#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BuildingTooltip #include "Basic.hpp" #include "BuildingTooltip_classes.hpp" #include "BuildingTooltip_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function BuildingTooltip.BuildingTooltip_C.ExecuteUbergraph_BuildingTooltip // () // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UBuildingTooltip_C::ExecuteUbergraph_BuildingTooltip(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BuildingTooltip_C", "ExecuteUbergraph_BuildingTooltip"); Params::BuildingTooltip_C_ExecuteUbergraph_BuildingTooltip Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function BuildingTooltip.BuildingTooltip_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UBuildingTooltip_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BuildingTooltip_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function BuildingTooltip.BuildingTooltip_C.Set Visible // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool In_Visible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UBuildingTooltip_C::Set_Visible(bool In_Visible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BuildingTooltip_C", "Set Visible"); Params::BuildingTooltip_C_Set_Visible Parms{}; Parms.In_Visible = In_Visible; UObject::ProcessEvent(Func, &Parms); } // Function BuildingTooltip.BuildingTooltip_C.GetGadget // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UHomeBaseBuilding* Building (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UFortItemDefinition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) class UFortItemDefinition* UBuildingTooltip_C::GetGadget(class UHomeBaseBuilding* Building) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BuildingTooltip_C", "GetGadget"); Params::BuildingTooltip_C_GetGadget Parms{}; Parms.Building = Building; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BuildingTooltip.BuildingTooltip_C.SetupTooltip // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // const class FString& InBuildingTemplateId (Parm, ZeroConstructor) void UBuildingTooltip_C::SetupTooltip(const class FString& InBuildingTemplateId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BuildingTooltip_C", "SetupTooltip"); Params::BuildingTooltip_C_SetupTooltip Parms{}; Parms.InBuildingTemplateId = std::move(InBuildingTemplateId); UObject::ProcessEvent(Func, &Parms); } } #pragma pack(pop)