#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: B_IngameMap_SceneCaptureNew #include "Basic.hpp" #include "B_IngameMap_SceneCaptureNew_classes.hpp" #include "B_IngameMap_SceneCaptureNew_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function B_IngameMap_SceneCaptureNew.B_IngameMap_SceneCaptureNew_C.ExecuteUbergraph_B_IngameMap_SceneCaptureNew // () // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_IngameMap_SceneCaptureNew_C::ExecuteUbergraph_B_IngameMap_SceneCaptureNew(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_IngameMap_SceneCaptureNew_C", "ExecuteUbergraph_B_IngameMap_SceneCaptureNew"); Params::B_IngameMap_SceneCaptureNew_C_ExecuteUbergraph_B_IngameMap_SceneCaptureNew Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function B_IngameMap_SceneCaptureNew.B_IngameMap_SceneCaptureNew_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void AB_IngameMap_SceneCaptureNew_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_IngameMap_SceneCaptureNew_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function B_IngameMap_SceneCaptureNew.B_IngameMap_SceneCaptureNew_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AB_IngameMap_SceneCaptureNew_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_IngameMap_SceneCaptureNew_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)