_GetWheelDelta(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_GetWheelDelta"); Params::KismetInputLibrary_PointerEvent_GetWheelDelta Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FKey& MouseButton (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_IsMouseButtonDown"); Params::KismetInputLibrary_PointerEvent_IsMouseButtonDown Parms{}; Parms.Input = std::move(Input); Parms.MouseButton = std::move(MouseButton); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const struct FPointerEvent& Input (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetInputLibrary::PointerEvent_IsTouchEvent(const struct FPointerEvent& Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetInputLibrary", "PointerEvent_IsTouchEvent"); Params::KismetInputLibrary_PointerEvent_IsTouchEvent Parms{}; Parms.Input = std::move(Input); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraShake.BlueprintUpdateCameraShake // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FMinimalViewInfo& POV (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FMinimalViewInfo* ModifiedPOV (Parm, OutParm, NativeAccessSpecifierPublic) void UCameraShake::BlueprintUpdateCameraShake(float DeltaTime, float Alpha, const struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShake", "BlueprintUpdateCameraShake"); Params::CameraShake_BlueprintUpdateCameraShake Parms{}; Parms.DeltaTime = DeltaTime; Parms.Alpha = Alpha; Parms.POV = std::move(POV); UObject::ProcessEvent(Func, &Parms); if (ModifiedPOV != nullptr) *ModifiedPOV = std::move(Parms.ModifiedPOV); } // Function Engine.CameraShake.ReceivePlayShake // (Event, Public, BlueprintEvent) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraShake::ReceivePlayShake(float Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShake", "ReceivePlayShake"); Params::CameraShake_ReceivePlayShake Parms{}; Parms.Scale = Scale; UObject::ProcessEvent(Func, &Parms); } // Function Engine.CameraShake.ReceiveStopShake // (Event, Public, BlueprintEvent) void UCameraShake::ReceiveStopShake() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShake", "ReceiveStopShake"); UObject::ProcessEvent(Func, nullptr); } // Function Engine.CameraShake.ReceiveIsFinished // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UCameraShake::ReceiveIsFinished() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraShake", "ReceiveIsFinished"); Params::CameraShake_ReceiveIsFinished Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetControllerAnalogKeyState // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInputComponent::GetControllerAnalogKeyState(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerAnalogKeyState"); Params::InputComponent_GetControllerAnalogKeyState Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetControllerAnalogStickState // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // EControllerAnalogStick WhichStick (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::GetControllerAnalogStickState(EControllerAnalogStick WhichStick, float* StickX, float* StickY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerAnalogStickState"); Params::InputComponent_GetControllerAnalogStickState Parms{}; Parms.WhichStick = WhichStick; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (StickX != nullptr) *StickX = Parms.StickX; if (StickY != nullptr) *StickY = Parms.StickY; } // Function Engine.InputComponent.GetControllerKeyTimeDown // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UInputComponent::GetControllerKeyTimeDown(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerKeyTimeDown"); Params::InputComponent_GetControllerKeyTimeDown Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetControllerMouseDelta // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputComponent::GetControllerMouseDelta(float* DeltaX, float* DeltaY) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerMouseDelta"); Params::InputComponent_GetControllerMouseDelta Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeltaX != nullptr) *DeltaX = Parms.DeltaX; if (DeltaY != nullptr) *DeltaY = Parms.DeltaY; } // Function Engine.InputComponent.GetControllerVectorKeyState // (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UInputComponent::GetControllerVectorKeyState(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetControllerVectorKeyState"); Params::InputComponent_GetControllerVectorKeyState Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.GetTouchState // (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 FingerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool* bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UInputComponent::GetTouchState(int32 FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "GetTouchState"); Params::InputComponent_GetTouchState Parms{}; Parms.FingerIndex = FingerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; if (bIsCurrentlyPressed != nullptr) *bIsCurrentlyPressed = Parms.bIsCurrentlyPressed; } // Function Engine.InputComponent.IsControllerKeyDown // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UInputComponent::IsControllerKeyDown(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "IsControllerKeyDown"); Params::InputComponent_IsControllerKeyDown Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.WasControllerKeyJustPressed // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UInputComponent::WasControllerKeyJustPressed(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "WasControllerKeyJustPressed"); Params::InputComponent_WasControllerKeyJustPressed Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InputComponent.WasControllerKeyJustReleased // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FKey& Key (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UInputComponent::WasControllerKeyJustReleased(const struct FKey& Key) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputComponent", "WasControllerKeyJustReleased"); Params::InputComponent_WasControllerKeyJustReleased Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveBase.GetTimeRange // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* MinTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MaxTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCurveBase::GetTimeRange(float* MinTime, float* MaxTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveBase", "GetTimeRange"); Params::CurveBase_GetTimeRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MinTime != nullptr) *MinTime = Parms.MinTime; if (MaxTime != nullptr) *MaxTime = Parms.MaxTime; } // Function Engine.CurveBase.GetValueRange // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCurveBase::GetValueRange(float* MinValue, float* MaxValue) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveBase", "GetValueRange"); Params::CurveBase_GetValueRange Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (MinValue != nullptr) *MinValue = Parms.MinValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.CurveFloat.GetFloatValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCurveFloat::GetFloatValue(float InTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveFloat", "GetFloatValue"); Params::CurveFloat_GetFloatValue Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DebugCameraController.ShowDebugSelectedInfo // (Exec, Native, Public) void ADebugCameraController::ShowDebugSelectedInfo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DebugCameraController", "ShowDebugSelectedInfo"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.DecalActor.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* ADecalActor::CreateDynamicMaterialInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalActor", "CreateDynamicMaterialInstance"); Params::DecalActor_CreateDynamicMaterialInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalActor.SetDecalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ADecalActor::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalActor", "SetDecalMaterial"); Params::DecalActor_SetDecalMaterial Parms{}; Parms.NewDecalMaterial = NewDecalMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalActor.GetDecalMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* ADecalActor::GetDecalMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalActor", "GetDecalMaterial"); Params::DecalActor_GetDecalMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& StartColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& EndColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EVertexPaintAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesLerpAlongAxis"); Params::MeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; Parms.StartColor = std::move(StartColor); Parms.EndColor = std::move(EndColor); Parms.Axis = Axis; Parms.bConvertToSRGB = bConvertToSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& FillColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "PaintVerticesSingleColor"); Params::MeshVertexPainterKismetLibrary_PaintVerticesSingleColor Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; Parms.FillColor = std::move(FillColor); Parms.bConvertToSRGB = bConvertToSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMeshVertexPainterKismetLibrary::RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("MeshVertexPainterKismetLibrary", "RemovePaintedVertices"); Params::MeshVertexPainterKismetLibrary_RemovePaintedVertices Parms{}; Parms.StaticMeshComponent = StaticMeshComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfCanvasRenderTarget2DClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvasRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCanvasRenderTarget2D* UCanvasRenderTarget2D::CreateCanvasRenderTarget2D(class UObject* WorldContextObject, TSubclassOf CanvasRenderTarget2DClass, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("CanvasRenderTarget2D", "CreateCanvasRenderTarget2D"); Params::CanvasRenderTarget2D_CreateCanvasRenderTarget2D Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CanvasRenderTarget2DClass = CanvasRenderTarget2DClass; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CanvasRenderTarget2D.GetSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // int32* Width (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Height (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasRenderTarget2D::GetSize(int32* Width, int32* Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasRenderTarget2D", "GetSize"); Params::CanvasRenderTarget2D_GetSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Width != nullptr) *Width = Parms.Width; if (Height != nullptr) *Height = Parms.Height; } // Function Engine.CanvasRenderTarget2D.ReceiveUpdate // (Event, Public, BlueprintEvent) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasRenderTarget2D::ReceiveUpdate(class UCanvas* Canvas, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasRenderTarget2D", "ReceiveUpdate"); Params::CanvasRenderTarget2D_ReceiveUpdate Parms{}; Parms.Canvas = Canvas; Parms.Width = Width; Parms.Height = Height; UObject::ProcessEvent(Func, &Parms); } // Function Engine.CanvasRenderTarget2D.UpdateResource // (Native, Public, BlueprintCallable) void UCanvasRenderTarget2D::UpdateResource() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasRenderTarget2D", "UpdateResource"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ExponentialHeightFog.OnRep_bEnabled // (Native, Public) void AExponentialHeightFog::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExponentialHeightFog", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkyLight.OnRep_bEnabled // (Native, Public) void ASkyLight::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLight", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.SetCastShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ULightComponentBase::SetCastShadows(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "SetCastShadows"); Params::LightComponentBase_SetCastShadows Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponentBase.GetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor ULightComponentBase::GetLightColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponentBase", "GetLightColor"); Params::LightComponentBase_GetLightColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.LightComponent.SetAffectDynamicIndirectLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ULightComponent::SetAffectDynamicIndirectLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetAffectDynamicIndirectLighting"); Params::LightComponent_SetAffectDynamicIndirectLighting Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetAffectTranslucentLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ULightComponent::SetAffectTranslucentLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetAffectTranslucentLighting"); Params::LightComponent_SetAffectTranslucentLighting Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomScale(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetBloomScale"); Params::LightComponent_SetBloomScale Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetBloomThreshold(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetBloomThreshold"); Params::LightComponent_SetBloomThreshold Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetBloomTint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ULightComponent::SetBloomTint(const struct FColor& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetBloomTint"); Params::LightComponent_SetBloomTint Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetEnableLightShaftBloom // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ULightComponent::SetEnableLightShaftBloom(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetEnableLightShaftBloom"); Params::LightComponent_SetEnableLightShaftBloom Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIESTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureLightProfile* NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIESTexture(class UTextureLightProfile* NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetIESTexture"); Params::LightComponent_SetIESTexture Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIndirectLightingIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIndirectLightingIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetIndirectLightingIntensity"); Params::LightComponent_SetIndirectLightingIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetIntensity"); Params::LightComponent_SetIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSRGB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ULightComponent::SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightColor"); Params::LightComponent_SetLightColor Parms{}; Parms.NewLightColor = std::move(NewLightColor); Parms.bSRGB = bSRGB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionDisabledBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionDisabledBrightness(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightFunctionDisabledBrightness"); Params::LightComponent_SetLightFunctionDisabledBrightness Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionFadeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightFunctionFadeDistance"); Params::LightComponent_SetLightFunctionFadeDistance Parms{}; Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightFunctionMaterial"); Params::LightComponent_SetLightFunctionMaterial Parms{}; Parms.NewLightFunctionMaterial = NewLightFunctionMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetLightFunctionScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ULightComponent::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetLightFunctionScale"); Params::LightComponent_SetLightFunctionScale Parms{}; Parms.NewLightFunctionScale = std::move(NewLightFunctionScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.LightComponent.SetTemperature // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewTemperature (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULightComponent::SetTemperature(float NewTemperature) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("LightComponent", "SetTemperature"); Params::LightComponent_SetTemperature Parms{}; Parms.NewTemperature = NewTemperature; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.OnRep_bEnabled // (Native, Public) void ALight::OnRep_bEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "OnRep_bEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetAffectTranslucentLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ALight::SetAffectTranslucentLighting(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetAffectTranslucentLighting"); Params::Light_SetAffectTranslucentLighting Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetBrightness(float NewBrightness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetBrightness"); Params::Light_SetBrightness Parms{}; Parms.NewBrightness = NewBrightness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetCastShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ALight::SetCastShadows(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetCastShadows"); Params::Light_SetCastShadows Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSetEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ALight::SetEnabled(bool bSetEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetEnabled"); Params::Light_SetEnabled Parms{}; Parms.bSetEnabled = bSetEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ALight::SetLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetLightColor"); Params::Light_SetLightColor Parms{}; Parms.NewLightColor = std::move(NewLightColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionFadeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetLightFunctionFadeDistance"); Params::Light_SetLightFunctionFadeDistance Parms{}; Parms.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALight::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetLightFunctionMaterial"); Params::Light_SetLightFunctionMaterial Parms{}; Parms.NewLightFunctionMaterial = NewLightFunctionMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.SetLightFunctionScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewLightFunctionScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ALight::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "SetLightFunctionScale"); Params::Light_SetLightFunctionScale Parms{}; Parms.NewLightFunctionScale = std::move(NewLightFunctionScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Light.ToggleEnabled // (Final, Native, Public, BlueprintCallable) void ALight::ToggleEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "ToggleEnabled"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.Light.GetBrightness // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float ALight::GetBrightness() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "GetBrightness"); Params::Light_GetBrightness Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Light.GetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor ALight::GetLightColor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "GetLightColor"); Params::Light_GetLightColor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Light.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool ALight::IsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Light", "IsEnabled"); Params::Light_IsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraAnimInst.SetDuration // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraAnimInst::SetDuration(float NewDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraAnimInst", "SetDuration"); Params::CameraAnimInst_SetDuration Parms{}; Parms.NewDuration = NewDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraAnimInst.SetScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraAnimInst::SetScale(float NewDuration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraAnimInst", "SetScale"); Params::CameraAnimInst_SetScale Parms{}; Parms.NewDuration = NewDuration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraAnimInst.Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCameraAnimInst::Stop(bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraAnimInst", "Stop"); Params::CameraAnimInst_Stop Parms{}; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLight.SetLightFalloffExponent // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APointLight::SetLightFalloffExponent(float NewLightFalloffExponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLight", "SetLightFalloffExponent"); Params::PointLight_SetLightFalloffExponent Parms{}; Parms.NewLightFalloffExponent = NewLightFalloffExponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLight.SetRadius // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void APointLight::SetRadius(float NewRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLight", "SetRadius"); Params::PointLight_SetRadius Parms{}; Parms.NewRadius = NewRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLight.SetInnerConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpotLight::SetInnerConeAngle(float NewInnerConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpotLight", "SetInnerConeAngle"); Params::SpotLight_SetInnerConeAngle Parms{}; Parms.NewInnerConeAngle = NewInnerConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLight.SetOuterConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ASpotLight::SetOuterConeAngle(float NewOuterConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpotLight", "SetOuterConeAngle"); Params::SpotLight_SetOuterConeAngle Parms{}; Parms.NewOuterConeAngle = NewOuterConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.ChangePlaybackDirection // (Native, Public, BlueprintCallable) void AMatineeActor::ChangePlaybackDirection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "ChangePlaybackDirection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.Pause // (Native, Public, BlueprintCallable) void AMatineeActor::Pause() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "Pause"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.Play // (Native, Public, BlueprintCallable) void AMatineeActor::Play() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.Reverse // (Native, Public, BlueprintCallable) void AMatineeActor::Reverse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "Reverse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.SetLoopingState // (Native, Public, BlueprintCallable) // Parameters: // bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AMatineeActor::SetLoopingState(bool bNewLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "SetLoopingState"); Params::MatineeActor_SetLoopingState Parms{}; Parms.bNewLooping = bNewLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.SetPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bJump (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void AMatineeActor::SetPosition(float NewPosition, bool bJump) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "SetPosition"); Params::MatineeActor_SetPosition Parms{}; Parms.NewPosition = NewPosition; Parms.bJump = bJump; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MatineeActor.Stop // (Native, Public, BlueprintCallable) void AMatineeActor::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MatineeActor", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CurveLinearColor.GetLinearColorValue // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UCurveLinearColor::GetLinearColorValue(float InTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveLinearColor", "GetLinearColorValue"); Params::CurveLinearColor_GetLinearColorValue Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.FindSocket // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USkeletalMeshSocket* USkeletalMesh::FindSocket(class FName InSocketName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "FindSocket"); Params::SkeletalMesh_FindSocket Parms{}; Parms.InSocketName = InSocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMesh.IsSectionUsingCloth // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 InSectionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bCheckCorrespondingSections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USkeletalMesh::IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMesh", "IsSectionUsingCloth"); Params::SkeletalMesh_IsSectionUsingCloth Parms{}; Parms.InSectionIndex = InSectionIndex; Parms.bCheckCorrespondingSections = bCheckCorrespondingSections; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraModifier.BlueprintModifyCamera // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& ViewLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& ViewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float FOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* NewViewLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* NewViewRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* NewFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraModifier::BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "BlueprintModifyCamera"); Params::CameraModifier_BlueprintModifyCamera Parms{}; Parms.DeltaTime = DeltaTime; Parms.ViewLocation = std::move(ViewLocation); Parms.ViewRotation = std::move(ViewRotation); Parms.FOV = FOV; UObject::ProcessEvent(Func, &Parms); if (NewViewLocation != nullptr) *NewViewLocation = std::move(Parms.NewViewLocation); if (NewViewRotation != nullptr) *NewViewRotation = std::move(Parms.NewViewRotation); if (NewFOV != nullptr) *NewFOV = Parms.NewFOV; } // Function Engine.CameraModifier.BlueprintModifyPostProcess // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* PostProcessBlendWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FPostProcessSettings* PostProcessSettings (Parm, OutParm, NativeAccessSpecifierPublic) void UCameraModifier::BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "BlueprintModifyPostProcess"); Params::CameraModifier_BlueprintModifyPostProcess Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); if (PostProcessBlendWeight != nullptr) *PostProcessBlendWeight = Parms.PostProcessBlendWeight; if (PostProcessSettings != nullptr) *PostProcessSettings = std::move(Parms.PostProcessSettings); } // Function Engine.CameraModifier.DisableModifier // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCameraModifier::DisableModifier(bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "DisableModifier"); Params::CameraModifier_DisableModifier Parms{}; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraModifier.EnableModifier // (Native, Public, BlueprintCallable) void UCameraModifier::EnableModifier() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "EnableModifier"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.CameraModifier.GetViewTarget // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UCameraModifier::GetViewTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "GetViewTarget"); Params::CameraModifier_GetViewTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraModifier.IsDisabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UCameraModifier::IsDisabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraModifier", "IsDisabled"); Params::CameraModifier_IsDisabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.RadialForceActor.DisableForce // (Native, Public, BlueprintCallable) void ARadialForceActor::DisableForce() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceActor", "DisableForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.EnableForce // (Native, Public, BlueprintCallable) void ARadialForceActor::EnableForce() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceActor", "EnableForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.FireImpulse // (Native, Public, BlueprintCallable) void ARadialForceActor::FireImpulse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceActor", "FireImpulse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceActor.ToggleForce // (Native, Public, BlueprintCallable) void ARadialForceActor::ToggleForce() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceActor", "ToggleForce"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneCapture2D.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ASceneCapture2D::OnInterpToggle(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCapture2D", "OnInterpToggle"); Params::SceneCapture2D_OnInterpToggle Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureCube.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void ASceneCaptureCube::OnInterpToggle(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureCube", "OnInterpToggle"); Params::SceneCaptureCube_OnInterpToggle Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AddPhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::AccumulateAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "AccumulateAllBodiesBelowPhysicsBlendWeight"); Params::SkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight Parms{}; Parms.InBoneName = InBoneName; Parms.AddPhysicsBlendWeight = AddPhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.BindClothToMasterPoseComponent // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::BindClothToMasterPoseComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "BindClothToMasterPoseComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.BreakConstraint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Impulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, class FName InBoneName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "BreakConstraint"); Params::SkeletalMeshComponent_BreakConstraint Parms{}; Parms.Impulse = std::move(Impulse); Parms.HitLocation = std::move(HitLocation); Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ClearMorphTargets // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ClearMorphTargets() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ClearMorphTargets"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ForceClothNextUpdateTeleport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ForceClothNextUpdateTeleportAndReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ForceClothNextUpdateTeleportAndReset"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetClothMaxDistanceScale() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetClothMaxDistanceScale"); Params::SkeletalMeshComponent_GetClothMaxDistanceScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetCurrentJointAngles // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Swing1Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* TwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Swing2Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::GetCurrentJointAngles(class FName InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetCurrentJointAngles"); Params::SkeletalMeshComponent_GetCurrentJointAngles Parms{}; Parms.InBoneName = InBoneName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Swing1Angle != nullptr) *Swing1Angle = Parms.Swing1Angle; if (TwistAngle != nullptr) *TwistAngle = Parms.TwistAngle; if (Swing2Angle != nullptr) *Swing2Angle = Parms.Swing2Angle; } // Function Engine.SkeletalMeshComponent.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::Play(bool bLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "Play"); Params::SkeletalMeshComponent_Play Parms{}; Parms.bLooping = bLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.PlayAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "PlayAnimation"); Params::SkeletalMeshComponent_PlayAnimation Parms{}; Parms.NewAnimToPlay = NewAnimToPlay; Parms.bLooping = bLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResetAllBodiesSimulatePhysics() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ResetAllBodiesSimulatePhysics"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.ResetClothTeleportMode // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResetClothTeleportMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "ResetClothTeleportMode"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesBelowPhysicsBlendWeight(const class FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowPhysicsBlendWeight"); Params::SkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight Parms{}; Parms.InBoneName = InBoneName; Parms.PhysicsBlendWeight = PhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FName& InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesBelowSimulatePhysics(const class FName& InBoneName, bool bNewSimulate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesBelowSimulatePhysics"); Params::SkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics Parms{}; Parms.InBoneName = InBoneName; Parms.bNewSimulate = bNewSimulate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesPhysicsBlendWeight"); Params::SkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight Parms{}; Parms.PhysicsBlendWeight = PhysicsBlendWeight; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllBodiesSimulatePhysics(bool bNewSimulate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllBodiesSimulatePhysics"); Params::SkeletalMeshComponent_SetAllBodiesSimulatePhysics Parms{}; Parms.bNewSimulate = bNewSimulate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSpring (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDamping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularDriveParams"); Params::SkeletalMeshComponent_SetAllMotorsAngularDriveParams Parms{}; Parms.InSpring = InSpring; Parms.InDamping = InDamping; Parms.InForceLimit = InForceLimit; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularPositionDrive"); Params::SkeletalMeshComponent_SetAllMotorsAngularPositionDrive Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAllMotorsAngularVelocityDrive"); Params::SkeletalMeshComponent_SetAllMotorsAngularVelocityDrive Parms{}; Parms.bEnableSwingDrive = bEnableSwingDrive; Parms.bEnableTwistDrive = bEnableTwistDrive; Parms.