#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AnimNotify_PlayReloadFX #include "Basic.hpp" #include "AnimNotify_PlayReloadFX_classes.hpp" #include "AnimNotify_PlayReloadFX_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function AnimNotify_PlayReloadFX.AnimNotify_PlayReloadFX_C.Received_Notify // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UAnimNotify_PlayReloadFX_C::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotify_PlayReloadFX_C", "Received_Notify"); Params::AnimNotify_PlayReloadFX_C_Received_Notify Parms{}; Parms.MeshComp = MeshComp; Parms.Animation = Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } } #pragma pack(pop)