#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: BP_AnimNotifyState_CameraAnim #include "Basic.hpp" #include "BP_AnimNotifyState_CameraAnim_classes.hpp" #include "BP_AnimNotifyState_CameraAnim_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function BP_AnimNotifyState_CameraAnim.BP_AnimNotifyState_CameraAnim_C.Received_NotifyBegin // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UBP_AnimNotifyState_CameraAnim_C::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_AnimNotifyState_CameraAnim_C", "Received_NotifyBegin"); Params::BP_AnimNotifyState_CameraAnim_C_Received_NotifyBegin Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; Parms.TotalDuration = TotalDuration; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_AnimNotifyState_CameraAnim.BP_AnimNotifyState_CameraAnim_C.Received_NotifyEnd // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UBP_AnimNotifyState_CameraAnim_C::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BP_AnimNotifyState_CameraAnim_C", "Received_NotifyEnd"); Params::BP_AnimNotifyState_CameraAnim_C_Received_NotifyEnd Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } } #pragma pack(pop)