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAngularLimits // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAngularLimits(class FName InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAngularLimits"); Params::SkeletalMeshComponent_SetAngularLimits Parms{}; Parms.InBoneName = InBoneName; Parms.Swing1LimitAngle = Swing1LimitAngle; Parms.TwistLimitAngle = TwistLimitAngle; Parms.Swing2LimitAngle = Swing2LimitAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimation(class UAnimationAsset* NewAnimToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimation"); Params::SkeletalMeshComponent_SetAnimation Parms{}; Parms.NewAnimToPlay = NewAnimToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimationMode // (Final, Native, Public, BlueprintCallable) // Parameters: // EAnimationMode InAnimationMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimationMode(EAnimationMode InAnimationMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimationMode"); Params::SkeletalMeshComponent_SetAnimationMode Parms{}; Parms.InAnimationMode = InAnimationMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetAnimInstanceClass // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* NewClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetAnimInstanceClass(class UClass* NewClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetAnimInstanceClass"); Params::SkeletalMeshComponent_SetAnimInstanceClass Parms{}; Parms.NewClass = NewClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetClothMaxDistanceScale(float Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetClothMaxDistanceScale"); Params::SkeletalMeshComponent_SetClothMaxDistanceScale Parms{}; Parms.Scale = Scale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewBlendPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetEnablePhysicsBlending(bool bNewBlendPhysics) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetEnablePhysicsBlending"); Params::SkeletalMeshComponent_SetEnablePhysicsBlending Parms{}; Parms.bNewBlendPhysics = bNewBlendPhysics; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetMorphTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemoveZeroWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetMorphTarget(class FName MorphTargetName, float Value, bool bRemoveZeroWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetMorphTarget"); Params::SkeletalMeshComponent_SetMorphTarget Parms{}; Parms.MorphTargetName = MorphTargetName; Parms.Value = Value; Parms.bRemoveZeroWeight = bRemoveZeroWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPhysicsBlendWeight(float PhysicsBlendWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetPhysicsBlendWeight"); Params::SkeletalMeshComponent_SetPhysicsBlendWeight Parms{}; Parms.PhysicsBlendWeight = PhysicsBlendWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPlayRate(float Rate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetPlayRate"); Params::SkeletalMeshComponent_SetPlayRate Parms{}; Parms.Rate = Rate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::SetPosition(float InPos, bool bFireNotifies) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "SetPosition"); Params::SkeletalMeshComponent_SetPosition Parms{}; Parms.InPos = InPos; Parms.bFireNotifies = bFireNotifies; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.Stop // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.UnbindClothFromMasterPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRestoreSimulationSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkeletalMeshComponent::UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "UnbindClothFromMasterPoseComponent"); Params::SkeletalMeshComponent_UnbindClothFromMasterPoseComponent Parms{}; Parms.bRestoreSimulationSpace = bRestoreSimulationSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkeletalMeshComponent.GetAnimationMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EAnimationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EAnimationMode USkeletalMeshComponent::GetAnimationMode() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimationMode"); Params::SkeletalMeshComponent_GetAnimationMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAnimInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAnimInstance* USkeletalMeshComponent::GetAnimInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetAnimInstance"); Params::SkeletalMeshComponent_GetAnimInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetMorphTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetMorphTarget(class FName MorphTargetName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetMorphTarget"); Params::SkeletalMeshComponent_GetMorphTarget Parms{}; Parms.MorphTargetName = MorphTargetName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetPlayRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetPlayRate"); Params::SkeletalMeshComponent_GetPlayRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USkeletalMeshComponent::GetPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "GetPosition"); Params::SkeletalMeshComponent_GetPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "IsPlaying"); Params::SkeletalMeshComponent_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* ClosestWorldPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Normal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName* BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USkeletalMeshComponent::K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, class FName* BoneName, float* Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkeletalMeshComponent", "K2_GetClosestPointOnPhysicsAsset"); Params::SkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset Parms{}; Parms.WorldPosition = std::move(WorldPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ClosestWorldPosition != nullptr) *ClosestWorldPosition = std::move(Parms.ClosestWorldPosition); if (Normal != nullptr) *Normal = std::move(Parms.Normal); if (BoneName != nullptr) *BoneName = Parms.BoneName; if (Distance != nullptr) *Distance = Parms.Distance; return Parms.ReturnValue; } // Function Engine.SplineComponent.AddSplineLocalPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineComponent::AddSplineLocalPoint(const struct FVector& Position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddSplineLocalPoint"); Params::SplineComponent_AddSplineLocalPoint Parms{}; Parms.Position = std::move(Position); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplinePoint(const struct FVector& Position, ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddSplinePoint"); Params::SplineComponent_AddSplinePoint Parms{}; Parms.Position = std::move(Position); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplinePointAtIndex // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 INDEX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::AddSplinePointAtIndex(const struct FVector& Position, int32 INDEX, ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddSplinePointAtIndex"); Params::SplineComponent_AddSplinePointAtIndex Parms{}; Parms.Position = std::move(Position); Parms.INDEX = INDEX; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.AddSplineWorldPoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& Position (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineComponent::AddSplineWorldPoint(const struct FVector& Position) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "AddSplineWorldPoint"); Params::SplineComponent_AddSplineWorldPoint Parms{}; Parms.Position = std::move(Position); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.ClearSplinePoints // (Final, Native, Public, BlueprintCallable) void USplineComponent::ClearSplinePoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "ClearSplinePoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.RemoveSplinePoint // (Final, Native, Public, BlueprintCallable) // Parameters: // const int32 INDEX (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::RemoveSplinePoint(const int32 INDEX) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "RemoveSplinePoint"); Params::SplineComponent_RemoveSplinePoint Parms{}; Parms.INDEX = INDEX; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetClosedLoop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineComponent::SetClosedLoop(bool bInClosedLoop) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetClosedLoop"); Params::SplineComponent_SetClosedLoop Parms{}; Parms.bInClosedLoop = bInClosedLoop; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetDefaultUpVector // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& UpVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetDefaultUpVector(const struct FVector& UpVector, ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetDefaultUpVector"); Params::SplineComponent_SetDefaultUpVector Parms{}; Parms.UpVector = std::move(UpVector); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetLocationAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation, ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetLocationAtSplinePoint"); Params::SplineComponent_SetLocationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InLocation = std::move(InLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSelectedSplineSegmentColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineComponent::SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSelectedSplineSegmentColor"); Params::SplineComponent_SetSelectedSplineSegmentColor Parms{}; Parms.SegmentColor = std::move(SegmentColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplineLocalPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USplineComponent::SetSplineLocalPoints(const TArray& Points) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSplineLocalPoints"); Params::SplineComponent_SetSplineLocalPoints Parms{}; Parms.Points = std::move(Points); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplinePoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetSplinePoints(const TArray& Points, ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSplinePoints"); Params::SplineComponent_SetSplinePoints Parms{}; Parms.Points = std::move(Points); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplinePointType // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplinePointType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetSplinePointType(int32 PointIndex, ESplinePointType Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSplinePointType"); Params::SplineComponent_SetSplinePointType Parms{}; Parms.PointIndex = PointIndex; Parms.Type = Type; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetSplineWorldPoints // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void USplineComponent::SetSplineWorldPoints(const TArray& Points) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetSplineWorldPoints"); Params::SplineComponent_SetSplineWorldPoints Parms{}; Parms.Points = std::move(Points); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InTangent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::SetTangentAtSplinePoint(int32 PointIndex, const struct FVector& InTangent, ESplineCoordinateSpace CoordinateSpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetTangentAtSplinePoint"); Params::SplineComponent_SetTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InTangent = std::move(InTangent); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetUnselectedSplineSegmentColor // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& SegmentColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineComponent::SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetUnselectedSplineSegmentColor"); Params::SplineComponent_SetUnselectedSplineSegmentColor Parms{}; Parms.SegmentColor = std::move(SegmentColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.SetWorldLocationAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineComponent::SetWorldLocationAtSplinePoint(int32 PointIndex, const struct FVector& InLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "SetWorldLocationAtSplinePoint"); Params::SplineComponent_SetWorldLocationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.UpdateSpline // (Final, Native, Public, BlueprintCallable) void USplineComponent::UpdateSpline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "UpdateSpline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SplineComponent.FindDirectionClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindDirectionClosestToWorldLocation"); Params::SplineComponent_FindDirectionClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindInputKeyClosestToWorldLocation"); Params::SplineComponent_FindInputKeyClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindLocationClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindLocationClosestToWorldLocation"); Params::SplineComponent_FindLocationClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindQuaternionClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat USplineComponent::FindQuaternionClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindQuaternionClosestToWorldLocation"); Params::SplineComponent_FindQuaternionClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindRightVectorClosestToWorldLocation"); Params::SplineComponent_FindRightVectorClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRollClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::FindRollClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindRollClosestToWorldLocation"); Params::SplineComponent_FindRollClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindRotationClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindRotationClosestToWorldLocation"); Params::SplineComponent_FindRotationClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindScaleClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindScaleClosestToWorldLocation(const struct FVector& WorldLocation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindScaleClosestToWorldLocation"); Params::SplineComponent_FindScaleClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindTangentClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindTangentClosestToWorldLocation"); Params::SplineComponent_FindTangentClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindTransformClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindTransformClosestToWorldLocation"); Params::SplineComponent_FindTransformClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "FindUpVectorClosestToWorldLocation"); Params::SplineComponent_FindUpVectorClosestToWorldLocation Parms{}; Parms.WorldLocation = std::move(WorldLocation); Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDefaultUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDefaultUpVector(ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDefaultUpVector"); Params::SplineComponent_GetDefaultUpVector Parms{}; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDirectionAtDistanceAlongSpline"); Params::SplineComponent_GetDirectionAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDirectionAtSplinePoint"); Params::SplineComponent_GetDirectionAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetDirectionAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDirectionAtTime"); Params::SplineComponent_GetDirectionAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetDistanceAlongSplineAtSplinePoint"); Params::SplineComponent_GetDistanceAlongSplineAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetInputKeyAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetInputKeyAtDistanceAlongSpline"); Params::SplineComponent_GetInputKeyAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* LocalLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* LocalTangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USplineComponent::GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocalLocationAndTangentAtSplinePoint"); Params::SplineComponent_GetLocalLocationAndTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocalLocation != nullptr) *LocalLocation = std::move(Parms.LocalLocation); if (LocalTangent != nullptr) *LocalTangent = std::move(Parms.LocalTangent); } // Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Tangent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USplineComponent::GetLocationAndTangentAtSplinePoint(int32 PointIndex, struct FVector* Location, struct FVector* Tangent, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAndTangentAtSplinePoint"); Params::SplineComponent_GetLocationAndTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Tangent != nullptr) *Tangent = std::move(Parms.Tangent); } // Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAtDistanceAlongSpline"); Params::SplineComponent_GetLocationAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAtSplinePoint"); Params::SplineComponent_GetLocationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetLocationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetLocationAtTime"); Params::SplineComponent_GetLocationAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetNumberOfSplinePoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 USplineComponent::GetNumberOfSplinePoints() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetNumberOfSplinePoints"); Params::SplineComponent_GetNumberOfSplinePoints Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetQuaternionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat USplineComponent::GetQuaternionAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetQuaternionAtDistanceAlongSpline"); Params::SplineComponent_GetQuaternionAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetQuaternionAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat USplineComponent::GetQuaternionAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetQuaternionAtSplinePoint"); Params::SplineComponent_GetQuaternionAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetQuaternionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FQuat USplineComponent::GetQuaternionAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetQuaternionAtTime"); Params::SplineComponent_GetQuaternionAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtDistanceAlongSpline"); Params::SplineComponent_GetRightVectorAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtSplinePoint"); Params::SplineComponent_GetRightVectorAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetRightVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRightVectorAtTime"); Params::SplineComponent_GetRightVectorAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRollAtDistanceAlongSpline"); Params::SplineComponent_GetRollAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRollAtSplinePoint"); Params::SplineComponent_GetRollAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRollAtTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetRollAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRollAtTime"); Params::SplineComponent_GetRollAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRotationAtDistanceAlongSpline"); Params::SplineComponent_GetRotationAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRotationAtSplinePoint"); Params::SplineComponent_GetRotationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetRotationAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetRotationAtTime"); Params::SplineComponent_GetRotationAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetScaleAtDistanceAlongSpline"); Params::SplineComponent_GetScaleAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtSplinePoint(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetScaleAtSplinePoint"); Params::SplineComponent_GetScaleAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetScaleAtTime(float Time, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetScaleAtTime"); Params::SplineComponent_GetScaleAtTime Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetSplineLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USplineComponent::GetSplineLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetSplineLength"); Params::SplineComponent_GetSplineLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetSplinePointType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplinePointType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESplinePointType USplineComponent::GetSplinePointType(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetSplinePointType"); Params::SplineComponent_GetSplinePointType Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTangentAtDistanceAlongSpline"); Params::SplineComponent_GetTangentAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTangentAtSplinePoint"); Params::SplineComponent_GetTangentAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetTangentAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTangentAtTime"); Params::SplineComponent_GetTangentAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTransformAtDistanceAlongSpline"); Params::SplineComponent_GetTransformAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTransformAtSplinePoint"); Params::SplineComponent_GetTransformAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform USplineComponent::GetTransformAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetTransformAtTime"); Params::SplineComponent_GetTransformAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; Parms.bUseScale = bUseScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtDistanceAlongSpline(float Distance, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtDistanceAlongSpline"); Params::SplineComponent_GetUpVectorAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtSplinePoint(int32 PointIndex, ESplineCoordinateSpace CoordinateSpace) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtSplinePoint"); Params::SplineComponent_GetUpVectorAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; Parms.CoordinateSpace = CoordinateSpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESplineCoordinateSpace CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetUpVectorAtTime(float Time, ESplineCoordinateSpace CoordinateSpace, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetUpVectorAtTime"); Params::SplineComponent_GetUpVectorAtTime Parms{}; Parms.Time = Time; Parms.CoordinateSpace = CoordinateSpace; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldDirectionAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtDistanceAlongSpline"); Params::SplineComponent_GetWorldDirectionAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldDirectionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldDirectionAtTime"); Params::SplineComponent_GetWorldDirectionAtTime Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtDistanceAlongSpline"); Params::SplineComponent_GetWorldLocationAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtSplinePoint(int32 PointIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtSplinePoint"); Params::SplineComponent_GetWorldLocationAtSplinePoint Parms{}; Parms.PointIndex = PointIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldLocationAtTime"); Params::SplineComponent_GetWorldLocationAtTime Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetWorldRotationAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtDistanceAlongSpline"); Params::SplineComponent_GetWorldRotationAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldRotationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator USplineComponent::GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldRotationAtTime"); Params::SplineComponent_GetWorldRotationAtTime Parms{}; Parms.Time = Time; Parms.bUseConstantVelocity = bUseConstantVelocity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector USplineComponent::GetWorldTangentAtDistanceAlongSpline(float Distance) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "GetWorldTangentAtDistanceAlongSpline"); Params::SplineComponent_GetWorldTangentAtDistanceAlongSpline Parms{}; Parms.Distance = Distance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SplineComponent.IsClosedLoop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool USplineComponent::IsClosedLoop() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SplineComponent", "IsClosedLoop"); Params::SplineComponent_IsClosedLoop Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.InterpToMovementComponent.FinaliseControlPoints // (Final, Native, Public, BlueprintCallable) void UInterpToMovementComponent::FinaliseControlPoints() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterpToMovementComponent", "FinaliseControlPoints"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.RestartMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // float InitialDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInterpToMovementComponent::RestartMovement(float InitialDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterpToMovementComponent", "RestartMovement"); Params::InterpToMovementComponent_RestartMovement Parms{}; Parms.InitialDirection = InitialDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.InterpToMovementComponent.StopSimulating // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UInterpToMovementComponent::StopSimulating(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InterpToMovementComponent", "StopSimulating"); Params::InterpToMovementComponent_StopSimulating Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.ServerUpdateState // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // float InSteeringInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InThrottleInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBrakeInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHandbrakeInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 CurrentGear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::ServerUpdateState(float InSteeringInput, float InThrottleInput, float InBrakeInput, float InHandbrakeInput, int32 CurrentGear) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "ServerUpdateState"); Params::WheeledVehicleMovementComponent_ServerUpdateState Parms{}; Parms.InSteeringInput = InSteeringInput; Parms.InThrottleInput = InThrottleInput; Parms.InBrakeInput = InBrakeInput; Parms.InHandbrakeInput = InHandbrakeInput; Parms.CurrentGear = CurrentGear; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetAvoidanceEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetAvoidanceEnabled(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetAvoidanceEnabled"); Params::WheeledVehicleMovementComponent_SetAvoidanceEnabled Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetAvoidanceGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetAvoidanceGroup(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetAvoidanceGroup"); Params::WheeledVehicleMovementComponent_SetAvoidanceGroup Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetGearDown // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewGearDown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetGearDown(bool bNewGearDown) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetGearDown"); Params::WheeledVehicleMovementComponent_SetGearDown Parms{}; Parms.bNewGearDown = bNewGearDown; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetGearUp // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewGearUp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetGearUp(bool bNewGearUp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetGearUp"); Params::WheeledVehicleMovementComponent_SetGearUp Parms{}; Parms.bNewGearUp = bNewGearUp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetGroupsToAvoid // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetGroupsToAvoid(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetGroupsToAvoid"); Params::WheeledVehicleMovementComponent_SetGroupsToAvoid Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetGroupsToIgnore // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GroupFlags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetGroupsToIgnore(int32 GroupFlags) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetGroupsToIgnore"); Params::WheeledVehicleMovementComponent_SetGroupsToIgnore Parms{}; Parms.GroupFlags = GroupFlags; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetHandbrakeInput // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewHandbrake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetHandbrakeInput(bool bNewHandbrake) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetHandbrakeInput"); Params::WheeledVehicleMovementComponent_SetHandbrakeInput Parms{}; Parms.bNewHandbrake = bNewHandbrake; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetSteeringInput // (Final, Native, Public, BlueprintCallable) // Parameters: // float Steering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetSteeringInput(float Steering) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetSteeringInput"); Params::WheeledVehicleMovementComponent_SetSteeringInput Parms{}; Parms.Steering = Steering; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetTargetGear // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 GearNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetTargetGear(int32 GearNum, bool bImmediate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetTargetGear"); Params::WheeledVehicleMovementComponent_SetTargetGear Parms{}; Parms.GearNum = GearNum; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetThrottleInput // (Final, Native, Public, BlueprintCallable) // Parameters: // float Throttle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetThrottleInput(float Throttle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetThrottleInput"); Params::WheeledVehicleMovementComponent_SetThrottleInput Parms{}; Parms.Throttle = Throttle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.SetUseAutoGears // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUseAuto (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWheeledVehicleMovementComponent::SetUseAutoGears(bool bUseAuto) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "SetUseAutoGears"); Params::WheeledVehicleMovementComponent_SetUseAutoGears Parms{}; Parms.bUseAuto = bUseAuto; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.WheeledVehicleMovementComponent.GetCurrentGear // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWheeledVehicleMovementComponent::GetCurrentGear() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "GetCurrentGear"); Params::WheeledVehicleMovementComponent_GetCurrentGear Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WheeledVehicleMovementComponent.GetEngineMaxRotationSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWheeledVehicleMovementComponent::GetEngineMaxRotationSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "GetEngineMaxRotationSpeed"); Params::WheeledVehicleMovementComponent_GetEngineMaxRotationSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WheeledVehicleMovementComponent.GetEngineRotationSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWheeledVehicleMovementComponent::GetEngineRotationSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "GetEngineRotationSpeed"); Params::WheeledVehicleMovementComponent_GetEngineRotationSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WheeledVehicleMovementComponent.GetForwardSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWheeledVehicleMovementComponent::GetForwardSpeed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "GetForwardSpeed"); Params::WheeledVehicleMovementComponent_GetForwardSpeed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WheeledVehicleMovementComponent.GetTargetGear // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWheeledVehicleMovementComponent::GetTargetGear() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "GetTargetGear"); Params::WheeledVehicleMovementComponent_GetTargetGear Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.WheeledVehicleMovementComponent.GetUseAutoGears // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UWheeledVehicleMovementComponent::GetUseAutoGears() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WheeledVehicleMovementComponent", "GetUseAutoGears"); Params::WheeledVehicleMovementComponent_GetUseAutoGears Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UProjectileMovementComponent::SetVelocityInLocalSpace(const struct FVector& NewVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "SetVelocityInLocalSpace"); Params::ProjectileMovementComponent_SetVelocityInLocalSpace Parms{}; Parms.NewVelocity = std::move(NewVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.StopSimulating // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) void UProjectileMovementComponent::StopSimulating(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "StopSimulating"); Params::ProjectileMovementComponent_StopSimulating Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ProjectileMovementComponent.LimitVelocity // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FVector& NewVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UProjectileMovementComponent::LimitVelocity(const struct FVector& NewVelocity) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProjectileMovementComponent", "LimitVelocity"); Params::ProjectileMovementComponent_LimitVelocity Parms{}; Parms.NewVelocity = std::move(NewVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.BeginTrails // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::BeginTrails(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "BeginTrails"); Params::ParticleSystemComponent_BeginTrails Parms{}; Parms.InFirstSocketName = InFirstSocketName; Parms.InSecondSocketName = InSecondSocketName; Parms.InWidthMode = InWidthMode; Parms.InWidth = InWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UParticleSystemComponent::CreateNamedDynamicMaterialInstance(class FName InName, class UMaterialInterface* SourceMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "CreateNamedDynamicMaterialInstance"); Params::ParticleSystemComponent_CreateNamedDynamicMaterialInstance Parms{}; Parms.InName = InName; Parms.SourceMaterial = SourceMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.EndTrails // (Final, Native, Public, BlueprintCallable) void UParticleSystemComponent::EndTrails() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "EndTrails"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.GenerateParticleEvent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const class FName InEventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const float InEmitterTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& InLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& InDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& InVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UParticleSystemComponent::GenerateParticleEvent(const class FName InEventName, const float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GenerateParticleEvent"); Params::ParticleSystemComponent_GenerateParticleEvent Parms{}; Parms.InEventName = InEventName; Parms.InEmitterTime = InEmitterTime; Parms.InLocation = std::move(InLocation); Parms.InDirection = std::move(InDirection); Parms.InVelocity = std::move(InVelocity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetActorParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetActorParameter(class FName ParameterName, class AActor* Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetActorParameter"); Params::ParticleSystemComponent_SetActorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetAutoAttachParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetAutoAttachParams(class USceneComponent* Parent, class FName SocketName, EAttachLocation LocationType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetAutoAttachParams"); Params::ParticleSystemComponent_SetAutoAttachParams Parms{}; Parms.Parent = Parent; Parms.SocketName = SocketName; Parms.LocationType = LocationType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamEndPoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewEndPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamEndPoint(int32 EmitterIndex, const struct FVector& NewEndPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamEndPoint"); Params::ParticleSystemComponent_SetBeamEndPoint Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewEndPoint = std::move(NewEndPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourcePoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewSourcePoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourcePoint(int32 EmitterIndex, const struct FVector& NewSourcePoint, int32 SourceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourcePoint"); Params::ParticleSystemComponent_SetBeamSourcePoint Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewSourcePoint = std::move(NewSourcePoint); Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourceStrength // (Native, Public, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewSourceStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceStrength"); Params::ParticleSystemComponent_SetBeamSourceStrength Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewSourceStrength = NewSourceStrength; Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamSourceTangent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 SourceIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamSourceTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 SourceIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamSourceTangent"); Params::ParticleSystemComponent_SetBeamSourceTangent Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTangentPoint = std::move(NewTangentPoint); Parms.SourceIndex = SourceIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetPoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewTargetPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetPoint(int32 EmitterIndex, const struct FVector& NewTargetPoint, int32 TargetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetPoint"); Params::ParticleSystemComponent_SetBeamTargetPoint Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTargetPoint = std::move(NewTargetPoint); Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetStrength // (Native, Public, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewTargetStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetStrength"); Params::ParticleSystemComponent_SetBeamTargetStrength Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTargetStrength = NewTargetStrength; Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetBeamTargetTangent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int32 EmitterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NewTangentPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 TargetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetBeamTargetTangent(int32 EmitterIndex, const struct FVector& NewTangentPoint, int32 TargetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetBeamTargetTangent"); Params::ParticleSystemComponent_SetBeamTargetTangent Parms{}; Parms.EmitterIndex = EmitterIndex; Parms.NewTangentPoint = std::move(NewTangentPoint); Parms.TargetIndex = TargetIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetColorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetColorParameter(class FName ParameterName, const struct FLinearColor& Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetColorParameter"); Params::ParticleSystemComponent_SetColorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = std::move(Param); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetEmitterEnable // (Native, Public, BlueprintCallable) // Parameters: // class FName EmitterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bNewEnableState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetEmitterEnable(class FName EmitterName, bool bNewEnableState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetEmitterEnable"); Params::ParticleSystemComponent_SetEmitterEnable Parms{}; Parms.EmitterName = EmitterName; Parms.bNewEnableState = bNewEnableState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetFloatParameter(class FName ParameterName, float Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetFloatParameter"); Params::ParticleSystemComponent_SetFloatParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetMaterialParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetMaterialParameter(class FName ParameterName, class UMaterialInterface* Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetMaterialParameter"); Params::ParticleSystemComponent_SetMaterialParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = Param; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetTemplate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UParticleSystem* NewTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetTemplate(class UParticleSystem* NewTemplate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetTemplate"); Params::ParticleSystemComponent_SetTemplate Parms{}; Parms.NewTemplate = NewTemplate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetTrailSourceData // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETrailWidthMode InWidthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetTrailSourceData(class FName InFirstSocketName, class FName InSecondSocketName, ETrailWidthMode InWidthMode, float InWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetTrailSourceData"); Params::ParticleSystemComponent_SetTrailSourceData Parms{}; Parms.InFirstSocketName = InFirstSocketName; Parms.InSecondSocketName = InSecondSocketName; Parms.InWidthMode = InWidthMode; Parms.InWidth = InWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.SetVectorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Param (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UParticleSystemComponent::SetVectorParameter(class FName ParameterName, const struct FVector& Param) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "SetVectorParameter"); Params::ParticleSystemComponent_SetVectorParameter Parms{}; Parms.ParameterName = ParameterName; Parms.Param = std::move(Param); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystemComponent.GetNamedMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UParticleSystemComponent::GetNamedMaterial(class FName InName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetNamedMaterial"); Params::ParticleSystemComponent_GetNamedMaterial Parms{}; Parms.InName = InName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.ParticleSystemComponent.GetNumActiveParticles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UParticleSystemComponent::GetNumActiveParticles() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystemComponent", "GetNumActiveParticles"); Params::ParticleSystemComponent_GetNumActiveParticles Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PawnNoiseEmitterComponent.MakeNoise // (BlueprintAuthorityOnly, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class AActor* NoiseMaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& NoiseLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UPawnNoiseEmitterComponent::MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PawnNoiseEmitterComponent", "MakeNoise"); Params::PawnNoiseEmitterComponent_MakeNoise Parms{}; Parms.NoiseMaker = NoiseMaker; Parms.Loudness = Loudness; Parms.NoiseLocation = std::move(NoiseLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PlatformEventsComponent.IsInLaptopMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::IsInLaptopMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformEventsComponent", "IsInLaptopMode"); Params::PlatformEventsComponent_IsInLaptopMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformEventsComponent.IsInTabletMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::IsInTabletMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformEventsComponent", "IsInTabletMode"); Params::PlatformEventsComponent_IsInTabletMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UPlatformEventsComponent::SupportsConvertibleLaptops() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformEventsComponent", "SupportsConvertibleLaptops"); Params::PlatformEventsComponent_SupportsConvertibleLaptops Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AtmosphericFogComponent.DisableGroundScattering // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewGroundScattering (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::DisableGroundScattering(bool NewGroundScattering) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "DisableGroundScattering"); Params::AtmosphericFogComponent_DisableGroundScattering Parms{}; Parms.NewGroundScattering = NewGroundScattering; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.DisableSunDisk // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewSunDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::DisableSunDisk(bool NewSunDisk) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "DisableSunDisk"); Params::AtmosphericFogComponent_DisableSunDisk Parms{}; Parms.NewSunDisk = NewSunDisk; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetAltitudeScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewAltitudeScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetAltitudeScale(float NewAltitudeScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetAltitudeScale"); Params::AtmosphericFogComponent_SetAltitudeScale Parms{}; Parms.NewAltitudeScale = NewAltitudeScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDefaultBrightness // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewBrightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDefaultBrightness(float NewBrightness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultBrightness"); Params::AtmosphericFogComponent_SetDefaultBrightness Parms{}; Parms.NewBrightness = NewBrightness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDefaultLightColor // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDefaultLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDefaultLightColor"); Params::AtmosphericFogComponent_SetDefaultLightColor Parms{}; Parms.NewLightColor = std::move(NewLightColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDensityMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDensityMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDensityMultiplier(float NewDensityMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityMultiplier"); Params::AtmosphericFogComponent_SetDensityMultiplier Parms{}; Parms.NewDensityMultiplier = NewDensityMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDensityOffset // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDensityOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDensityOffset(float NewDensityOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDensityOffset"); Params::AtmosphericFogComponent_SetDensityOffset Parms{}; Parms.NewDensityOffset = NewDensityOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDistanceOffset // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDistanceOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDistanceOffset(float NewDistanceOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceOffset"); Params::AtmosphericFogComponent_SetDistanceOffset Parms{}; Parms.NewDistanceOffset = NewDistanceOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetDistanceScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDistanceScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetDistanceScale(float NewDistanceScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetDistanceScale"); Params::AtmosphericFogComponent_SetDistanceScale Parms{}; Parms.NewDistanceScale = NewDistanceScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetFogMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewFogMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetFogMultiplier(float NewFogMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetFogMultiplier"); Params::AtmosphericFogComponent_SetFogMultiplier Parms{}; Parms.NewFogMultiplier = NewFogMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetPrecomputeParams // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float DensityHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 MaxScatteringOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InscatterAltitudeSampleNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetPrecomputeParams(float DensityHeight, int32 MaxScatteringOrder, int32 InscatterAltitudeSampleNum) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetPrecomputeParams"); Params::AtmosphericFogComponent_SetPrecomputeParams Parms{}; Parms.DensityHeight = DensityHeight; Parms.MaxScatteringOrder = MaxScatteringOrder; Parms.InscatterAltitudeSampleNum = InscatterAltitudeSampleNum; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetStartDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewStartDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetStartDistance(float NewStartDistance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetStartDistance"); Params::AtmosphericFogComponent_SetStartDistance Parms{}; Parms.NewStartDistance = NewStartDistance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.SetSunMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewSunMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAtmosphericFogComponent::SetSunMultiplier(float NewSunMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "SetSunMultiplier"); Params::AtmosphericFogComponent_SetSunMultiplier Parms{}; Parms.NewSunMultiplier = NewSunMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AtmosphericFogComponent.StartPrecompute // (Final, Native, Public, BlueprintCallable) void UAtmosphericFogComponent::StartPrecompute() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AtmosphericFogComponent", "StartPrecompute"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceComponent.AddObjectTypeToAffect // (Native, Public, BlueprintCallable) // Parameters: // EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadialForceComponent::AddObjectTypeToAffect(EObjectTypeQuery ObjectType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceComponent", "AddObjectTypeToAffect"); Params::RadialForceComponent_AddObjectTypeToAffect Parms{}; Parms.ObjectType = ObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceComponent.FireImpulse // (Native, Public, BlueprintCallable) void URadialForceComponent::FireImpulse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceComponent", "FireImpulse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.RadialForceComponent.RemoveObjectTypeToAffect // (Native, Public, BlueprintCallable) // Parameters: // EObjectTypeQuery ObjectType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URadialForceComponent::RemoveObjectTypeToAffect(EObjectTypeQuery ObjectType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RadialForceComponent", "RemoveObjectTypeToAffect"); Params::RadialForceComponent_RemoveObjectTypeToAffect Parms{}; Parms.ObjectType = ObjectType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.AdjustAttenuation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const struct FAttenuationSettings& InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UAudioComponent::AdjustAttenuation(const struct FAttenuationSettings& InAttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "AdjustAttenuation"); Params::AudioComponent_AdjustAttenuation Parms{}; Parms.InAttenuationSettings = std::move(InAttenuationSettings); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.AdjustVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "AdjustVolume"); Params::AudioComponent_AdjustVolume Parms{}; Parms.AdjustVolumeDuration = AdjustVolumeDuration; Parms.AdjustVolumeLevel = AdjustVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAttenuationSettings* OutAttenuationSettings (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAudioComponent::BP_GetAttenuationSettingsToApply(struct FAttenuationSettings* OutAttenuationSettings) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "BP_GetAttenuationSettingsToApply"); Params::AudioComponent_BP_GetAttenuationSettingsToApply Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutAttenuationSettings != nullptr) *OutAttenuationSettings = std::move(Parms.OutAttenuationSettings); return Parms.ReturnValue; } // Function Engine.AudioComponent.FadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "FadeIn"); Params::AudioComponent_FadeIn Parms{}; Parms.FadeInDuration = FadeInDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.FadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::FadeOut(float FadeOutDuration, float FadeVolumeLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "FadeOut"); Params::AudioComponent_FadeOut Parms{}; Parms.FadeOutDuration = FadeOutDuration; Parms.FadeVolumeLevel = FadeVolumeLevel; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::Play(float StartTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "Play"); Params::AudioComponent_Play Parms{}; Parms.StartTime = StartTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetBoolParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAudioComponent::SetBoolParameter(class FName InName, bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetBoolParameter"); Params::AudioComponent_SetBoolParameter Parms{}; Parms.InName = InName; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetFloatParameter(class FName InName, float InFloat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetFloatParameter"); Params::AudioComponent_SetFloatParameter Parms{}; Parms.InName = InName; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetIntParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetIntParameter(class FName InName, int32 InInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetIntParameter"); Params::AudioComponent_SetIntParameter Parms{}; Parms.InName = InName; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetPitchMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPitchMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetPitchMultiplier(float NewPitchMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetPitchMultiplier"); Params::AudioComponent_SetPitchMultiplier Parms{}; Parms.NewPitchMultiplier = NewPitchMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundBase* NewSound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetSound(class USoundBase* NewSound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetSound"); Params::AudioComponent_SetSound Parms{}; Parms.NewSound = NewSound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetUISound // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInUISound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UAudioComponent::SetUISound(bool bInUISound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetUISound"); Params::AudioComponent_SetUISound Parms{}; Parms.bInUISound = bInUISound; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetVolumeMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewVolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetVolumeMultiplier(float NewVolumeMultiplier) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetVolumeMultiplier"); Params::AudioComponent_SetVolumeMultiplier Parms{}; Parms.NewVolumeMultiplier = NewVolumeMultiplier; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.SetWaveParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USoundWave* InWave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UAudioComponent::SetWaveParameter(class FName InName, class USoundWave* InWave) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "SetWaveParameter"); Params::AudioComponent_SetWaveParameter Parms{}; Parms.InName = InName; Parms.InWave = InWave; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.Stop // (Final, Native, Public, BlueprintCallable) void UAudioComponent::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.AudioComponent.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAudioComponent::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AudioComponent", "IsPlaying"); Params::AudioComponent_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CameraComponent.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "AddOrUpdateBlendable"); Params::CameraComponent_AddOrUpdateBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.GetCameraView // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMinimalViewInfo* DesiredView (Parm, OutParm, NativeAccessSpecifierPublic) void UCameraComponent::GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "GetCameraView"); Params::CameraComponent_GetCameraView Parms{}; Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DesiredView != nullptr) *DesiredView = std::move(Parms.DesiredView); } // Function Engine.CameraComponent.SetAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // float InAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetAspectRatio(float InAspectRatio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetAspectRatio"); Params::CameraComponent_SetAspectRatio Parms{}; Parms.InAspectRatio = InAspectRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetConstraintAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInConstrainAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCameraComponent::SetConstraintAspectRatio(bool bInConstrainAspectRatio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetConstraintAspectRatio"); Params::CameraComponent_SetConstraintAspectRatio Parms{}; Parms.bInConstrainAspectRatio = bInConstrainAspectRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetFieldOfView // (Final, Native, Public, BlueprintCallable) // Parameters: // float InFieldOfView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetFieldOfView(float InFieldOfView) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetFieldOfView"); Params::CameraComponent_SetFieldOfView Parms{}; Parms.InFieldOfView = InFieldOfView; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoFarClipPlane // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoFarClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoFarClipPlane(float InOrthoFarClipPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetOrthoFarClipPlane"); Params::CameraComponent_SetOrthoFarClipPlane Parms{}; Parms.InOrthoFarClipPlane = InOrthoFarClipPlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoNearClipPlane // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoNearClipPlane (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoNearClipPlane(float InOrthoNearClipPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetOrthoNearClipPlane"); Params::CameraComponent_SetOrthoNearClipPlane Parms{}; Parms.InOrthoNearClipPlane = InOrthoNearClipPlane; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetOrthoWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetOrthoWidth(float InOrthoWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetOrthoWidth"); Params::CameraComponent_SetOrthoWidth Parms{}; Parms.InOrthoWidth = InOrthoWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetPostProcessBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPostProcessBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetPostProcessBlendWeight(float InPostProcessBlendWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetPostProcessBlendWeight"); Params::CameraComponent_SetPostProcessBlendWeight Parms{}; Parms.InPostProcessBlendWeight = InPostProcessBlendWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetProjectionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // ECameraProjectionMode InProjectionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraComponent::SetProjectionMode(ECameraProjectionMode InProjectionMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetProjectionMode"); Params::CameraComponent_SetProjectionMode Parms{}; Parms.InProjectionMode = InProjectionMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CameraComponent.SetUseFieldOfViewForLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInUseFieldOfViewForLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCameraComponent::SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CameraComponent", "SetUseFieldOfViewForLOD"); Params::CameraComponent_SetUseFieldOfViewForLOD Parms{}; Parms.bInUseFieldOfViewForLOD = bInUseFieldOfViewForLOD; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UDecalComponent::CreateDynamicMaterialInstance() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "CreateDynamicMaterialInstance"); Params::DecalComponent_CreateDynamicMaterialInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.SetDecalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "SetDecalMaterial"); Params::DecalComponent_SetDecalMaterial Parms{}; Parms.NewDecalMaterial = NewDecalMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetFadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool DestroyOwnerAfterFade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UDecalComponent::SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "SetFadeOut"); Params::DecalComponent_SetFadeOut Parms{}; Parms.StartDelay = StartDelay; Parms.Duration = Duration; Parms.DestroyOwnerAfterFade = DestroyOwnerAfterFade; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.SetSortOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDecalComponent::SetSortOrder(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "SetSortOrder"); Params::DecalComponent_SetSortOrder Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DecalComponent.GetDecalMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UDecalComponent::GetDecalMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "GetDecalMaterial"); Params::DecalComponent_GetDecalMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeDuration() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "GetFadeDuration"); Params::DecalComponent_GetFadeDuration Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DecalComponent.GetFadeStartDelay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UDecalComponent::GetFadeStartDelay() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DecalComponent", "GetFadeStartDelay"); Params::DecalComponent_GetFadeStartDelay Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetCascadeDistributionExponent(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeDistributionExponent"); Params::DirectionalLightComponent_SetCascadeDistributionExponent Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetCascadeTransitionFraction(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetCascadeTransitionFraction"); Params::DirectionalLightComponent_SetCascadeTransitionFraction Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowCascades // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowCascades(int32 NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowCascades"); Params::DirectionalLightComponent_SetDynamicShadowCascades Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowDistanceMovableLight(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceMovableLight"); Params::DirectionalLightComponent_SetDynamicShadowDistanceMovableLight Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetDynamicShadowDistanceStationaryLight(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetDynamicShadowDistanceStationaryLight"); Params::DirectionalLightComponent_SetDynamicShadowDistanceStationaryLight Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetEnableLightShaftOcclusion(bool bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetEnableLightShaftOcclusion"); Params::DirectionalLightComponent_SetEnableLightShaftOcclusion Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetLightShaftOverrideDirection(const struct FVector& NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetLightShaftOverrideDirection"); Params::DirectionalLightComponent_SetLightShaftOverrideDirection Parms{}; Parms.NewValue = std::move(NewValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetOcclusionMaskDarkness(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetOcclusionMaskDarkness"); Params::DirectionalLightComponent_SetOcclusionMaskDarkness Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDirectionalLightComponent::SetShadowDistanceFadeoutFraction(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DirectionalLightComponent", "SetShadowDistanceFadeoutFraction"); Params::DirectionalLightComponent_SetShadowDistanceFadeoutFraction Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetAttenuationRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetAttenuationRadius(float NewRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLightComponent", "SetAttenuationRadius"); Params::PointLightComponent_SetAttenuationRadius Parms{}; Parms.NewRadius = NewRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetLightFalloffExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetLightFalloffExponent(float NewLightFalloffExponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLightComponent", "SetLightFalloffExponent"); Params::PointLightComponent_SetLightFalloffExponent Parms{}; Parms.NewLightFalloffExponent = NewLightFalloffExponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetSourceLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetSourceLength(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLightComponent", "SetSourceLength"); Params::PointLightComponent_SetSourceLength Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PointLightComponent.SetSourceRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPointLightComponent::SetSourceRadius(float bNewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PointLightComponent", "SetSourceRadius"); Params::PointLightComponent_SetSourceRadius Parms{}; Parms.bNewValue = bNewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLightComponent.SetInnerConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpotLightComponent::SetInnerConeAngle(float NewInnerConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpotLightComponent", "SetInnerConeAngle"); Params::SpotLightComponent_SetInnerConeAngle Parms{}; Parms.NewInnerConeAngle = NewInnerConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SpotLightComponent.SetOuterConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpotLightComponent::SetOuterConeAngle(float NewOuterConeAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpotLightComponent", "SetOuterConeAngle"); Params::SpotLightComponent_SetOuterConeAngle Parms{}; Parms.NewOuterConeAngle = NewOuterConeAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.RecaptureSky // (Final, Native, Public, BlueprintCallable) void USkyLightComponent::RecaptureSky() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "RecaptureSky"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetCubemap // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* NewCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetCubemap(class UTextureCube* NewCubemap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetCubemap"); Params::SkyLightComponent_SetCubemap Parms{}; Parms.NewCubemap = NewCubemap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetCubemapBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* SourceCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureCube* DestinationCubemap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InBlendFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetCubemapBlend"); Params::SkyLightComponent_SetCubemapBlend Parms{}; Parms.SourceCubemap = SourceCubemap; Parms.DestinationCubemap = DestinationCubemap; Parms.InBlendFraction = InBlendFraction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetIndirectLightingIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetIndirectLightingIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetIndirectLightingIntensity"); Params::SkyLightComponent_SetIndirectLightingIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetIntensity(float NewIntensity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetIntensity"); Params::SkyLightComponent_SetIntensity Parms{}; Parms.NewIntensity = NewIntensity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewLightColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkyLightComponent::SetLightColor(const struct FLinearColor& NewLightColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetLightColor"); Params::SkyLightComponent_SetLightColor Parms{}; Parms.NewLightColor = std::move(NewLightColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetMinOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinOcclusion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USkyLightComponent::SetMinOcclusion(float InMinOcclusion) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetMinOcclusion"); Params::SkyLightComponent_SetMinOcclusion Parms{}; Parms.InMinOcclusion = InMinOcclusion; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SkyLightComponent.SetOcclusionTint // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& InTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USkyLightComponent::SetOcclusionTint(const struct FColor& InTint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SkyLightComponent", "SetOcclusionTint"); Params::SkyLightComponent_SetOcclusionTint Parms{}; Parms.InTint = std::move(InTint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UPhysicsSpringComponent::GetNormalizedCompressionScalar() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsSpringComponent", "GetNormalizedCompressionScalar"); Params::PhysicsSpringComponent_GetNormalizedCompressionScalar Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringCurrentEndPoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringCurrentEndPoint"); Params::PhysicsSpringComponent_GetSpringCurrentEndPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringDirection() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringDirection"); Params::PhysicsSpringComponent_GetSpringDirection Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringRestingPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UPhysicsSpringComponent::GetSpringRestingPoint() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PhysicsSpringComponent", "GetSpringRestingPoint"); Params::PhysicsSpringComponent_GetSpringRestingPoint Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SphereComponent.SetSphereRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USphereComponent::SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereComponent", "SetSphereRadius"); Params::SphereComponent_SetSphereRadius Parms{}; Parms.InSphereRadius = InSphereRadius; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SphereComponent.GetScaledSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetScaledSphereRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereComponent", "GetScaledSphereRadius"); Params::SphereComponent_GetScaledSphereRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SphereComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetShapeScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereComponent", "GetShapeScale"); Params::SphereComponent_GetShapeScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SphereComponent.GetUnscaledSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USphereComponent::GetUnscaledSphereRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SphereComponent", "GetUnscaledSphereRadius"); Params::SphereComponent_GetUnscaledSphereRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PostProcessComponent.AddOrUpdateBlendable // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPostProcessComponent::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PostProcessComponent", "AddOrUpdateBlendable"); Params::PostProcessComponent_AddOrUpdateBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ArrowComponent.SetArrowColor_DEPRECATED // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& NewColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UArrowComponent::SetArrowColor_DEPRECATED(const struct FColor& NewColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ArrowComponent", "SetArrowColor_DEPRECATED"); Params::ArrowComponent_SetArrowColor_DEPRECATED Parms{}; Parms.NewColor = std::move(NewColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ArrowComponent.SetArrowColor_New // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FLinearColor& NewColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UArrowComponent::SetArrowColor_New(const struct FLinearColor& NewColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ArrowComponent", "SetArrowColor_New"); Params::ArrowComponent_SetArrowColor_New Parms{}; Parms.NewColor = std::move(NewColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BillboardComponent.SetSprite // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewSprite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetSprite(class UTexture2D* NewSprite) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BillboardComponent", "SetSprite"); Params::BillboardComponent_SetSprite Parms{}; Parms.NewSprite = NewSprite; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BillboardComponent.SetSpriteAndUV // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewSprite (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetSpriteAndUV(class UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BillboardComponent", "SetSpriteAndUV"); Params::BillboardComponent_SetSpriteAndUV Parms{}; Parms.NewSprite = NewSprite; Parms.NewU = NewU; Parms.NewUL = NewUL; Parms.NewV = NewV; Parms.NewVL = NewVL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BillboardComponent.SetUV // (Native, Public, BlueprintCallable) // Parameters: // int32 NewU (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewUL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NewVL (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBillboardComponent::SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BillboardComponent", "SetUV"); Params::BillboardComponent_SetUV Parms{}; Parms.NewU = NewU; Parms.NewUL = NewUL; Parms.NewV = NewV; Parms.NewVL = NewVL; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialBillboardComponent.AddElement // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* DistanceToOpacityCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSizeIsInScreenSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float BaseSizeX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BaseSizeY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCurveFloat* DistanceToSizeCurve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialBillboardComponent::AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialBillboardComponent", "AddElement"); Params::MaterialBillboardComponent_AddElement Parms{}; Parms.Material = Material; Parms.DistanceToOpacityCurve = DistanceToOpacityCurve; Parms.bSizeIsInScreenSpace = bSizeIsInScreenSpace; Parms.BaseSizeX = BaseSizeX; Parms.BaseSizeY = BaseSizeY; Parms.DistanceToSizeCurve = DistanceToSizeCurve; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DestructibleComponent.ApplyDamage // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& ImpulseDir (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDestructibleComponent::ApplyDamage(float DamageAmount, const struct FVector& HitLocation, const struct FVector& ImpulseDir, float ImpulseStrength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleComponent", "ApplyDamage"); Params::DestructibleComponent_ApplyDamage Parms{}; Parms.DamageAmount = DamageAmount; Parms.HitLocation = std::move(HitLocation); Parms.ImpulseDir = std::move(ImpulseDir); Parms.ImpulseStrength = ImpulseStrength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DestructibleComponent.ApplyRadiusDamage // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& HurtOrigin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DamageRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ImpulseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFullDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UDestructibleComponent::ApplyRadiusDamage(float BaseDamage, const struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleComponent", "ApplyRadiusDamage"); Params::DestructibleComponent_ApplyRadiusDamage Parms{}; Parms.BaseDamage = BaseDamage; Parms.HurtOrigin = std::move(HurtOrigin); Parms.DamageRadius = DamageRadius; Parms.ImpulseStrength = ImpulseStrength; Parms.bFullDamage = bFullDamage; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.DestructibleComponent.GetDestructibleMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDestructibleMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDestructibleMesh* UDestructibleComponent::GetDestructibleMesh() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleComponent", "GetDestructibleMesh"); Params::DestructibleComponent_GetDestructibleMesh Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DestructibleComponent.SetDestructibleMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDestructibleMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDestructibleComponent::SetDestructibleMesh(class UDestructibleMesh* NewMesh) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DestructibleComponent", "SetDestructibleMesh"); Params::DestructibleComponent_SetDestructibleMesh Parms{}; Parms.NewMesh = NewMesh; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.ParticleSystem.ContainsEmitterType // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* TypeData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UParticleSystem::ContainsEmitterType(class UClass* TypeData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ParticleSystem", "ContainsEmitterType"); Params::ParticleSystem_ContainsEmitterType Parms{}; Parms.TypeData = TypeData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BoxComponent.