#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AnimNotifyState_AttachAsset #include "Basic.hpp" #include "AnimNotifyState_AttachAsset_classes.hpp" #include "AnimNotifyState_AttachAsset_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function AnimNotifyState_AttachAsset.AnimNotifyState_AttachAsset_C.Received_NotifyBegin // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UAnimSequenceBase* Animation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // float TotalDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UAnimNotifyState_AttachAsset_C::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation_0, float TotalDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_AttachAsset_C", "Received_NotifyBegin"); Params::AnimNotifyState_AttachAsset_C_Received_NotifyBegin Parms{}; Parms.MeshComp = MeshComp; Parms.Animation_0 = Animation_0; Parms.TotalDuration = TotalDuration; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function AnimNotifyState_AttachAsset.AnimNotifyState_AttachAsset_C.Received_NotifyEnd // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UAnimSequenceBase* Animation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UAnimNotifyState_AttachAsset_C::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation_0) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_AttachAsset_C", "Received_NotifyEnd"); Params::AnimNotifyState_AttachAsset_C_Received_NotifyEnd Parms{}; Parms.MeshComp = MeshComp; Parms.Animation_0 = Animation_0; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } } #pragma pack(pop)