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& InBoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBoxComponent::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoxComponent", "SetBoxExtent"); Params::BoxComponent_SetBoxExtent Parms{}; Parms.InBoxExtent = std::move(InBoxExtent); Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.BoxComponent.GetScaledBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UBoxComponent::GetScaledBoxExtent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoxComponent", "GetScaledBoxExtent"); Params::BoxComponent_GetScaledBoxExtent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.BoxComponent.GetUnscaledBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UBoxComponent::GetUnscaledBoxExtent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoxComponent", "GetUnscaledBoxExtent"); Params::BoxComponent_GetUnscaledBoxExtent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.SetCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleHalfHeight"); Params::CapsuleComponent_SetCapsuleHalfHeight Parms{}; Parms.HalfHeight = HalfHeight; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.SetCapsuleRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleRadius(float Radius, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleRadius"); Params::CapsuleComponent_SetCapsuleRadius Parms{}; Parms.Radius = Radius; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.SetCapsuleSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCapsuleComponent::SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "SetCapsuleSize"); Params::CapsuleComponent_SetCapsuleSize Parms{}; Parms.InRadius = InRadius; Parms.InHalfHeight = InHalfHeight; Parms.bUpdateOverlaps = bUpdateOverlaps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleHalfHeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight"); Params::CapsuleComponent_GetScaledCapsuleHalfHeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleHalfHeight_WithoutHemisphere() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleHalfHeight_WithoutHemisphere"); Params::CapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetScaledCapsuleRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleRadius"); Params::CapsuleComponent_GetScaledCapsuleRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize"); Params::CapsuleComponent_GetScaledCapsuleSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeight != nullptr) *OutHalfHeight = Parms.OutHalfHeight; } // Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetScaledCapsuleSize_WithoutHemisphere"); Params::CapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeightWithoutHemisphere != nullptr) *OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere; } // Function Engine.CapsuleComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetShapeScale() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetShapeScale"); Params::CapsuleComponent_GetShapeScale Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleHalfHeight() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight"); Params::CapsuleComponent_GetUnscaledCapsuleHalfHeight Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleHalfHeight_WithoutHemisphere() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleHalfHeight_WithoutHemisphere"); Params::CapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UCapsuleComponent::GetUnscaledCapsuleRadius() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleRadius"); Params::CapsuleComponent_GetUnscaledCapsuleRadius Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize"); Params::CapsuleComponent_GetUnscaledCapsuleSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeight != nullptr) *OutHalfHeight = Parms.OutHalfHeight; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // float* OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCapsuleComponent::GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CapsuleComponent", "GetUnscaledCapsuleSize_WithoutHemisphere"); Params::CapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRadius != nullptr) *OutRadius = Parms.OutRadius; if (OutHalfHeightWithoutHemisphere != nullptr) *OutHalfHeightWithoutHemisphere = Parms.OutHalfHeightWithoutHemisphere; } // Function Engine.TextRenderComponent.K2_SetText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UTextRenderComponent::K2_SetText(const class FText& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "K2_SetText"); Params::TextRenderComponent_K2_SetText Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetFont // (Final, Native, Public, BlueprintCallable) // Parameters: // class UFont* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetFont(class UFont* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetFont"); Params::TextRenderComponent_SetFont Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizTextAligment Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetHorizontalAlignment(EHorizTextAligment Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetHorizontalAlignment"); Params::TextRenderComponent_SetHorizontalAlignment Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetHorizSpacingAdjust // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetHorizSpacingAdjust(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetHorizSpacingAdjust"); Params::TextRenderComponent_SetHorizSpacingAdjust Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetText(const class FString& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetText"); Params::TextRenderComponent_SetText Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetTextMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetTextMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetTextMaterial"); Params::TextRenderComponent_SetTextMaterial Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetTextRenderColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UTextRenderComponent::SetTextRenderColor(const struct FColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetTextRenderColor"); Params::TextRenderComponent_SetTextRenderColor Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetWorldSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetWorldSize(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetWorldSize"); Params::TextRenderComponent_SetWorldSize Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetXScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetXScale(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetXScale"); Params::TextRenderComponent_SetXScale Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.SetYScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextRenderComponent::SetYScale(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "SetYScale"); Params::TextRenderComponent_SetYScale Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TextRenderComponent.GetTextLocalSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UTextRenderComponent::GetTextLocalSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "GetTextLocalSize"); Params::TextRenderComponent_GetTextLocalSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TextRenderComponent.GetTextWorldSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UTextRenderComponent::GetTextWorldSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextRenderComponent", "GetTextWorldSize"); Params::TextRenderComponent_GetTextWorldSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.SceneCaptureComponent.HideActorComponents // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::HideActorComponents(class AActor* InActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "HideActorComponents"); Params::SceneCaptureComponent_HideActorComponents Parms{}; Parms.InActor = InActor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent.HideComponent // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent::HideComponent(class UPrimitiveComponent* InComponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent", "HideComponent"); Params::SceneCaptureComponent_HideComponent Parms{}; Parms.InComponent = InComponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceInBlendableObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USceneCaptureComponent2D::AddOrUpdateBlendable(TScriptInterface InBlendableObject, float InWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent2D", "AddOrUpdateBlendable"); Params::SceneCaptureComponent2D_AddOrUpdateBlendable Parms{}; Parms.InBlendableObject = InBlendableObject; Parms.InWeight = InWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponent2D.UpdateContent // (Final, RequiredAPI, Native, Public, BlueprintCallable) void USceneCaptureComponent2D::UpdateContent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponent2D", "UpdateContent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.SceneCaptureComponentCube.UpdateContent // (Final, RequiredAPI, Native, Public, BlueprintCallable) void USceneCaptureComponentCube::UpdateContent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SceneCaptureComponentCube", "UpdateContent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.OnRep_Timeline // (Final, Native, Public) void UTimelineComponent::OnRep_Timeline() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "OnRep_Timeline"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.Play // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Play() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.PlayFromStart // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::PlayFromStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "PlayFromStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.Reverse // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Reverse() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "Reverse"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.ReverseFromEnd // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::ReverseFromEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "ReverseFromEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetLooping // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UTimelineComponent::SetLooping(bool bNewLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetLooping"); Params::TimelineComponent_SetLooping Parms{}; Parms.bNewLooping = bNewLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetNewTime // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetNewTime(float NewTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetNewTime"); Params::TimelineComponent_SetNewTime Parms{}; Parms.NewTime = NewTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetPlaybackPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bFireUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) void UTimelineComponent::SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetPlaybackPosition"); Params::TimelineComponent_SetPlaybackPosition Parms{}; Parms.NewPosition = NewPosition; Parms.bFireEvents = bFireEvents; Parms.bFireUpdate = bFireUpdate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetPlayRate // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetPlayRate(float NewRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetPlayRate"); Params::TimelineComponent_SetPlayRate Parms{}; Parms.NewRate = NewRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetTimelineLength(float NewLength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetTimelineLength"); Params::TimelineComponent_SetTimelineLength Parms{}; Parms.NewLength = NewLength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.SetTimelineLengthMode // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // ETimelineLengthMode NewLengthMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTimelineComponent::SetTimelineLengthMode(ETimelineLengthMode NewLengthMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "SetTimelineLengthMode"); Params::TimelineComponent_SetTimelineLengthMode Parms{}; Parms.NewLengthMode = NewLengthMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.Stop // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Stop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "Stop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TimelineComponent.GetPlaybackPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetPlaybackPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "GetPlaybackPosition"); Params::TimelineComponent_GetPlaybackPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetPlayRate // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetPlayRate() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "GetPlayRate"); Params::TimelineComponent_GetPlayRate Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.GetTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UTimelineComponent::GetTimelineLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "GetTimelineLength"); Params::TimelineComponent_GetTimelineLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.IsLooping // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UTimelineComponent::IsLooping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "IsLooping"); Params::TimelineComponent_IsLooping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.IsPlaying // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UTimelineComponent::IsPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "IsPlaying"); Params::TimelineComponent_IsPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TimelineComponent.IsReversing // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UTimelineComponent::IsReversing() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TimelineComponent", "IsReversing"); Params::TimelineComponent_IsReversing Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.VehicleAnimInstance.GetVehicle // (Final, Native, Public, BlueprintCallable) // Parameters: // class AWheeledVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AWheeledVehicle* UVehicleAnimInstance::GetVehicle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VehicleAnimInstance", "GetVehicle"); Params::VehicleAnimInstance_GetVehicle Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AnimNotifyState_Trail.OverridePSTemplate // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UParticleSystem* UAnimNotifyState_Trail::OverridePSTemplate(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_Trail", "OverridePSTemplate"); Params::AnimNotifyState_Trail_OverridePSTemplate Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetAvoidanceVelocity // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FNavAvoidanceData& AvoidanceData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UAvoidanceManager::GetAvoidanceVelocity(const struct FNavAvoidanceData& AvoidanceData, float DeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "GetAvoidanceVelocity"); Params::AvoidanceManager_GetAvoidanceVelocity Parms{}; Parms.AvoidanceData = std::move(AvoidanceData); Parms.DeltaTime = DeltaTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UAvoidanceManager::GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "GetAvoidanceVelocityForComponent"); Params::AvoidanceManager_GetAvoidanceVelocityForComponent Parms{}; Parms.MovementComp = MovementComp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetAvoidanceVelocityIgnoringUID // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FNavAvoidanceData& AvoidanceData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 IgnoreThisUID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UAvoidanceManager::GetAvoidanceVelocityIgnoringUID(const struct FNavAvoidanceData& AvoidanceData, float DeltaTime, int32 IgnoreThisUID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "GetAvoidanceVelocityIgnoringUID"); Params::AvoidanceManager_GetAvoidanceVelocityIgnoringUID Parms{}; Parms.AvoidanceData = std::move(AvoidanceData); Parms.DeltaTime = DeltaTime; Parms.IgnoreThisUID = IgnoreThisUID; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetNewAvoidanceUID // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAvoidanceManager::GetNewAvoidanceUID() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "GetNewAvoidanceUID"); Params::AvoidanceManager_GetNewAvoidanceUID Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.GetObjectCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UAvoidanceManager::GetObjectCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "GetObjectCount"); Params::AvoidanceManager_GetObjectCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.AvoidanceManager.RegisterMovementComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AvoidanceWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UAvoidanceManager::RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AvoidanceManager", "RegisterMovementComponent"); Params::AvoidanceManager_RegisterMovementComponent Parms{}; Parms.MovementComp = MovementComp; Parms.AvoidanceWeight = AvoidanceWeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UCurveTable* CurveTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InXY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEvaluateCurveTableResult* OutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutXY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& ContextString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDataTableFunctionLibrary::EvaluateCurveTableRow(class UCurveTable* CurveTable, class FName RowName, float InXY, EEvaluateCurveTableResult* OutResult, float* OutXY, const class FString& ContextString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "EvaluateCurveTableRow"); Params::DataTableFunctionLibrary_EvaluateCurveTableRow Parms{}; Parms.CurveTable = CurveTable; Parms.RowName = RowName; Parms.InXY = InXY; Parms.ContextString = std::move(ContextString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutResult != nullptr) *OutResult = Parms.OutResult; if (OutXY != nullptr) *OutXY = Parms.OutXY; } // Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTableRowBase* OutRow (Parm, OutParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UDataTableFunctionLibrary::GetDataTableRowFromName(class UDataTable* Table, class FName RowName, struct FTableRowBase* OutRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowFromName"); Params::DataTableFunctionLibrary_GetDataTableRowFromName Parms{}; Parms.Table = Table; Parms.RowName = RowName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRow != nullptr) *OutRow = std::move(Parms.OutRow); return Parms.ReturnValue; } // Function Engine.DataTableFunctionLibrary.GetDataTableRowNames // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutRowNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UDataTableFunctionLibrary::GetDataTableRowNames(class UDataTable* Table, TArray* OutRowNames) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("DataTableFunctionLibrary", "GetDataTableRowNames"); Params::DataTableFunctionLibrary_GetDataTableRowNames Parms{}; Parms.Table = Table; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRowNames != nullptr) *OutRowNames = std::move(Parms.OutRowNames); } // Function Engine.HeadMountedDisplayFunctionLibrary.EnableHMD // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UHeadMountedDisplayFunctionLibrary::EnableHMD(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "EnableHMD"); Params::HeadMountedDisplayFunctionLibrary_EnableHMD Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HeadMountedDisplayFunctionLibrary.EnableLowPersistenceMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UHeadMountedDisplayFunctionLibrary::EnableLowPersistenceMode(bool bEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "EnableLowPersistenceMode"); Params::HeadMountedDisplayFunctionLibrary_EnableLowPersistenceMode Parms{}; Parms.bEnable = bEnable; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HeadMountedDisplayFunctionLibrary.GetOrientationAndPosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator* DeviceRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* DevicePosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UHeadMountedDisplayFunctionLibrary::GetOrientationAndPosition(struct FRotator* DeviceRotation, struct FVector* DevicePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "GetOrientationAndPosition"); Params::HeadMountedDisplayFunctionLibrary_GetOrientationAndPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (DeviceRotation != nullptr) *DeviceRotation = std::move(Parms.DeviceRotation); if (DevicePosition != nullptr) *DevicePosition = std::move(Parms.DevicePosition); } // Function Engine.HeadMountedDisplayFunctionLibrary.GetPositionalTrackingCameraParameters // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector* CameraOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* CameraRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* HFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* VFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* CameraDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* NearPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* FarPlane (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHeadMountedDisplayFunctionLibrary::GetPositionalTrackingCameraParameters(struct FVector* CameraOrigin, struct FRotator* CameraRotation, float* HFOV, float* VFOV, float* CameraDistance, float* NearPlane, float* FarPlane) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "GetPositionalTrackingCameraParameters"); Params::HeadMountedDisplayFunctionLibrary_GetPositionalTrackingCameraParameters Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (CameraOrigin != nullptr) *CameraOrigin = std::move(Parms.CameraOrigin); if (CameraRotation != nullptr) *CameraRotation = std::move(Parms.CameraRotation); if (HFOV != nullptr) *HFOV = Parms.HFOV; if (VFOV != nullptr) *VFOV = Parms.VFOV; if (CameraDistance != nullptr) *CameraDistance = Parms.CameraDistance; if (NearPlane != nullptr) *NearPlane = Parms.NearPlane; if (FarPlane != nullptr) *FarPlane = Parms.FarPlane; } // Function Engine.HeadMountedDisplayFunctionLibrary.GetScreenPercentage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UHeadMountedDisplayFunctionLibrary::GetScreenPercentage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "GetScreenPercentage"); Params::HeadMountedDisplayFunctionLibrary_GetScreenPercentage Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HeadMountedDisplayFunctionLibrary.GetWorldToMetersScale // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UHeadMountedDisplayFunctionLibrary::GetWorldToMetersScale(class UObject* WorldContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "GetWorldToMetersScale"); Params::HeadMountedDisplayFunctionLibrary_GetWorldToMetersScale Parms{}; Parms.WorldContext = WorldContext; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HeadMountedDisplayFunctionLibrary.HasValidTrackingPosition // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UHeadMountedDisplayFunctionLibrary::HasValidTrackingPosition() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "HasValidTrackingPosition"); Params::HeadMountedDisplayFunctionLibrary_HasValidTrackingPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HeadMountedDisplayFunctionLibrary.IsHeadMountedDisplayEnabled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "IsHeadMountedDisplayEnabled"); Params::HeadMountedDisplayFunctionLibrary_IsHeadMountedDisplayEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HeadMountedDisplayFunctionLibrary.IsInLowPersistenceMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UHeadMountedDisplayFunctionLibrary::IsInLowPersistenceMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "IsInLowPersistenceMode"); Params::HeadMountedDisplayFunctionLibrary_IsInLowPersistenceMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.HeadMountedDisplayFunctionLibrary.ResetOrientationAndPosition // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EOrientPositionSelector Options (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition(float Yaw, EOrientPositionSelector Options) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "ResetOrientationAndPosition"); Params::HeadMountedDisplayFunctionLibrary_ResetOrientationAndPosition Parms{}; Parms.Yaw = Yaw; Parms.Options = Options; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HeadMountedDisplayFunctionLibrary.SetClippingPlanes // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float Near (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Far (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHeadMountedDisplayFunctionLibrary::SetClippingPlanes(float Near, float Far) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "SetClippingPlanes"); Params::HeadMountedDisplayFunctionLibrary_SetClippingPlanes Parms{}; Parms.Near = Near; Parms.Far = Far; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.HeadMountedDisplayFunctionLibrary.SetWorldToMetersScale // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float NewScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHeadMountedDisplayFunctionLibrary::SetWorldToMetersScale(class UObject* WorldContext, float NewScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("HeadMountedDisplayFunctionLibrary", "SetWorldToMetersScale"); Params::HeadMountedDisplayFunctionLibrary_SetWorldToMetersScale Parms{}; Parms.WorldContext = WorldContext; Parms.NewScale = NewScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UKismetMaterialLibrary::CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "CreateDynamicMaterialInstance"); Params::KismetMaterialLibrary_CreateDynamicMaterialInstance Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Parent = Parent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.GetScalarParameterValue // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMaterialLibrary::GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "GetScalarParameterValue"); Params::KismetMaterialLibrary_GetScalarParameterValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.GetVectorParameterValue // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMaterialLibrary::GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "GetVectorParameterValue"); Params::KismetMaterialLibrary_GetVectorParameterValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMaterialLibrary.SetScalarParameterValue // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ParameterValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMaterialLibrary::SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, float ParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "SetScalarParameterValue"); Params::KismetMaterialLibrary_SetScalarParameterValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; Parms.ParameterValue = ParameterValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMaterialLibrary.SetVectorParameterValue // (Final, RequiredAPI, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ParameterValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetMaterialLibrary::SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, class FName ParameterName, const struct FLinearColor& ParameterValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMaterialLibrary", "SetVectorParameterValue"); Params::KismetMaterialLibrary_SetVectorParameterValue Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Collection = Collection; Parms.ParameterName = ParameterName; Parms.ParameterValue = std::move(ParameterValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.Abs // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Abs(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs"); Params::KismetMathLibrary_Abs Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Abs_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Abs_Int(int32 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Abs_Int"); Params::KismetMathLibrary_Abs_Int Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Acos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Acos(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Acos"); Params::KismetMathLibrary_Acos Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Add_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_ByteByte"); Params::KismetMathLibrary_Add_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_DateTimeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_DateTimeTimespan"); Params::KismetMathLibrary_Add_DateTimeTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Add_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_FloatFloat"); Params::KismetMathLibrary_Add_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Add_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_IntInt"); Params::KismetMathLibrary_Add_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_TimespanTimespan"); Params::KismetMathLibrary_Add_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Add_Vector2DFloat(const struct FVector2D& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector2DFloat"); Params::KismetMathLibrary_Add_Vector2DFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_Vector2DVector2D"); Params::KismetMathLibrary_Add_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorFloat(const struct FVector& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorFloat"); Params::KismetMathLibrary_Add_VectorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorInt"); Params::KismetMathLibrary_Add_VectorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Add_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Add_VectorVector"); Params::KismetMathLibrary_Add_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.And_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::And_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "And_IntInt"); Params::KismetMathLibrary_And_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Asin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Asin(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Asin"); Params::KismetMathLibrary_Asin Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Atan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Atan(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Atan"); Params::KismetMathLibrary_Atan Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Atan2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Atan2(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Atan2"); Params::KismetMathLibrary_Atan2 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanAND // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanAND(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanAND"); Params::KismetMathLibrary_BooleanAND Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanNAND // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanNAND(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanNAND"); Params::KismetMathLibrary_BooleanNAND Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanNOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanNOR(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanNOR"); Params::KismetMathLibrary_BooleanNOR Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanOR(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanOR"); Params::KismetMathLibrary_BooleanOR Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanXOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::BooleanXOR(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BooleanXOR"); Params::KismetMathLibrary_BooleanXOR Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.BreakColor // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* R (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* G (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* B (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakColor"); Params::KismetMathLibrary_BreakColor Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (R != nullptr) *R = Parms.R; if (G != nullptr) *G = Parms.G; if (B != nullptr) *B = Parms.B; if (A != nullptr) *A = Parms.A; } // Function Engine.KismetMathLibrary.BreakDateTime // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& InDateTime (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32* Year (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Month (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Day (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Hour (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Minute (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Second (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Millisecond (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakDateTime(const struct FDateTime& InDateTime, int32* Year, int32* Month, int32* Day, int32* Hour, int32* Minute, int32* Second, int32* Millisecond) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakDateTime"); Params::KismetMathLibrary_BreakDateTime Parms{}; Parms.InDateTime = std::move(InDateTime); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Year != nullptr) *Year = Parms.Year; if (Month != nullptr) *Month = Parms.Month; if (Day != nullptr) *Day = Parms.Day; if (Hour != nullptr) *Hour = Parms.Hour; if (Minute != nullptr) *Minute = Parms.Minute; if (Second != nullptr) *Second = Parms.Second; if (Millisecond != nullptr) *Millisecond = Parms.Millisecond; } // Function Engine.KismetMathLibrary.BreakRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRandomStream& InRandomStream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* InitialSeed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRandomStream(const struct FRandomStream& InRandomStream, int32* InitialSeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRandomStream"); Params::KismetMathLibrary_BreakRandomStream Parms{}; Parms.InRandomStream = std::move(InRandomStream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InitialSeed != nullptr) *InitialSeed = Parms.InitialSeed; } // Function Engine.KismetMathLibrary.BreakRotator // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* Roll (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRotator(const struct FRotator& InRot, float* Roll, float* Pitch, float* Yaw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRotator"); Params::KismetMathLibrary_BreakRotator Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Roll != nullptr) *Roll = Parms.Roll; if (Pitch != nullptr) *Pitch = Parms.Pitch; if (Yaw != nullptr) *Yaw = Parms.Yaw; } // Function Engine.KismetMathLibrary.BreakRotIntoAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakRotIntoAxes"); Params::KismetMathLibrary_BreakRotIntoAxes Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.BreakTimespan // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& InTimespan (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32* days (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* Milliseconds (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakTimespan(const struct FTimespan& InTimespan, int32* days, int32* Hours, int32* Minutes, int32* Seconds, int32* Milliseconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTimespan"); Params::KismetMathLibrary_BreakTimespan Parms{}; Parms.InTimespan = std::move(InTimespan); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (days != nullptr) *days = Parms.days; if (Hours != nullptr) *Hours = Parms.Hours; if (Minutes != nullptr) *Minutes = Parms.Minutes; if (Seconds != nullptr) *Seconds = Parms.Seconds; if (Milliseconds != nullptr) *Milliseconds = Parms.Milliseconds; } // Function Engine.KismetMathLibrary.BreakTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakTransform"); Params::KismetMathLibrary_BreakTransform Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Location != nullptr) *Location = std::move(Parms.Location); if (Rotation != nullptr) *Rotation = std::move(Parms.Rotation); if (Scale != nullptr) *Scale = std::move(Parms.Scale); } // Function Engine.KismetMathLibrary.BreakVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector(const struct FVector& InVec, float* X, float* Y, float* Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector"); Params::KismetMathLibrary_BreakVector Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; if (Z != nullptr) *Z = Parms.Z; } // Function Engine.KismetMathLibrary.BreakVector2D // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::BreakVector2D(const struct FVector2D& InVec, float* X, float* Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "BreakVector2D"); Params::KismetMathLibrary_BreakVector2D Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = Parms.X; if (Y != nullptr) *Y = Parms.Y; } // Function Engine.KismetMathLibrary.CInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "CInterpTo"); Params::KismetMathLibrary_CInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Clamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Clamp(int32 Value, int32 Min_0, int32 Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Clamp"); Params::KismetMathLibrary_Clamp Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAngle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float AngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MinAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxAngleDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAngle"); Params::KismetMathLibrary_ClampAngle Parms{}; Parms.AngleDegrees = AngleDegrees; Parms.MinAngleDegrees = MinAngleDegrees; Parms.MaxAngleDegrees = MaxAngleDegrees; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::ClampAxis(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampAxis"); Params::KismetMathLibrary_ClampAxis Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClampVectorSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ClampVectorSize(const struct FVector& A, float Min_0, float Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClampVectorSize"); Params::KismetMathLibrary_ClampVectorSize Parms{}; Parms.A = std::move(A); Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ClassIsChildOf // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TSubclassOf TestClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ParentClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::ClassIsChildOf(TSubclassOf TestClass, TSubclassOf ParentClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ClassIsChildOf"); Params::KismetMathLibrary_ClassIsChildOf Parms{}; Parms.TestClass = TestClass; Parms.ParentClass = ParentClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ComposeRotators // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::ComposeRotators(const struct FRotator& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ComposeRotators"); Params::KismetMathLibrary_ComposeRotators Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ComposeTransforms // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::ComposeTransforms(const struct FTransform& A, const struct FTransform& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ComposeTransforms"); Params::KismetMathLibrary_ComposeTransforms Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Conv_BoolToByte(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToByte"); Params::KismetMathLibrary_Conv_BoolToByte Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_BoolToFloat(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToFloat"); Params::KismetMathLibrary_Conv_BoolToFloat Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Conv_BoolToInt(bool InBool) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_BoolToInt"); Params::KismetMathLibrary_Conv_BoolToInt Parms{}; Parms.InBool = InBool; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_ByteToFloat(uint8 InByte) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToFloat"); Params::KismetMathLibrary_Conv_ByteToFloat Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 InByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Conv_ByteToInt(uint8 InByte) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ByteToInt"); Params::KismetMathLibrary_Conv_ByteToInt Parms{}; Parms.InByte = InByte; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ColorToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_ColorToLinearColor(const struct FColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_ColorToLinearColor"); Params::KismetMathLibrary_Conv_ColorToLinearColor Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_FloatToLinearColor(float InFloat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_FloatToLinearColor"); Params::KismetMathLibrary_Conv_FloatToLinearColor Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_FloatToVector(float InFloat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_FloatToVector"); Params::KismetMathLibrary_Conv_FloatToVector Parms{}; Parms.InFloat = InFloat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Conv_IntToBool(int32 InInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToBool"); Params::KismetMathLibrary_Conv_IntToBool Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Conv_IntToByte(int32 InInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToByte"); Params::KismetMathLibrary_Conv_IntToByte Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 InInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Conv_IntToFloat(int32 InInt) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_IntToFloat"); Params::KismetMathLibrary_Conv_IntToFloat Parms{}; Parms.InInt = InInt; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_LinearColorToColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FColor UKismetMathLibrary::Conv_LinearColorToColor(const struct FLinearColor& InLinearColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_LinearColorToColor"); Params::KismetMathLibrary_Conv_LinearColorToColor Parms{}; Parms.InLinearColor = std::move(InLinearColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_LinearColorToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InLinearColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_LinearColorToVector(const struct FLinearColor& InLinearColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_LinearColorToVector"); Params::KismetMathLibrary_Conv_LinearColorToVector Parms{}; Parms.InLinearColor = std::move(InLinearColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_RotatorToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_RotatorToVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_RotatorToVector"); Params::KismetMathLibrary_Conv_RotatorToVector Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector2DToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& InVector2D (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_Vector2DToVector"); Params::KismetMathLibrary_Conv_Vector2DToVector Parms{}; Parms.InVector2D = std::move(InVector2D); Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Conv_VectorToLinearColor(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToLinearColor"); Params::KismetMathLibrary_Conv_VectorToLinearColor Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Conv_VectorToRotator(const struct FVector& InVec) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToRotator"); Params::KismetMathLibrary_Conv_VectorToRotator Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::Conv_VectorToTransform(const struct FVector& InLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToTransform"); Params::KismetMathLibrary_Conv_VectorToTransform Parms{}; Parms.InLocation = std::move(InLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Conv_VectorToVector2D(const struct FVector& InVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Conv_VectorToVector2D"); Params::KismetMathLibrary_Conv_VectorToVector2D Parms{}; Parms.InVector = std::move(InVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ConvertTransformToRelative // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& ParentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::ConvertTransformToRelative(const struct FTransform& Transform, const struct FTransform& ParentTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ConvertTransformToRelative"); Params::KismetMathLibrary_ConvertTransformToRelative Parms{}; Parms.Transform = std::move(Transform); Parms.ParentTransform = std::move(ParentTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Cos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Cos(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Cos"); Params::KismetMathLibrary_Cos Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.CreateVectorFromYawPitch // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::CreateVectorFromYawPitch(float Yaw, float Pitch, float Length) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "CreateVectorFromYawPitch"); Params::KismetMathLibrary_CreateVectorFromYawPitch Parms{}; Parms.Yaw = Yaw; Parms.Pitch = Pitch; Parms.Length = Length; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Cross_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Cross_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Cross_VectorVector"); Params::KismetMathLibrary_Cross_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.CrossProduct2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "CrossProduct2D"); Params::KismetMathLibrary_CrossProduct2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeFromIsoString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& IsoString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime* Result (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::DateTimeFromIsoString(const class FString& IsoString, struct FDateTime* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeFromIsoString"); Params::KismetMathLibrary_DateTimeFromIsoString Parms{}; Parms.IsoString = std::move(IsoString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeFromString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& DateTimeString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime* Result (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::DateTimeFromString(const class FString& DateTimeString, struct FDateTime* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeFromString"); Params::KismetMathLibrary_DateTimeFromString Parms{}; Parms.DateTimeString = std::move(DateTimeString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeMaxValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::DateTimeMaxValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeMaxValue"); Params::KismetMathLibrary_DateTimeMaxValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeMinValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::DateTimeMinValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DateTimeMinValue"); Params::KismetMathLibrary_DateTimeMinValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DaysInMonth // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::DaysInMonth(int32 Year, int32 Month) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DaysInMonth"); Params::KismetMathLibrary_DaysInMonth Parms{}; Parms.Year = Year; Parms.Month = Month; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DaysInYear // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::DaysInYear(int32 Year) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DaysInYear"); Params::KismetMathLibrary_DaysInYear Parms{}; Parms.Year = Year; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAcos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegAcos(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAcos"); Params::KismetMathLibrary_DegAcos Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAsin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegAsin(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAsin"); Params::KismetMathLibrary_DegAsin Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAtan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegAtan(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAtan"); Params::KismetMathLibrary_DegAtan Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegAtan2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegAtan2(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegAtan2"); Params::KismetMathLibrary_DegAtan2 Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegCos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegCos(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegCos"); Params::KismetMathLibrary_DegCos Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegreesToRadians // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegreesToRadians(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegreesToRadians"); Params::KismetMathLibrary_DegreesToRadians Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegSin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegSin(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegSin"); Params::KismetMathLibrary_DegSin Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DegTan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DegTan(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DegTan"); Params::KismetMathLibrary_DegTan Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Divide_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_ByteByte"); Params::KismetMathLibrary_Divide_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Divide_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_FloatFloat"); Params::KismetMathLibrary_Divide_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Divide_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_IntInt"); Params::KismetMathLibrary_Divide_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Divide_Vector2DFloat(const struct FVector2D& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_Vector2DFloat"); Params::KismetMathLibrary_Divide_Vector2DFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorFloat(const struct FVector& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorFloat"); Params::KismetMathLibrary_Divide_VectorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorInt"); Params::KismetMathLibrary_Divide_VectorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Divide_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Divide_VectorVector"); Params::KismetMathLibrary_Divide_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Dot_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Dot_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Dot_VectorVector"); Params::KismetMathLibrary_Dot_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.DotProduct2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::DotProduct2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "DotProduct2D"); Params::KismetMathLibrary_DotProduct2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Ease // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Ease(float A, float B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Ease"); Params::KismetMathLibrary_Ease Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_BoolBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_BoolBool(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_BoolBool"); Params::KismetMathLibrary_EqualEqual_BoolBool Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ByteByte"); Params::KismetMathLibrary_EqualEqual_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ClassClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ClassClass(class UClass* A, class UClass* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ClassClass"); Params::KismetMathLibrary_EqualEqual_ClassClass Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_DateTimeDateTime"); Params::KismetMathLibrary_EqualEqual_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_FloatFloat"); Params::KismetMathLibrary_EqualEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_IntInt"); Params::KismetMathLibrary_EqualEqual_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_NameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_NameName(class FName A, class FName B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_NameName"); Params::KismetMathLibrary_EqualEqual_NameName Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ObjectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_ObjectObject(class UObject* A, class UObject* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_ObjectObject"); Params::KismetMathLibrary_EqualEqual_ObjectObject Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_RotatorRotator"); Params::KismetMathLibrary_EqualEqual_RotatorRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_TimespanTimespan"); Params::KismetMathLibrary_EqualEqual_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_TransformTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_TransformTransform"); Params::KismetMathLibrary_EqualEqual_TransformTransform Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "EqualEqual_VectorVector"); Params::KismetMathLibrary_EqualEqual_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Exp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Exp(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Exp"); Params::KismetMathLibrary_Exp Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FCeil // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FCeil(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FCeil"); Params::KismetMathLibrary_FCeil Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FClamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FClamp(float Value, float Min_0, float Max_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FClamp"); Params::KismetMathLibrary_FClamp Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FFloor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FFloor(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FFloor"); Params::KismetMathLibrary_FFloor Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FindLookAtRotation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Target (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::FindLookAtRotation(const struct FVector& Start, const struct FVector& Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FindLookAtRotation"); Params::KismetMathLibrary_FindLookAtRotation Parms{}; Parms.Start = std::move(Start); Parms.Target = std::move(Target); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpEaseInOut // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Exponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FInterpEaseInOut(float A, float B, float Alpha, float Exponent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpEaseInOut"); Params::KismetMathLibrary_FInterpEaseInOut Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; Parms.Exponent = Exponent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpTo // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpTo"); Params::KismetMathLibrary_FInterpTo Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpTo_Constant // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FInterpTo_Constant"); Params::KismetMathLibrary_FInterpTo_Constant Parms{}; Parms.Current = Current; Parms.Target = Target; Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FixedTurn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InCurrent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDesired (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InDeltaRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FixedTurn(float InCurrent, float InDesired, float InDeltaRate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FixedTurn"); Params::KismetMathLibrary_FixedTurn Parms{}; Parms.InCurrent = InCurrent; Parms.InDesired = InDesired; Parms.InDeltaRate = InDeltaRate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMax // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FMax(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FMax"); Params::KismetMathLibrary_FMax Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::FMin(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FMin"); Params::KismetMathLibrary_FMin Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FMod // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // float Dividend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Divisor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Remainder (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FMod(float Dividend, float Divisor, float* Remainder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FMod"); Params::KismetMathLibrary_FMod Parms{}; Parms.Dividend = Dividend; Parms.Divisor = Divisor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Remainder != nullptr) *Remainder = Parms.Remainder; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Fraction // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Fraction(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Fraction"); Params::KismetMathLibrary_Fraction Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromDays(float days) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromDays"); Params::KismetMathLibrary_FromDays Parms{}; Parms.days = days; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromHours(float Hours) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromHours"); Params::KismetMathLibrary_FromHours Parms{}; Parms.Hours = Hours; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromMilliseconds(float Milliseconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromMilliseconds"); Params::KismetMathLibrary_FromMilliseconds Parms{}; Parms.Milliseconds = Milliseconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromMinutes(float Minutes) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromMinutes"); Params::KismetMathLibrary_FromMinutes Parms{}; Parms.Minutes = Minutes; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FromSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::FromSeconds(float Seconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FromSeconds"); Params::KismetMathLibrary_FromSeconds Parms{}; Parms.Seconds = Seconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.FTrunc // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::FTrunc(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "FTrunc"); Params::KismetMathLibrary_FTrunc Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetAxes // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* X (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Y (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* Z (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetAxes"); Params::KismetMathLibrary_GetAxes Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (X != nullptr) *X = std::move(Parms.X); if (Y != nullptr) *Y = std::move(Parms.Y); if (Z != nullptr) *Z = std::move(Parms.Z); } // Function Engine.KismetMathLibrary.GetDate // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::GetDate(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDate"); Params::KismetMathLibrary_GetDate Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDay // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDay(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDay"); Params::KismetMathLibrary_GetDay Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDayOfYear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDayOfYear(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDayOfYear"); Params::KismetMathLibrary_GetDayOfYear Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetDays(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDays"); Params::KismetMathLibrary_GetDays Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDirectionVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& From (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& To (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetDirectionVector(const struct FVector& From, const struct FVector& To) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDirectionVector"); Params::KismetMathLibrary_GetDirectionVector Parms{}; Parms.From = std::move(From); Parms.To = std::move(To); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetDuration // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::GetDuration(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetDuration"); Params::KismetMathLibrary_GetDuration Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetForwardVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetForwardVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetForwardVector"); Params::KismetMathLibrary_GetForwardVector Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHour // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHour(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHour"); Params::KismetMathLibrary_GetHour Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHour12 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHour12(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHour12"); Params::KismetMathLibrary_GetHour12 Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetHours(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetHours"); Params::KismetMathLibrary_GetHours Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMaxElement // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetMaxElement(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMaxElement"); Params::KismetMathLibrary_GetMaxElement Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMillisecond // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMillisecond(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMillisecond"); Params::KismetMathLibrary_GetMillisecond Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMilliseconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMilliseconds"); Params::KismetMathLibrary_GetMilliseconds Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinElement // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetMinElement(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinElement"); Params::KismetMathLibrary_GetMinElement Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinute // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMinute(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinute"); Params::KismetMathLibrary_GetMinute Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMinutes(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMinutes"); Params::KismetMathLibrary_GetMinutes Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetMonth // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetMonth(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetMonth"); Params::KismetMathLibrary_GetMonth Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetPI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetPI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetPI"); Params::KismetMathLibrary_GetPI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetRightVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetRightVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetRightVector"); Params::KismetMathLibrary_GetRightVector Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetSecond // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetSecond(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSecond"); Params::KismetMathLibrary_GetSecond Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetSeconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetSeconds"); Params::KismetMathLibrary_GetSeconds Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTimeOfDay // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::GetTimeOfDay(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTimeOfDay"); Params::KismetMathLibrary_GetTimeOfDay Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalDays(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalDays"); Params::KismetMathLibrary_GetTotalDays Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalHours(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalHours"); Params::KismetMathLibrary_GetTotalHours Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalMilliseconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalMilliseconds"); Params::KismetMathLibrary_GetTotalMilliseconds Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalMinutes(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalMinutes"); Params::KismetMathLibrary_GetTotalMinutes Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GetTotalSeconds(const struct FTimespan& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetTotalSeconds"); Params::KismetMathLibrary_GetTotalSeconds Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetUpVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& InRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetUpVector(const struct FRotator& InRot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetUpVector"); Params::KismetMathLibrary_GetUpVector Parms{}; Parms.InRot = std::move(InRot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetVectorArrayAverage // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& Vectors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GetVectorArrayAverage(const TArray& Vectors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetVectorArrayAverage"); Params::KismetMathLibrary_GetVectorArrayAverage Parms{}; Parms.Vectors = std::move(Vectors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GetYawPitchFromVector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* Pitch) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetYawPitchFromVector"); Params::KismetMathLibrary_GetYawPitchFromVector Parms{}; Parms.InVec = std::move(InVec); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Yaw != nullptr) *Yaw = Parms.Yaw; if (Pitch != nullptr) *Pitch = Parms.Pitch; } // Function Engine.KismetMathLibrary.GetYear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::GetYear(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GetYear"); Params::KismetMathLibrary_GetYear Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_ByteByte"); Params::KismetMathLibrary_Greater_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_DateTimeDateTime"); Params::KismetMathLibrary_Greater_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_FloatFloat"); Params::KismetMathLibrary_Greater_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_IntInt"); Params::KismetMathLibrary_Greater_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Greater_TimespanTimespan"); Params::KismetMathLibrary_Greater_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_ByteByte"); Params::KismetMathLibrary_GreaterEqual_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_DateTimeDateTime"); Params::KismetMathLibrary_GreaterEqual_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_FloatFloat"); Params::KismetMathLibrary_GreaterEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_IntInt"); Params::KismetMathLibrary_GreaterEqual_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterEqual_TimespanTimespan"); Params::KismetMathLibrary_GreaterEqual_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GreaterGreater_VectorRotator"); Params::KismetMathLibrary_GreaterGreater_VectorRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.GridSnap_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float GridSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::GridSnap_Float(float Location, float GridSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "GridSnap_Float"); Params::KismetMathLibrary_GridSnap_Float Parms{}; Parms.Location = Location; Parms.GridSize = GridSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.HSVToRGB // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float H (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float S (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::HSVToRGB(float H, float S, float V, float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGB"); Params::KismetMathLibrary_HSVToRGB Parms{}; Parms.H = H; Parms.S = S; Parms.V = V; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.HSVToRGB_Vector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& HSV (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor* RGB (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "HSVToRGB_Vector"); Params::KismetMathLibrary_HSVToRGB_Vector Parms{}; Parms.HSV = std::move(HSV); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (RGB != nullptr) *RGB = std::move(Parms.RGB); } // Function Engine.KismetMathLibrary.Hypotenuse // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Hypotenuse(float Width, float Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Hypotenuse"); Params::KismetMathLibrary_Hypotenuse Parms{}; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Min_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::InRange_FloatFloat(float Value, float Min_0, float Max_0, bool InclusiveMin, bool InclusiveMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InRange_FloatFloat"); Params::KismetMathLibrary_InRange_FloatFloat Parms{}; Parms.Value = Value; Parms.Min_0 = Min_0; Parms.Max_0 = Max_0; Parms.InclusiveMin = InclusiveMin; Parms.InclusiveMax = InclusiveMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseLerp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::InverseLerp(float A, float B, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseLerp"); Params::KismetMathLibrary_InverseLerp Parms{}; Parms.A = A; Parms.B = B; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformDirection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformDirection"); Params::KismetMathLibrary_InverseTransformDirection Parms{}; Parms.T = std::move(T); Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::InverseTransformLocation(const struct FTransform& T, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InverseTransformLocation"); Params::KismetMathLibrary_InverseTransformLocation Parms{}; Parms.T = std::move(T); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.InvertTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::InvertTransform(const struct FTransform& T) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "InvertTransform"); Params::KismetMathLibrary_InvertTransform Parms{}; Parms.T = std::move(T); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsAfternoon // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsAfternoon(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsAfternoon"); Params::KismetMathLibrary_IsAfternoon Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsLeapYear // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsLeapYear(int32 Year) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsLeapYear"); Params::KismetMathLibrary_IsLeapYear Parms{}; Parms.Year = Year; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.IsMorning // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::IsMorning(const struct FDateTime& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "IsMorning"); Params::KismetMathLibrary_IsMorning Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Lerp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Lerp(float A, float B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Lerp"); Params::KismetMathLibrary_Lerp Parms{}; Parms.A = A; Parms.B = B; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_ByteByte"); Params::KismetMathLibrary_Less_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_DateTimeDateTime"); Params::KismetMathLibrary_Less_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_FloatFloat"); Params::KismetMathLibrary_Less_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_IntInt"); Params::KismetMathLibrary_Less_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Less_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Less_TimespanTimespan"); Params::KismetMathLibrary_Less_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_ByteByte"); Params::KismetMathLibrary_LessEqual_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_DateTimeDateTime"); Params::KismetMathLibrary_LessEqual_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_FloatFloat"); Params::KismetMathLibrary_LessEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_IntInt"); Params::KismetMathLibrary_LessEqual_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessEqual_TimespanTimespan"); Params::KismetMathLibrary_LessEqual_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LessLess_VectorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LessLess_VectorRotator"); Params::KismetMathLibrary_LessLess_VectorRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColorLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColorLerp"); Params::KismetMathLibrary_LinearColorLerp Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinearColorLerpUsingHSV"); Params::KismetMathLibrary_LinearColorLerpUsingHSV Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinePlaneIntersection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FPlane& APlane (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinePlaneIntersection"); Params::KismetMathLibrary_LinePlaneIntersection Parms{}; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.APlane = std::move(APlane); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (T != nullptr) *T = Parms.T; if (Intersection != nullptr) *Intersection = std::move(Parms.Intersection); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& LineStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PlaneOrigin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* T (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Intersection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "LinePlaneIntersection_OriginNormal"); Params::KismetMathLibrary_LinePlaneIntersection_OriginNormal Parms{}; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.PlaneOrigin = std::move(PlaneOrigin); Parms.PlaneNormal = std::move(PlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (T != nullptr) *T = Parms.T; if (Intersection != nullptr) *Intersection = std::move(Parms.Intersection); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Loge // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Loge(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Loge"); Params::KismetMathLibrary_Loge Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float R (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float G (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::MakeColor(float R, float G, float B, float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeColor"); Params::KismetMathLibrary_MakeColor Parms{}; Parms.R = R; Parms.G = G; Parms.B = B; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Year (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Month (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Day (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hour (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minute (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Second (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Millisecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::MakeDateTime(int32 Year, int32 Month, int32 Day, int32 Hour, int32 Minute, int32 Second, int32 Millisecond) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeDateTime"); Params::KismetMathLibrary_MakeDateTime Parms{}; Parms.Year = Year; Parms.Month = Month; Parms.Day = Day; Parms.Hour = Hour; Parms.Minute = Minute; Parms.Second = Second; Parms.Millisecond = Millisecond; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakePulsatingValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InCurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPulsesPerSecond (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakePulsatingValue"); Params::KismetMathLibrary_MakePulsatingValue Parms{}; Parms.InCurrentTime = InCurrentTime; Parms.InPulsesPerSecond = InPulsesPerSecond; Parms.InPhase = InPhase; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRandomStream // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 InitialSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRandomStream ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FRandomStream UKismetMathLibrary::MakeRandomStream(int32 InitialSeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRandomStream"); Params::KismetMathLibrary_MakeRandomStream Parms{}; Parms.InitialSeed = InitialSeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotationFromAxes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Forward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Right (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotationFromAxes"); Params::KismetMathLibrary_MakeRotationFromAxes Parms{}; Parms.Forward = std::move(Forward); Parms.Right = std::move(Right); Parms.Up = std::move(Up); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotator(float Roll, float Pitch, float Yaw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotator"); Params::KismetMathLibrary_MakeRotator Parms{}; Parms.Roll = Roll; Parms.Pitch = Pitch; Parms.Yaw = Yaw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromX(const struct FVector& X) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromX"); Params::KismetMathLibrary_MakeRotFromX Parms{}; Parms.X = std::move(X); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromXY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromXY(const struct FVector& X, const struct FVector& Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromXY"); Params::KismetMathLibrary_MakeRotFromXY Parms{}; Parms.X = std::move(X); Parms.Y = std::move(Y); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromXZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromXZ(const struct FVector& X, const struct FVector& Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromXZ"); Params::KismetMathLibrary_MakeRotFromXZ Parms{}; Parms.X = std::move(X); Parms.Z = std::move(Z); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromY(const struct FVector& Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromY"); Params::KismetMathLibrary_MakeRotFromY Parms{}; Parms.Y = std::move(Y); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromYX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromYX(const struct FVector& Y, const struct FVector& X) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromYX"); Params::KismetMathLibrary_MakeRotFromYX Parms{}; Parms.Y = std::move(Y); Parms.X = std::move(X); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromYZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromYZ"); Params::KismetMathLibrary_MakeRotFromYZ Parms{}; Parms.Y = std::move(Y); Parms.Z = std::move(Z); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZ // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZ(const struct FVector& Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZ"); Params::KismetMathLibrary_MakeRotFromZ Parms{}; Parms.Z = std::move(Z); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZX // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& X (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZX(const struct FVector& Z, const struct FVector& X) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZX"); Params::KismetMathLibrary_MakeRotFromZX Parms{}; Parms.Z = std::move(Z); Parms.X = std::move(X); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZY // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Z (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Y (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::MakeRotFromZY(const struct FVector& Z, const struct FVector& Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeRotFromZY"); Params::KismetMathLibrary_MakeRotFromZY Parms{}; Parms.Z = std::move(Z); Parms.Y = std::move(Y); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 days (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Hours (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Minutes (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Seconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Milliseconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::MakeTimespan(int32 days, int32 Hours, int32 Minutes, int32 Seconds, int32 Milliseconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTimespan"); Params::KismetMathLibrary_MakeTimespan Parms{}; Parms.days = days; Parms.Hours = Hours; Parms.Minutes = Minutes; Parms.Seconds = Seconds; Parms.Milliseconds = Milliseconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeTransform"); Params::KismetMathLibrary_MakeTransform Parms{}; Parms.Location = std::move(Location); Parms.Rotation = std::move(Rotation); Parms.Scale = std::move(Scale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::MakeVector(float X, float Y, float Z) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector"); Params::KismetMathLibrary_MakeVector Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::MakeVector2D(float X, float Y) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MakeVector2D"); Params::KismetMathLibrary_MakeVector2D Parms{}; Parms.X = X; Parms.Y = Y; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MapRangeClamped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MapRangeClamped"); Params::KismetMathLibrary_MapRangeClamped Parms{}; Parms.Value = Value; Parms.InRangeA = InRangeA; Parms.InRangeB = InRangeB; Parms.OutRangeA = OutRangeA; Parms.OutRangeB = OutRangeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MapRangeUnclamped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MapRangeUnclamped"); Params::KismetMathLibrary_MapRangeUnclamped Parms{}; Parms.Value = Value; Parms.InRangeA = InRangeA; Parms.InRangeB = InRangeB; Parms.OutRangeA = OutRangeA; Parms.OutRangeB = OutRangeB; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Max // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Max(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Max"); Params::KismetMathLibrary_Max Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MaxOfByteArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfByteArray(const TArray& ByteArray, int32* IndexOfMaxValue, uint8* MaxValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfByteArray"); Params::KismetMathLibrary_MaxOfByteArray Parms{}; Parms.ByteArray = std::move(ByteArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.MaxOfFloatArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfFloatArray(const TArray& FloatArray, int32* IndexOfMaxValue, float* MaxValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfFloatArray"); Params::KismetMathLibrary_MaxOfFloatArray Parms{}; Parms.FloatArray = std::move(FloatArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.MaxOfIntArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MaxOfIntArray(const TArray& IntArray, int32* IndexOfMaxValue, int32* MaxValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MaxOfIntArray"); Params::KismetMathLibrary_MaxOfIntArray Parms{}; Parms.IntArray = std::move(IntArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = Parms.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = Parms.MaxValue; } // Function Engine.KismetMathLibrary.Min // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Min(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Min"); Params::KismetMathLibrary_Min Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MinimumAreaRectangle // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& InVerts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& SampleSurfaceNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* OutRectCenter (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator* OutRectRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* OutSideLengthX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* OutSideLengthY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinimumAreaRectangle(class UObject* WorldContextObject, const TArray& InVerts, const struct FVector& SampleSurfaceNormal, struct FVector* OutRectCenter, struct FRotator* OutRectRotation, float* OutSideLengthX, float* OutSideLengthY, bool bDebugDraw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinimumAreaRectangle"); Params::KismetMathLibrary_MinimumAreaRectangle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InVerts = std::move(InVerts); Parms.SampleSurfaceNormal = std::move(SampleSurfaceNormal); Parms.bDebugDraw = bDebugDraw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutRectCenter != nullptr) *OutRectCenter = std::move(Parms.OutRectCenter); if (OutRectRotation != nullptr) *OutRectRotation = std::move(Parms.OutRectRotation); if (OutSideLengthX != nullptr) *OutSideLengthX = Parms.OutSideLengthX; if (OutSideLengthY != nullptr) *OutSideLengthY = Parms.OutSideLengthY; } // Function Engine.KismetMathLibrary.MinOfByteArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfByteArray(const TArray& ByteArray, int32* IndexOfMinValue, uint8* MinValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfByteArray"); Params::KismetMathLibrary_MinOfByteArray Parms{}; Parms.ByteArray = std::move(ByteArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MinOfFloatArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfFloatArray(const TArray& FloatArray, int32* IndexOfMinValue, float* MinValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfFloatArray"); Params::KismetMathLibrary_MinOfFloatArray Parms{}; Parms.FloatArray = std::move(FloatArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MinOfIntArray // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32* IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32* MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::MinOfIntArray(const TArray& IntArray, int32* IndexOfMinValue, int32* MinValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MinOfIntArray"); Params::KismetMathLibrary_MinOfIntArray Parms{}; Parms.IntArray = std::move(IntArray); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (IndexOfMinValue != nullptr) *IndexOfMinValue = Parms.IndexOfMinValue; if (MinValue != nullptr) *MinValue = Parms.MinValue; } // Function Engine.KismetMathLibrary.MirrorVectorByNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& InNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MirrorVectorByNormal"); Params::KismetMathLibrary_MirrorVectorByNormal Parms{}; Parms.InVect = std::move(InVect); Parms.InNormal = std::move(InNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Multiply_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_ByteByte"); Params::KismetMathLibrary_Multiply_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Multiply_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_FloatFloat"); Params::KismetMathLibrary_Multiply_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Multiply_IntFloat(int32 A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntFloat"); Params::KismetMathLibrary_Multiply_IntFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Multiply_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_IntInt"); Params::KismetMathLibrary_Multiply_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_LinearColorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Multiply_LinearColorFloat(const struct FLinearColor& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_LinearColorFloat"); Params::KismetMathLibrary_Multiply_LinearColorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_LinearColorLinearColor"); Params::KismetMathLibrary_Multiply_LinearColorLinearColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_RotatorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Multiply_RotatorFloat(const struct FRotator& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_RotatorFloat"); Params::KismetMathLibrary_Multiply_RotatorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_RotatorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::Multiply_RotatorInt(const struct FRotator& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_RotatorInt"); Params::KismetMathLibrary_Multiply_RotatorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_TimespanFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float Scalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Multiply_TimespanFloat(const struct FTimespan& A, float Scalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_TimespanFloat"); Params::KismetMathLibrary_Multiply_TimespanFloat Parms{}; Parms.A = std::move(A); Parms.Scalar = Scalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Multiply_Vector2DFloat(const struct FVector2D& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_Vector2DFloat"); Params::KismetMathLibrary_Multiply_Vector2DFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorFloat(const struct FVector& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorFloat"); Params::KismetMathLibrary_Multiply_VectorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorInt"); Params::KismetMathLibrary_Multiply_VectorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Multiply_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Multiply_VectorVector"); Params::KismetMathLibrary_Multiply_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MultiplyByPi // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MultiplyByPi(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MultiplyByPi"); Params::KismetMathLibrary_MultiplyByPi Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Base (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Exp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::MultiplyMultiply_FloatFloat(float Base, float Exp) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "MultiplyMultiply_FloatFloat"); Params::KismetMathLibrary_MultiplyMultiply_FloatFloat Parms{}; Parms.Base = Base; Parms.Exp = Exp; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NearlyEqual_FloatFloat"); Params::KismetMathLibrary_NearlyEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float LocationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RotationTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale3DTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NearlyEqual_TransformTransform"); Params::KismetMathLibrary_NearlyEqual_TransformTransform Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.LocationTolerance = LocationTolerance; Parms.RotationTolerance = RotationTolerance; Parms.Scale3DTolerance = Scale3DTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NegateRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::NegateRotator(const struct FRotator& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NegateRotator"); Params::KismetMathLibrary_NegateRotator Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NegateVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::NegateVector(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NegateVector"); Params::KismetMathLibrary_NegateVector Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Normal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Normal(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Normal"); Params::KismetMathLibrary_Normal Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Normal2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Normal2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Normal2D"); Params::KismetMathLibrary_Normal2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizeAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::NormalizeAxis(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizeAxis"); Params::KismetMathLibrary_NormalizeAxis Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizedDeltaRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizedDeltaRotator"); Params::KismetMathLibrary_NormalizedDeltaRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizeToRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::NormalizeToRange(float Value, float RangeMin, float RangeMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NormalizeToRange"); Params::KismetMathLibrary_NormalizeToRange Parms{}; Parms.Value = Value; Parms.RangeMin = RangeMin; Parms.RangeMax = RangeMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Not_PreBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::Not_PreBool(bool A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Not_PreBool"); Params::KismetMathLibrary_Not_PreBool Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_BoolBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_BoolBool(bool A, bool B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_BoolBool"); Params::KismetMathLibrary_NotEqual_BoolBool Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ByteByte"); Params::KismetMathLibrary_NotEqual_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ClassClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ClassClass(class UClass* A, class UClass* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ClassClass"); Params::KismetMathLibrary_NotEqual_ClassClass Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_DateTimeDateTime"); Params::KismetMathLibrary_NotEqual_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_FloatFloat"); Params::KismetMathLibrary_NotEqual_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_IntInt"); Params::KismetMathLibrary_NotEqual_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_NameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_NameName(class FName A, class FName B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_NameName"); Params::KismetMathLibrary_NotEqual_NameName Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ObjectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_ObjectObject(class UObject* A, class UObject* B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_ObjectObject"); Params::KismetMathLibrary_NotEqual_ObjectObject Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_RotatorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_RotatorRotator"); Params::KismetMathLibrary_NotEqual_RotatorRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_TimespanTimespan"); Params::KismetMathLibrary_NotEqual_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "NotEqual_VectorVector"); Params::KismetMathLibrary_NotEqual_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.ErrorTolerance = ErrorTolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Now // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Now() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Now"); Params::KismetMathLibrary_Now Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Or_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Or_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Or_IntInt"); Params::KismetMathLibrary_Or_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Percent_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_ByteByte"); Params::KismetMathLibrary_Percent_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Percent_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_FloatFloat"); Params::KismetMathLibrary_Percent_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Percent_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Percent_IntInt"); Params::KismetMathLibrary_Percent_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.PointsAreCoplanar // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TArray& Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::PointsAreCoplanar(const TArray& Points, float Tolerance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "PointsAreCoplanar"); Params::KismetMathLibrary_PointsAreCoplanar Parms{}; Parms.Points = std::move(Points); Parms.Tolerance = Tolerance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectPointOnToPlane // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Point (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PlaneBase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectPointOnToPlane"); Params::KismetMathLibrary_ProjectPointOnToPlane Parms{}; Parms.Point = std::move(Point); Parms.PlaneBase = std::move(PlaneBase); Parms.PlaneNormal = std::move(PlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectVectorOnToPlane // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& PlaneNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectVectorOnToPlane"); Params::KismetMathLibrary_ProjectVectorOnToPlane Parms{}; Parms.V = std::move(V); Parms.PlaneNormal = std::move(PlaneNormal); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectVectorOnToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& V (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ProjectVectorOnToVector"); Params::KismetMathLibrary_ProjectVectorOnToVector Parms{}; Parms.V = std::move(V); Parms.Target = std::move(Target); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RadiansToDegrees // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RadiansToDegrees(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RadiansToDegrees"); Params::KismetMathLibrary_RadiansToDegrees Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBool() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBool"); Params::KismetMathLibrary_RandomBool Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::RandomBoolFromStream(const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomBoolFromStream"); Params::KismetMathLibrary_RandomBoolFromStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloat() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloat"); Params::KismetMathLibrary_RandomFloat Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloatFromStream(const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatFromStream"); Params::KismetMathLibrary_RandomFloatFromStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatInRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloatInRange(float Min, float Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatInRange"); Params::KismetMathLibrary_RandomFloatInRange Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::RandomFloatInRangeFromStream(float Min, float Max, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomFloatInRangeFromStream"); Params::KismetMathLibrary_RandomFloatInRangeFromStream Parms{}; Parms.Min = Min; Parms.Max = Max; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomInteger(int32 Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomInteger"); Params::KismetMathLibrary_RandomInteger Parms{}; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerFromStream(int32 Max, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerFromStream"); Params::KismetMathLibrary_RandomIntegerFromStream Parms{}; Parms.Max = Max; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerInRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerInRange(int32 Min, int32 Max) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerInRange"); Params::KismetMathLibrary_RandomIntegerInRange Parms{}; Parms.Min = Min; Parms.Max = Max; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int32 Min (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Max (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::RandomIntegerInRangeFromStream(int32 Min, int32 Max, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomIntegerInRangeFromStream"); Params::KismetMathLibrary_RandomIntegerInRangeFromStream Parms{}; Parms.Min = Min; Parms.Max = Max; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomPointInBoundingBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Origin (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomPointInBoundingBox(const struct FVector& Origin, const struct FVector& BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomPointInBoundingBox"); Params::KismetMathLibrary_RandomPointInBoundingBox Parms{}; Parms.Origin = std::move(Origin); Parms.BoxExtent = std::move(BoxExtent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RandomRotator(bool bRoll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomRotator"); Params::KismetMathLibrary_RandomRotator Parms{}; Parms.bRoll = bRoll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomRotatorFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RandomRotatorFromStream(bool bRoll, const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomRotatorFromStream"); Params::KismetMathLibrary_RandomRotatorFromStream Parms{}; Parms.bRoll = bRoll; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVector() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVector"); Params::KismetMathLibrary_RandomUnitVector Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorFromStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorFromStream(const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorFromStream"); Params::KismetMathLibrary_RandomUnitVectorFromStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInCone // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ConeHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInCone(const struct FVector& ConeDir, float ConeHalfAngle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInCone"); Params::KismetMathLibrary_RandomUnitVectorInCone Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.ConeHalfAngle = ConeHalfAngle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeWithYawAndPitch // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& ConeDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RandomUnitVectorInConeWithYawAndPitch(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RandomUnitVectorInConeWithYawAndPitch"); Params::KismetMathLibrary_RandomUnitVectorInConeWithYawAndPitch Parms{}; Parms.ConeDir = std::move(ConeDir); Parms.MaxYawInDegrees = MaxYawInDegrees; Parms.MaxPitchInDegrees = MaxPitchInDegrees; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.REase // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::REase(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath, EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "REase"); Params::KismetMathLibrary_REase Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.bShortestPath = bShortestPath; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.ResetRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FRandomStream& Stream (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetMathLibrary::ResetRandomStream(const struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "ResetRandomStream"); Params::KismetMathLibrary_ResetRandomStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetMathLibrary.RGBToHSV // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& InColor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* H (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* S (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* V (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float* A (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBToHSV"); Params::KismetMathLibrary_RGBToHSV Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (H != nullptr) *H = Parms.H; if (S != nullptr) *S = Parms.S; if (V != nullptr) *V = Parms.V; if (A != nullptr) *A = Parms.A; } // Function Engine.KismetMathLibrary.RGBToHSV_Vector // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& RGB (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor* HSV (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetMathLibrary::RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RGBToHSV_Vector"); Params::KismetMathLibrary_RGBToHSV_Vector Parms{}; Parms.RGB = std::move(RGB); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (HSV != nullptr) *HSV = std::move(Parms.HSV); } // Function Engine.KismetMathLibrary.RInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RInterpTo"); Params::KismetMathLibrary_RInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RInterpTo_Constant"); Params::KismetMathLibrary_RInterpTo_Constant Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RLerp(const struct FRotator& A, const struct FRotator& B, float Alpha, bool bShortestPath) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RLerp"); Params::KismetMathLibrary_RLerp Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.bShortestPath = bShortestPath; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RotateAngleAxis // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& InVect (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float AngleDeg (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RotateAngleAxis"); Params::KismetMathLibrary_RotateAngleAxis Parms{}; Parms.InVect = std::move(InVect); Parms.AngleDeg = AngleDeg; Parms.Axis = std::move(Axis); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::RotatorFromAxisAndAngle(const struct FVector& Axis, float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "RotatorFromAxisAndAngle"); Params::KismetMathLibrary_RotatorFromAxisAndAngle Parms{}; Parms.Axis = std::move(Axis); Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Round // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Round(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Round"); Params::KismetMathLibrary_Round Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SeedRandomStream // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream& Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UKismetMathLibrary::SeedRandomStream(struct FRandomStream& Stream) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SeedRandomStream"); Params::KismetMathLibrary_SeedRandomStream Parms{}; Parms.Stream = std::move(Stream); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stream = std::move(Parms.Stream); } // Function Engine.KismetMathLibrary.SelectClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UClass* UKismetMathLibrary::SelectClass(class UClass* A, class UClass* B, bool bSelectA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectClass"); Params::KismetMathLibrary_SelectClass Parms{}; Parms.A = A; Parms.B = B; Parms.bSelectA = bSelectA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FLinearColor& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UKismetMathLibrary::SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectColor"); Params::KismetMathLibrary_SelectColor Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::SelectFloat(float A, float B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectFloat"); Params::KismetMathLibrary_SelectFloat Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::SelectInt(int32 A, int32 B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectInt"); Params::KismetMathLibrary_SelectInt Parms{}; Parms.A = A; Parms.B = B; Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelectA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetMathLibrary::SelectObject(class UObject* A, class UObject* B, bool bSelectA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectObject"); Params::KismetMathLibrary_SelectObject Parms{}; Parms.A = A; Parms.B = B; Parms.bSelectA = bSelectA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FRotator& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UKismetMathLibrary::SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectRotator"); Params::KismetMathLibrary_SelectRotator Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& A (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& B (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetMathLibrary::SelectString(const class FString& A, const class FString& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectString"); Params::KismetMathLibrary_SelectString Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectTransform"); Params::KismetMathLibrary_SelectTransform Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SelectVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SelectVector"); Params::KismetMathLibrary_SelectVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.bPickA = bPickA; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SetRandomStreamSeed // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream& Stream (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // int32 NewSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetMathLibrary::SetRandomStreamSeed(struct FRandomStream& Stream, int32 NewSeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SetRandomStreamSeed"); Params::KismetMathLibrary_SetRandomStreamSeed Parms{}; Parms.Stream = std::move(Stream); Parms.NewSeed = NewSeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Stream = std::move(Parms.Stream); } // Function Engine.KismetMathLibrary.SignOfFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::SignOfFloat(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfFloat"); Params::KismetMathLibrary_SignOfFloat Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.SignOfInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::SignOfInteger(int32 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "SignOfInteger"); Params::KismetMathLibrary_SignOfInteger Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Sin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Sin(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Sin"); Params::KismetMathLibrary_Sin Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Sqrt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Sqrt(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Sqrt"); Params::KismetMathLibrary_Sqrt Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Square // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Square(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Square"); Params::KismetMathLibrary_Square Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetMathLibrary::Subtract_ByteByte(uint8 A, uint8 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_ByteByte"); Params::KismetMathLibrary_Subtract_ByteByte Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FDateTime& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DateTimeDateTime"); Params::KismetMathLibrary_Subtract_DateTimeDateTime Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FDateTime& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_DateTimeTimespan"); Params::KismetMathLibrary_Subtract_DateTimeTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Subtract_FloatFloat(float A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_FloatFloat"); Params::KismetMathLibrary_Subtract_FloatFloat Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Subtract_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_IntInt"); Params::KismetMathLibrary_Subtract_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_TimespanTimespan"); Params::KismetMathLibrary_Subtract_TimespanTimespan Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Subtract_Vector2DFloat(const struct FVector2D& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector2DFloat"); Params::KismetMathLibrary_Subtract_Vector2DFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_Vector2DVector2D"); Params::KismetMathLibrary_Subtract_Vector2DVector2D Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorFloat(const struct FVector& A, float B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorFloat"); Params::KismetMathLibrary_Subtract_VectorFloat Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorInt(const struct FVector& A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorInt"); Params::KismetMathLibrary_Subtract_VectorInt Parms{}; Parms.A = std::move(A); Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::Subtract_VectorVector(const struct FVector& A, const struct FVector& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Subtract_VectorVector"); Params::KismetMathLibrary_Subtract_VectorVector Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Tan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::Tan(float A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Tan"); Params::KismetMathLibrary_Tan Parms{}; Parms.A = A; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TEase // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TEase(const struct FTransform& A, const struct FTransform& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TEase"); Params::KismetMathLibrary_TEase Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanFromString // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& TimespanString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTimespan* Result (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetMathLibrary::TimespanFromString(const class FString& TimespanString, struct FTimespan* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanFromString"); Params::KismetMathLibrary_TimespanFromString Parms{}; Parms.TimespanString = std::move(TimespanString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanMaxValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanMaxValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanMaxValue"); Params::KismetMathLibrary_TimespanMaxValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanMinValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanMinValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanMinValue"); Params::KismetMathLibrary_TimespanMinValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanRatio // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimespan& A (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // const struct FTimespan& B (Parm, ZeroConstructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::TimespanRatio(const struct FTimespan& A, const struct FTimespan& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanRatio"); Params::KismetMathLibrary_TimespanRatio Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanZeroValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FTimespan UKismetMathLibrary::TimespanZeroValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TimespanZeroValue"); Params::KismetMathLibrary_TimespanZeroValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TInterpTo // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& Current (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& Target (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TInterpTo"); Params::KismetMathLibrary_TInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TLerp // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FTransform& B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetMathLibrary::TLerp(const struct FTransform& A, const struct FTransform& B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TLerp"); Params::KismetMathLibrary_TLerp Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Today // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::Today() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Today"); Params::KismetMathLibrary_Today Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformDirection // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::TransformDirection(const struct FTransform& T, const struct FVector& Direction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformDirection"); Params::KismetMathLibrary_TransformDirection Parms{}; Parms.T = std::move(T); Parms.Direction = std::move(Direction); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.TransformLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTransform& T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::TransformLocation(const struct FTransform& T, const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "TransformLocation"); Params::KismetMathLibrary_TransformLocation Parms{}; Parms.T = std::move(T); Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.UtcNow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) struct FDateTime UKismetMathLibrary::UtcNow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "UtcNow"); Params::KismetMathLibrary_UtcNow Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VEase // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EEasingFunc EasingFunc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Steps (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VEase(const struct FVector& A, const struct FVector& B, float Alpha, EEasingFunc EasingFunc, float BlendExp, int32 Steps) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VEase"); Params::KismetMathLibrary_VEase Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; Parms.EasingFunc = EasingFunc; Parms.BlendExp = BlendExp; Parms.Steps = Steps; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2DInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2DInterpTo"); Params::KismetMathLibrary_Vector2DInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UKismetMathLibrary::Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Vector2DInterpTo_Constant"); Params::KismetMathLibrary_Vector2DInterpTo_Constant Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VInterpTo"); Params::KismetMathLibrary_VInterpTo Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& Current (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VInterpTo_Constant"); Params::KismetMathLibrary_VInterpTo_Constant Parms{}; Parms.Current = std::move(Current); Parms.Target = std::move(Target); Parms.DeltaTime = DeltaTime; Parms.InterpSpeed = InterpSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UKismetMathLibrary::VLerp(const struct FVector& A, const struct FVector& B, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VLerp"); Params::KismetMathLibrary_VLerp Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSize(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize"); Params::KismetMathLibrary_VSize Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSize2D(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize2D"); Params::KismetMathLibrary_VSize2D Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSize2DSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector2D& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSize2DSquared(const struct FVector2D& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSize2DSquared"); Params::KismetMathLibrary_VSize2DSquared Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.VSizeSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const struct FVector& A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetMathLibrary::VSizeSquared(const struct FVector& A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "VSizeSquared"); Params::KismetMathLibrary_VSizeSquared Parms{}; Parms.A = std::move(A); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetMathLibrary.Xor_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetMathLibrary::Xor_IntInt(int32 A, int32 B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetMathLibrary", "Xor_IntInt"); Params::KismetMathLibrary_Xor_IntInt Parms{}; Parms.A = A; Parms.B = B; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.AddFloatHistorySample // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FDebugFloatHistory ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FDebugFloatHistory UKismetSystemLibrary::AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "AddFloatHistorySample"); Params::KismetSystemLibrary_AddFloatHistorySample Parms{}; Parms.Value = Value; Parms.FloatHistory = std::move(FloatHistory); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapActors_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EOverlapFilterOption Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxOverlapActors_DEPRECATED(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, EOverlapFilterOption Filter, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapActors_DEPRECATED"); Params::KismetSystemLibrary_BoxOverlapActors_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = std::move(BoxPos); Parms.BoxExtent = std::move(BoxExtent); Parms.Filter = Filter; Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapActors_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxOverlapActors_NEW(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapActors_NEW"); Params::KismetSystemLibrary_BoxOverlapActors_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = std::move(BoxPos); Parms.BoxExtent = std::move(BoxExtent); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapComponents_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EOverlapFilterOption Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxOverlapComponents_DEPRECATED(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, EOverlapFilterOption Filter, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapComponents_DEPRECATED"); Params::KismetSystemLibrary_BoxOverlapComponents_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = std::move(BoxPos); Parms.Extent = std::move(Extent); Parms.Filter = Filter; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapComponents_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxOverlapComponents_NEW(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxOverlapComponents_NEW"); Params::KismetSystemLibrary_BoxOverlapComponents_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxPos = std::move(BoxPos); Parms.Extent = std::move(Extent); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMulti // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMulti"); Params::KismetSystemLibrary_BoxTraceMulti Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceMultiForObjects"); Params::KismetSystemLibrary_BoxTraceMultiForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingle // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingle"); Params::KismetSystemLibrary_BoxTraceSingle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& HalfSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::BoxTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "BoxTraceSingleForObjects"); Params::KismetSystemLibrary_BoxTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.HalfSize = std::move(HalfSize); Parms.Orientation = std::move(Orientation); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CanLaunchURL // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CanLaunchURL(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CanLaunchURL"); Params::KismetSystemLibrary_CanLaunchURL Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapActors_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EOverlapFilterOption Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleOverlapActors_DEPRECATED(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, EOverlapFilterOption Filter, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapActors_DEPRECATED"); Params::KismetSystemLibrary_CapsuleOverlapActors_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CapsulePos = std::move(CapsulePos); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.Filter = Filter; Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapActors_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleOverlapActors_NEW(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapActors_NEW"); Params::KismetSystemLibrary_CapsuleOverlapActors_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CapsulePos = std::move(CapsulePos); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapComponents_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EOverlapFilterOption Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleOverlapComponents_DEPRECATED(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, EOverlapFilterOption Filter, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapComponents_DEPRECATED"); Params::KismetSystemLibrary_CapsuleOverlapComponents_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CapsulePos = std::move(CapsulePos); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.Filter = Filter; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapComponents_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& CapsulePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleOverlapComponents_NEW(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleOverlapComponents_NEW"); Params::KismetSystemLibrary_CapsuleOverlapComponents_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CapsulePos = std::move(CapsulePos); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMulti_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMulti_DEPRECATED"); Params::KismetSystemLibrary_CapsuleTraceMulti_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMulti_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMulti_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMulti_NEW"); Params::KismetSystemLibrary_CapsuleTraceMulti_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectsToTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMultiByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiByObject_DEPRECATED"); Params::KismetSystemLibrary_CapsuleTraceMultiByObject_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectsToTrace = std::move(ObjectsToTrace); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceMultiForObjects"); Params::KismetSystemLibrary_CapsuleTraceMultiForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingle_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingle_DEPRECATED"); Params::KismetSystemLibrary_CapsuleTraceSingle_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingle_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingle_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingle_NEW"); Params::KismetSystemLibrary_CapsuleTraceSingle_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectsToTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingleByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleByObject_DEPRECATED"); Params::KismetSystemLibrary_CapsuleTraceSingleByObject_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectsToTrace = std::move(ObjectsToTrace); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CapsuleTraceSingleForObjects"); Params::KismetSystemLibrary_CapsuleTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.HalfHeight = HalfHeight; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CollectGarbage // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::CollectGarbage() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CollectGarbage"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ComponentOverlapActors_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EOverlapFilterOption Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ComponentOverlapActors_DEPRECATED(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, EOverlapFilterOption Filter, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapActors_DEPRECATED"); Params::KismetSystemLibrary_ComponentOverlapActors_DEPRECATED Parms{}; Parms.Component = Component; Parms.ComponentTransform = std::move(ComponentTransform); Parms.Filter = Filter; Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ComponentOverlapActors_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ComponentOverlapActors_NEW(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapActors_NEW"); Params::KismetSystemLibrary_ComponentOverlapActors_NEW Parms{}; Parms.Component = Component; Parms.ComponentTransform = std::move(ComponentTransform); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ComponentOverlapComponents_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EOverlapFilterOption Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ComponentOverlapComponents_DEPRECATED(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, EOverlapFilterOption Filter, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapComponents_DEPRECATED"); Params::KismetSystemLibrary_ComponentOverlapComponents_DEPRECATED Parms{}; Parms.Component = Component; Parms.ComponentTransform = std::move(ComponentTransform); Parms.Filter = Filter; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ComponentOverlapComponents_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::ComponentOverlapComponents_NEW(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ComponentOverlapComponents_NEW"); Params::KismetSystemLibrary_ComponentOverlapComponents_NEW Parms{}; Parms.Component = Component; Parms.ComponentTransform = std::move(ComponentTransform); Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.ControlScreensaver // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bAllowScreenSaver (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ControlScreensaver(bool bAllowScreenSaver) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ControlScreensaver"); Params::KismetSystemLibrary_ControlScreensaver Parms{}; Parms.bAllowScreenSaver = bAllowScreenSaver; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.Conv_AssetClassToClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftClassPtr& AssetClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf UKismetSystemLibrary::Conv_AssetClassToClass(const TSoftClassPtr& AssetClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_AssetClassToClass"); Params::KismetSystemLibrary_Conv_AssetClassToClass Parms{}; Parms.AssetClass = AssetClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_AssetToObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TSoftObjectPtr& Asset (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::Conv_AssetToObject(const TSoftObjectPtr& Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_AssetToObject"); Params::KismetSystemLibrary_Conv_AssetToObject Parms{}; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_InterfaceToObject // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // const TScriptInterface&Interface (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UKismetSystemLibrary::Conv_InterfaceToObject(const TScriptInterface& Interface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Conv_InterfaceToObject"); Params::KismetSystemLibrary_Conv_InterfaceToObject Parms{}; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* ObjectToModify (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::CreateCopyForUndoBuffer(class UObject* ObjectToModify) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "CreateCopyForUndoBuffer"); Params::KismetSystemLibrary_CreateCopyForUndoBuffer Parms{}; Parms.ObjectToModify = ObjectToModify; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.Delay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::Delay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "Delay"); Params::KismetSystemLibrary_Delay Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Duration = Duration; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DoesImplementInterface // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* TestObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::DoesImplementInterface(class UObject* TestObject, TSubclassOf Interface) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DoesImplementInterface"); Params::KismetSystemLibrary_DoesImplementInterface Parms{}; Parms.TestObject = TestObject; Parms.Interface = Interface; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.DrawDebugArrow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugArrow(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugArrow"); Params::KismetSystemLibrary_DrawDebugArrow Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.ArrowSize = ArrowSize; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugBox(class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugBox"); Params::KismetSystemLibrary_DrawDebugBox Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.Extent = std::move(Extent); Parms.LineColor = std::move(LineColor); Parms.Rotation = std::move(Rotation); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCamera // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // const class ACameraActor* CameraActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& CameraColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCamera(const class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCamera"); Params::KismetSystemLibrary_DrawDebugCamera Parms{}; Parms.CameraActor = CameraActor; Parms.CameraColor = std::move(CameraColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCapsule // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Rotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCapsule(class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCapsule"); Params::KismetSystemLibrary_DrawDebugCapsule Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.HalfHeight = HalfHeight; Parms.Radius = Radius; Parms.Rotation = std::move(Rotation); Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCircle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSegments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& YAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& ZAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCircle(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 NumSegments, const struct FLinearColor& LineColor, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCircle"); Params::KismetSystemLibrary_DrawDebugCircle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.NumSegments = NumSegments; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; Parms.YAxis = std::move(YAxis); Parms.ZAxis = std::move(ZAxis); Parms.bDrawAxis = bDrawAxis; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCone // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCone(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCone"); Params::KismetSystemLibrary_DrawDebugCone Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Origin = std::move(Origin); Parms.Direction = std::move(Direction); Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.NumSides = NumSides; Parms.LineColor = std::move(LineColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Origin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Length (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugConeInDegrees(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int32 NumSides, const struct FLinearColor& LineColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugConeInDegrees"); Params::KismetSystemLibrary_DrawDebugConeInDegrees Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Origin = std::move(Origin); Parms.Direction = std::move(Direction); Parms.Length = Length; Parms.AngleWidth = AngleWidth; Parms.AngleHeight = AngleHeight; Parms.NumSides = NumSides; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& AxisLoc (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& AxisRot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCoordinateSystem(class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCoordinateSystem"); Params::KismetSystemLibrary_DrawDebugCoordinateSystem Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AxisLoc = std::move(AxisLoc); Parms.AxisRot = std::move(AxisRot); Parms.Scale = Scale; Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugCylinder // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugCylinder(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugCylinder"); Params::KismetSystemLibrary_DrawDebugCylinder Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.Segments = Segments; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FVector& DrawLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFloatHistoryLocation(class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryLocation"); Params::KismetSystemLibrary_DrawDebugFloatHistoryLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FloatHistory = std::move(FloatHistory); Parms.DrawLocation = std::move(DrawLocation); Parms.DrawSize = std::move(DrawSize); Parms.DrawColor = std::move(DrawColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FDebugFloatHistory& FloatHistory (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // const struct FTransform& DrawTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& DrawSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& DrawColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFloatHistoryTransform(class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFloatHistoryTransform"); Params::KismetSystemLibrary_DrawDebugFloatHistoryTransform Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FloatHistory = std::move(FloatHistory); Parms.DrawTransform = std::move(DrawTransform); Parms.DrawSize = std::move(DrawSize); Parms.DrawColor = std::move(DrawColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugFrustum // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& FrustumTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& FrustumColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugFrustum(class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugFrustum"); Params::KismetSystemLibrary_DrawDebugFrustum Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.FrustumTransform = std::move(FrustumTransform); Parms.FrustumColor = std::move(FrustumColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& LineStart (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& LineEnd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugLine(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float Duration, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugLine"); Params::KismetSystemLibrary_DrawDebugLine Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LineStart = std::move(LineStart); Parms.LineEnd = std::move(LineEnd); Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugPlane // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FPlane& PlaneCoordinates (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& PlaneColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugPlane(class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugPlane"); Params::KismetSystemLibrary_DrawDebugPlane Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlaneCoordinates = std::move(PlaneCoordinates); Parms.Location = std::move(Location); Parms.Size = Size; Parms.PlaneColor = std::move(PlaneColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& PointColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugPoint(class UObject* WorldContextObject, const struct FVector& Position, float Size, const struct FLinearColor& PointColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugPoint"); Params::KismetSystemLibrary_DrawDebugPoint Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Position = std::move(Position); Parms.Size = Size; Parms.PointColor = std::move(PointColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugSphere // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Center (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugSphere(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int32 Segments, const struct FLinearColor& LineColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugSphere"); Params::KismetSystemLibrary_DrawDebugSphere Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Center = std::move(Center); Parms.Radius = Radius; Parms.Segments = Segments; Parms.LineColor = std::move(LineColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.DrawDebugString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TextLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& TEXT (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::DrawDebugString(class UObject* WorldContextObject, const struct FVector& TextLocation, const class FString& TEXT, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "DrawDebugString"); Params::KismetSystemLibrary_DrawDebugString Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TextLocation = std::move(TextLocation); Parms.TEXT = std::move(TEXT); Parms.TestBaseActor = TestBaseActor; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ExecuteConsoleCommand // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ExecuteConsoleCommand(class UObject* WorldContextObject, const class FString& Command, class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ExecuteConsoleCommand"); Params::KismetSystemLibrary_ExecuteConsoleCommand Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Command = std::move(Command); Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.FlushDebugStrings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::FlushDebugStrings(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "FlushDebugStrings"); Params::KismetSystemLibrary_FlushDebugStrings Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.FlushPersistentDebugLines // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::FlushPersistentDebugLines(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "FlushPersistentDebugLines"); Params::KismetSystemLibrary_FlushPersistentDebugLines Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ForceCloseAdBanner // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::ForceCloseAdBanner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ForceCloseAdBanner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.GetActorBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetActorBounds(const class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetActorBounds"); Params::KismetSystemLibrary_GetActorBounds Parms{}; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); } // Function Engine.KismetSystemLibrary.GetActorListFromComponentList // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const TArray&ComponentList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutActorList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetActorListFromComponentList(const TArray& ComponentList, class UClass* ActorClassFilter, TArray* OutActorList) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetActorListFromComponentList"); Params::KismetSystemLibrary_GetActorListFromComponentList Parms{}; Parms.ComponentList = std::move(ComponentList); Parms.ActorClassFilter = ActorClassFilter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActorList != nullptr) *OutActorList = std::move(Parms.OutActorList); } // Function Engine.KismetSystemLibrary.GetAdIDCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetAdIDCount() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetAdIDCount"); Params::KismetSystemLibrary_GetAdIDCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetClassDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetClassDisplayName(class UClass* Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetClassDisplayName"); Params::KismetSystemLibrary_GetClassDisplayName Parms{}; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetComponentBounds // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // const class USceneComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector* Origin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* BoxExtent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float* SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::GetComponentBounds(const class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetComponentBounds"); Params::KismetSystemLibrary_GetComponentBounds Parms{}; Parms.Component = Component; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Origin != nullptr) *Origin = std::move(Parms.Origin); if (BoxExtent != nullptr) *BoxExtent = std::move(Parms.BoxExtent); if (SphereRadius != nullptr) *SphereRadius = Parms.SphereRadius; } // Function Engine.KismetSystemLibrary.GetDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetDisplayName(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetDisplayName"); Params::KismetSystemLibrary_GetDisplayName Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetEngineVersion // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetEngineVersion() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetEngineVersion"); Params::KismetSystemLibrary_GetEngineVersion Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetGameName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameName"); Params::KismetSystemLibrary_GetGameName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameTimeInSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::GetGameTimeInSeconds(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetGameTimeInSeconds"); Params::KismetSystemLibrary_GetGameTimeInSeconds Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetLocalCurrencyCode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetLocalCurrencyCode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetLocalCurrencyCode"); Params::KismetSystemLibrary_GetLocalCurrencyCode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetLocalCurrencySymbol() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetLocalCurrencySymbol"); Params::KismetSystemLibrary_GetLocalCurrencySymbol Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetObjectName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetObjectName(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetObjectName"); Params::KismetSystemLibrary_GetObjectName Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPathName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetPathName(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPathName"); Params::KismetSystemLibrary_GetPathName Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPlatformUserName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetPlatformUserName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPlatformUserName"); Params::KismetSystemLibrary_GetPlatformUserName Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPreferredLanguages // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray UKismetSystemLibrary::GetPreferredLanguages() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetPreferredLanguages"); Params::KismetSystemLibrary_GetPreferredLanguages Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetRenderingDetailMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetRenderingDetailMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetRenderingDetailMode"); Params::KismetSystemLibrary_GetRenderingDetailMode Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::GetRenderingMaterialQualityLevel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetRenderingMaterialQualityLevel"); Params::KismetSystemLibrary_GetRenderingMaterialQualityLevel Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray* Resolutions (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetSupportedFullscreenResolutions(TArray* Resolutions) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetSupportedFullscreenResolutions"); Params::KismetSystemLibrary_GetSupportedFullscreenResolutions Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Resolutions != nullptr) *Resolutions = std::move(Parms.Resolutions); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetUniqueDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::GetUniqueDeviceId() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetUniqueDeviceId"); Params::KismetSystemLibrary_GetUniqueDeviceId Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::GetVolumeButtonsHandledBySystem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "GetVolumeButtonsHandledBySystem"); Params::KismetSystemLibrary_GetVolumeButtonsHandledBySystem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.HideAdBanner // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::HideAdBanner() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "HideAdBanner"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsControllerAssignedToGamepad(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsControllerAssignedToGamepad"); Params::KismetSystemLibrary_IsControllerAssignedToGamepad Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsDedicatedServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsDedicatedServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsDedicatedServer"); Params::KismetSystemLibrary_IsDedicatedServer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsLoggedIn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsLoggedIn(class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsLoggedIn"); Params::KismetSystemLibrary_IsLoggedIn Parms{}; Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsPackagedForDistribution // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsPackagedForDistribution() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsPackagedForDistribution"); Params::KismetSystemLibrary_IsPackagedForDistribution Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsServer(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsServer"); Params::KismetSystemLibrary_IsServer Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValid(const class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValid"); Params::KismetSystemLibrary_IsValid Parms{}; Parms.Object = Object; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::IsValidClass(class UClass* Class_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "IsValidClass"); Params::KismetSystemLibrary_IsValidClass Parms{}; Parms.Class_0 = Class_0; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_ClearTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimer"); Params::KismetSystemLibrary_K2_ClearTimer Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimerDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimerDelegate"); Params::KismetSystemLibrary_K2_ClearTimerDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_ClearTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_ClearTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_ClearTimerHandle"); Params::KismetSystemLibrary_K2_ClearTimerHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTime(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTime"); Params::KismetSystemLibrary_K2_GetTimerElapsedTime Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTimeDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeDelegate"); Params::KismetSystemLibrary_K2_GetTimerElapsedTimeDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerElapsedTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerElapsedTimeHandle"); Params::KismetSystemLibrary_K2_GetTimerElapsedTimeHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTime(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTime"); Params::KismetSystemLibrary_K2_GetTimerRemainingTime Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTimeDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeDelegate"); Params::KismetSystemLibrary_K2_GetTimerRemainingTimeDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::K2_GetTimerRemainingTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_GetTimerRemainingTimeHandle"); Params::KismetSystemLibrary_K2_GetTimerRemainingTimeHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FTimerHandle& Handle (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_InvalidateTimerHandle(struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_InvalidateTimerHandle"); Params::KismetSystemLibrary_K2_InvalidateTimerHandle Parms{}; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Handle = std::move(Parms.Handle); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActive(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActive"); Params::KismetSystemLibrary_K2_IsTimerActive Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActiveDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveDelegate"); Params::KismetSystemLibrary_K2_IsTimerActiveDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerActiveHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerActiveHandle"); Params::KismetSystemLibrary_K2_IsTimerActiveHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPaused // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPaused(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPaused"); Params::KismetSystemLibrary_K2_IsTimerPaused Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPausedDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedDelegate"); Params::KismetSystemLibrary_K2_IsTimerPausedDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsTimerPausedHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsTimerPausedHandle"); Params::KismetSystemLibrary_K2_IsTimerPausedHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_IsValidTimerHandle(const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_IsValidTimerHandle"); Params::KismetSystemLibrary_K2_IsValidTimerHandle Parms{}; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_PauseTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimer"); Params::KismetSystemLibrary_K2_PauseTimer Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimerDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimerDelegate"); Params::KismetSystemLibrary_K2_PauseTimerDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_PauseTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_PauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_PauseTimerHandle"); Params::KismetSystemLibrary_K2_PauseTimerHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_SetTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_SetTimer(class UObject* Object, const class FString& FunctionName, float Time, bool bLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimer"); Params::KismetSystemLibrary_K2_SetTimer Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); Parms.Time = Time; Parms.bLooping = bLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_SetTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FTimerHandle UKismetSystemLibrary::K2_SetTimerDelegate(TDelegate Delegate, float Time, bool bLooping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_SetTimerDelegate"); Params::KismetSystemLibrary_K2_SetTimerDelegate Parms{}; Parms.Delegate = Delegate; Parms.Time = Time; Parms.bLooping = bLooping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExists // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExists(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExists"); Params::KismetSystemLibrary_K2_TimerExists Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExistsDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExistsDelegate"); Params::KismetSystemLibrary_K2_TimerExistsDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExistsHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::K2_TimerExistsHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_TimerExistsHandle"); Params::KismetSystemLibrary_K2_TimerExistsHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& FunctionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimer(class UObject* Object, const class FString& FunctionName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimer"); Params::KismetSystemLibrary_K2_UnPauseTimer Parms{}; Parms.Object = Object; Parms.FunctionName = std::move(FunctionName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimerDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerDelegate"); Params::KismetSystemLibrary_K2_UnPauseTimerDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTimerHandle& Handle (Parm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::K2_UnPauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "K2_UnPauseTimerHandle"); Params::KismetSystemLibrary_K2_UnPauseTimerHandle Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Handle = std::move(Handle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LaunchURL // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LaunchURL(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LaunchURL"); Params::KismetSystemLibrary_LaunchURL Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LineTraceMulti_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMulti_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMulti_DEPRECATED"); Params::KismetSystemLibrary_LineTraceMulti_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMulti_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMulti_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMulti_NEW"); Params::KismetSystemLibrary_LineTraceMulti_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectsToTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMultiByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMultiByObject_DEPRECATED"); Params::KismetSystemLibrary_LineTraceMultiByObject_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ObjectsToTrace = std::move(ObjectsToTrace); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceMultiForObjects"); Params::KismetSystemLibrary_LineTraceMultiForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingle_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingle_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingle_DEPRECATED"); Params::KismetSystemLibrary_LineTraceSingle_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingle_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingle_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingle_NEW"); Params::KismetSystemLibrary_LineTraceSingle_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectsToTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingleByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingleByObject_DEPRECATED"); Params::KismetSystemLibrary_LineTraceSingleByObject_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ObjectsToTrace = std::move(ObjectsToTrace); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::LineTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LineTraceSingleForObjects"); Params::KismetSystemLibrary_LineTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.LoadAsset // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr& Asset (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate OnLoaded (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LoadAsset(class UObject* WorldContextObject, const TSoftObjectPtr& Asset, TDelegate OnLoaded, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAsset"); Params::KismetSystemLibrary_LoadAsset Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Asset = Asset; Parms.OnLoaded = OnLoaded; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.LoadAssetClass // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftClassPtr& AssetClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Loaded)>OnLoaded (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::LoadAssetClass(class UObject* WorldContextObject, const TSoftClassPtr& AssetClass, TDelegate Loaded)> OnLoaded, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "LoadAssetClass"); Params::KismetSystemLibrary_LoadAssetClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AssetClass = AssetClass; Parms.OnLoaded = OnLoaded; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.MakeLiteralBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::MakeLiteralBool(bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralBool"); Params::KismetSystemLibrary_MakeLiteralBool Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 UKismetSystemLibrary::MakeLiteralByte(uint8 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralByte"); Params::KismetSystemLibrary_MakeLiteralByte Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetSystemLibrary::MakeLiteralFloat(float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralFloat"); Params::KismetSystemLibrary_MakeLiteralFloat Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UKismetSystemLibrary::MakeLiteralInt(int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralInt"); Params::KismetSystemLibrary_MakeLiteralInt Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UKismetSystemLibrary::MakeLiteralName(class FName Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralName"); Params::KismetSystemLibrary_MakeLiteralName Parms{}; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UKismetSystemLibrary::MakeLiteralString(const class FString& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralString"); Params::KismetSystemLibrary_MakeLiteralString Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // const class FText& Value (Parm, NativeAccessSpecifierPublic) // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UKismetSystemLibrary::MakeLiteralText(const class FText& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MakeLiteralText"); Params::KismetSystemLibrary_MakeLiteralText Parms{}; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.MoveComponentTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& TargetRelativeLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FRotator& TargetRelativeRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEaseOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bEaseIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float OverTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMoveComponentAction MoveAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, EMoveComponentAction MoveAction, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "MoveComponentTo"); Params::KismetSystemLibrary_MoveComponentTo Parms{}; Parms.Component = Component; Parms.TargetRelativeLocation = std::move(TargetRelativeLocation); Parms.TargetRelativeRotation = std::move(TargetRelativeRotation); Parms.bEaseOut = bEaseOut; Parms.bEaseIn = bEaseIn; Parms.OverTime = OverTime; Parms.MoveAction = MoveAction; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.PrintString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintString(class UObject* WorldContextObject, const class FString& InString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintString"); Params::KismetSystemLibrary_PrintString Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InString = std::move(InString); Parms.bPrintToScreen = bPrintToScreen; Parms.bPrintToLog = bPrintToLog; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.PrintText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& InText (ConstParm, Parm, NativeAccessSpecifierPublic) // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // const struct FLinearColor& TextColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintText(class UObject* WorldContextObject, const class FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintText"); Params::KismetSystemLibrary_PrintText Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.InText = std::move(InText); Parms.bPrintToScreen = bPrintToScreen; Parms.bPrintToLog = bPrintToLog; Parms.TextColor = std::move(TextColor); Parms.Duration = Duration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.PrintWarning // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::PrintWarning(const class FString& InString) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "PrintWarning"); Params::KismetSystemLibrary_PrintWarning Parms{}; Parms.InString = std::move(InString); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.QuitGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EQuitPreference QuitPreference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::QuitGame(class UObject* WorldContextObject, class APlayerController* SpecificPlayer, EQuitPreference QuitPreference) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "QuitGame"); Params::KismetSystemLibrary_QuitGame Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpecificPlayer = SpecificPlayer; Parms.QuitPreference = QuitPreference; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::RegisterForRemoteNotifications() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "RegisterForRemoteNotifications"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ResetGamepadAssignments // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::ResetGamepadAssignments() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ResetGamepadAssignments"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ResetGamepadAssignmentToController(int32 ControllerId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ResetGamepadAssignmentToController"); Params::KismetSystemLibrary_ResetGamepadAssignmentToController Parms{}; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.RetriggerableDelay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLatentActionInfo& LatentInfo (Parm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::RetriggerableDelay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "RetriggerableDelay"); Params::KismetSystemLibrary_RetriggerableDelay Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Duration = Duration; Parms.LatentInfo = std::move(LatentInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetAssetClassPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftClassPtr& Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetAssetClassPropertyByName(class UObject* Object, class FName PropertyName, const TSoftClassPtr& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetAssetClassPropertyByName"); Params::KismetSystemLibrary_SetAssetClassPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetAssetPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TSoftObjectPtr& Value (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetAssetPropertyByName(class UObject* Object, class FName PropertyName, const TSoftObjectPtr& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetAssetPropertyByName"); Params::KismetSystemLibrary_SetAssetPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetBoolPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetBoolPropertyByName(class UObject* Object, class FName PropertyName, bool Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetBoolPropertyByName"); Params::KismetSystemLibrary_SetBoolPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetBytePropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetBytePropertyByName(class UObject* Object, class FName PropertyName, uint8 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetBytePropertyByName"); Params::KismetSystemLibrary_SetBytePropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetClassPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetClassPropertyByName(class UObject* Object, class FName PropertyName, TSubclassOf Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetClassPropertyByName"); Params::KismetSystemLibrary_SetClassPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FCollisionProfileName& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetCollisionProfileNameProperty(class UObject* Object, class FName PropertyName, const struct FCollisionProfileName& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetCollisionProfileNameProperty"); Params::KismetSystemLibrary_SetCollisionProfileNameProperty Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetFloatPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetFloatPropertyByName(class UObject* Object, class FName PropertyName, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetFloatPropertyByName"); Params::KismetSystemLibrary_SetFloatPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetInterfacePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TScriptInterface&Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetInterfacePropertyByName(class UObject* Object, class FName PropertyName, const TScriptInterface& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetInterfacePropertyByName"); Params::KismetSystemLibrary_SetInterfacePropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetIntPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetIntPropertyByName(class UObject* Object, class FName PropertyName, int32 Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetIntPropertyByName"); Params::KismetSystemLibrary_SetIntPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetLinearColorPropertyByName(class UObject* Object, class FName PropertyName, const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetLinearColorPropertyByName"); Params::KismetSystemLibrary_SetLinearColorPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetNamePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FName& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetNamePropertyByName(class UObject* Object, class FName PropertyName, const class FName& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetNamePropertyByName"); Params::KismetSystemLibrary_SetNamePropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetObjectPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetObjectPropertyByName(class UObject* Object, class FName PropertyName, class UObject* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetObjectPropertyByName"); Params::KismetSystemLibrary_SetObjectPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetRotatorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FRotator& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetRotatorPropertyByName(class UObject* Object, class FName PropertyName, const struct FRotator& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetRotatorPropertyByName"); Params::KismetSystemLibrary_SetRotatorPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetStringPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetStringPropertyByName(class UObject* Object, class FName PropertyName, const class FString& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetStringPropertyByName"); Params::KismetSystemLibrary_SetStringPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetStructurePropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FGenericStruct& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetStructurePropertyByName(class UObject* Object, class FName PropertyName, const struct FGenericStruct& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetStructurePropertyByName"); Params::KismetSystemLibrary_SetStructurePropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetSupressViewportTransitionMessage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetSupressViewportTransitionMessage(class UObject* WorldContextObject, bool bState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetSupressViewportTransitionMessage"); Params::KismetSystemLibrary_SetSupressViewportTransitionMessage Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.bState = bState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetTextPropertyByName // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FText& Value (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetTextPropertyByName(class UObject* Object, class FName PropertyName, const class FText& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetTextPropertyByName"); Params::KismetSystemLibrary_SetTextPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetTransformPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FTransform& Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetTransformPropertyByName(class UObject* Object, class FName PropertyName, const struct FTransform& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetTransformPropertyByName"); Params::KismetSystemLibrary_SetTransformPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetVectorPropertyByName // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName PropertyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetVectorPropertyByName(class UObject* Object, class FName PropertyName, const struct FVector& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVectorPropertyByName"); Params::KismetSystemLibrary_SetVectorPropertyByName Parms{}; Parms.Object = Object; Parms.PropertyName = PropertyName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetVolumeButtonsHandledBySystem(bool bEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetVolumeButtonsHandledBySystem"); Params::KismetSystemLibrary_SetVolumeButtonsHandledBySystem Parms{}; Parms.bEnabled = bEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SetWindowTitle // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // const class FText& Title (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UKismetSystemLibrary::SetWindowTitle(const class FText& Title) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SetWindowTitle"); Params::KismetSystemLibrary_SetWindowTitle Parms{}; Parms.Title = std::move(Title); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowAdBanner // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int32 AdIdIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bShowOnBottomOfScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowAdBanner(int32 AdIdIndex, bool bShowOnBottomOfScreen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowAdBanner"); Params::KismetSystemLibrary_ShowAdBanner Parms{}; Parms.AdIdIndex = AdIdIndex; Parms.bShowOnBottomOfScreen = bShowOnBottomOfScreen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowPlatformSpecificAchievementsScreen(class APlayerController* SpecificPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificAchievementsScreen"); Params::KismetSystemLibrary_ShowPlatformSpecificAchievementsScreen Parms{}; Parms.SpecificPlayer = SpecificPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // const class FString& CategoryName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetSystemLibrary::ShowPlatformSpecificLeaderboardScreen(const class FString& CategoryName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "ShowPlatformSpecificLeaderboardScreen"); Params::KismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen Parms{}; Parms.CategoryName = std::move(CategoryName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.KismetSystemLibrary.SphereOverlapActors_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EOverlapFilterOption Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereOverlapActors_DEPRECATED(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, EOverlapFilterOption Filter, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapActors_DEPRECATED"); Params::KismetSystemLibrary_SphereOverlapActors_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = std::move(SpherePos); Parms.SphereRadius = SphereRadius; Parms.Filter = Filter; Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereOverlapActors_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereOverlapActors_NEW(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ActorClassFilter, const TArray& ActorsToIgnore, TArray* OutActors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapActors_NEW"); Params::KismetSystemLibrary_SphereOverlapActors_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = std::move(SpherePos); Parms.SphereRadius = SphereRadius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ActorClassFilter = ActorClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActors != nullptr) *OutActors = std::move(Parms.OutActors); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereOverlapComponents_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EOverlapFilterOption Filter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereOverlapComponents_DEPRECATED(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, EOverlapFilterOption Filter, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapComponents_DEPRECATED"); Params::KismetSystemLibrary_SphereOverlapComponents_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = std::move(SpherePos); Parms.SphereRadius = SphereRadius; Parms.Filter = Filter; Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereOverlapComponents_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& SpherePos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // TArray* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereOverlapComponents_NEW(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, const TArray& ObjectTypes, class UClass* ComponentClassFilter, const TArray& ActorsToIgnore, TArray* OutComponents) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereOverlapComponents_NEW"); Params::KismetSystemLibrary_SphereOverlapComponents_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.SpherePos = std::move(SpherePos); Parms.SphereRadius = SphereRadius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.ComponentClassFilter = ComponentClassFilter; Parms.ActorsToIgnore = std::move(ActorsToIgnore); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutComponents != nullptr) *OutComponents = std::move(Parms.OutComponents); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMulti_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMulti_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMulti_DEPRECATED"); Params::KismetSystemLibrary_SphereTraceMulti_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMulti_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMulti_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMulti_NEW"); Params::KismetSystemLibrary_SphereTraceMulti_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectsToTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMultiByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMultiByObject_DEPRECATED"); Params::KismetSystemLibrary_SphereTraceMultiByObject_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.ObjectsToTrace = std::move(ObjectsToTrace); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray* OutHits, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceMultiForObjects"); Params::KismetSystemLibrary_SphereTraceMultiForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHits != nullptr) *OutHits = std::move(Parms.OutHits); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingle_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingle_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ECollisionChannel TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingle_DEPRECATED"); Params::KismetSystemLibrary_SphereTraceSingle_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingle_NEW // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingle_NEW(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingle_NEW"); Params::KismetSystemLibrary_SphereTraceSingle_NEW Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.TraceChannel = TraceChannel; Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectsToTrace (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingleByObject_DEPRECATED(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectsToTrace, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingleByObject_DEPRECATED"); Params::KismetSystemLibrary_SphereTraceSingleByObject_DEPRECATED Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.ObjectsToTrace = std::move(ObjectsToTrace); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const TArray& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FHitResult* OutHit (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UKismetSystemLibrary::SphereTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const TArray& ObjectTypes, bool bTraceComplex, const TArray& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "SphereTraceSingleForObjects"); Params::KismetSystemLibrary_SphereTraceSingleForObjects Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Start = std::move(Start); Parms.End = std::move(End); Parms.Radius = Radius; Parms.ObjectTypes = std::move(ObjectTypes); Parms.bTraceComplex = bTraceComplex; Parms.ActorsToIgnore = std::move(ActorsToIgnore); Parms.DrawDebugType = DrawDebugType; Parms.bIgnoreSelf = bIgnoreSelf; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutHit != nullptr) *OutHit = std::move(Parms.OutHit); return Parms.ReturnValue; } // Function Engine.KismetSystemLibrary.StackTrace // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::StackTrace() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetSystemLibrary", "StackTrace"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FBox& BoxShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& TEXT (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const class FString& TEXT, const struct FLinearColor& ObjectColor, class FName LogCategory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogBox"); Params::VisualLoggerKismetLibrary_LogBox Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.BoxShape = std::move(BoxShape); Parms.TEXT = std::move(TEXT); Parms.ObjectColor = std::move(ObjectColor); Parms.LogCategory = LogCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const class FString& TEXT (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ObjectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const class FString& TEXT, const struct FLinearColor& ObjectColor, float Radius, class FName LogCategory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogLocation"); Params::VisualLoggerKismetLibrary_LogLocation Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Location = std::move(Location); Parms.TEXT = std::move(TEXT); Parms.ObjectColor = std::move(ObjectColor); Parms.Radius = Radius; Parms.LogCategory = LogCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.VisualLoggerKismetLibrary.LogText // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& TEXT (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName LogCategory (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVisualLoggerKismetLibrary::LogText(class UObject* WorldContextObject, const class FString& TEXT, class FName LogCategory) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("VisualLoggerKismetLibrary", "LogText"); Params::VisualLoggerKismetLibrary_LogText Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.TEXT = std::move(TEXT); Parms.LogCategory = LogCategory; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_Deproject // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* WorldOrigin (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector* WorldDirection (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvas::K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_Deproject"); Params::Canvas_K2_Deproject Parms{}; Parms.ScreenPosition = std::move(ScreenPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (WorldOrigin != nullptr) *WorldOrigin = std::move(Parms.WorldOrigin); if (WorldDirection != nullptr) *WorldDirection = std::move(Parms.WorldDirection); } // Function Engine.Canvas.K2_DrawBorder // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* BorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* BackgroundTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* LeftBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* RightBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* TopBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* BottomBorderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& BorderScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& BackgroundScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& CornerSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawBorder"); Params::Canvas_K2_DrawBorder Parms{}; Parms.BorderTexture = BorderTexture; Parms.BackgroundTexture = BackgroundTexture; Parms.LeftBorderTexture = LeftBorderTexture; Parms.RightBorderTexture = RightBorderTexture; Parms.TopBorderTexture = TopBorderTexture; Parms.BottomBorderTexture = BottomBorderTexture; Parms.ScreenPosition = std::move(ScreenPosition); Parms.ScreenSize = std::move(ScreenSize); Parms.CoordinatePosition = std::move(CoordinatePosition); Parms.CoordinateSize = std::move(CoordinateSize); Parms.RenderColor = std::move(RenderColor); Parms.BorderScale = std::move(BorderScale); Parms.BackgroundScale = std::move(BackgroundScale); Parms.Rotation = Rotation; Parms.PivotPoint = std::move(PivotPoint); Parms.CornerSize = std::move(CornerSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvas::K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawBox"); Params::Canvas_K2_DrawBox Parms{}; Parms.ScreenPosition = std::move(ScreenPosition); Parms.ScreenSize = std::move(ScreenSize); Parms.Thickness = Thickness; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawLine // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector2D& ScreenPositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawLine"); Params::Canvas_K2_DrawLine Parms{}; Parms.ScreenPositionA = std::move(ScreenPositionA); Parms.ScreenPositionB = std::move(ScreenPositionB); Parms.Thickness = Thickness; Parms.RenderColor = std::move(RenderColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawMaterial"); Params::Canvas_K2_DrawMaterial Parms{}; Parms.RenderMaterial = RenderMaterial; Parms.ScreenPosition = std::move(ScreenPosition); Parms.ScreenSize = std::move(ScreenSize); Parms.CoordinatePosition = std::move(CoordinatePosition); Parms.CoordinateSize = std::move(CoordinateSize); Parms.Rotation = Rotation; Parms.PivotPoint = std::move(PivotPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawMaterialTriangle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, const TArray& Triangles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawMaterialTriangle"); Params::Canvas_K2_DrawMaterialTriangle Parms{}; Parms.RenderMaterial = RenderMaterial; Parms.Triangles = std::move(Triangles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawPolygon // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // int32 NumberOfSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int32 NumberOfSides, const struct FLinearColor& RenderColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawPolygon"); Params::Canvas_K2_DrawPolygon Parms{}; Parms.RenderTexture = RenderTexture; Parms.ScreenPosition = std::move(ScreenPosition); Parms.Radius = std::move(Radius); Parms.NumberOfSides = NumberOfSides; Parms.RenderColor = std::move(RenderColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawText // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float Kerning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& ShadowColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& ShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bCentreX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bCentreY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // bool bOutlined (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& OutlineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawText(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& ScreenPosition, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawText"); Params::Canvas_K2_DrawText Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = std::move(RenderText); Parms.ScreenPosition = std::move(ScreenPosition); Parms.RenderColor = std::move(RenderColor); Parms.Kerning = Kerning; Parms.ShadowColor = std::move(ShadowColor); Parms.ShadowOffset = std::move(ShadowOffset); Parms.bCentreX = bCentreX; Parms.bCentreY = bCentreY; Parms.bOutlined = bOutlined; Parms.OutlineColor = std::move(OutlineColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawTexture // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& ScreenSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinatePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FVector2D& CoordinateSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& RenderColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // EBlendMode BlendMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& PivotPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, EBlendMode BlendMode, float Rotation, const struct FVector2D& PivotPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawTexture"); Params::Canvas_K2_DrawTexture Parms{}; Parms.RenderTexture = RenderTexture; Parms.ScreenPosition = std::move(ScreenPosition); Parms.ScreenSize = std::move(ScreenSize); Parms.CoordinatePosition = std::move(CoordinatePosition); Parms.CoordinateSize = std::move(CoordinateSize); Parms.RenderColor = std::move(RenderColor); Parms.BlendMode = BlendMode; Parms.Rotation = Rotation; Parms.PivotPoint = std::move(PivotPoint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_DrawTriangle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& Triangles (Parm, ZeroConstructor, NativeAccessSpecifierPublic) void UCanvas::K2_DrawTriangle(class UTexture* RenderTexture, const TArray& Triangles) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_DrawTriangle"); Params::Canvas_K2_DrawTriangle Parms{}; Parms.RenderTexture = RenderTexture; Parms.Triangles = std::move(Triangles); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.Canvas.K2_Project // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // const struct FVector& WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UCanvas::K2_Project(const struct FVector& WorldLocation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_Project"); Params::Canvas_K2_Project Parms{}; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Canvas.K2_StrLen // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UCanvas::K2_StrLen(class UFont* RenderFont, const class FString& RenderText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_StrLen"); Params::Canvas_K2_StrLen Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = std::move(RenderText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Canvas.K2_TextSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& RenderText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FVector2D& Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector2D UCanvas::K2_TextSize(class UFont* RenderFont, const class FString& RenderText, const struct FVector2D& Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Canvas", "K2_TextSize"); Params::Canvas_K2_TextSize Parms{}; Parms.RenderFont = RenderFont; Parms.RenderText = std::move(RenderText); Parms.Scale = std::move(Scale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.CurveVector.GetVectorValue // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector UCurveVector::GetVectorValue(float InTime) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CurveVector", "GetVectorValue"); Params::CurveVector_GetVectorValue Parms{}; Parms.InTime = InTime; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.CopyInterpParameters // (Final, Native, Public) // Parameters: // class UMaterialInstance* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::CopyInterpParameters(class UMaterialInstance* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "CopyInterpParameters"); Params::MaterialInstanceDynamic_CopyInterpParameters Parms{}; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.CopyParameterOverrides // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstance* MaterialInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::CopyParameterOverrides(class UMaterialInstance* MaterialInstance) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "CopyParameterOverrides"); Params::MaterialInstanceDynamic_CopyParameterOverrides Parms{}; Parms.MaterialInstance = MaterialInstance; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Source (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_CopyMaterialInstanceParameters"); Params::MaterialInstanceDynamic_K2_CopyMaterialInstanceParameters Parms{}; Parms.Source = Source; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UMaterialInstanceDynamic::K2_GetScalarParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetScalarParameterValue"); Params::MaterialInstanceDynamic_K2_GetScalarParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetTextureParameterValue"); Params::MaterialInstanceDynamic_K2_GetTextureParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValue(class FName ParameterName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_GetVectorParameterValue"); Params::MaterialInstanceDynamic_K2_GetVectorParameterValue Parms{}; Parms.ParameterName = ParameterName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstance* SourceA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UMaterialInstance* SourceB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float Alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "K2_InterpolateMaterialInstanceParams"); Params::MaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams Parms{}; Parms.SourceA = SourceA; Parms.SourceB = SourceB; Parms.Alpha = Alpha; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetScalarParameterValue(class FName ParameterName, float Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetScalarParameterValue"); Params::MaterialInstanceDynamic_SetScalarParameterValue Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTexture* Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetTextureParameterValue(class FName ParameterName, class UTexture* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetTextureParameterValue"); Params::MaterialInstanceDynamic_SetTextureParameterValue Parms{}; Parms.ParameterName = ParameterName; Parms.Value = Value; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.MaterialInstanceDynamic.SetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const struct FLinearColor& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UMaterialInstanceDynamic::SetVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MaterialInstanceDynamic", "SetVectorParameterValue"); Params::MaterialInstanceDynamic_SetVectorParameterValue Parms{}; Parms.ParameterName = ParameterName; Parms.Value = std::move(Value); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationPath.EnableDebugDrawing // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // bool bShouldDrawDebugData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // const struct FLinearColor& PathColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UNavigationPath::EnableDebugDrawing(bool bShouldDrawDebugData, const struct FLinearColor& PathColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationPath", "EnableDebugDrawing"); Params::NavigationPath_EnableDebugDrawing Parms{}; Parms.bShouldDrawDebugData = bShouldDrawDebugData; Parms.PathColor = std::move(PathColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationPath.EnableRecalculationOnInvalidation // (Final, Native, Public, BlueprintCallable) // Parameters: // ENavigationOptionFlag DoRecalculation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UNavigationPath::EnableRecalculationOnInvalidation(ENavigationOptionFlag DoRecalculation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationPath", "EnableRecalculationOnInvalidation"); Params::NavigationPath_EnableRecalculationOnInvalidation Parms{}; Parms.DoRecalculation = DoRecalculation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function Engine.NavigationPath.GetDebugString // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UNavigationPath::GetDebugString() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationPath", "GetDebugString"); Params::NavigationPath_GetDebugString Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationPath.GetPathCost // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UNavigationPath::GetPathCost() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationPath", "GetPathCost"); Params::NavigationPath_GetPathCost Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationPath.GetPathLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UNavigationPath::GetPathLength() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationPath", "GetPathLength"); Params::NavigationPath_GetPathLength Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationPath.IsPartial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavigationPath::IsPartial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationPath", "IsPartial"); Params::NavigationPath_IsPartial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationPath.IsStringPulled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavigationPath::IsStringPulled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationPath", "IsStringPulled"); Params::NavigationPath_IsStringPulled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.NavigationPath.IsValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UNavigationPath::IsValid() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NavigationPath", "IsValid"); Params::NavigationPath_IsValid Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Texture2D.Blueprint_GetSizeX // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTexture2D::Blueprint_GetSizeX() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeX"); Params::Texture2D_Blueprint_GetSizeX Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.Texture2D.Blueprint_GetSizeY // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTexture2D::Blueprint_GetSizeY() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Texture2D", "Blueprint_GetSizeY"); Params::Texture2D_Blueprint_GetSizeY Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.AuthorizeAccounts // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::AuthorizeAccounts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "AuthorizeAccounts"); Params::TwitterIntegrationBase_AuthorizeAccounts Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.CanShowTweetUI // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::CanShowTweetUI() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "CanShowTweetUI"); Params::TwitterIntegrationBase_CanShowTweetUI Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.GetAccountName // (Native, Public) // Parameters: // int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UTwitterIntegrationBase::GetAccountName(int32 AccountIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "GetAccountName"); Params::TwitterIntegrationBase_GetAccountName Parms{}; Parms.AccountIndex = AccountIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.GetNumAccounts // (Native, Public) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UTwitterIntegrationBase::GetNumAccounts() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "GetNumAccounts"); Params::TwitterIntegrationBase_GetNumAccounts Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.Init // (Native, Public) void UTwitterIntegrationBase::Init() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "Init"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function Engine.TwitterIntegrationBase.ShowTweetUI // (Native, Public) // Parameters: // const class FString& InitialMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const class FString& Picture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::ShowTweetUI(const class FString& InitialMessage, const class FString& URL, const class FString& Picture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "ShowTweetUI"); Params::TwitterIntegrationBase_ShowTweetUI Parms{}; Parms.InitialMessage = std::move(InitialMessage); Parms.URL = std::move(URL); Parms.Picture = std::move(Picture); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.TwitterIntegrationBase.TwitterRequest // (Native, Public, HasOutParams) // Parameters: // const class FString& URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // const TArray& ParamKeysAndValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // ETwitterRequestMethod RequestMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 AccountIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) bool UTwitterIntegrationBase::TwitterRequest(const class FString& URL, const TArray& ParamKeysAndValues, ETwitterRequestMethod RequestMethod, int32 AccountIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TwitterIntegrationBase", "TwitterRequest"); Params::TwitterIntegrationBase_TwitterRequest Parms{}; Parms.URL = std::move(URL); Parms.ParamKeysAndValues = std::move(ParamKeysAndValues); Parms.RequestMethod = RequestMethod; Parms.AccountIndex = AccountIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInterfaceWebResponse.GetHeader // (Native, Public, HasOutParams) // Parameters: // int32 HeaderIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Header (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString* Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlatformInterfaceWebResponse::GetHeader(int32 HeaderIndex, class FString* Header, class FString* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeader"); Params::PlatformInterfaceWebResponse_GetHeader Parms{}; Parms.HeaderIndex = HeaderIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Header != nullptr) *Header = std::move(Parms.Header); if (Value != nullptr) *Value = std::move(Parms.Value); } // Function Engine.PlatformInterfaceWebResponse.GetHeaderValue // (Native, Public) // Parameters: // const class FString& HeaderName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UPlatformInterfaceWebResponse::GetHeaderValue(const class FString& HeaderName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetHeaderValue"); Params::PlatformInterfaceWebResponse_GetHeaderValue Parms{}; Parms.HeaderName = std::move(HeaderName); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.PlatformInterfaceWebResponse.GetNumHeaders // (Native, Public) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPlatformInterfaceWebResponse::GetNumHeaders() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlatformInterfaceWebResponse", "GetNumHeaders"); Params::PlatformInterfaceWebResponse_GetNumHeaders Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function Engine.StaticMesh.GetBoundingBox // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FBox UStaticMesh::GetBoundingBox() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("StaticMesh", "GetBoundingBox"); Params::StaticMesh_GetBoundingBox Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } } #pragma pack(pop)